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MAP Bauen

Antworten im Thema: 23 » Der letzte Beitrag (12. Dezember 2011, 18:44) ist von Steven2012.

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MANTGX

Sprinter-Fahrer

  • »MANTGX« ist der Autor dieses Themas

Beiträge: 29

  • Nachricht senden

1

Freitag, 25. November 2011, 15:11

MAP Bauen

Hallo

weis einer was ich verändern muss dass ich map bauen kann wenn ich meine MAP laden will stürtzt ständig das game ab

also map editor es geht mu Maps bauen :)

VIelenm dank schonmal


MFG:
Dennis
I Love Scania

guido

Gigaline-Fahrer

  • »guido« ist ein verifizierter Benutzer

Beiträge: 603

Danksagungen: 7769

  • Nachricht senden

2

Freitag, 25. November 2011, 16:04

Poste bitte mal deine log. datei da stehts drin warum die map immer abschmiert.
Es grüßt sie herzlich V8ScaniaFahrer :beer:






diverbaer

unregistriert

3

Freitag, 25. November 2011, 16:40

du solltest mal erst ganz in ruhe dich mit dem thema mapbau beschäftigen... denn man kann auch als leie sehr viel mist machen... und wenn erstmal sich etwas eingeschlichen hat.... dann versuch mal den fehler zu finden....

MANTGX

Sprinter-Fahrer

  • »MANTGX« ist der Autor dieses Themas

Beiträge: 29

  • Nachricht senden

4

Freitag, 25. November 2011, 18:08

Ich habe mir 20 Mal ein TUT reingezogen aber immer wieder stürtzt das game ab wenn ich die map laden will

Spoiler Spoiler

******** : log created on : Friday November 25 2011 @ 18:01:27

18:01:27 : [sys] running on x86 / Windows 7 (version 6.1) / Service Pack 1

18:01:27 : [sys] DirectX version : 4.09.00.0904

18:01:27 : [cpu] AuthenticAMD [AMD Athlon(tm) II X2 240 Processor] at ~2812MHz.

18:01:27 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.

18:01:27 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 2746826Hz

18:01:27 : [mem] physical memory detected (2097151K/1953036K)

18:01:27 : [mem] virtual memory detected (2097024K/2037924K)

18:01:27 : [mem] Trying to allocate memory pool (409600K)

18:01:27 : [zipfs] base.scs: mounted ok, 12698 entries [0x943d26d6]

18:01:27 : [ufs] registered symlink from /custom_build/de_de to /

18:01:27 : [zipfs] <mem-addr-file>: mounted ok, 8 entries [0x359abc2e]

18:01:27 : [ufs] Home directory: 'C:/Users/Dennis/Documents/German Truck Simulator'.

18:01:27 : Mounting extra package: C:/Users/Dennis/Documents/German Truck Simulator/mod/actros_hd_tacho.scs

18:01:27 : [zipfs] actros_hd_tacho.scs: mounted ok, 24 entries [0x918941aa]

18:01:27 : Mounting extra package: C:/Users/Dennis/Documents/German Truck Simulator/mod/D-TEC FlexiTrailer-goonsek.scs

18:01:27 : [zipfs] D-TEC FlexiTrailer-goonsek.scs: mounted ok, 42 entries [0x21dbb6c8]

18:01:27 : Mounting extra package: C:/Users/Dennis/Documents/German Truck Simulator/mod/daf interior by fcmunchen1.scs

18:01:27 : [zipfs] daf interior by fcmunchen1.scs: mounted ok, 121 entries [0xa23c6e79]

18:01:27 : Mounting extra package: C:/Users/Dennis/Documents/German Truck Simulator/mod/DAF Sound by alpha-bravo.scs

18:01:27 : [zipfs] DAF Sound by alpha-bravo.scs: mounted ok, 17 entries [0]

18:01:27 : Mounting extra package: C:/Users/Dennis/Documents/German Truck Simulator/mod/ETS-MAN-TGX-Wheelpack.scs

18:01:27 : [zipfs] ETS-MAN-TGX-Wheelpack.scs: mounted ok, 450 entries [0xdb5c925f]

