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problem nach trailer export Gts

Antworten im Thema: 9 » Der letzte Beitrag (18. Februar 2012, 21:33) ist von scania1988.

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scania1988

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  • »scania1988« ist der Autor dieses Themas

Beiträge: 123

Danksagungen: 198

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1

Samstag, 18. Februar 2012, 18:57

problem nach trailer export Gts

hallo hab folgende proble ich ahbe mir meine trailer umgebaut und verfeinert exportiert nun kommt folgender fehler

siehe log

Spoiler Spoiler

******** : log created on : Saturday February 18 2012 @ 18:52:18
18:52:18 : [sys] running on x86 / Windows 7 (version 6.1) / Service Pack 1
18:52:18 : [sys] DirectX version : 4.09.00.0904
18:52:18 : [cpu] AuthenticAMD [AMD Athlon(tm) II Dual-Core M320] at ~2094MHz.
18:52:18 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
18:52:18 : [sys] using QPC / unknown timer (thread affinity: 0), frequency 2045634Hz
18:52:18 : [mem] physical memory detected (4190412K/2202728K)
18:52:18 : [mem] virtual memory detected (2097024K/2024776K)
18:52:18 : [mem] Trying to allocate memory pool (819200K)
18:52:18 : [zipfs] base.scs: mounted ok, 13054 entries [0x3677e796]
18:52:18 : [ufs] registered symlink from /custom_build/de_de to /
18:52:18 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x321860e7]
18:52:18 : [ufs] Home directory: 'C:/Users/Christian/Documents/German Truck Simulator'.
18:52:18 : Mounting extra package: C:/Users/Christian/Documents/German Truck Simulator/mod/camera.scs
18:52:18 : [zipfs] camera.scs: mounted ok, 4 entries [0xf938277c]
18:52:18 : Mounting extra package: C:/Users/Christian/Documents/German Truck Simulator/mod/Mega_Flare_Pack_V3.by_Harald-V70-VCB.scs
18:52:18 : [zipfs] Mega_Flare_Pack_V3.by_Harald-V70-VCB.scs: mounted ok, 470 entries [0x5c938adf]
18:52:18 : Mounting extra package: C:/Users/Christian/Documents/German Truck Simulator/mod/Radiosender für Austrian Truck Simulator 1.1.scs
18:52:18 : [zipfs] Radiosender für Austrian Truck Simulator 1.1.scs: mounted ok, 1 entries [0x522ec842]
18:52:18 : Mounting extra package: C:/Users/Christian/Documents/German Truck Simulator/mod/scania_longline_high_Version.scs
18:52:18 : [zipfs] scania_longline_high_Version.scs: mounted ok, 256 entries [0x5af50f01]
18:52:18 : Mounting extra package: C:/Users/Christian/Documents/German Truck Simulator/mod/trailer evanscences gts.scs
18:52:18 : [zipfs] trailer evanscences gts.scs: mounted ok, 108 entries [0x4207331c]
18:52:18 : exec /home/config.cfg
18:52:18 : [sys] Executing /home/config.cfg ...
18:52:18 : uset g_minicon "1"
18:52:18 : uset g_console "1"
18:52:18 : uset g_trackir "0"
18:52:18 : uset g_developer "1"
18:52:18 : uset g_cargo_sort "0"
18:52:18 : uset g_save_idx "0"
18:52:18 : uset g_mouse_control "0"
18:52:18 : uset g_steering_func_param "0.0"
18:52:18 : uset g_joy_axis_brake_dz "0.0"
18:52:18 : uset g_joy_axis_brake "7"
