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Aktuelle News zu dem neuen ETS2

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Rubberduck75

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Tuesday, March 25th 2014, 6:12pm

Patch 1.9.22 steht zum DL

Es ist soweit der Patch 1.9.22 steht zum DL mit dem neuen AI Verkehr etc.Aber schaut selbst.

http://www.eurotrucksimulator2.com/update.php


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Wednesday, April 9th 2014, 6:25pm

Und nu ist es ganz offiziell - http://blog.scssoft.com/2014/04/rounding-up-set.html
Der New Actros findet seinen Weg in ETS2 und Mercedes Benz wird die siebte lizenzierte Marke im Spiel.


Sound Recording Session - Mercedes-Benz Actros


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Wednesday, April 16th 2014, 5:56pm

Anpassung der Innensitzposition

Quoted from "SCS-Blog"

Interior seat position adjustments

OK, we expected interior camera to win, but definitely not by such a large margin. After making truck sim games for over a decade, we still have a lot to learn about our players! Your overwhelming majority voteconcerning preferred use of interior camera when driving suggests that the attention we are currently putting into further enhancing your in-cabin driving experience is aimed the right direction.

So if you ever had a wish adjust your seat position behind the steering wheel, this upcoming feature will make you happy - it will allow you to do just that.

Here is a screenshot of how it is looking right now:

Bild

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Tuesday, May 6th 2014, 7:11pm

Metallic Paints - Free DLC coming soon!

Metallic Paints - Free DLC coming soon!








http://4.bp.blogspot.com/-g42URVDYgDs/U2…s8/s1600/00.jpg


For a while we have been working on enhanced system of truck paint shaders allowing for flip paint with metallic layer.


bilder bitte richtig formatieren und diesen satz löschen <-> danke und sorry für die arbeit hab das mit den bildern noch nicht raus trotz pc kentnissen ;(


http://1.bp.blogspot.com/-9P8ysJPYKDk/U2…KM/s1600/01.jpg


The new effect will be available alongside the standard truck paints in
paint shop color selection options. It is quite a bit more sophisticated
paint shader with wider setup options.





[urlg]http://1.bp.blogspot.com/-UI480NL-V_g/U2OxneeTzxI/AAAAAAAAAu8/2GZHlNu0B0I/s1600/02.jpg[/url]


The color supports flip paint effect with metallic layer.





http://2.bp.blogspot.com/-EbnDjuPY2WI/U2…fo/s1600/03.jpg




http://1.bp.blogspot.com/-bIRk_4zvCJ8/U2…sQ/s1600/04.jpg


With this effect, the paint can combine up to 3 customizable colors which are shifting into prominence based on viewing angle.





http://2.bp.blogspot.com/-emqZoA2WHds/U2…Hk/s1600/05.jpg


Custom metallic paints support will be available in the next patch. It
will be accompanied by a free DLC containing several ready-made paint
jobs which use new effect and some additional tricks for maximum effect.





http://2.bp.blogspot.com/-Rd6ix-obkc4/U2…os/s1600/06.jpg


This is our way of saying thanks to all of you for your ongoing support.
Once the DLC is released, you'll receive a message via upcoming World of Trucks Event system with your Steam activation code.





http://1.bp.blogspot.com/-p92SuDmmyuI/U2…EQ/s1600/07.jpg


We hope to wrap up the tweaking and testing of all trucks within the
next couple of weeks, so you could enjoy this 1.10 feature soon as well.


Edit by Lisa90: Wir wandeln die Bilder nur in Links um. Es gibt ein Tutorial wie man Bilder richtig postet, damit bekommst du das auch hin. Versuch es bitte selbst!
Edit2 by Bluetruck: Hab's mal hier her verschoben....
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Monday, June 9th 2014, 6:54pm

Upcoming ETS2 Update Sneak Peek

Currently we are hard at work testing and finalizing data and code for
the next Euro Truck Simulator 2 update. There is a lot of stuff coming
into it, some notable features visible on the surface, also many changes
under the hood, including several months of tweaks of car AI code. We
are working in "when it's done" mode - we don't have a specific release
date for it to announce. If testing confirms that we are in good shape,
we would like to have the update out before the Summer really kicks in,
but don't take it for granted.

