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Ets2 unregelmäßige Spielabstürze

Antworten im Thema: 5 » Der letzte Beitrag (16. Mai 2015, 13:06) ist von Ex-Deejay.

BlueIce

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  • »BlueIce« ist der Autor dieses Themas

Beiträge: 4

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1

Donnerstag, 14. Mai 2015, 14:54

Ets2 unregelmäßige Spielabstürze

Hi, seit dem Update auf 1.17 habe ich unregelmäßige Abstürze des Spiels. Ich benutze die Steamversion auf einem Linuxsystem.
Da ich auch einige Grafikfehler habe, habe ich auch schon mal die Version des Grafiktreibers geändert. Ohne Erfolg.

Ich benutze weder ein DLC noch habe ich irgendwelche Mods installiert.
hier mal die game.log.txt (die mir auch nichts verrät):

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*********** : log created on : Thursday May 14 2015 @ 12:41:57
00:00:00.000 : [sys] running on x86 / Linux
00:00:00.000 : [sys] Command line:  /home/xxxx/.local/share/Steam/SteamApps/common/Euro Truck Simulator 2/bin/linux_x86/eurotrucks2 -safe -nointro
00:00:00.000 : [cpu] CPU0: AuthenticAMD [AMD Athlon(tm) II X2 250 Processor] with 2 cores (2 threads) at ~3006MHz.
00:00:00.000 : [sys] using 1 worker thread(s)
00:00:00.000 : [sys] and 3 worker threads for IO.
00:00:00.000 : [sys] using CGT CLOCK_MONOTONIC_RAW timer with 1nsec resolution.
00:00:00.009 : [mem] physical total: 3956M
00:00:00.009 : [mem] physical avail: 3956M
00:00:00.009 : [mem] virtual total: 17592186044415M
00:00:00.009 : [mem] virtual avail: 17592186044415M
00:00:00.009 : [mem] Trying to allocate memory pool (409600K)
00:00:00.009 : [mem] Allocated 5 temporary loading buffer(s)
00:00:00.017 : [steamctrl] Initialized Steam controller subsystem with config (/home/sven/.local/share/Steam/SteamApps/common/Euro Truck Simulator 2/controller.vdf)
00:00:00.120 : [hashfs] base.scs: Mounted and validated, 48217 entries (AF686A72FA4945372D2C3193DD1E58E361A7A261BFC9DA7D7F0DCBD966DE969)
00:00:00.120 : [hashfs] core.scs: Mounted and validated, 4 entries (6BA7AB461718D0DF4E1C5119C559B87C38D8399D786B9EB5D52AFCB1D76AC95)
00:00:00.137 : [hashfs] def.scs: Mounted and validated, 6145 entries (EECDE29CF0197A721D8E51154271352F387988D2648DCF7443955DD833841A8)
00:00:00.180 : [hashfs] locale.scs: Mounted and validated, 168 entries (984DED9A7A53976E5CC81D7126E5B30410C3D1C2A535F5F92D97FA9A11A453E)
00:00:00.181 : [hashfs] base_cfg.scs: Mounted and validated, 1 entries (B1D2A039F225CED4C7AC948AC98358882B439221CCDBC17A754357B3FED0A2F)
00:00:00.182 : [ufs] Home directory: '/home/xxx/.local/share/Euro Truck Simulator 2'.
00:00:00.182 : exec /home/config.cfg
00:00:00.182 : [sys] Executing /home/config.cfg ...
00:00:00.182 : uset r_full_resolution_corrections "0"
00:00:00.182 : uset r_force_color_shadowmaps "0"
00:00:00.183 : uset g_hw_info "1"
00:00:00.183 : uset g_line_sort "0"
00:00:00.183 : uset g_cargo_sort "2"
00:00:00.183 : uset g_tooltip_delay "0.4"
00:00:00.183 : uset g_global_force_load_selector "0"
00:00:00.183 : uset g_desktop_fadeout "60"
00:00:00.183 : uset g_show_game_elements "1"
00:00:00.183 : uset r_wireframe "0"
00:00:00.183 : uset g_interior_camera_zero_pitch "0"
00:00:00.183 : uset r_segment_buffer_size "128"
00:00:00.183 : uset r_multimon_exterior_in_aux "0"
00:00:00.183 : uset r_multimon_interior_in_main "1"
00:00:00.183 : uset r_multimon_rotation_aux "0"
00:00:00.183 : uset r_multimon_rotation_right "0"
00:00:00.183 : uset r_multimon_rotation_left "0"
00:00:00.183 : uset r_multimon_rotation_center "0"
00:00:00.183 : uset r_multimon_vert_offset_right "0"
00:00:00.183 : uset r_multimon_vert_offset_left "0"
00:00:00.183 : uset r_multimon_border_fov_right "0"
00:00:00.183 : uset r_multimon_border_fov_left "0"
00:00:00.183 : uset r_multimon_fov_vertical "0"
00:00:00.183 : uset r_multimon_fov_horizontal "50"
00:00:00.183 : uset r_multimon_mode "0"
00:00:00.183 : uset r_use_depth_bounds "1"
00:00:00.183 : uset r_show_light_pixel_coverage "0"
00:00:00.183 : uset r_deferred_debug "0"
00:00:00.183 : uset r_mirror_scale_y "1"
00:00:00.183 : uset r_mirror_scale_x "1"
00:00:00.183 : uset r_scale_y "1.25"
00:00:00.183 : uset r_scale_x "1"
00:00:00.183 : uset r_normal_maps "1"
00:00:00.183 : uset r_sunshafts "1"
00:00:00.183 : uset r_color_saturation "1.0"
00:00:00.183 : uset r_color_yellow_blue "0.0"
00:00:00.183 : uset r_color_magenta_green "0.0"
00:00:00.183 : uset r_color_cyan_red "0.0"
00:00:00.183 : uset r_color_correction "1"
00:00:00.183 : uset r_cloud_shadows "1"
00:00:00.183 : uset r_dof_filter_size "0.5"
00:00:00.183 : uset r_dof_transition "400.0"
