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Game crash - Megan Mix Map 5 - standalone trailer

Antworten im Thema: 5 » Der letzte Beitrag (16. August 2011, 19:28) ist von GPunkt™.

lkw8183

unregistriert

1

Montag, 15. August 2011, 14:41

Game crash - Megan Mix Map 5 - standalone trailer

Hi all!

I play on the Mega Mix Map 5 Modifited by Trul.

Everytime I add a standalone trailer with own cargo, the game crash.

Does anyone know how to enable standalone trailers on this map?

Should I delete any file or something?



Thx alot!

Greeting, Lkw

GPunkt™

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2

Montag, 15. August 2011, 14:48

Please post at first your log in the "spoiler"! Look at the link in my signature!
Greetz

lkw8183

unregistriert

3

Montag, 15. August 2011, 15:46

Spoiler Spoiler

******** : log created on : Monday July 25 2011 @ 21:55:21
21:55:21 : [sys] running on x86 / Windows 7 (version 6.1) / Service Pack 1
21:55:21 : [sys] DirectX version : 4.09.00.0904
21:55:21 : [cpu] GenuineIntel [ Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz] at ~3292MHz.
21:55:21 : [cpu] Features utilized: fpu cmov mmx sse sse2.
21:55:21 : [sys] using QPC / unknown timer (thread affinity: 2), frequency 3215390Hz
21:55:21 : physical memory detected (4163848K/3004444K)
21:55:21 : virtual memory detected (2097024K/1865600K)
21:55:21 : Trying to allocate memory pool (409600K)
21:55:21 : [zipfs] base.scs: mounted ok, 9445 entries [crc_0x81a5d336]
21:55:21 : [zipfs] <mem-addr-file>: mounted ok, 65 entries [crc_0xfa8d95d5]
21:55:21 : [ufs] Home directory: 'C:/Users/Filip/Documents/Euro Truck Simulator'.
21:55:21 : Mounting extra package: C:/Users/Filip/Documents/Euro Truck Simulator/mod/D-TEC flaxitrailer 1x20.scs
21:55:21 : [zipfs] C:/Users/Filip/Documents/Euro Truck Simulator/mod/D-TEC flaxitrailer 1x20.scs: mounted ok, 75 entries [crc_0xc0eb0571]
21:55:21 : Mounting extra package: C:/Users/Filip/Documents/Euro Truck Simulator/mod/Daf6x2.scs
21:55:21 : [zipfs] C:/Users/Filip/Documents/Euro Truck Simulator/mod/Daf6x2.scs: mounted ok, 234 entries [crc_0xf82cb092]
21:55:21 : Mounting extra package: C:/Users/Filip/Documents/Euro Truck Simulator/mod/ETS Flarepack by Samson.scs
21:55:21 : [zipfs] C:/Users/Filip/Documents/Euro Truck Simulator/mod/ETS Flarepack by Samson.scs: mounted ok, 70 entries [crc_0xdd74cdeb]
21:55:21 : Mounting extra package: C:/Users/Filip/Documents/Euro Truck Simulator/mod/ets_DAF_XF_105.510_8x4_ulferts.scs
21:55:21 : [zipfs] C:/Users/Filip/Documents/Euro Truck Simulator/mod/ets_DAF_XF_105.510_8x4_ulferts.scs: mounted ok, 396 entries [crc_0x7926e7d]
21:55:21 : Mounting extra package: C:/Users/Filip/Documents/Euro Truck Simulator/mod/ETS_magnum by SheryO&Conter.scs
21:55:21 : [zipfs] C:/Users/Filip/Documents/Euro Truck Simulator/mod/ETS_magnum by SheryO&Conter.scs: mounted ok, 160 entries [crc_0x6b95aac0]
21:55:21 : Mounting extra package: C:/Users/Filip/Documents/Euro Truck Simulator/mod/Flarepack.by.Samson.ETS.scs
21:55:21 : [zipfs] C:/Users/Filip/Documents/Euro Truck Simulator/mod/Flarepack.by.Samson.ETS.scs: mounted ok, 118 entries [crc_0xa5196ae1]
21:55:21 : Mounting extra package: C:/Users/Filip/Documents/Euro Truck Simulator/mod/flarepack_by_Samson_with_one_LED.scs
21:55:21 : [zipfs] C:/Users/Filip/Documents/Euro Truck Simulator/mod/flarepack_by_Samson_with_one_LED.scs: mounted ok, 95 entries [crc_0xa25381a3]