18:52:18 : uset g_joy_ff_gain "1.0"
18:52:18 : uset g_joy_axis_throttle_dz "0.0"
18:52:18 : uset g_joy_axis_throttle "7"
18:52:18 : uset g_joy_axis_ff "0"
18:52:18 : uset g_joy_axis_combine "0"
18:52:18 : uset g_joy_axis_steer_sens "0.6"
18:52:18 : uset g_joy_axis_steer_dz "0.0"
18:52:18 : uset g_joy_axis_steer "7"
18:52:18 : uset g_tutorial "1"
18:52:18 : uset g_mirrors "1"
18:52:18 : uset g_fatigue "1"
18:52:18 : uset g_police "1"
18:52:18 : uset g_subtitles "0"
18:52:18 : uset g_clock_24 "1"
18:52:18 : uset g_quality "1"
18:52:18 : uset g_reflection "0"
18:52:18 : uset g_mph "0"
18:52:18 : uset g_atrans "1"
18:52:18 : uset g_flyspeed "100.0"
18:52:18 : uset g_lang "de_de"
18:52:18 : uset g_colbox "0"
18:52:18 : uset r_gamma "1.0"
18:52:18 : uset r_path "22"
18:52:18 : uset r_msaa "4"
18:52:18 : uset r_fullscreen "0"
18:52:18 : uset r_mode "640x480x32x0"
18:52:18 : uset r_device "dx9"
18:52:18 : uset r_driver "dx9"
18:52:18 : uset g_detail_veg "2"
18:52:18 : uset g_texture_usage_stats "0"
18:52:18 : uset g_fps "0"
18:52:18 : uset g_stream_exts ".ogg;.mp3"
18:52:18 : uset ds8_mix_channels "2"
18:52:18 : uset ds8_mix_depth "16"
18:52:18 : uset ds8_mix_rate "44100"
18:52:18 : uset ds8_reverse_stereo "0"
18:52:18 : uset s_acceleration "1"
18:52:18 : uset s_mix_channels "2"
18:52:18 : uset s_mix_depth "16"
18:52:18 : uset s_mix_rate "44100"
18:52:18 : uset s_sfx_enabled "1"
18:52:18 : uset s_music_enabled "1"
18:52:18 : uset s_sfx_volume "0.05"
18:52:18 : uset s_music_volume "0.11"
18:52:18 : uset s_reverse_stereo "0"
18:52:18 : uset s_device ""
18:52:18 : uset r_vsync "1"
18:52:18 : uset r_quirks "0"
18:52:18 : uset r_anisotropy_factor "0.2"
18:52:18 : uset r_texture_detail "0"
18:52:18 : uset i_force_gain "1.0"
18:52:18 : uset i_feedback "1"
18:52:18 : uset i_joystick2 "-1"
18:52:18 : uset i_joystick1 "-1"
18:52:18 : uset i_deadzone "0.0"
18:52:18 : uset i_device "di8"
18:52:18 : uset m_invert "0"
18:52:18 : uset m_sensitivity "0.33"
18:52:18 : uset m_filter "0"
18:52:18 : uset g_view_dist "1.0"
18:52:18 : German Truck Simulator init ver.1.32 (rev. 27280)
18:52:18 : [gl] ICD OpenGL driver detected.
18:52:18 : [gl] driver: ATI Mobility Radeon HD 4500/5100 Series
18:52:18 : [gl] vendor: ATI Technologies Inc.
18:52:18 : [gl] version: 3.3.10666 Compatibility Profile Context
18:52:18 : [gl] GL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
18:52:18 : [gl] GL_max_texture_size: 8192
18:52:18 : [gl] taking advantage of 'GL_multitexture'
18:52:18 : [gl] Sampler count: 8
18:52:18 : [gl] taking advantage of 'GL_ARB_fragment_program'
18:52:18 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
18:52:18 : [gl] taking advantage of 'GL_texture_border_clamp'
18:52:18 : [gl] taking advantage of 'GL_texture_compression'
18:52:18 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
18:52:18 : [gl] taking advantage of 'GL_texture_cube_map'
18:52:18 : [gl] taking advantage of 'GL_texture_env_crossbar'
18:52:18 : [gl] taking advantage of 'GL_texture_env_combine'