18:01:27 : Mounting extra package: C:/Users/Dennis/Documents/German Truck Simulator/mod/GTS_DAF XF 105 Sonder Edition.scs

18:01:27 : [zipfs] GTS_DAF XF 105 Sonder Edition.scs: mounted ok, 171 entries [0xebf673c3]

18:01:27 : Mounting extra package: C:/Users/Dennis/Documents/German Truck Simulator/mod/Interieur New Scania.scs

18:01:27 : [zipfs] Interieur New Scania.scs: mounted ok, 160 entries [0x8394fac9]

18:01:27 : Mounting extra package: C:/Users/Dennis/Documents/German Truck Simulator/mod/LED Pack by Mopi.scs

18:01:27 : [zipfs] LED Pack by Mopi.scs: mounted ok, 86 entries [0xd75a647e]

18:01:27 : Mounting extra package: C:/Users/Dennis/Documents/German Truck Simulator/mod/MAN sound.scs

18:01:27 : [zipfs] MAN sound.scs: mounted ok, 19 entries [0]

18:01:27 : Mounting extra package: C:/Users/Dennis/Documents/German Truck Simulator/mod/MB-sound-by-FLO-V2.2.scs

18:01:27 : [zipfs] MB-sound-by-FLO-V2.2.scs: mounted ok, 29 entries [0x39de8605]

18:01:27 : Mounting extra package: C:/Users/Dennis/Documents/German Truck Simulator/mod/Mercedes Benz Actros MPIII.scs

18:01:27 : [zipfs] Mercedes Benz Actros MPIII.scs: mounted ok, 189 entries [0x9cb14893]

18:01:27 : Mounting extra package: C:/Users/Dennis/Documents/German Truck Simulator/mod/Papier.scs

18:01:27 : [zipfs] Papier.scs: mounted ok, 60 entries [0xa14345b3]

18:01:27 : Mounting extra package: C:/Users/Dennis/Documents/German Truck Simulator/mod/REAL SCANIA V8 SOUND BY KAESESCHUH.scs

18:01:27 : [zipfs] REAL SCANIA V8 SOUND BY KAESESCHUH.scs: mounted ok, 42 entries [0xfd636330]

18:01:27 : Mounting extra package: C:/Users/Dennis/Documents/German Truck Simulator/mod/Salon Scania r730Conte&Alex01.scs

18:01:27 : [zipfs] Salon Scania r730Conte&Alex01.scs: mounted ok, 223 entries [0x35225bec]

18:01:27 : Mounting extra package: C:/Users/Dennis/Documents/German Truck Simulator/mod/tgx_hd_tacho.scs

18:01:27 : [zipfs] tgx_hd_tacho.scs: mounted ok, 5 entries [0xf304e7d1]

18:01:27 : Mounting extra package: C:/Users/Dennis/Documents/German Truck Simulator/mod/vehicle.scs

18:01:27 : [zipfs] vehicle.scs: mounted ok, 103 entries [0x7e0a3add]

18:01:27 : Mounting extra package: C:/Users/Dennis/Documents/German Truck Simulator/mod/Volvo fh (gebrs. de moijj).scs

18:01:27 : [zipfs] Volvo fh (gebrs. de moijj).scs: mounted ok, 272 entries [0xce0211d9]

18:01:27 : Mounting extra package: C:/Users/Dennis/Documents/German Truck Simulator/mod/Volvo FH interior 1.0.scs

18:01:27 : [zipfs] Volvo FH interior 1.0.scs: mounted ok, 146 entries [0x93d5d9b1]

18:01:27 : Mounting extra package: C:/Users/Dennis/Documents/German Truck Simulator/mod/Winter mod_2011_by_Casper.scs

18:01:27 : [zipfs] Winter mod_2011_by_Casper.scs: mounted ok, 389 entries [0xe7d6173f]

18:01:27 : Mounting extra package: C:/Users/Dennis/Documents/German Truck Simulator/mod/Winter_flarepack_by_Samson.scs

18:01:27 : [zipfs] Winter_flarepack_by_Samson.scs: mounted ok, 369 entries [0x8486b93a]

18:01:27 : Mounting extra package: C:/Users/Dennis/Documents/German Truck Simulator/mod/Winter_PhysX_mod.scs

