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Aktuelle News zu dem neuen ETS2

Antworten im Thema: 887 » Der letzte Beitrag (Jul 21st 2020, 11:23am) ist von scheffi.

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Harry Piel

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601

Thursday, February 16th 2012, 12:12pm

Quoted


Industrial cooperation




Apologies for using the form of hints and teasers, we are still waiting
for final legal steps to be able to officially announce a second project
in development at SCS Software, but for now, we can unveil at least a
few bits of background info.



Back in 2010, an unfortunate sequence of events caused another small
Prague-based independent game development studio to shut down. Suddenly
we had the opportunity to hire several senior people in one swoop,
basically a nucleus of a very talented development team. It would be a
pity to miss such an opportunity, but we knew we just could not afford
growing our head count at the time. The higher monthly burn-rate just
wasn't in line with our revenues, and looking at where the extrapolated
lines on the cash flow graph were intersecting, it was clear that we
wouldn't be able to sustain so many people until the end of ETS2
project, even if a few extra programmers and artists could possibly
speed up its development.



As we were scratching our heads on how to have our cake and eat it too,
we came up with an idea: let's take a risk and do an experiment to
pursue smaller opportunities - try to produce limited-scope projects
next to the opus magnum of Euro Truck Simulator 2 project. Basically the
goal was to explore additional aspects of the truck driving phenomenon,
build smaller games quickly in a few months, and try to see if they can
bring back the investment as fast and hopefully even indirectly help
the progress of ETS 2.



This was the road which has led to creation of Trucks & Trailers.
This project turned out to be a success - new 3D models were built that
ETS2 benefited from, new engine effects were created for T&T which
ETS2 immediately took advantage of, we could spend more time on AI now
that multiple projects benefited from it, and both teams were providing
each other with inspiration. And almost as a side effect, a little
application which could help wannabe truck drivers get some insight into
trailer maneuvering was born. Last but not least, the accounting books
looked a bit better with another game providing helpful revenue.



As we were getting close to release of Trucks & Trailers, a very
exciting opportunity appeared in front of us, in the form of close
cooperation with a leading truck manufacturer. We did not think twice
about it, this was a chance to learn from the "big boys" and of course a
chance to bring our game to wider audience than just our loyal but not
so numerous fan base. We also knew that this time we could aim higher
and be more ambitious about the feature set of this project, we were
sure we could build something that more of you would find worth playing.



Here we are some half a year later, with an almost finished game.. Stay tuned!













Nach den Worten aus dem SCS Blog wird es demnächst ein kleines Programm geben (ähnlich T&T ?), um damit die Kassen auffüllen zu können.

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guido

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602

Thursday, February 16th 2012, 1:24pm

Hallo,
Wenn ETS2 wirklich der Hammer wird wie auf den Screens zu sehen warte ich die 6Monate sogar gern :thumbup:
Es grüßt sie herzlich V8ScaniaFahrer :beer:






Harry Piel

Unregistered

603

Thursday, February 16th 2012, 3:12pm

Ich glaube aber eher, dass es sich um Bilder aus dem neuen Spiel handelt. Zumindest kann man es so aus dem Text herauslesen. Wird wahrscheinlich eine Version ähnlich Truck&Trailer werden, um den Umgang mit den Zügen üben zu können. Deswegen wohl auch die extremen Serpentinen.

SCS gibt ja auch zu verstehen, dass sie mit dem "kleinen" Zwischendurch wieder ihre Kassen füllen möchten.

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Otte64

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604

Thursday, February 16th 2012, 8:28pm

Eng

Das wird ja ganz schön Eng auf Europas Straßen aber Tolle Bilder keine Frage. ;) ;) ;)

Steven2012

TS24 - Freund

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605

Friday, February 17th 2012, 8:33pm

Quoted

Friday, February 17, 2012

ETS2 Skills

As you drive and deliver cargo properly, you gain experience. With experience growing, you level up. When leveling up, you earn skill points to spend. Concentrating on development of particular skills gives you the opportunity to specialize in particular cargo type or delivery patterns...



Quelle: SCS-Software-Blog

Deutsche Übersetzung (inoffiziell):
Wenn du sauber fährst und Frachten auslieferst, bekommst du Erfahrung. Mit steigender Erfahrung erhöht sich dein Level. Wenn sich dein Level erhöht erhälst du Skillpunkte zum ausgeben. Bei der Entwicklung von speziellen Fertigkeiten bekommst du die Gelegenheit dich auf eine bestimmte Fracht oder Auslieferungsmuster zu spezialisieren.
MfG, Steven

Zolli

Unregistered

606

Sunday, February 19th 2012, 3:06pm

Das ist ja Klasse! :thumbup: :thumbup:

HeikoL

TS24 - Freund

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607

Friday, February 24th 2012, 12:07pm

Trees again




Here is a bunch of images from our current work on new trees - we are
trying to have more variety in types of vegetation that you can meet
along the road in different parts of the map.



You will most likely never see the new trees at this density though,
this was an experiment that looked great and felt great on a high-end 3D
graphics card, but we are reminded again and again that we should
strive to support reasonably well even quite old graphics cards. So we
have to make a lot of compromises between how things could look and how
they end up looking because of performance considerations.
































Otte64

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608

Sunday, February 26th 2012, 3:24pm

Hallo

Einfach gelungen kann ich da blos sagen eine ganz andere Optik und sehr Realistisch weiter so DANKE SCS. :P :P :P

Trucksim-Fan

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609

Wednesday, February 29th 2012, 1:42pm

Du hast aber hoffentlich gut lesen können, dass dies nur Versuche mit der Vegetation gewesen sind. Ich hatte schon einmal geschrieben, meinem Rechner ging bei der höchsten Grafikeinstellung schnell die Puste aus und ich verfüge nicht über den schlechtesten!!!! Bei mir arbeitet eine der neusten Grafikkarten und auch ein Mehrkernprozessor. Daher wird es Kompromisse geben müssen, diese Landschaft die Du hier auf den Bildern zu sehen bekommst, wird es sicherlich nicht im Spiel geben. Nicht alle User verfügen über einen High-End Rechner und werden sich auch, nur des Spieles wegen, keinen zulegen. Es macht keinen Sinn, ein Spiel zu programmieren, welches letztlich nur Leute mit gehobenen Rechnern anspricht. Dies wäre, was Einnahmen angeht, ein finanzieller Flop, da die wenigsten über diese geforderte Rechenleistung verfügen. Es spricht sich schnell herum und was dann passiert, muß ich sicherlich hier nicht erläutern.

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Otte64

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610

Friday, March 2nd 2012, 4:08pm

Vegetation

Ja Schiene hatte gelesen das du was erwähntest und dein Rechner Probleme hatte da mit zu halten was hast du für eine Gk in deinem Rechner ich brauche auch einen Neuen da meinte Manni52 beim Fahrsimulator ist es wie in einer DIA sohw bei ihm. Hat scs schon was über Mindestanfoderungen verlauten lassen?? :P :P :P

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