18:52:18 : [gl] taking advantage of 'GL_texture_rectangle'
18:52:18 : [gl] taking advantage of 'GL_transpose_matrix'
18:52:18 : [gl] taking advantage of 'GL_vertex_buffer_object'
18:52:18 : [gl] taking advantage of 'GL_ARB_vertex_program'
18:52:18 : [gl] Vertex attribute count: 29
18:52:18 : [gl] The attribute count limit clamped down to 16 from 29.
18:52:18 : [gl] taking advantage of 'GL_shader_objects'
18:52:18 : [gl] taking advantage of 'GL_vertex_shader'
18:52:18 : [gl] taking advantage of 'GL_fragment_shader'
18:52:18 : [gl] taking advantage of 'GL_ATI_fragment_shader'
18:52:18 : [gl] taking advantage of 'GL_draw_buffers'
18:52:18 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
18:52:18 : [gl] taking advantage of 'GL_blend_color'
18:52:18 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
18:52:18 : [gl] taking advantage of 'GL_draw_range_elements'
18:52:18 : [gl] taking advantage of 'GL_rescale_normal'
18:52:18 : [gl] taking advantage of 'GL_secondary_color'
18:52:18 : [gl] taking advantage of 'GL_separate_spcular_color'
18:52:18 : [gl] taking advantage of 'GL_texture3D'
18:52:18 : [gl] taking advantage of 'GL_texture_edge_clamp'
18:52:18 : [gl] taking advantage of 'GL_texture_env_add'
18:52:18 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
18:52:18 : [gl] Max anisotropy factor: 16
18:52:18 : [gl] taking advantage of 'GL_generate_mipmap'
18:52:18 : [gl] taking advantage of 'GL_framebuffer_object'
18:52:18 : [gl] taking advantage of 'WGL_ARB_extensions_string'
18:52:18 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
18:52:18 : [gl] taking advantage of 'WGL_EXT_swap_control'
18:52:18 : [gl] taking advantage of 'WGL_ARB_pixel_format'
18:52:18 : [gl] taking advantage of 'GL_ARB_multisample'
18:52:18 : [gl] Detected support for 4x anti-aliasing.
18:52:18 : [gl] Detected support for 2x anti-aliasing.
18:52:18 : [gl] Detected support for 1x anti-aliasing.
18:52:18 : Rendering path available: GL1X
18:52:18 : Rendering path available: ARB1
18:52:18 : Rendering path available: R2XX
18:52:18 : Rendering path available: ARB2
18:52:18 : Rendering path available: GL2X
18:52:19 : [dx9] Direct3D9Ex detected.
18:52:19 : [dx9] Number of adapters found: 1
18:52:19 : [dx9] Adapter #0: ATI Mobility Radeon HD 4500/5100 Series (aticfx32.dll) [driver version: 8.17.10.1072]
18:52:19 : Rendering path available: SM2X
18:52:19 : Rendering path available: SM3X
18:52:19 : [dx9] D3D9 device sucessfully created [HWVP]
18:52:19 : [gfx] Created drawable (/procedural/truck0.tobj)
18:52:19 : [gfx] Created drawable (/procedural/truck1.tobj)
18:52:19 : [gfx] Created drawable (/procedural/truck2.tobj)
18:52:19 : [gfx] Created drawable (/procedural/truck3.tobj)
18:52:19 : [gfx] Created drawable (/procedural/truck4.tobj)
18:52:19 : [gfx] Created drawable (/procedural/truck5.tobj)
18:52:19 : [gfx] Created drawable (/procedural/truck6.tobj)
18:52:19 : [gfx] Created drawable (/procedural/truck7.tobj)
18:52:19 : [gfx] Created drawable (/procedural/truck8.tobj)