18:01:27 : [zipfs] Winter_PhysX_mod.scs: mounted ok, 4 entries [0x595eb1]

18:01:27 : Mounting extra package: C:/Users/Dennis/Documents/German Truck Simulator/mod/z_Led Storbo RuL.scs

18:01:27 : [zipfs] z_Led Storbo RuL.scs: mounted ok, 353 entries [0x7bf8237]

18:01:27 : Mounting extra package: C:/Users/Dennis/Documents/German Truck Simulator/mod/zzzzZZZzzzTime Mod by Stocki.scs

18:01:27 : [zipfs] zzzzZZZzzzTime Mod by Stocki.scs: mounted ok, 2 entries [0x52b2f2b9]

18:01:27 : Mounting extra package: C:/Users/Dennis/Documents/German Truck Simulator/mod/zzzzzzzzzzz Krone SPD27-SMI 55710.scs

18:01:27 : [zipfs] zzzzzzzzzzz Krone SPD27-SMI 55710.scs: mounted ok, 85 entries [0x6c6dcce3]

18:01:27 : Mounting extra package: C:/Users/Dennis/Documents/German
Truck Simulator/mod/{ETS-GTS-ATS}Trailer_Motorgrader_CAT-140-AWD.scs

18:01:27 : [zipfs] {ETS-GTS-ATS}Trailer_Motorgrader_CAT-140-AWD.scs: mounted ok, 26 entries [0x7c119b33]

18:01:27 : exec /home/config.cfg

18:01:27 : [sys] Executing /home/config.cfg ...

18:01:27 : uset g_minicon "0"

18:01:27 : uset g_console "1"

18:01:27 : uset g_trackir "1"

18:01:27 : uset g_developer "1"

18:01:27 : uset g_cargo_sort "0"

18:01:27 : uset g_save_idx "3"

18:01:27 : uset g_mouse_control "0"

18:01:27 : uset g_steering_func_param "0"

18:01:27 : uset g_joy_axis_brake_dz "0.34"

18:01:27 : uset g_joy_axis_brake "1"

18:01:27 : uset g_joy_ff_gain "0"

18:01:27 : uset g_joy_axis_throttle_dz "0.34"

18:01:27 : uset g_joy_axis_throttle "1"

18:01:27 : uset g_joy_axis_ff "0"

18:01:27 : uset g_joy_axis_combine "1"

18:01:27 : uset g_joy_axis_steer_sens "0"

18:01:27 : uset g_joy_axis_steer_dz "0"

18:01:27 : uset g_joy_axis_steer "0"

18:01:27 : uset g_tutorial "0"

18:01:27 : uset g_mirrors "1"

18:01:27 : uset g_fatigue "1"

18:01:27 : uset g_police "1"

18:01:27 : uset g_subtitles "0"

18:01:27 : uset g_clock_24 "1"

18:01:27 : uset g_quality "-1"

18:01:27 : uset g_reflection "0"

18:01:27 : uset g_atrans "0"

18:01:27 : uset g_flyspeed "15.0"

18:01:27 : uset g_lang "de_de"

18:01:27 : uset g_colbox "0"

18:01:27 : uset r_gamma "1"

18:01:27 : uset r_path "5"

18:01:27 : uset r_msaa "4"

18:01:27 : uset r_fullscreen "1"

18:01:27 : uset r_mode "1280x960x32x0"

18:01:27 : uset r_device "gl"

18:01:27 : uset r_driver "gl"

18:01:27 : uset g_detail_veg "2"

18:01:27 : uset g_texture_usage_stats "0"

18:01:27 : uset g_fps "0"

18:01:27 : uset ds8_mix_channels "2"

18:01:27 : uset ds8_mix_depth "16"

18:01:27 : uset ds8_mix_rate "44100"

18:01:27 : uset ds8_reverse_stereo "0"

18:01:27 : uset s_acceleration "0"

18:01:27 : uset s_mix_channels "2"

18:01:27 : uset s_mix_depth "16"

18:01:27 : uset s_mix_rate "44100"

18:01:27 : uset s_sfx_enabled "1"

18:01:27 : uset s_music_enabled "0"

