******** : log created on : Sunday September 11 2011 @ 14:14:48
14:14:48 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 3
14:14:48 : [sys] DirectX version : 4.09.00.0904
14:14:48 : [cpu] GenuineIntel [Intel(R) Pentium(R) Dual CPU E2200 @ 2.20GHz] at ~2200MHz.
14:14:48 : [cpu] Features utilized: fpu cmov mmx sse sse2.
14:14:48 : [sys] using QPC / TSC timer (thread affinity: 0), frequency 2200030000Hz
14:14:48 : [mem] physical memory detected (2095532K/1206416K)
14:14:48 : [mem] virtual memory detected (2097024K/2062924K)
14:14:48 : [mem] Trying to allocate memory pool (409600K)
14:14:54 : [zipfs] base.scs: mounted ok, 12699 entries [0x5ce1bd2a]
14:14:54 : [ufs] registered symlink from /custom_build/de_de to /
14:14:54 : [zipfs] <mem-addr-file>: mounted ok, 8 entries [0x359abc2e]
14:14:54 : [ufs] Home directory: 'C:/Dokumente und Einstellungen/Besitzer/Eigene Dateien/German Truck Simulator'.
14:14:54 : Mounting extra package: C:/Dokumente und Einstellungen/Besitzer/Eigene Dateien/German Truck Simulator/mod/B-MB Actros 2550 by Steven alias DAF XF.scs
14:14:54 : [zipfs] B-MB Actros 2550 by Steven alias DAF XF.scs: mounted ok, 38 entries [0x99ae7642]
14:14:54 : Mounting extra package: C:/Dokumente und Einstellungen/Besitzer/Eigene Dateien/German Truck Simulator/mod/DAF_XF_for_GTS_1.02.scs
14:14:54 : [zipfs] DAF_XF_for_GTS_1.02.scs: mounted ok, 66 entries [0x12468e77]
14:14:54 : Mounting extra package: C:/Dokumente und Einstellungen/Besitzer/Eigene Dateien/German Truck Simulator/mod/Despos_camhack.scs
14:14:54 : [zipfs] Despos_camhack.scs: mounted ok, 4 entries [0x351d9828]
14:14:54 : Mounting extra package: C:/Dokumente und Einstellungen/Besitzer/Eigene Dateien/German Truck Simulator/mod/gTSflarepack_by_Samson.scs
14:14:54 : [zipfs] gTSflarepack_by_Samson.scs: mounted ok, 374 entries [0x760edaf2]
14:14:54 : Mounting extra package: C:/Dokumente und Einstellungen/Besitzer/Eigene Dateien/German Truck Simulator/mod/jumbo trailer by Steven.scs
14:14:54 : [zipfs] jumbo trailer by Steven.scs: mounted ok, 31 entries [0x69f2afc6]
14:14:54 : Mounting extra package: C:/Dokumente und Einstellungen/Besitzer/Eigene Dateien/German Truck Simulator/mod/Kies Trailer by Steven alias DAF XF.scs
14:14:54 : [zipfs] Kies Trailer by Steven alias DAF XF.scs: mounted ok, 49 entries [0x1eec38d4]
14:14:54 : Mounting extra package: C:/Dokumente und Einstellungen/Besitzer/Eigene Dateien/German Truck Simulator/mod/lone_gts_actros_int.scs
14:14:54 : [zipfs] lone_gts_actros_int.scs: mounted ok, 21 entries [0xdb98b1d]
14:14:54 : Mounting extra package: C:/Dokumente und Einstellungen/Besitzer/Eigene Dateien/German Truck Simulator/mod/TZ_chemical cistern.scs
14:14:55 : [zipfs] TZ_chemical cistern.scs: mounted ok, 28 entries [0x7549377b]
14:14:55 : Mounting extra package: C:/Dokumente und Einstellungen/Besitzer/Eigene Dateien/German Truck Simulator/mod/Volvo FH interior 1.0.scs
14:14:55 : [zipfs] Volvo FH interior 1.0.scs: mounted ok, 146 entries [0x93d5d9b1]
14:14:55 : Mounting extra package: C:/Dokumente und Einstellungen/Besitzer/Eigene Dateien/German Truck Simulator/mod/Volvo FH interior 1.02.scs
14:14:55 : [zipfs] Volvo FH interior 1.02.scs: mounted ok, 146 entries [0xb0186369]
14:14:55 : Mounting extra package: C:/Dokumente und Einstellungen/Besitzer/Eigene Dateien/German Truck Simulator/mod/Volvo_FH16.scs
14:14:55 : [zipfs] Volvo_FH16.scs: mounted ok, 181 entries [0x98d54725]
14:14:55 : Mounting extra package: C:/Dokumente und Einstellungen/Besitzer/Eigene Dateien/German Truck Simulator/mod/zZz Schwerlastpaket 1.scs
14:14:55 : [zipfs] zZz Schwerlastpaket 1.scs: mounted ok, 56 entries [0xd79f9668]
14:14:55 : Mounting extra package: C:/Dokumente und Einstellungen/Besitzer/Eigene Dateien/German Truck Simulator/mod/zZz Schwerlastpaket 2.scs
14:14:55 : [zipfs] zZz Schwerlastpaket 2.scs: mounted ok, 4 entries [0x422759b7]
14:14:55 : Mounting extra package: C:/Dokumente und Einstellungen/Besitzer/Eigene Dateien/German Truck Simulator/mod/zZz Schwerlastpaket 3.scs
14:14:55 : [zipfs] zZz Schwerlastpaket 3.scs: mounted ok, 437 entries [0xe4ef0fb0]
14:14:55 : exec /home/config.cfg
14:14:55 : [sys] Executing /home/config.cfg ...