18:52:19 : [gfx] Created drawable (/procedural/truck9.tobj)
18:52:19 : [gfx] Created drawable (/procedural/dashboard.tobj)
18:52:19 : [gfx] Created drawable (/procedural/close_mirror.tobj)
18:52:19 : [gfx] Created drawable (/procedural/far_mirror.tobj)
18:52:19 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
18:52:19 : [gfx] Created drawable (/procedural/generic_env.tobj)
18:52:19 : [gfx] Created drawable (/procedural/water_env.tobj)
18:52:19 : [gfx] Created drawable (/procedural/ocean_env.tobj)
18:52:19 : Setting UI reference mode to: 1152x864...
18:52:19 : [snd] select device = NULL
18:52:19 : g_ui_recache
18:52:19 : exit
18:52:19 : ui t console:system_02
18:52:20 : exit
18:52:21 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
18:52:21 : Loading city data ....
18:52:21 : Loading cargo descriptions ....
18:52:23 : game
18:52:23 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
18:52:25 : Loading resource server data ....
18:52:25 : Loading road data ....
18:52:25 : Loading terrain data ....
18:52:25 : Loading railing data ....
18:52:25 : Loading building data ....
18:52:25 : Loading model data ....
18:52:25 : Loading prefab data ....
18:52:25 : Loading sign data ....
18:52:25 : Loading traffic lights data ....
18:52:25 : Loading vegetation data ....
18:52:25 : Loading hinges data ....
18:52:25 : Loading stamp data ....
18:52:25 : Loading movers data ....
18:52:25 : Loading animated models ....
18:52:25 : Loading sound item data ....
18:52:25 : Loading live stream data ....
18:52:25 : Loading cargo data ....
18:52:25 : Loading company data ....
18:52:25 : Loading city data ....
18:52:25 : Loading cargo descriptions ....
18:52:25 : Map '/map/germany.mbd' loading started ....
18:52:26 : Map successfully loaded ....
18:52:26 : Starting the saved game (/home/save/3) ...
18:52:26 : [fs] Unable to open file for reading. (/vehicle/truck/scania_hood/Default Material.mat)
18:52:26 : [material] Can not open '/vehicle/truck/scania_hood/Default Material.mat'
18:52:26 : [fs] Unable to open file for reading. (/vehicle/truck/scania_hood/playboy.dds)
18:52:26 : [dds] Can not load '/vehicle/truck/scania_hood/playboy.dds'
18:52:26 : [model] Unknown variant name 'left' on model '/vehicle/wheel/scansam/front.pmd'
18:52:26 : [model] Unknown variant name 'right' on model '/vehicle/wheel/scansam/front.pmd'
18:52:26 : [model] Unknown variant name 'left' on model '/vehicle/wheel/scansam/front.pmd'
18:52:26 : [model] Unknown variant name 'right' on model '/vehicle/wheel/scansam/front.pmd'
18:52:26 : [model] Unknown variant name 'left' on model '/vehicle/wheel/scansam/rear.pmd'
18:52:26 : [model] Unknown variant name 'right' on model '/vehicle/wheel/scansam/rear.pmd'
18:52:26 : [model] Unknown variant name 'fridge_b' on model '/vehicle/trailer_eu/reefer/trailer.pmd'
18:52:26 : Unable to load trailer visual model with look: transinet, variant: fridge_b ...!
18:52:26 : .\vehicle\trailer.cpp(439): ?load_visual_model@trailer_u@prism@@IAEXXZ: Wrong trailer model!