00:00:00.183 : uset r_dof_start "200.0"
00:00:00.183 : uset r_dof "1"
00:00:00.183 : uset r_mlaa_threshold "1.0"
00:00:00.183 : uset r_mlaa "0"
00:00:00.183 : uset r_hdr "0"
00:00:00.183 : uset r_fake_shadows "2"
00:00:00.183 : uset r_sun_shadow_texture_size "2048"
00:00:00.183 : uset r_sun_shadow_quality "2"
00:00:00.183 : uset r_mirror_view_distance "80"
00:00:00.183 : uset r_deferred_mirrors "1"
00:00:00.183 : uset r_deferred "1"
00:00:00.183 : uset r_nowmi "0"
00:00:00.183 : uset r_startup_progress "0"
00:00:00.183 : uset r_setup_done "1"
00:00:00.183 : uset r_gamma "1"
00:00:00.183 : uset r_manual_stereo_buffer_scale "1.0"
00:00:00.183 : uset r_manual_stereo_ui_fov_game "100"
00:00:00.183 : uset r_manual_stereo_ui_fov "80"
00:00:00.183 : uset r_manual_stereo_ui_dist_game "0.5"
00:00:00.183 : uset r_manual_stereo_ui_dist "0.8"
00:00:00.183 : uset r_manual_stereo_in_menu "1"
00:00:00.183 : uset r_nv_stereo_mode "2"
00:00:00.183 : uset r_minimal_unfinished_frames "0"
00:00:00.183 : uset r_no_frame_tracking "0"
00:00:00.183 : uset r_msaa "0"
00:00:00.183 : uset r_fullscreen "1"
00:00:00.183 : uset r_mode "1920x1080x32x0"
00:00:00.183 : uset r_path ""
00:00:00.183 : uset r_device "gl"
00:00:00.183 : uset i_virtual_cursor_speed "500.0"
00:00:00.183 : uset g_trackir "1"
00:00:00.183 : uset g_pedestrian "1"
00:00:00.183 : uset g_light_span_factor "0.5"
00:00:00.183 : uset g_light_distance_factor "0.5"
00:00:00.183 : uset g_vehicle_flare_lights "1"
00:00:00.183 : uset g_auto_traffic_headlights "1"
00:00:00.183 : uset g_traffic "1"
00:00:00.183 : uset g_kdop_preview "0"
00:00:00.183 : uset g_screenshot_on_bug "0"
00:00:00.183 : uset g_city_name_move "0"
00:00:00.183 : uset g_developer "0"
00:00:00.183 : uset g_steam_rich_presence "1"
00:00:00.183 : uset g_steam_browser "1"
00:00:00.183 : uset g_steam_screenshots "2"
00:00:00.183 : uset g_artist_id "0"
00:00:00.183 : uset g_save_format "0"
00:00:00.183 : uset g_flyspeed "100.0"
00:00:00.183 : uset g_news "1"
00:00:00.183 : uset g_colbox "0"
00:00:00.183 : uset g_radio_mode "1"
00:00:00.183 : uset g_ignore_low_fps "0"
00:00:00.183 : uset g_truck_light_quality "1"
00:00:00.183 : uset g_truck_light_specular "1"
00:00:00.183 : uset g_gfx_all_scales "0"
00:00:00.183 : uset g_gfx_advanced "1"
00:00:00.183 : uset g_gfx_quality "2"
00:00:00.183 : uset g_hq_3d_scale "0.0"
00:00:00.183 : uset g_hq_3d_screenshot "0"
00:00:00.183 : uset g_menu_aa_limit "8"
00:00:00.183 : uset g_additional_water_fov "20.0f"
00:00:00.183 : uset g_rain_reflect_hookups "0"
00:00:00.183 : uset g_rain_reflect_actor "0"
00:00:00.183 : uset g_rain_reflect_traffic "0"
00:00:00.183 : uset g_rain_reflect_cache "0"
00:00:00.183 : uset g_rain_reflection "1"
00:00:00.183 : uset g_reflection "1"
00:00:00.183 : uset g_grass_density "1"
00:00:00.183 : uset g_veg_detail "1"
00:00:00.183 : uset g_minicon "0"
00:00:00.183 : uset g_console "0"
00:00:00.183 : uset g_texture_usage_stats "0"
00:00:00.183 : uset g_fps "0"
00:00:00.183 : uset g_stream_exts ".ogg;.mp3"
00:00:00.183 : uset r_vsync "0"
00:00:00.183 : uset r_anisotropy_factor "0.5"
00:00:00.183 : uset r_texture_detail "1"
00:00:00.183 : uset t_averaging_window_length "20"
00:00:00.196 : [lang] Language autodetection: 0
00:00:00.211 : Selected language: en_gb
00:00:00.211 : Euro Truck Simulator 2 init ver.1.17.1s (rev. 2b44beadb571)
00:00:00.237 : [net]  LOG INFO: Started
00:00:00.241 : Setting UI reference mode to: 1440x900...
00:00:00.242 : [gfx] Selected rendering device: gl
00:00:00.242 : [x11] XRandR extension version 1.4 detected
00:00:00.250 : [x11] XF86 extension version 2.2 detected
00:00:00.664 : [gl] GLX extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_swap_control GLX_NV_swap_group GLX_OML_swap_method GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_swap_barrier GLX_SGIX_swap_group GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age 
00:00:00.691 : [x11] Using the RandR display backend
00:00:00.691 : [gl] Compatible FBconfig found
00:00:00.691 : [gfx] Trying to set 1024x768 32bpp 75Hz (fullscreen)
00:00:01.033 : [x11] RandR: mode set ok (id: 11 - 1024x768 / 75Hz)
00:00:01.129 : [gl] glXCreateContext: OK
00:00:01.159 : [gl] Max anisotropy factor: 16.000000
00:00:01.159 : [gl] driver: AMD Radeon HD 6700 Series   
00:00:01.159 : [gl] vendor: ATI Technologies Inc.
00:00:01.159 : [gl] version: 4.4.13283 Compatibility Profile Context 13.35.1005
00:00:01.159 : [gl] GL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint
00:00:01.174 : [gl] Using ARB3 rendering path
00:00:01.174 : [gl] Setting vsync period to 0 (requested 0) 


