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Übersetzungsscript
möchte gerne eine ganz neue fracht einfügen, habe alles gemacht:companie geändert, fracht einen trailer gegeben, trailer in "trailer und trafic eingefügt"
also das ist sie:
SiiNunit
{
cargo_trailer_param: .tasparagus
{
trailer: trailer.schmitzeli
company_variant: default
}
cargo_permanent: cargo.permanent.asparagus
{
trailer_params[]: .tasparagus
fragility: 0.7
price_coef: 0.727
}
}
so jetzt mein problem, wenn ich ein neues spiel starte ist es so als ob ich keine mods drinnen hätte denn es startet nur das ganz normale gts.
was ist mein fehler, hab ich was falsch geschrieben?!
in GTS kann man nicht einfach eine neue Fracht erstellen...dazu guckst du dir mal das Schwertransportpack von mir an...
gruß
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script
aber wo finde ich die orginale script datei denn ich glaube ich habe es verstanden, doch bevor ich um hilfe frage würde ich gerne weiter üben.
diese hat mal Kamaz geposted....
I have found a way to add new standalone cargos.
This is based on a script posted by Lexan @ playtruck.2bb.ru.
This tutorial requires basic modding knowledge, plz dont ask stupid things!
__
First you need the "enhanced" cargo storage (cargo.sii) ->
http://www.megaupload.com/?d=EO4J1IKX
You need a standalone trailer too ...
1. You create a cargo
You can not simply choose a name - you have to change an existing one!
Example: cargo name is "apples" so your cargo must named "applex" or "lpples" etc etc pp
make a Cargo (for example with applex):
SiiNunit
{
cargo_trailer_param: .tapplex
{
trailer: trailer.yourtrailer
company_variant: default
}
cargo_permanent: cargo.permanent.applex
{
trailer_params[]: .tapplex
fragility: 0.4
price_coef: 0.625
}
}
now you have a cargo: "applex.sii" put this one at the cargo folder (def/cargo) !
The type of trailers (log, cisterne etc) determines the pmd, take sure that the (company)variants to fit!
Define your new cargo:
Open the cargo.sii (included at the cargo.scs from the DL).
Now you see the whole cargo's from the game, you can edit the names or add a new one - thats what we want :O)
Simply add at the end your new cargo like the other ones:
cargo_description : cargo.desc.applex
{
full_name: "My Cargo"
short_name_line1: "My Cargo"
}
}
Now you'll have to insert the cargo in the companys, same like ETS ...
in_cargo[]: cargo.permanent.applex
out_cargo[]: cargo.permanent.applex
Start a new game and enjoy your new cargo.
Thats it
DL Mirror ->
http://rapidshare.com/files/417691616/cargo.scs.html
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