hab schon viel versucht vieleicht kann wwer helfen

mfg Scania1988

MAN Marcel

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2

Samstag, 18. Februar 2012, 19:25

guck mal ob die wheelpunkte da sind im zmod
MFG MAN Marcel



21Seconds

TS24 - Freund

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3

Samstag, 18. Februar 2012, 19:34

Und mal den "Reefer Trailer" Raus nehmen ;)


Ich werde Keinen PN Support Geben, Geiz ist Geil "Zitat: Joggi"


scania1988

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4

Samstag, 18. Februar 2012, 19:44

den reefer trailer ist draussen ist nur der drin


werds versuchen danke

alle wheels paoints da

MAN Marcel

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5

Samstag, 18. Februar 2012, 20:08

passt der pfad von den wheels überalle den so wie ich das rausgelesen habe hatt das game probleme mit den wheels
MFG MAN Marcel



scania1988

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6

Samstag, 18. Februar 2012, 20:38

verstehe gerade nicht was du meinst

fg

MAN Marcel

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  • »MAN Marcel« ist ein verifizierter Benutzer

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7

Samstag, 18. Februar 2012, 20:56

ich meine den pfad von den wheel in der definition hab dir das mal im spoiler rot makiert

Spoiler Spoiler

{
name: "@@trk_mercedes_actros_a@@"

price: 76900
tank_size:850
avg_consumption:45

#--------
# models
#--------
model: "/vehicle/truck/R420/truck.pmd"
lod: "/vehicle/truck/R420/truck.pmd"
collision: "/vehicle/truck/R420/truck.pmc"
variant: default


fwheel_model: "/vehicle/wheel/scansam/front.pmd"
rwheel_model: "/vehicle/wheel/scansam/rear.pmd"

interior_hood_model: "/vehicle/truck/hood/hood.pmd"

#----------------
# physics params
#----------------
wheel_mass: 50.0


#-------------
# Child units
#-------------
chasis_data: chasis.1

sdata_ext: sound.0.ext
sdata_int: sound.0.int


preview: "mercedes"

game_points: 4

vehicle_class: 1

behind_camera: camera.behind.basic
interior_camera: camera.interior.scania.rcab
bumper_camera: camera.bumper.basic

cabin_camera: camera.cabin.basic
cabin_cam_off: (0.0, 4.5, 0.3)

wheel_camera: camera.wheel.basic
top_camera: camera.top.basic
tv_camera: camera.tv.basic

interior_data: interior.scania.rcab.exclusive

sleeper: true

# Red Green Blue Alpha
default_colors[]:(178, 166, 150, 255)
default_colors[]:(198, 13, 24, 255)
default_colors[]:(101, 101, 101, 255)
default_colors[]:( 6, 90, 77, 255)
default_colors[]:( 23, 36, 73, 255)
default_colors[]:(253, 253, 253, 255)
default_colors[]:(131, 148, 167, 255)


# used for UI truck rendering
reflection_offset: (0.0, 2.50, 0.0)

upgrade_power1:8000
upgrade_power2:10000
upgrade_handling1:10000
upgrade_handling2:12000
upgrade_consumption1:2000
upgrade_consumption2:2500
upgrade_consumption3:5100


facts[]: "@@ui_engine@@: 425 kW (578 @@ui_hp@@) 2700 Nm, V8 16l"
facts[]: "@@ui_transmission@@: 14-@@ui_speeds@@"
facts[]: "@@ui_fuel_tank@@: 850 l"
}
MFG MAN Marcel



scania1988

Gliederzug-Fahrer

  • »scania1988« ist männlich
  • »scania1988« ist der Autor dieses Themas

Beiträge: 123

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8

Samstag, 18. Februar 2012, 21:03

trailer_vehicle_data: trailer.reefer
{
model: "/vehicle/trailer_eu/reefer/trailer.pmd"
collision: "/vehicle/trailer_eu/reefer/trailer.pmc"
rwheel_model: "/vehicle/wheel/scansam/rear.pmd"


mass: 650

}

meine deff sieht so aus die wheels heißen auch so

MAN Marcel

King of the Road

  • »MAN Marcel« ist männlich
  • »MAN Marcel« ist ein verifizierter Benutzer

Beiträge: 1 494

Wohnort: Rehau

Danksagungen: 4580

  • Nachricht senden

9

Samstag, 18. Februar 2012, 21:17

ja aber ich meine ob dieser rwheel_model: "/vehicle/wheel/scansam/rear.pmd" pfad stimmt den wen er nicht passt dan is klar das der trailer nicht funktioniert
MFG MAN Marcel