We have already shown you the work-in-progress Seat Adjustment feature
earlier. It has since been further improved to get a little extra
flexibility with more camera controls.

http://1.bp.blogspot.com/-7qz3XLH0UVY/U5…/s1600/seat.jpg

Thanks to contribution from our friends at Heavy Load Studios in
Poland, we are adding 3 new cities: Venice, Graz, and Klagenfurt to the
ETS2 world. This extension of the map will be a free part of the update
for all players. The new roads comprise a lot of kilometers to explore.

http://1.bp.blogspot.com/-LNnVkvsXVdg/U5…c/s1600/map.jpg

Here are some countryside shots from this map expansion as a little teaser:

http://4.bp.blogspot.com/-F3l7AbspLao/U5…/country_01.jpg
http://1.bp.blogspot.com/-yZotvs_Gntw/U5…/country_02.jpg
http://3.bp.blogspot.com/-RPAZx4_fCFg/U5…/country_03.jpg
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806

Friday, June 13th 2014, 2:59pm

More about the next BIG update

In a recent blog post
we have shown you a few things which are coming with the next
major Euro Truck Simulator 2 update, including three new cities and the Seat
Adjustment feature.


http://2.bp.blogspot.com/-3HyJEPB6BB0/U5…s2_hq_00314.jpg

Another feature is worth mentioning - displaying current road speed
limit in Route Advisor, similar as it's available in common car GPS
devices. Our Route Advisor tries to be even smarter about it - it will
show *truck specific* speed limits - our game is about trucks after all.
So limits for normal cars must be in some places capped by the
country's truck speed maximum allowed. This feature is optional, so you
can track speed limits on your own if you prefer, and hide speed limit
Route Advisor icon in game options.


http://2.bp.blogspot.com/-otmQh0qP-NU/U5…/ets2_00336.jpg

There were also some changes in the game user interface. The UI received
a facelift to clean up its look a bit and make it fresher. This is for
example what the game's "desktop" UI hub will look like:

http://1.bp.blogspot.com/-KT7UrseYDs0/U5…/ets2_00346.jpg

During testing we took some more images of the new areas. We'll be
showing them all over a series of blog posts. Let us start with the
approach to Venice and some shots from inside the city:

http://3.bp.blogspot.com/-knhUxcJ_tt4/U5…s2_hq_00313.jpg
http://1.bp.blogspot.com/-4LWtApO4NLg/U5…s2_hq_00315.jpg
http://3.bp.blogspot.com/-hjnPFGAs2N8/U5…s2_hq_00317.jpg
http://4.bp.blogspot.com/-A6hbnKDgYDY/U5…s2_hq_00322.jpg
http://2.bp.blogspot.com/-MyKmaDcaFa4/U5…s2_hq_00318.jpg
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807

Tuesday, June 17th 2014, 8:35pm

Even more about the next BIG update

Let's continue previewing even more items that you can expect to
experience in the upcoming Euro Truck Simulator 2 update to ver. 1.11.
This update is under extensive testing now, and no, we still don't have a
release date to announce, other than when it's done.

http://4.bp.blogspot.com/-yTVYUB08kAs/U5…s2_hq_00373.jpg



Today's post will be illustrated with images captured while testing
deliveries around some of the new map areas: close to the city
Klagenfurt am Wörthersee and the border between Italy and Austria.

http://2.bp.blogspot.com/-Gbmq6gpVC4Q/U5…s2_hq_00337.jpg

As with all previous updates lumping together several months of
continual development, the new update will touch pretty much every
aspect of the game: physics, AI, simulation, and gameplay refinements.

http://2.bp.blogspot.com/-bkyh9RW1_Oc/U5…s2_hq_00333.jpg

Speaking of physics: We have added support for sway bar simulation.
Refining the composition of truck suspension has given us more control
over truck and trailer stability. We have also recalculated the center
of gravity of all cargoes, achieving more individual behavior of the
whole rig depending on what is being transported. Now if you apply too
much vigor during cornering, flipping the trailer is a more likely
possibility, especially for particular loads. At the same time, we still
need to keep in mind that the game must be playable for people without a
truck driver's license and experience, so it's about finding the right
balance between providing simulation fidelity and giving the player
assistance during driving.

http://4.bp.blogspot.com/-nKIWQN2XmlM/U5…s2_hq_00342.jpg



There was also some work done to improve collisions of player's truck
and AI vehicles, or situations when the truck is scrubbing the railing
or other surface - vehicles now have more realistic inertia post-crash.
Finally, we have re-created all scratch and crash sounds in the game.
Remember our Demolition day?


On topic of sounds, while we have much more ambitious plans to improve
our sound system in a considerable way in the future, we have finally
listened to your feedback concerning imbalance between interior and
exterior sounds, and provided a stop gap solution. For this update,
where needed, we have altered and equalized the sound volume of in-cabin
engine sounds and external engine sounds for all trucks.



http://1.bp.blogspot.com/-n0qtxUfqvfc/U5…s2_hq_00376.jpg

//EDIT: übersetzung gibs auf PN-Anfrage...
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808

Thursday, June 19th 2014, 7:39pm

Digging deeper into ETS2 1.11 update

Today we have another dose of info and images from the upcoming Euro Truck Simulator 2 version 1.11 update for you.

http://1.bp.blogspot.com/-4NFb9D6RFlM/U6…s2_hq_00015.jpg

There are several additional features simulation fans may enjoy:



Tempomat (Cruise control) received an additional mapping. Now it is
possible to map the keys/buttons on the controller of your choice to
increase or decrease speed, in addition to just having enable/disable
hotkey. This should make cruise control act closer to what the real
thing does.



