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Truck nicht im Spiel

Antworten im Thema: 12 » Der letzte Beitrag (5. April 2012, 19:22) ist von CrazyHorse.

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fsimon

Legende

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11

Donnerstag, 5. April 2012, 09:12

Die truck_storage findest Du unter
/vehicle/truck/
aber das scheint nicht das Problem zu sein, sondern eher der truck auf den die truck_storage verweist.
In Deinem Fall der mercedes_actros_a.sii.
Also in /vehicle/truck/definition/mercedes_actros_a.sii
die Zeile
brand: "@@trk_mercedes_brand@@"
löschen.
Dann noch die folgenden Zeilen ändern in.
sdata_ext: sound.0.ext
sdata_int: sound.0.int

Haben wir eigentlich kein Tutorial, wie man Trucks von GTS zu ETS uschreibt?

Meas

Gigaline-Fahrer

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12

Donnerstag, 5. April 2012, 11:16

Hallo,

Die Zeile brand: "@@trk_mercedes_brand@@" hab ich gelöscht in der Definition.Die einträge sdata_ext: sound.0.ext und sdata_int: sound.0.int waren schon so dadrin. Aber ich hab noch mal gekuckt unter /vehicle/truck/ ist keine truck_storage..

Log:

Spoiler Spoiler

******** : log created on : Thursday April 05 2012 @ 10:54:01
10:54:01 : [sys] running on x86 / Windows Vista (version 6.0) / Service Pack 2
10:54:01 : [sys] DirectX version : 4.09.00.0904
10:54:01 : [cpu] GenuineIntel [Intel(R) Core(TM)2 Duo CPU T5250 @ 1.50GHz] at ~1496MHz.
10:54:01 : [cpu] Features utilized: fpu cmov mmx sse sse2.
10:54:01 : [sys] using QPC / HPET timer (thread affinity: 0), frequency 14318180Hz
10:54:01 : physical memory detected (2086592K/747528K)
10:54:01 : virtual memory detected (2097024K/2030760K)
10:54:01 : Trying to allocate memory pool (409600K)
10:54:01 : [zipfs] base.scs: mounted ok, 9452 entries [crc_0x89e9427f]
10:54:01 : [ufs] registered symlink from /custom_build/de_de to /
10:54:01 : [zipfs] <mem-addr-file>: mounted ok, 11 entries [crc_0xe4636951]
10:54:01 : [ufs] Home directory: 'C:/Users/Markus/Documents/Euro Truck Simulator'.
10:54:01 : Mounting extra package: C:/Users/Markus/Documents/Euro Truck Simulator/mod/ets-actros-mp2-wheelpack.scs
10:54:01 : [zipfs] C:/Users/Markus/Documents/Euro Truck Simulator/mod/ets-actros-mp2-wheelpack.scs: mounted ok, 387 entries [crc_0x9c9a318d]
10:54:01 : Mounting extra package: C:/Users/Markus/Documents/Euro Truck Simulator/mod/flarepack_by_Samson_with_one_LED.scs
10:54:01 : [zipfs] C:/Users/Markus/Documents/Euro Truck Simulator/mod/flarepack_by_Samson_with_one_LED.scs: mounted ok, 130 entries [crc_0xdd29eef2]
10:54:01 : Mounting extra package: C:/Users/Markus/Documents/Euro Truck Simulator/mod/flares_by_newS.scs
10:54:01 : [zipfs] C:/Users/Markus/Documents/Euro Truck Simulator/mod/flares_by_newS.scs: mounted ok, 38 entries [crc_0xf2938c85]
10:54:01 : Mounting extra package: C:/Users/Markus/Documents/Euro Truck Simulator/mod/Mercedes-Benz Actros MP4_autotreno.scs
10:54:01 : [zipfs] C:/Users/Markus/Documents/Euro Truck Simulator/mod/Mercedes-Benz Actros MP4_autotreno.scs: mounted ok, 145 entries [crc_0xe0a2bd7a]
10:54:01 : exec /home/config.cfg
10:54:01 : [sys] Executing /home/config.cfg ...
10:54:01 : uset g_minicon "0"
10:54:01 : uset g_console "1"
10:54:01 : uset g_trackir "1"
10:54:01 : uset g_developer "1"
10:54:01 : uset g_save_idx "1"
10:54:01 : uset g_mouse_control "0"
10:54:01 : uset g_steering_func_param "0.0"
10:54:01 : uset g_joy_axis_brake_dz "0.0"
10:54:01 : uset g_joy_axis_brake "7"
10:54:01 : uset g_joy_ff_gain "1.0"
10:54:01 : uset g_joy_axis_throttle_dz "0.0"
10:54:01 : uset g_joy_axis_throttle "7"
10:54:01 : uset g_joy_axis_ff "0"
10:54:01 : uset g_joy_axis_combine "0"