vielleicht hat ja wer von euch einen Tipp für mich...

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »BlueIce« (14. Mai 2015, 15:53)


iwan1803

Sattelzug-Fahrer

Beiträge: 70

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2

Donnerstag, 14. Mai 2015, 19:03

Ist das eine Gamelog, die direkt nach einem Absturz erstellt worden ist?

Ich fahre meinen Vovo Classic und Scania T auf ETS 2 + East-DLC +Scandinia-DLC + TSM (ab und zu auch ProMods) :thumbup:


Ex-Deejay

Gigaline-Fahrer

  • »Ex-Deejay« ist männlich

Beiträge: 554

Wohnort: Alpen

Danksagungen: 274

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3

Donnerstag, 14. Mai 2015, 21:13

da werden nur diverse treiber und extensions geladen, aber es wird keine grafikkarte erkannt



Zitat

00:00:00.197 : [dx9] Number of adapters found: 1
00:00:00.405 : [dx9] Adapter #0: NVIDIA GeForce GTS 450 / 2000 (2048) MB (nvd3dumx.dll, 9.18.13.5012, 20150408)

sowas in der art fehlt bei dir

will heissen, ets2 schmiert bei dir schon während der grafikerkennung und Konfiguration ab

iwan1803

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4

Donnerstag, 14. Mai 2015, 22:46

Da er unter Linux spielt, kann er nur OpenGL für die Grafik nutzen - kein DirectX.
Entsprechend sieht wohl auch das Log anders aus, aber eine Karte wird gefunden:

Quellcode

1
2
3
4
5
6
00:00:00.691 : [gfx] Trying to set 1024x768 32bpp 75Hz (fullscreen)
00:00:01.033 : [x11] RandR: mode set ok (id: 11 - 1024x768 / 75Hz)
00:00:01.129 : [gl] glXCreateContext: OK
00:00:01.159 : [gl] Max anisotropy factor: 16.000000
00:00:01.159 : [gl] driver: AMD Radeon HD 6700 Series   
00:00:01.159 : [gl] vendor: ATI Technologies Inc.

Ich fahre meinen Vovo Classic und Scania T auf ETS 2 + East-DLC +Scandinia-DLC + TSM (ab und zu auch ProMods) :thumbup:


BlueIce

Sprinter-Fahrer

  • »BlueIce« ist der Autor dieses Themas

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5

Freitag, 15. Mai 2015, 10:23

Ist das eine Gamelog, die direkt nach einem Absturz erstellt worden ist?
Jo, deshalb habe ich mich auch gewundert, das da kein erkennbarer "ERROR" ist.
...und nochmals ein Jo, da Direktx ein reines (komisches) MS Produkt ist. Wie du schon richtig sagtest benutzen die Anderen Betriebssysteme Open GL, welches in der Log ja auch aufgeführt ist.

Ex-Deejay

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Samstag, 16. Mai 2015, 13:06

Schau mal hier

Die Probleme die steam da scheinbar hat könnten auch dich betreffen.

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