14:14:55 : uset g_minicon "0"
14:14:55 : uset g_console "1"
14:14:55 : uset g_trackir "1"
14:14:55 : uset g_developer "1"
14:14:55 : uset g_cargo_sort "0"
14:14:55 : uset g_save_idx "48"
14:14:55 : uset g_mouse_control "0"
14:14:55 : uset g_steering_func_param "0"
14:14:55 : uset g_joy_axis_brake_dz "0.0"
14:14:55 : uset g_joy_axis_brake "5"
14:14:55 : uset g_joy_ff_gain "0"
14:14:55 : uset g_joy_axis_throttle_dz "0.0"
14:14:55 : uset g_joy_axis_throttle "1"
14:14:55 : uset g_joy_axis_ff "0"
14:14:55 : uset g_joy_axis_combine "0"
14:14:55 : uset g_joy_axis_steer_sens "1"
14:14:55 : uset g_joy_axis_steer_dz "0"
14:14:55 : uset g_joy_axis_steer "0"
14:14:55 : uset g_tutorial "1"
14:14:55 : uset g_mirrors "1"
14:14:55 : uset g_fatigue "1"
14:14:55 : uset g_police "0"
14:14:55 : uset g_subtitles "0"
14:14:55 : uset g_clock_24 "1"
14:14:55 : uset g_quality "2"
14:14:55 : uset g_reflection "1"
14:14:55 : uset g_atrans "1"
14:14:55 : uset g_flyspeed "15.0"
14:14:55 : uset g_lang "de_de"
14:14:55 : uset g_colbox "0"
14:14:55 : uset r_gamma "1.0"
14:14:55 : uset r_path "12"
14:14:55 : uset r_msaa "16"
14:14:55 : uset r_fullscreen "1"
14:14:55 : uset r_mode "1920x1080x32x60"
14:14:55 : uset r_device "gl"
14:14:55 : uset r_driver "gl"
14:14:55 : uset g_detail_veg "2"
14:14:55 : uset g_texture_usage_stats "0"
14:14:55 : uset g_fps "0"
14:14:55 : uset ds8_mix_channels "2"
14:14:55 : uset ds8_mix_depth "16"
14:14:55 : uset ds8_mix_rate "44100"
14:14:55 : uset ds8_reverse_stereo "1"
14:14:55 : uset s_acceleration "0"
14:14:55 : uset s_mix_channels "2"
14:14:55 : uset s_mix_depth "16"
14:14:55 : uset s_mix_rate "44100"
14:14:55 : uset s_sfx_enabled "1"
14:14:55 : uset s_music_enabled "1"
14:14:55 : uset s_sfx_volume "0.36"
14:14:55 : uset s_music_volume "0.07"
14:14:55 : uset s_reverse_stereo "1"
14:14:55 : uset s_device "ds8"
14:14:55 : uset r_vsync "1"
14:14:55 : uset r_quirks "0"
14:14:55 : uset r_anisotropy_factor "1"
14:14:55 : uset r_texture_detail "0"
14:14:55 : uset i_force_gain "1.0"
14:14:55 : uset i_feedback "1"
14:14:55 : uset i_joystick2 "-1"
14:14:55 : uset i_joystick1 "-1"
14:14:55 : uset i_deadzone "0.0"
14:14:55 : uset i_device "di8"
14:14:55 : uset m_invert "0"
14:14:55 : uset m_sensitivity "0.33"
14:14:55 : uset m_filter "0"
14:14:55 : German Truck Simulator init ver.1.00 (rev. 25903)
14:14:59 : [gl] ICD OpenGL driver detected.