10:54:01 : uset g_joy_axis_steer_sens "0.6"
10:54:01 : uset g_joy_axis_steer_dz "0.0"
10:54:01 : uset g_joy_axis_steer "7"
10:54:01 : uset g_tutorial "0"
10:54:01 : uset g_job_sort "2"
10:54:01 : uset g_gauges "1"
10:54:01 : uset g_mirrors "1"
10:54:01 : uset g_fatigue "1"
10:54:01 : uset g_police "1"
10:54:01 : uset g_subtitles "0"
10:54:01 : uset g_quality "1"
10:54:01 : uset g_reflection "0"
10:54:01 : uset g_atrans "1"
10:54:01 : uset g_flyspeed "15.0"
10:54:01 : uset g_lang "de_de"
10:54:01 : uset g_colbox "0"
10:54:01 : uset r_gamma "1"
10:54:01 : uset r_path "3"
10:54:01 : uset r_msaa "4"
10:54:01 : uset r_fullscreen "1"
10:54:01 : uset r_mode "800x600x32x0"
10:54:01 : uset r_device "gl"
10:54:01 : uset r_driver "gl"
10:54:01 : uset g_texture_usage_stats "0"
10:54:01 : uset g_fps "0"
10:54:01 : uset ds8_mix_channels "2"
10:54:01 : uset ds8_mix_depth "16"
10:54:01 : uset ds8_mix_rate "44100"
10:54:01 : uset ds8_reverse_stereo "0"
10:54:01 : uset s_acceleration "0"
10:54:01 : uset s_mix_channels "2"
10:54:01 : uset s_mix_depth "16"
10:54:01 : uset s_mix_rate "44100"
10:54:01 : uset s_sfx_enabled "1"
10:54:01 : uset s_music_enabled "1"
10:54:01 : uset s_sfx_volume "0.14"
10:54:01 : uset s_music_volume "1"
10:54:01 : uset s_reverse_stereo "0"
10:54:01 : uset s_device "ds8"
10:54:01 : uset r_vsync "1"
10:54:01 : uset r_quirks "0"
10:54:01 : uset r_anisotropy_factor "0.2"
10:54:01 : uset r_texture_detail "0"
10:54:01 : uset i_force_gain "1.0"
10:54:01 : uset i_feedback "1"
10:54:01 : uset i_joystick2 "-1"
10:54:01 : uset i_joystick1 "-1"
10:54:01 : uset i_deadzone "0.0"
10:54:01 : uset i_device "di8"
10:54:01 : uset m_invert "0"
10:54:01 : uset m_sensitivity "0.33"
10:54:01 : uset m_filter "0"
10:54:01 : uset g_view_dist "1.0"
10:54:01 : Euro Truck Simulator init ver.1.3 (rev. 24412)
10:54:02 : [gl] ICD OpenGL driver detected.
10:54:02 : [gl] driver: Intel 965/963 Graphics Media Accelerator
10:54:02 : [gl] vendor: Intel
10:54:02 : [gl] version: 1.5.0 - Build 7.14.10.1437
10:54:02 : [gl] GL extensions: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_ARB_texture_rectangle GL_EXT_texture_rectangle GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint
10:54:02 : [gl] GL_max_texture_size: 2048
10:54:02 : [gl] taking advantage of 'GL_ARB_multitexture'
10:54:02 : [gl] Sampler count: 8
10:54:02 : [gl] taking advantage of 'GL_ARB_fragment_program'
10:54:02 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
10:54:02 : [gl] taking advantage of 'GL_ARB_texture_compression'
10:54:02 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
10:54:02 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
10:54:02 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
10:54:02 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
10:54:02 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
10:54:02 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
10:54:02 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
10:54:02 : [gl] taking advantage of 'GL_ARB_vertex_program'
10:54:02 : [gl] Vertex attribute count: 16
10:54:02 : [gl] taking advantage of 'GL_EXT_blend_color'
10:54:02 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
10:54:02 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
10:54:02 : [gl] taking advantage of 'GL_EXT_rescale_normal'
10:54:02 : [gl] taking advantage of 'GL_EXT_secondary_color'
10:54:02 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
10:54:02 : [gl] taking advantage of 'GL_EXT_texture3D'
10:54:02 : [gl] taking advantage of 'GL_SGIS_texture_edge_clamp'
10:54:02 : [gl] taking advantage of 'GL_EXT_texture_env_add'
10:54:02 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