scania1988

Gliederzug-Fahrer

  • »scania1988« ist männlich
  • »scania1988« ist der Autor dieses Themas

Beiträge: 123

Danksagungen: 198

  • Nachricht senden

10

Samstag, 18. Februar 2012, 21:33

Nun kommt folgendes hab mal andere wheels eingesetzt

in log rot markiertes kamm nach absturtz

Spoiler Spoiler

******** : log created on : Saturday February 18 2012 @ 21:31:33
21:31:33 : [sys] running on x86 / Windows 7 (version 6.1) / Service Pack 1
21:31:33 : [sys] DirectX version : 4.09.00.0904
21:31:33 : [cpu] AuthenticAMD [AMD Athlon(tm) II Dual-Core M320] at ~2094MHz.
21:31:33 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
21:31:33 : [sys] using QPC / unknown timer (thread affinity: 0), frequency 2045634Hz
21:31:33 : [mem] physical memory detected (4190412K/2195468K)
21:31:33 : [mem] virtual memory detected (2097024K/2024776K)
21:31:33 : [mem] Trying to allocate memory pool (819200K)
21:31:33 : [zipfs] base.scs: mounted ok, 13054 entries [0x3677e796]
21:31:33 : [ufs] registered symlink from /custom_build/de_de to /
21:31:33 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x321860e7]
21:31:33 : [ufs] Home directory: 'C:/Users/Christian/Documents/German Truck Simulator'.
21:31:33 : Mounting extra package: C:/Users/Christian/Documents/German Truck Simulator/mod/camera.scs
21:31:33 : [zipfs] camera.scs: mounted ok, 4 entries [0xf938277c]
21:31:33 : Mounting extra package: C:/Users/Christian/Documents/German Truck Simulator/mod/Mega_Flare_Pack_V3.by_Harald-V70-VCB.scs
21:31:33 : [zipfs] Mega_Flare_Pack_V3.by_Harald-V70-VCB.scs: mounted ok, 470 entries [0x5c938adf]
21:31:33 : Mounting extra package: C:/Users/Christian/Documents/German Truck Simulator/mod/Radiosender für Austrian Truck Simulator 1.1.scs
21:31:33 : [zipfs] Radiosender für Austrian Truck Simulator 1.1.scs: mounted ok, 1 entries [0x522ec842]
21:31:33 : Mounting extra package: C:/Users/Christian/Documents/German Truck Simulator/mod/scania_longline_high_Version.scs
21:31:33 : [zipfs] scania_longline_high_Version.scs: mounted ok, 256 entries [0x5af50f01]
21:31:33 : Mounting extra package: C:/Users/Christian/Documents/German Truck Simulator/mod/trailer evanscences gts.scs
21:31:33 : [zipfs] trailer evanscences gts.scs: mounted ok, 86 entries [0x969294b7]
21:31:33 : exec /home/config.cfg
21:31:33 : [sys] Executing /home/config.cfg ...
21:31:33 : uset g_minicon "1"
21:31:33 : uset g_console "1"
21:31:33 : uset g_trackir "0"
21:31:33 : uset g_developer "1"
21:31:33 : uset g_cargo_sort "0"
21:31:33 : uset g_save_idx "0"
21:31:33 : uset g_mouse_control "0"
21:31:33 : uset g_steering_func_param "0.0"
21:31:33 : uset g_joy_axis_brake_dz "0.0"
21:31:33 : uset g_joy_axis_brake "7"
21:31:33 : uset g_joy_ff_gain "1.0"
21:31:33 : uset g_joy_axis_throttle_dz "0.0"
21:31:33 : uset g_joy_axis_throttle "7"
21:31:33 : uset g_joy_axis_ff "0"
21:31:33 : uset g_joy_axis_combine "0"
21:31:33 : uset g_joy_axis_steer_sens "0.6"
21:31:33 : uset g_joy_axis_steer_dz "0.0"
21:31:33 : uset g_joy_axis_steer "7"
21:31:33 : uset g_tutorial "1"
21:31:33 : uset g_mirrors "1"
21:31:33 : uset g_fatigue "1"
21:31:33 : uset g_police "1"
21:31:33 : uset g_subtitles "0"
21:31:33 : uset g_clock_24 "1"
21:31:33 : uset g_quality "1"
21:31:33 : uset g_reflection "0"
21:31:33 : uset g_mph "0"