21:55:21 : Mounting extra package: C:/Users/Filip/Documents/Euro Truck Simulator/mod/flares_by_newS.scs
21:55:21 : [zipfs] C:/Users/Filip/Documents/Euro Truck Simulator/mod/flares_by_newS.scs: mounted ok, 38 entries [crc_0xf2938c85]
21:55:21 : Mounting extra package: C:/Users/Filip/Documents/Euro Truck Simulator/mod/MAN TGX 26.530 xxl 6x4 tuning by The Black Dragon v1.1.scs
21:55:21 : [zipfs] C:/Users/Filip/Documents/Euro Truck Simulator/mod/MAN TGX 26.530 xxl 6x4 tuning by The Black Dragon v1.1.scs: mounted ok, 44 entries [crc_0x995706]
21:55:21 : Mounting extra package: C:/Users/Filip/Documents/Euro Truck Simulator/mod/Reifen_vom_GTS.scs
21:55:21 : [zipfs] C:/Users/Filip/Documents/Euro Truck Simulator/mod/Reifen_vom_GTS.scs: mounted ok, 2120 entries [crc_0x2015e2bf]
21:55:21 : Mounting extra package: C:/Users/Filip/Documents/Euro Truck Simulator/mod/Renault Magnum DXi 500 Mega Hoško.scs
21:55:21 : [zipfs] C:/Users/Filip/Documents/Euro Truck Simulator/mod/Renault Magnum DXi 500 Mega Hoško.scs: mounted ok, 45 entries [crc_0xc492eb82]
21:55:21 : Mounting extra package: C:/Users/Filip/Documents/Euro Truck Simulator/mod/scangas_by_sjur.scs
21:55:21 : [zipfs] C:/Users/Filip/Documents/Euro Truck Simulator/mod/scangas_by_sjur.scs: mounted ok, 8 entries [crc_0x2aec7cd7]
21:55:21 : Mounting extra package: C:/Users/Filip/Documents/Euro Truck Simulator/mod/Scania P340.scs
21:55:21 : [zipfs] C:/Users/Filip/Documents/Euro Truck Simulator/mod/Scania P340.scs: mounted ok, 185 entries [crc_0x1ea3b60]
21:55:21 : Mounting extra package: C:/Users/Filip/Documents/Euro Truck Simulator/mod/Scania R480 6x2 for PiotrekNMR.scs
21:55:21 : [zipfs] C:/Users/Filip/Documents/Euro Truck Simulator/mod/Scania R480 6x2 for PiotrekNMR.scs: mounted ok, 153 entries [crc_0xd0461e46]
21:55:21 : Mounting extra package: C:/Users/Filip/Documents/Euro Truck Simulator/mod/SCS_classic_eurotrailers_changed_by_francis_and_reinhard_v1.1.scs
21:55:21 : [zipfs] C:/Users/Filip/Documents/Euro Truck Simulator/mod/SCS_classic_eurotrailers_changed_by_francis_and_reinhard_v1.1.scs: mounted ok, 204 entries [crc_0xa7e73f65]
21:55:21 : Mounting extra package: C:/Users/Filip/Documents/Euro Truck Simulator/mod/Spondato_Viberti.scs
21:55:21 : [zipfs] C:/Users/Filip/Documents/Euro Truck Simulator/mod/Spondato_Viberti.scs: mounted ok, 20 entries [crc_0xad45967]
21:55:21 : Mounting extra package: C:/Users/Filip/Documents/Euro Truck Simulator/mod/Volvo FH.scs
21:55:21 : [zipfs] C:/Users/Filip/Documents/Euro Truck Simulator/mod/Volvo FH.scs: mounted ok, 149 entries [crc_0xcfab3609]
21:55:21 : Mounting extra package: C:/Users/Filip/Documents/Euro Truck Simulator/mod/Volvo FM.scs
21:55:21 : [zipfs] C:/Users/Filip/Documents/Euro Truck Simulator/mod/Volvo FM.scs: mounted ok, 39 entries [crc_0x429a1fd9]
21:55:21 : Mounting extra package: C:/Users/Filip/Documents/Euro Truck Simulator/mod/Volvo.zip
21:55:21 : [zipfs] C:/Users/Filip/Documents/Euro Truck Simulator/mod/Volvo.zip: mounted ok, 186 entries [crc_0x40ddbe1]
21:55:21 : Mounting extra package: C:/Users/Filip/Documents/Euro Truck Simulator/mod/volvowheels.scs
21:55:21 : [zipfs] C:/Users/Filip/Documents/Euro Truck Simulator/mod/volvowheels.scs: mounted ok, 50 entries [crc_0x3747734f]
21:55:21 : Mounting extra package: C:/Users/Filip/Documents/Euro Truck Simulator/mod/zZz_trailer_pack_tieflader.scs