10:54:02 : [gl] Max anisotropy factor: 2
10:54:02 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
10:54:02 : [gl] taking advantage of 'WGL_ARB_extensions_string'
10:54:02 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control
10:54:02 : [gl] taking advantage of 'WGL_EXT_swap_control'
10:54:02 : [gl] taking advantage of 'WGL_ARB_pixel_format'
10:54:02 : [gl] taking advantage of 'WGL_ARB_pbuffer'
10:54:02 : Rendering path available: GL1X
10:54:02 : Rendering path available: ARB1
10:54:02 : Rendering path available: ARB2
10:54:02 : [dx9] Direct3D9Ex detected.
10:54:02 : [dx9] Number of adapters found: 1
10:54:02 : [dx9] Adapter #0: Mobile Intel(R) 965 Express Chipset Family (igdumd32.dll) [driver version: 7.14.10.1437]
10:54:02 : Rendering path available: SM2X
10:54:02 : Rendering path available: SM3X
10:54:04 : [gl] CDS init: OK
10:54:04 : [gl] SetPixelFormat: OK (6, color 32 bits, depth 24 bits).
10:54:04 : [gl] wglCreateContext: OK
10:54:04 : [gl] OpenGL framebuffer context init OK
10:54:04 : [gfx] Created drawable (/procedural/dashboard.tobj)
10:54:04 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
10:54:04 : [gfx] Created drawable (/procedural/generic_env.tobj)
10:54:04 : [gfx] Created drawable (/procedural/water_env.tobj)
10:54:04 : [snd] select device (ds8)
10:54:04 : [ds8] Available device : Primärer Soundtreiber ().
10:54:04 : [ds8] Available device : Lautsprecher (Realtek High Definition Audio) ({0.0.0.00000000}.{fd59bbb6-64d6-411f-bd37-a739bb9d8208}).
10:54:04 : [ds8] Available device : Realtek Digital Output (Realtek High Definition Audio) ({0.0.0.00000000}.{c3baf720-6a9d-4112-8cb6-7260975ba24b}).
10:54:05 : [ds8] Initialization OK.
10:54:06 : g_ui_recache
10:54:06 : exit
10:54:08 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
10:54:08 : [unit] File '/def/vehicle/sound/mercedes_int.sii', line 16:
10:54:08 : [unit] The unit 'sound.mercedes.int' of type 'sound_group_data' has no attribute named 'blinker_on'.
10:54:08 : [unit] File '/vehicle/truck/definition/mercedes_actros_a.sii', line 22:
10:54:08 : Included at '/vehicle/truck/truck_storage.sii', line 3:
10:54:08 : Expecting attribute name or closing bracket, found '-'
10:54:08 : load_filtered_unit_array() - Failed to load units from file (/vehicle/truck/truck_storage.sii)
10:54:09 : Loading city data ....
10:54:09 : Loading country data ....
10:54:09 : Loading cargo data ....
10:54:17 : c:\distro\eurotrucks_1.1\prism\src\p3core\collections/arrays/arrays_base_impl.h(446): ??A?$array_t@V?$owner_ptr_t@Vbase_vehicle_data_u@prism@@@prism@@@prism@@QAEAAV?$owner_ptr_t@Vbase_vehicle_data_u@prism@@@1@I@Z: Index outside array boundaries.



Es gibt ein Tut zum Umschreiben, es ist für Trucks von ETS auf GTS umzuschreiben.. Ich hab das von # physics params das bei der Definition einfach runter kopiert. Ich werde mir das tut von Gts gleich mal an kucken


Edit: Also ich hab den Truck jetzt im Spiel,nach dem Tut. Danke für eure Hilfe.
Werde später noch den Trailer versuchen umzuschreiben,mit der Anleitung hier aus dem Forum.. Wenns geklappt hat werde ich mich kurz melden und dann könnte hier zu gemacht werden..

Edit2 Ok kann kann geschlossen werden hat geklappt.. :) Und danke nochmal für eure Hilfe! :)
MFG Markus

>>>Forenregeln<<<
[Tipp] Germantrucks-"LOG" posten
[Tipp] ETS2-"LOG" posten

+++ Keine Supportanfragen via PN, solche Fragen gehören ins Forum! +++

Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »Meas« (5. April 2012, 18:46)


CrazyHorse

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13

Donnerstag, 5. April 2012, 19:22

Danke für die Rückmeldung! :thumbup:

Gruss CrazyHorse

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