18:01:27 : uset s_sfx_volume "1"

18:01:27 : uset s_music_volume "0"

18:01:27 : uset s_reverse_stereo "0"

18:01:27 : uset s_device "ds8"

18:01:27 : uset r_vsync "1"

18:01:27 : uset r_quirks "0"

18:01:27 : uset r_anisotropy_factor "0.25"

18:01:27 : uset r_texture_detail "0"

18:01:27 : uset i_force_gain "1.0"

18:01:27 : uset i_feedback "1"

18:01:27 : uset i_joystick2 "-1"

18:01:27 : uset i_joystick1 "-1"

18:01:27 : uset i_deadzone "0.0"

18:01:27 : uset i_device "di8"

18:01:27 : uset m_invert "0"

18:01:27 : uset m_sensitivity "0.33"

18:01:27 : uset m_filter "0"

18:01:27 : German Truck Simulator init ver.1.00 (rev. 25903)

18:01:27 : [gl] ICD OpenGL driver detected.

18:01:27 : [gl] driver: ATI Radeon HD 4600 Series

18:01:27 : [gl] vendor: ATI Technologies Inc.

18:01:27 : [gl] version: 2.1.8787

18:01:27 : [gl] GL extensions: GL_AMDX_vertex_shader_tessellator
GL_AMD_draw_buffers_blend GL_AMD_performance_monitor
GL_AMD_texture_texture4 GL_ARB_color_buffer_float GL_ARB_copy_buffer
GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers
GL_ARB_draw_instanced GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB
GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays
GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects
GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow
GL_ARB_shadow_ambient GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm
GL_ARB_transpose_matrix GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3
GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra
GL_EXT_bindable_uniform GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2
GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float
GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap
GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D
GL_EXT_texture_array GL_EXT_texture_buffer_object
GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_add
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer
GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp
GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent GL_EXT_texture_snorm
GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array
GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render
GL_NV_copy_depth_to_color GL_NV_primitive_restart
GL_NV_texgen_reflection GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
GL_WIN_swap_hint WGL_EXT_swap_control

18:01:27 : [gl] GL_max_texture_size: 8192

18:01:27 : [gl] taking advantage of 'GL_multitexture'

18:01:27 : [gl] Sampler count: 8

18:01:27 : [gl] taking advantage of 'GL_ARB_fragment_program'

18:01:27 : [gl] taking advantage of 'GL_texture_mirrored_repeat'

18:01:27 : [gl] taking advantage of 'GL_texture_border_clamp'

18:01:27 : [gl] taking advantage of 'GL_texture_compression'

18:01:27 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'

18:01:27 : [gl] taking advantage of 'GL_texture_cube_map'

18:01:27 : [gl] taking advantage of 'GL_texture_env_crossbar'

18:01:27 : [gl] taking advantage of 'GL_texture_env_combine'

18:01:27 : [gl] taking advantage of 'GL_ARB_texture_rectangle'

18:01:27 : [gl] taking advantage of 'GL_transpose_matrix'

18:01:27 : [gl] taking advantage of 'GL_vertex_buffer_object'

18:01:27 : [gl] taking advantage of 'GL_ARB_vertex_program'

18:01:27 : [gl] Vertex attribute count: 16

18:01:27 : [gl] taking advantage of 'GL_shader_objects'

18:01:27 : [gl] taking advantage of 'GL_vertex_shader'

18:01:27 : [gl] taking advantage of 'GL_fragment_shader'

18:01:27 : [gl] taking advantage of 'GL_ATI_fragment_shader'

18:01:27 : [gl] taking advantage of 'GL_draw_buffers'

18:01:27 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'

18:01:27 : [gl] taking advantage of 'GL_blend_color'

18:01:27 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'

18:01:27 : [gl] taking advantage of 'GL_draw_range_elements'

18:01:27 : [gl] taking advantage of 'GL_rescale_normal'

18:01:27 : [gl] taking advantage of 'GL_secondary_color'

18:01:27 : [gl] taking advantage of 'GL_separate_spcular_color'

18:01:27 : [gl] taking advantage of 'GL_texture3D'

18:01:27 : [gl] taking advantage of 'GL_texture_edge_clamp'