21:55:21 : [zipfs] C:/Users/Filip/Documents/Euro Truck Simulator/mod/zZz_trailer_pack_tieflader.scs: mounted ok, 179 entries [crc_0x76fca0ed]
21:55:21 : Mounting extra package: C:/Users/Filip/Documents/Euro Truck Simulator/mod/zZz_trailer_tiefladerpack_Cargo.scs
21:55:21 : [zipfs] C:/Users/Filip/Documents/Euro Truck Simulator/mod/zZz_trailer_tiefladerpack_Cargo.scs: mounted ok, 22 entries [crc_0xe62af93b]
21:55:21 : exec /home/config.cfg
21:55:21 : [sys] Executing /home/config.cfg ...
21:55:21 : uset g_minicon "0"
21:55:21 : uset g_console "1"
21:55:21 : uset g_trackir "1"
21:55:21 : uset g_developer "1"
21:55:21 : uset g_save_idx "1"
21:55:21 : uset g_mouse_control "0"
21:55:21 : uset g_steering_func_param "0.0"
21:55:21 : uset g_joy_axis_brake_dz "0.0"
21:55:21 : uset g_joy_axis_brake "7"
21:55:21 : uset g_joy_ff_gain "1.0"
21:55:21 : uset g_joy_axis_throttle_dz "0.0"
21:55:21 : uset g_joy_axis_throttle "7"
21:55:21 : uset g_joy_axis_ff "0"
21:55:21 : uset g_joy_axis_combine "0"
21:55:21 : uset g_joy_axis_steer_sens "0.6"
21:55:21 : uset g_joy_axis_steer_dz "0.0"
21:55:21 : uset g_joy_axis_steer "7"
21:55:21 : uset g_tutorial "0"
21:55:21 : uset g_job_sort "0"
21:55:21 : uset g_gauges "1"
21:55:21 : uset g_mirrors "1"
21:55:21 : uset g_fatigue "1"
21:55:21 : uset g_police "1"
21:55:21 : uset g_subtitles "0"
21:55:21 : uset g_quality "2"
21:55:21 : uset g_reflection "1"
21:55:21 : uset g_atrans "0"
21:55:21 : uset g_flyspeed "100.0"
21:55:21 : uset g_lang "en_gb"
21:55:21 : uset g_colbox "0"
21:55:21 : uset r_gamma "1.0"
21:55:21 : uset r_path "12"
21:55:21 : uset r_msaa "4"
21:55:21 : uset r_fullscreen "1"
21:55:21 : uset r_mode "1280x1024x32x0"
21:55:21 : uset r_device "gl"
21:55:21 : uset r_driver "gl"
21:55:21 : uset g_texture_usage_stats "0"
21:55:21 : uset g_fps "0"
21:55:21 : uset ds8_mix_channels "2"
21:55:21 : uset ds8_mix_depth "16"
21:55:21 : uset ds8_mix_rate "44100"
21:55:21 : uset ds8_reverse_stereo "0"
21:55:21 : uset s_acceleration "0"
21:55:21 : uset s_mix_channels "2"
21:55:21 : uset s_mix_depth "16"
21:55:21 : uset s_mix_rate "44100"
21:55:21 : uset s_sfx_enabled "1"
21:55:21 : uset s_music_enabled "1"
21:55:21 : uset s_sfx_volume "0.14"
21:55:21 : uset s_music_volume "0.02"
21:55:21 : uset s_reverse_stereo "0"
21:55:21 : uset s_device "ds8"
21:55:21 : uset r_vsync "1"
21:55:21 : uset r_quirks "0"
21:55:21 : uset r_anisotropy_factor "0.5"
21:55:21 : uset r_texture_detail "0"
21:55:21 : uset i_force_gain "1.0"
21:55:21 : uset i_feedback "1"
21:55:21 : uset i_joystick2 "-1"
21:55:21 : uset i_joystick1 "-1"
21:55:21 : uset i_deadzone "0.0"
21:55:21 : uset i_device "di8"
21:55:21 : uset m_invert "0"
21:55:21 : uset m_sensitivity "0.33"
21:55:21 : uset m_filter "0"
21:55:21 : uset g_view_dist "1.0"
21:55:21 : Euro Truck Simulator init ver.1.3 (rev. 24412)
21:55:43 : [gl] ICD OpenGL driver detected.
21:55:43 : [gl] driver: GeForce GTX 460/PCI/SSE2
21:55:43 : [gl] vendor: NVIDIA Corporation
21:55:43 : [gl] version: 4.1.0
21:55:43 : [gl] GL extensions: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
21:55:43 : [gl] GL_max_texture_size: 16384
21:55:43 : [gl] taking advantage of 'GL_ARB_multitexture'
21:55:43 : [gl] Sampler count: 4
21:55:43 : [gl] taking advantage of 'GL_ARB_fragment_program'
21:55:43 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