We have also achieved more realistic timing for the air brake sound.
Retarder indicator is lit during automatic retarder usage, and you can
now configure the maximum steering angle in game options.

http://4.bp.blogspot.com/-bXVIQyOFupc/U6…s2_hq_00349.jpg

With the Seat Adjuster feature, we have paid more attention to side
mirrors. While moving your head in the cabin, the side mirrors are now
adjusting their perspective of the world rendering. It took us a while
to work this out, but in the end effort had paid off with the realistic
mirror perception. This should be even more noticeable to the lucky few
who are using head tracking gear like TrackIR, or with head-tracking
enabled virtual reality sets.

http://1.bp.blogspot.com/-tNeXHLk7a4A/U6…s2_hq_00371.jpg

In additional little touch - now you can sell a garage or relocate your headquarters to another city.

http://1.bp.blogspot.com/-E_ePf9ut1k8/U6…s2_hq_00351.jpg

übersetzung gibs auf PN-Anfrage
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Friday, July 11th 2014, 2:22pm

ETS2 version 1.11 is now live in the Steam beta branch

ETS2 version 1.11 is now live in the Steam beta branch

http://1.bp.blogspot.com/-p2tv7FTPqvE/U7…s2_hq_00352.jpg


We are happy to announce that an open beta of Euro Truck Simulator 2 update 1.11 is now available on Steam, accessible in the public_beta
branch. Although we feel that we have been through a good amount of
polish for this update, Steam open beta system proved to be invaluable
testing ground to iron out the final build during the previous game
update testing cycle, so we are trying this method again. Please note
that this is a BETA, not the final patch - only install it if you want
to help spotting and reporting possible problems!



As an appetizer, we have a short promo trailer unveiling this update:

Unless something unexpected is discovered in the beta, we hope that it
will only take a couple of days in beta before we are ready to make the
final build for Steam and retail editions of the game.

There is one more feature in 1.11 that we haven't shown you yet - we
have cleaned up the Radio Player. We have revised the listing of
stations, so now you can take advantage of additional filtering, add
radio station to favorites and sort station by available categories.



http://3.bp.blogspot.com/-6K2SryfZij4/U7…/ets2_00367.jpg


Here are a couple of fresh images from the new areas of the map from the 1.11 update:


http://2.bp.blogspot.com/-ynonNdQjj4Y/U7…s2_hq_00016.jpg


http://3.bp.blogspot.com/-kVmBkJa_OkU/U7…hq_53a9a041.jpg


http://3.bp.blogspot.com/-nzedi_6mTJc/U7…hq_53a99223.jpg


http://4.bp.blogspot.com/-0BuffiOSMxU/U7…s2_hq_00356.jpg


http://2.bp.blogspot.com/-rTewkI-NN6E/U7…hq_53a99ec4.jpg

Edit by Hom. Richtig eingefügt.
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Tuesday, July 15th 2014, 4:29pm

Twenty Tons of Sand

We are happy to report that we are proud owners of twenty tons of sand.



We also happen to own a trailer to carry it around, repeatedly, as need arises.



We have been doing it wrong. Until now. The truck sound recordings.



We have been through several recording sessions with various trucks, but
we were never quite satisfied with the results. We have never managed
to record the necessary variety of sounds, and most importantly, as we
seldom had access to a loaded trailer; we lacked sounds with the truck
engine working under strain.



Now finally, we are going to fix the problems. This IVECO sound
recording session starts a new era for us, and we should now come up
with much better results. With the quality bar pushed higher, we will
need to go back and revisit most of the trucks we have already
considered "done" - but the result should be well worth it.



We are a bit crazy, still trying to improve what some people now
consider an "old game" - but we definitely do plan to keep improving and
evolving Euro Truck Simulator 2 for a long time. And it is only
possible thanks to your continuing support. Thank you guys! [Yes, this
is where earnings from stupid things like paint jobs DLCs is invested
into]



This time the final cut of the video material recorded during the sound
recording is quite more extensive than usual. You can tell that the
sound recording and filming crew - Irenej, Matej and Milos - all had a
lot of fun during the two days of the recording session. Over 50 GB of
raw sound was recorded! Out of so much sound data, with any luck, you
should hear a bit in one of the upcoming game updates.
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