21:31:33 : uset g_atrans "1"
21:31:33 : uset g_flyspeed "100.0"
21:31:33 : uset g_lang "de_de"
21:31:33 : uset g_colbox "0"
21:31:33 : uset r_gamma "1.0"
21:31:33 : uset r_path "22"
21:31:33 : uset r_msaa "4"
21:31:33 : uset r_fullscreen "0"
21:31:33 : uset r_mode "640x480x32x0"
21:31:33 : uset r_device "dx9"
21:31:33 : uset r_driver "dx9"
21:31:33 : uset g_detail_veg "2"
21:31:33 : uset g_texture_usage_stats "0"
21:31:33 : uset g_fps "0"
21:31:33 : uset g_stream_exts ".ogg;.mp3"
21:31:33 : uset ds8_mix_channels "2"
21:31:33 : uset ds8_mix_depth "16"
21:31:33 : uset ds8_mix_rate "44100"
21:31:33 : uset ds8_reverse_stereo "0"
21:31:33 : uset s_acceleration "1"
21:31:33 : uset s_mix_channels "2"
21:31:33 : uset s_mix_depth "16"
21:31:33 : uset s_mix_rate "44100"
21:31:33 : uset s_sfx_enabled "1"
21:31:33 : uset s_music_enabled "1"
21:31:33 : uset s_sfx_volume "0.05"
21:31:33 : uset s_music_volume "0.11"
21:31:33 : uset s_reverse_stereo "0"
21:31:33 : uset s_device ""
21:31:33 : uset r_vsync "1"
21:31:33 : uset r_quirks "0"
21:31:33 : uset r_anisotropy_factor "0.2"
21:31:33 : uset r_texture_detail "0"
21:31:33 : uset i_force_gain "1.0"
21:31:33 : uset i_feedback "1"
21:31:33 : uset i_joystick2 "-1"
21:31:33 : uset i_joystick1 "-1"
21:31:33 : uset i_deadzone "0.0"
21:31:33 : uset i_device "di8"
21:31:33 : uset m_invert "0"
21:31:33 : uset m_sensitivity "0.33"
21:31:33 : uset m_filter "0"
21:31:33 : uset g_view_dist "1.0"
21:31:33 : German Truck Simulator init ver.1.32 (rev. 27280)
21:31:33 : [gl] ICD OpenGL driver detected.
21:31:33 : [gl] driver: ATI Mobility Radeon HD 4500/5100 Series
21:31:33 : [gl] vendor: ATI Technologies Inc.
21:31:33 : [gl] version: 3.3.10666 Compatibility Profile Context
21:31:33 : [gl] GL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
21:31:33 : [gl] GL_max_texture_size: 8192
21:31:33 : [gl] taking advantage of 'GL_multitexture'
21:31:33 : [gl] Sampler count: 8
21:31:33 : [gl] taking advantage of 'GL_ARB_fragment_program'
21:31:33 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
21:31:33 : [gl] taking advantage of 'GL_texture_border_clamp'
21:31:33 : [gl] taking advantage of 'GL_texture_compression'
21:31:33 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
21:31:33 : [gl] taking advantage of 'GL_texture_cube_map'
21:31:33 : [gl] taking advantage of 'GL_texture_env_crossbar'
21:31:33 : [gl] taking advantage of 'GL_texture_env_combine'
21:31:33 : [gl] taking advantage of 'GL_texture_rectangle'
21:31:33 : [gl] taking advantage of 'GL_transpose_matrix'
21:31:33 : [gl] taking advantage of 'GL_vertex_buffer_object'
21:31:33 : [gl] taking advantage of 'GL_ARB_vertex_program'
21:31:33 : [gl] Vertex attribute count: 29
21:31:33 : [gl] The attribute count limit clamped down to 16 from 29.
21:31:33 : [gl] taking advantage of 'GL_shader_objects'
21:31:33 : [gl] taking advantage of 'GL_vertex_shader'
21:31:33 : [gl] taking advantage of 'GL_fragment_shader'
21:31:33 : [gl] taking advantage of 'GL_ATI_fragment_shader'
21:31:33 : [gl] taking advantage of 'GL_draw_buffers'
21:31:33 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
21:31:33 : [gl] taking advantage of 'GL_blend_color'
21:31:33 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
21:31:33 : [gl] taking advantage of 'GL_draw_range_elements'