21:55:43 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
21:55:43 : [gl] taking advantage of 'GL_ARB_texture_compression'
21:55:43 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
21:55:43 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
21:55:43 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
21:55:43 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
21:55:43 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
21:55:43 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
21:55:43 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
21:55:43 : [gl] taking advantage of 'GL_ARB_vertex_program'
21:55:43 : [gl] Vertex attribute count: 16
21:55:43 : [gl] taking advantage of 'GL_ARB_shader_objects'
21:55:43 : [gl] taking advantage of 'GL_ARB_vertex_shader'
21:55:43 : [gl] taking advantage of 'GL_ARB_fragment_shader'
21:55:43 : [gl] taking advantage of 'GL_ATI_draw_buffers'
21:55:43 : [gl] taking advantage of 'GL_EXT_blend_color'
21:55:43 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
21:55:43 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
21:55:43 : [gl] taking advantage of 'GL_EXT_rescale_normal'
21:55:43 : [gl] taking advantage of 'GL_EXT_secondary_color'
21:55:43 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
21:55:43 : [gl] taking advantage of 'GL_EXT_texture3D'
21:55:43 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
21:55:43 : [gl] taking advantage of 'GL_EXT_texture_env_add'
21:55:43 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
21:55:43 : [gl] Max anisotropy factor: 16
21:55:43 : [gl] taking advantage of 'GL_NV_register_combiners'
21:55:43 : [gl] taking advantage of 'GL_NV_register_combiners2'
21:55:43 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
21:55:43 : [gl] taking advantage of 'GL_NV_texture_shader'
21:55:43 : [gl] taking advantage of 'GL_NV_texture_shader2'
21:55:43 : [gl] taking advantage of 'GL_NV_texture_shader3'
21:55:43 : [gl] taking advantage of 'GL_NV_fragment_program'
21:55:43 : [gl] taking advantage of 'GL_NV_fragment_program_option'
21:55:43 : [gl] taking advantage of 'GL_NV_fragment_program2'
21:55:43 : [gl] taking advantage of 'GL_NV_vertex_program'
21:55:43 : [gl] taking advantage of 'GL_NV_vertex_program2'
21:55:43 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
21:55:43 : [gl] taking advantage of 'GL_NV_vertex_program3'
21:55:43 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
21:55:43 : [gl] taking advantage of 'WGL_ARB_extensions_string'
21:55:43 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
21:55:43 : [gl] taking advantage of 'WGL_EXT_swap_control'
21:55:43 : [gl] taking advantage of 'WGL_ARB_pixel_format'
21:55:43 : [gl] taking advantage of 'WGL_ARB_pbuffer'
21:55:43 : [gl] taking advantage of 'WGL_ARB_render_texture'
21:55:43 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
21:55:43 : [gl] taking advantage of 'GL_ARB_multisample'
21:55:43 : [gl] Detected support for 16x anti-aliasing.
21:55:43 : [gl] Detected support for 8x anti-aliasing.
21:55:43 : [gl] Detected support for 4x anti-aliasing.
21:55:43 : [gl] Detected support for 2x anti-aliasing.
21:55:43 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
21:55:43 : Rendering path available: GL1X
21:55:43 : Rendering path available: ARB1
21:55:43 : Rendering path available: NV1X
21:55:43 : Rendering path available: NV2X
21:55:43 : Rendering path available: NV3X