18:01:27 : [gl] taking advantage of 'GL_texture_env_add'

18:01:27 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'

18:01:27 : [gl] Max anisotropy factor: 16

18:01:27 : [gl] taking advantage of 'GL_generate_mipmap'

18:01:27 : [gl] taking advantage of 'GL_ARB_framebuffer_object'

18:01:27 : [gl] taking advantage of 'WGL_ARB_extensions_string'

18:01:27 : [gl] WGL extensions: WGL_ARB_extensions_string
WGL_ARB_pixel_format WGL_ATI_pixel_format_float
WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control
WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read
WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB
WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float
WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context
WGL_AMD_gpu_association WGL_AMDX_gpu_association

18:01:27 : [gl] taking advantage of 'WGL_EXT_swap_control'

18:01:27 : [gl] taking advantage of 'WGL_ARB_pixel_format'

18:01:27 : [gl] taking advantage of 'GL_ARB_multisample'

18:01:27 : [gl] Detected support for 8x anti-aliasing.

18:01:27 : [gl] Detected support for 4x anti-aliasing.

18:01:27 : [gl] Detected support for 2x anti-aliasing.

18:01:27 : [gl] Detected support for 1x anti-aliasing.

18:01:27 : Rendering path available: GL1X

18:01:27 : Rendering path available: ARB1

18:01:27 : Rendering path available: R2XX

18:01:27 : Rendering path available: ARB2

18:01:27 : Rendering path available: GL2X

18:01:28 : [dx9] Direct3D9Ex detected.

18:01:28 : [dx9] Number of adapters found: 1

18:01:28 : [dx9] Adapter #0: ATI Radeon HD 4600 Series (atiumdag.dll) [driver version: 8.14.10.678]

18:01:28 : Rendering path available: SM2X

18:01:28 : Rendering path available: SM3X

18:01:28 : [gl] CDS init: OK

18:01:28 : [gl] SetPixelFormat: OK (14, color 32 bits, depth 24 bits).

18:01:28 : [gl] wglCreateContext: OK

18:01:28 : [gl] OpenGL framebuffer context init OK

18:01:28 : [gfx] Created drawable (/procedural/truck0.tobj)

18:01:28 : [gfx] Created drawable (/procedural/truck1.tobj)

18:01:28 : [gfx] Created drawable (/procedural/truck2.tobj)

18:01:28 : [gfx] Created drawable (/procedural/truck3.tobj)

18:01:28 : [gfx] Created drawable (/procedural/truck4.tobj)

18:01:28 : [gfx] Created drawable (/procedural/truck5.tobj)

18:01:28 : [gfx] Created drawable (/procedural/truck6.tobj)

18:01:28 : [gfx] Created drawable (/procedural/truck7.tobj)

18:01:28 : [gfx] Created drawable (/procedural/truck8.tobj)

18:01:28 : [gfx] Created drawable (/procedural/truck9.tobj)

18:01:28 : [gfx] Created drawable (/procedural/dashboard.tobj)

18:01:28 : [gfx] Created drawable (/procedural/left_mirror.tobj)

18:01:28 : [gfx] Created drawable (/procedural/right_mirror.tobj)

18:01:28 : [gfx] Created drawable (/procedural/vehicle_env.tobj)

18:01:28 : [gfx] Created drawable (/procedural/generic_env.tobj)

18:01:28 : [gfx] Created drawable (/procedural/water_env.tobj)

18:01:28 : [gfx] Created drawable (/procedural/ocean_env.tobj)

18:01:28 : Setting UI reference mode to: 1152x864...

18:01:28 : [snd] select device (ds8)

18:01:28 : [ds8] Available device : Primärer Soundtreiber ().

18:01:28 : [ds8] Available device : Lautsprecher (3- USB Audio Keyboard)
({0.0.0.00000000}.{91b91748-a512-4a8e-a3ce-0bb3aa4fdb27}).

18:01:28 : [ds8] Available device : Digitalaudio (S/PDIF) (High
Definition Audio-Gerät)
({0.0.0.00000000}.{8d5d5acb-db47-4ad2-a561-38d85a02fe38}).