14:14:59 : [gl] driver: GeForce GTX 460/PCI/SSE2
14:14:59 : [gl] vendor: NVIDIA Corporation
14:14:59 : [gl] version: 4.1.0
14:14:59 : [gl] GL extensions: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
14:14:59 : [gl] GL_max_texture_size: 16384
14:14:59 : [gl] taking advantage of 'GL_multitexture'
14:14:59 : [gl] Sampler count: 4
14:14:59 : [gl] taking advantage of 'GL_ARB_fragment_program'
14:14:59 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
14:14:59 : [gl] taking advantage of 'GL_texture_border_clamp'
14:14:59 : [gl] taking advantage of 'GL_texture_compression'
14:14:59 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
14:14:59 : [gl] taking advantage of 'GL_texture_cube_map'
14:14:59 : [gl] taking advantage of 'GL_texture_env_crossbar'
14:14:59 : [gl] taking advantage of 'GL_texture_env_combine'
14:14:59 : [gl] taking advantage of 'GL_texture_rectangle'
14:14:59 : [gl] taking advantage of 'GL_transpose_matrix'
14:14:59 : [gl] taking advantage of 'GL_vertex_buffer_object'
14:14:59 : [gl] taking advantage of 'GL_ARB_vertex_program'
14:14:59 : [gl] Vertex attribute count: 16
14:14:59 : [gl] taking advantage of 'GL_shader_objects'
14:14:59 : [gl] taking advantage of 'GL_vertex_shader'
14:14:59 : [gl] taking advantage of 'GL_fragment_shader'
14:14:59 : [gl] taking advantage of 'GL_draw_buffers'
14:14:59 : [gl] taking advantage of 'GL_blend_color'
14:14:59 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
14:14:59 : [gl] taking advantage of 'GL_draw_range_elements'
14:14:59 : [gl] taking advantage of 'GL_rescale_normal'
14:14:59 : [gl] taking advantage of 'GL_secondary_color'
14:14:59 : [gl] taking advantage of 'GL_separate_spcular_color'
14:14:59 : [gl] taking advantage of 'GL_texture3D'
14:14:59 : [gl] taking advantage of 'GL_texture_edge_clamp'
14:14:59 : [gl] taking advantage of 'GL_texture_env_add'
14:14:59 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
14:14:59 : [gl] Max anisotropy factor: 16
14:14:59 : [gl] taking advantage of 'GL_NV_register_combiners'
14:14:59 : [gl] taking advantage of 'GL_NV_register_combiners2'
14:14:59 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
14:14:59 : [gl] taking advantage of 'GL_NV_texture_shader'
14:14:59 : [gl] taking advantage of 'GL_NV_texture_shader2'
14:14:59 : [gl] taking advantage of 'GL_NV_texture_shader3'
14:14:59 : [gl] taking advantage of 'GL_NV_fragment_program'
14:14:59 : [gl] taking advantage of 'GL_NV_fragment_program_option'
14:14:59 : [gl] taking advantage of 'GL_NV_fragment_program2'
14:14:59 : [gl] taking advantage of 'GL_NV_vertex_program2'
14:14:59 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
14:14:59 : [gl] taking advantage of 'GL_NV_vertex_program3'
14:14:59 : [gl] taking advantage of 'GL_generate_mipmap'
14:14:59 : [gl] taking advantage of 'GL_framebuffer_object'
14:14:59 : [gl] taking advantage of 'WGL_ARB_extensions_string'
14:14:59 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
14:14:59 : [gl] taking advantage of 'WGL_EXT_swap_control'
14:14:59 : [gl] taking advantage of 'WGL_ARB_pixel_format'
14:14:59 : [gl] taking advantage of 'GL_ARB_multisample'
14:15:02 : [gl] Detected support for 16x anti-aliasing.
14:15:02 : [gl] Detected support for 8x anti-aliasing.
14:15:02 : [gl] Detected support for 4x anti-aliasing.
14:15:02 : [gl] Detected support for 2x anti-aliasing.
14:15:02 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
14:15:02 : Rendering path available: GL1X
14:15:02 : Rendering path available: ARB1
14:15:02 : Rendering path available: NV1X
14:15:02 : Rendering path available: NV2X
14:15:02 : Rendering path available: NV3X
14:15:02 : Rendering path available: NV4X
14:15:02 : Rendering path available: ARB2
14:15:02 : Rendering path available: GL2X
14:15:02 : [dx9] Direct3D9 detected.