21:31:33 : [gl] taking advantage of 'GL_rescale_normal'
21:31:33 : [gl] taking advantage of 'GL_secondary_color'
21:31:33 : [gl] taking advantage of 'GL_separate_spcular_color'
21:31:33 : [gl] taking advantage of 'GL_texture3D'
21:31:33 : [gl] taking advantage of 'GL_texture_edge_clamp'
21:31:33 : [gl] taking advantage of 'GL_texture_env_add'
21:31:33 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
21:31:33 : [gl] Max anisotropy factor: 16
21:31:33 : [gl] taking advantage of 'GL_generate_mipmap'
21:31:33 : [gl] taking advantage of 'GL_framebuffer_object'
21:31:33 : [gl] taking advantage of 'WGL_ARB_extensions_string'
21:31:33 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
21:31:33 : [gl] taking advantage of 'WGL_EXT_swap_control'
21:31:33 : [gl] taking advantage of 'WGL_ARB_pixel_format'
21:31:33 : [gl] taking advantage of 'GL_ARB_multisample'
21:31:33 : [gl] Detected support for 4x anti-aliasing.
21:31:33 : [gl] Detected support for 2x anti-aliasing.
21:31:33 : [gl] Detected support for 1x anti-aliasing.
21:31:33 : Rendering path available: GL1X
21:31:33 : Rendering path available: ARB1
21:31:33 : Rendering path available: R2XX
21:31:33 : Rendering path available: ARB2
21:31:33 : Rendering path available: GL2X
21:31:33 : [dx9] Direct3D9Ex detected.
21:31:33 : [dx9] Number of adapters found: 1
21:31:33 : [dx9] Adapter #0: ATI Mobility Radeon HD 4500/5100 Series (aticfx32.dll) [driver version: 8.17.10.1072]
21:31:33 : Rendering path available: SM2X
21:31:33 : Rendering path available: SM3X
21:31:34 : [dx9] D3D9 device sucessfully created [HWVP]
21:31:34 : [gfx] Created drawable (/procedural/truck0.tobj)
21:31:34 : [gfx] Created drawable (/procedural/truck1.tobj)
21:31:34 : [gfx] Created drawable (/procedural/truck2.tobj)
21:31:34 : [gfx] Created drawable (/procedural/truck3.tobj)
21:31:34 : [gfx] Created drawable (/procedural/truck4.tobj)
21:31:34 : [gfx] Created drawable (/procedural/truck5.tobj)
21:31:34 : [gfx] Created drawable (/procedural/truck6.tobj)
21:31:34 : [gfx] Created drawable (/procedural/truck7.tobj)
21:31:34 : [gfx] Created drawable (/procedural/truck8.tobj)
21:31:34 : [gfx] Created drawable (/procedural/truck9.tobj)
21:31:34 : [gfx] Created drawable (/procedural/dashboard.tobj)
21:31:34 : [gfx] Created drawable (/procedural/close_mirror.tobj)
21:31:34 : [gfx] Created drawable (/procedural/far_mirror.tobj)
21:31:34 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
21:31:34 : [gfx] Created drawable (/procedural/generic_env.tobj)
21:31:34 : [gfx] Created drawable (/procedural/water_env.tobj)
21:31:34 : [gfx] Created drawable (/procedural/ocean_env.tobj)
21:31:34 : Setting UI reference mode to: 1152x864...
21:31:34 : [snd] select device = NULL
21:31:34 : g_ui_recache
21:31:34 : exit
21:31:34 : ui t console:system_02
21:31:36 : exit
21:31:36 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
21:31:36 : Loading city data ....
21:31:36 : Loading cargo descriptions ....
21:31:45 : game
21:31:45 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
21:31:47 : [material] 'syntax error' at line 1 in file '/vehicle/trailer_eu/reefer/'.
21:31:47 : [material] Error parsing material file '/vehicle/trailer_eu/reefer/'.


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