18:01:28 : [ds8] Initialization OK.

18:01:28 : g_ui_recache

18:01:28 : exit

18:01:32 : [unit] File '/unit/hookup/tube_smoke_slow.sii', line 3:

18:01:32 : [unit] The unit name 'truck.smoke.pipe' is already taken by an existing unit (of type 'vehicle_particle').

18:01:32 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)

18:01:32 : Loading city data ....

18:01:32 : Loading cargo descriptions ....

18:01:49 : ui t console:system_02

18:01:52 : edit

18:01:52 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)

18:01:52 : Loading resource server data ....

18:01:52 : Loading road data ....

18:01:52 : Loading terrain data ....

18:01:52 : Loading railing data ....

18:01:52 : Loading building data ....

18:01:52 : Loading model data ....

18:01:52 : Loading prefab data ....

18:01:52 : Loading sign data ....

18:01:52 : Loading traffic lights data ....

18:01:52 : Loading vegetation data ....

18:01:52 : Loading hinges data ....

18:01:52 : Loading stamp data ....

18:01:52 : Loading movers data ....

18:01:52 : Loading animated models ....

18:01:52 : Loading sound item data ....

18:01:52 : Loading cargo data ....

18:01:52 : Loading company data ....

18:01:52 : Loading city data ....

18:01:52 : Loading cargo descriptions ....

18:01:52 : [fs] Unable to open file for reading. (/material/editor/germany.dds)

18:01:52 : [dds] Can not load '/material/editor/germany.dds'

18:01:52 : [fs] Unable to open file for reading. (/home/edit.ini)


Edit: Ich hab Deine Beiträge mal zusammengeführt wegen Doppelpost.Bitte beim nächsten mal drauf achten!Du kannst Deine Beiträge innerhalb von 24 Stunden bearbeiten,falls kein anderer antwortet ;)
Gruß vom Teddybaer
I Love Scania

Harry Piel

unregistriert

5

Freitag, 25. November 2011, 18:35

Meine erste Frage: Unter welchem Namen ist der Map-Mod gespeichert, oder hast Du die Map nicht in einen Mod gepackt?

MANTGX

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  • »MANTGX« ist der Autor dieses Themas

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6

Freitag, 25. November 2011, 18:44

Ich will die orginale Moap laden
I Love Scania

Harry Piel

unregistriert

7

Freitag, 25. November 2011, 18:50

Eigentlich sollte es in den Tutorials stehen.

Du musst in dem Verzeichnis, in dem sich das Spiel befindet (c:/programfiles/german truck simulator) einen leeren Ordner 'base' erstellen, in diesen Ordner kommt ein leerer Ordner 'map' und dort wird einmal die Datei 'germany.mbd' hineinkopiert. Dann solltest Du Dir (auch wenn es die originale Map ist) einen MapMod erstellen.

Aber über diese Vorgehensweise wurde hier im Forum schon viel geschrieben. Also lesen, lesen, lesen ...und dann probieren. So haben wir alle angefangen.

diverbaer

unregistriert

8

Freitag, 25. November 2011, 19:56

ich habe gerade gesehen... das ein fehler sich darunter befindet.... ( File '/unit/hookup/tube_smoke_slow.sii', line 3: ) das die neu definierte datei selbst schon im schreiben ein fehler aufweist....

MANTGX

Sprinter-Fahrer

  • »MANTGX« ist der Autor dieses Themas

Beiträge: 29

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9

Freitag, 25. November 2011, 20:00

Das heist weil mein Map editor hengt sich immer auf wenn ich auf load map gene und will die germany bmd öffnen und ich will so unbedingt meine map mal baen kann mir bitte einer sagen was ich das jetz machen muss
I Love Scania

diverbaer

unregistriert

10

Freitag, 25. November 2011, 20:19

gebe dir mal eine keinen tipp: nimm mal alles raus und versuch doch erstmal nur mit deiner standartmap etwas zu machen.... wenn du da einfach nur eine strassenverbindung hergestellt hast und diese dann auch befahren kannst.... dann trau dich an andere dinge heran....
denn ob mappen, skinnen, modeln und wie das alles heißt ist nicht in 5minuten gelernt.... :search:

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