14:15:02 : [dx9] Number of adapters found: 2
14:15:02 : [dx9] Adapter #0: NVIDIA GeForce GTX 460 (nv4_disp.dll) [driver version: 6.14.12.8026]
14:15:02 : Rendering path available: SM2X
14:15:02 : Rendering path available: SM3X
14:15:02 : [gl] CDS init: OK
14:15:02 : [gl] SetPixelFormat: OK (55, color 32 bits, depth 24 bits).
14:15:02 : [gl] wglCreateContext: OK
14:15:03 : [gl] OpenGL framebuffer context init OK
14:15:03 : [gfx] Created drawable (/procedural/truck0.tobj)
14:15:03 : [gfx] Created drawable (/procedural/truck1.tobj)
14:15:03 : [gfx] Created drawable (/procedural/truck2.tobj)
14:15:03 : [gfx] Created drawable (/procedural/truck3.tobj)
14:15:03 : [gfx] Created drawable (/procedural/truck4.tobj)
14:15:03 : [gfx] Created drawable (/procedural/truck5.tobj)
14:15:03 : [gfx] Created drawable (/procedural/truck6.tobj)
14:15:03 : [gfx] Created drawable (/procedural/truck7.tobj)
14:15:03 : [gfx] Created drawable (/procedural/truck8.tobj)
14:15:03 : [gfx] Created drawable (/procedural/truck9.tobj)
14:15:03 : [gfx] Created drawable (/procedural/dashboard.tobj)
14:15:03 : [gfx] Created drawable (/procedural/left_mirror.tobj)
14:15:03 : [gfx] Created drawable (/procedural/right_mirror.tobj)
14:15:03 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
14:15:03 : [gfx] Created drawable (/procedural/generic_env.tobj)
14:15:03 : [gfx] Created drawable (/procedural/water_env.tobj)
14:15:03 : [gfx] Created drawable (/procedural/ocean_env.tobj)
14:15:03 : Setting UI reference mode to: 1152x864...
14:15:03 : [snd] select device (ds
14:15:03 : [ds8] Available device : Primärer Soundtreiber ().
14:15:03 : [ds8] Available device : Envy24 Family Audio (WDM) (Envy24HF.sys).
14:15:03 : [ds8] Available device : Realtek HD Audio output (RtkHDAud.sys).
14:15:03 : [ds8] Available device : Bluetooth AV Audio (blueletaudio.sys).
14:15:03 : [ds8] Available device : Bluetooth SCO Audio (BlueletSCOAudio.sys).
14:15:03 : [ds8] Initialization OK.
14:15:03 : g_ui_recache
14:15:03 : exit
14:15:07 : [unit] File '/unit/hookup/tube_smoke_slow.sii', line 3:
14:15:07 : [unit] The unit name 'truck.smoke.pipe' is already taken by an existing unit (of type 'vehicle_particle').
14:15:07 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
14:15:07 : Loading city data ....
14:15:07 : Loading cargo descriptions ....
14:15:18 : game
14:15:18 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
14:15:26 : [fs] Unable to open file for reading. (/vehicle/truck/r620/gloss.png)
14:15:26 : [png] Can not load '/vehicle/truck/r620/gloss.png'
14:15:26 : [fs] Unable to open file for reading. (/vehicle/truck/r620/generic.dds)
14:15:26 : [dds] Can not load '/vehicle/truck/r620/generic.dds'
14:15:28 : Loading resource server data ....
14:15:28 : Loading road data ....
14:15:28 : Loading terrain data ....
14:15:28 : Loading railing data ....
14:15:28 : Loading building data ....
14:15:29 : Loading model data ....
14:15:32 : Loading prefab data ....
14:15:33 : Loading sign data ....
14:15:33 : Loading traffic lights data ....
14:15:34 : Loading vegetation data ....
14:15:34 : Loading hinges data ....
14:15:34 : Loading stamp data ....
14:15:34 : Loading movers data ....
14:15:34 : Loading animated models ....
14:15:34 : Loading sound item data ....
14:15:34 : Loading cargo data ....
14:15:34 : [unit] File '/def/cargo/parquet.sii':
14:15:34 : [unit] The unit '_nameless.1E4F.F058' of type 'cargo_trailer_param' has dangling pointer (to 'trailer.2axestilt') in the attribute named 'trailer'.
14:15:34 : [unit] File '/def/cargo/parquet.sii':
14:15:34 : [unit] The pointer to 'trailer.2axestilt' looks like dangling pointer.
14:15:34 : Loading company data ....
14:15:34 : Loading city data ....
14:15:34 : Loading cargo descriptions ....
14:15:34 : Map '/map/germany.mbd' loading started ....
14:15:34 : Map successfully loaded ....
14:15:35 : Starting the saved game (/home/save/54) ...
14:16:37 : screenshot
14:16:38 : Screenshot written: '/screenshot/gts_00202.png'.