21:55:43 : Rendering path available: NV4X
21:55:43 : Rendering path available: ARB2
21:55:43 : Rendering path available: GL2X
21:55:46 : [dx9] Direct3D9Ex detected.
21:55:46 : [dx9] Number of adapters found: 1
21:55:46 : [dx9] Adapter #0: NVIDIA GeForce GTX 460 (nvd3dum.dll) [driver version: 8.17.12.7533]
21:55:46 : Rendering path available: SM2X
21:55:46 : Rendering path available: SM3X
21:55:46 : [gl] CDS init: OK
21:55:46 : [gl] SetPixelFormat: OK (31, color 32 bits, depth 24 bits).
21:55:46 : [gl] wglCreateContext: OK
21:55:46 : [gl] OpenGL framebuffer context init OK
21:55:46 : [gfx] Created drawable (/procedural/dashboard.tobj)
21:55:46 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
21:55:46 : [gfx] Created drawable (/procedural/generic_env.tobj)
21:55:46 : [gfx] Created drawable (/procedural/water_env.tobj)
21:55:46 : [snd] select device (ds8)
21:55:46 : [ds8] Available device : Primär ljuddrivrutin ().
21:55:46 : [ds8] Available device : Högtalare (Realtek High Definition Audio) ({0.0.0.00000000}.{51cbb609-3d49-4d81-bbed-8b054957998b}).
21:55:46 : [ds8] Available device : Realtek Digital Output(Optical) (Realtek High Definition Audio) ({0.0.0.00000000}.{4c2eff9d-4e2a-435d-824b-db435ab3265a}).
21:55:46 : [ds8] Available device : Realtek Digital Output (Realtek High Definition Audio) ({0.0.0.00000000}.{81554d43-4682-4ced-851c-e4a786ea40e6}).
21:55:46 : [ds8] Initialization OK.
21:55:47 : g_ui_recache
21:55:47 : exit
21:55:47 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
21:55:47 : [fs] Unable to open file for reading. (/vehicle/truck/renault_hood/hood.pmd)
21:55:47 : [ld] failed to open /vehicle/truck/renault_hood/hood.pmd
21:55:49 : Loading city data ....
21:55:49 : Loading country data ....
21:55:49 : Loading cargo data ....
21:55:53 : [model] Unknown variant name 'a' on model '/vehicle/truck/tga03/truck.pmd'
21:55:53 : .\vehicle\physics_vehicle.cpp(1027): ?load_visual_model@physics_vehicle_u@prism@@IAEXXZ: Wrong vehicle model!




There is my spoiler log

GPunkt™

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4

Montag, 15. August 2011, 19:35

There is an error in the hood interieur of the magnum.

Quellcode

1
2
21:55:47 : [fs] Unable to open file for reading. (/vehicle/truck/renault_hood/hood.pmd)
21:55:47 : [ld] failed to open /vehicle/truck/renault_hood/hood.pmd


There is an fail in the definition of the tga.
Open the definition and change variant name "a" to "default"!

Quellcode

1
21:55:53 : [model] Unknown variant name 'a' on model '/vehicle/truck/tga03/truck.pmd'


I hope it helps.
Greets

lkw8183

unregistriert

5

Dienstag, 16. August 2011, 17:34

still dont work ;(



Tryed to remove the files.

But it is something with the map that makes so I can't use Standalone trailers.

If I open the map file and choose Vehicle/trailer_eu and delete the files, its not working either.



Got any other tips for what I should do? It must be something with the map, because its not even work if I add the map to mod folder and the standalone trailer,and delete all the other mods, it still crash.

GPunkt™

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6

Dienstag, 16. August 2011, 19:28

There are to many foreign mods inside. Take the game alone with map and trailer mod to the error and then post the log again!

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