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Spiel stürzt wegen ai-traffic mod ab

Antworten im Thema: 7 » Der letzte Beitrag (1. April 2012, 16:45) ist von Actros Trucker.

Actros Trucker

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  • »Actros Trucker« ist männlich
  • »Actros Trucker« ist der Autor dieses Themas

Beiträge: 221

Wohnort: Bayern

Danksagungen: 829

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1

Samstag, 17. März 2012, 17:40

Spiel stürzt wegen ai-traffic mod ab

Hallo zusammen,

ich habe mir aus verschiedenen ai-traffic mods einen ganzen mod zusammengestellt. Aber leider stürzt ETS ab, kurz bevor ich den Ai-Verkehr zu sehen bekomme.
Auf den Parkplätzen aber sind die neuen Fahrzeuge zu sehen, ohne das das Spiel abstürzt.
Wo liegt das Problem?
Hier mal die Log:

Spoiler Spoiler

******** : log created on : Saturday March 17 2012 @ 17:20:09
17:20:09 : [sys] running on x86 / Windows 7 (version 6.1) / Service Pack 1
17:20:09 : [sys] DirectX version : 4.09.00.0904
17:20:09 : [cpu] GenuineIntel [Intel(R) Core(TM) i3 CPU M 330 @ 2.13GHz] at ~2128MHz.
17:20:09 : [cpu] Features utilized: fpu cmov mmx sse sse2.
17:20:09 : [sys] using QPC / unknown timer (thread affinity: 2), frequency 2078300Hz
17:20:09 : physical memory detected (3848292K/2169232K)
17:20:09 : virtual memory detected (2097024K/2025876K)
17:20:09 : Trying to allocate memory pool (409600K)
17:20:10 : [zipfs] base.scs: mounted ok, 9452 entries [crc_0x89e9427f]
17:20:10 : [ufs] registered symlink from /custom_build/de_de to /
17:20:10 : [zipfs] : mounted ok, 11 entries [crc_0xbfe2c1d6]
17:20:10 : [ufs] Home directory: 'C:/Users/Oliver/Documents/Euro Truck Simulator'.
17:20:10 : Mounting extra package: C:/Users/Oliver/Documents/Euro Truck Simulator/mod/new ai traffic.scs
17:20:10 : [zipfs] C:/Users/Oliver/Documents/Euro Truck Simulator/mod/new ai traffic.scs: mounted ok, 2499 entries [crc_0xff17ffb3]
17:20:10 : exec /home/config.cfg
17:20:10 : [sys] Executing /home/config.cfg ...
17:20:10 : uset g_minicon "0"
17:20:10 : uset g_console "1"
17:20:10 : uset g_trackir "1"
17:20:10 : uset g_developer "1"
17:20:10 : uset g_save_idx "2"
17:20:10 : uset g_mouse_control "0"
17:20:10 : uset g_steering_func_param "0.0"
17:20:10 : uset g_joy_axis_brake_dz "0"
17:20:10 : uset g_joy_axis_brake "7"
17:20:10 : uset g_joy_ff_gain "1.0"
17:20:10 : uset g_joy_axis_throttle_dz "0.0"
17:20:10 : uset g_joy_axis_throttle "7"
17:20:10 : uset g_joy_axis_ff "1"
17:20:10 : uset g_joy_axis_combine "0"
17:20:10 : uset g_joy_axis_steer_sens "0.6"
17:20:10 : uset g_joy_axis_steer_dz "0.0"
17:20:10 : uset g_joy_axis_steer "7"
17:20:10 : uset g_tutorial "0"
17:20:10 : uset g_job_sort "0"
17:20:10 : uset g_gauges "1"
17:20:10 : uset g_mirrors "1"
17:20:10 : uset g_fatigue "1"
17:20:10 : uset g_police "1"
17:20:10 : uset g_subtitles "0"
17:20:10 : uset g_quality "2"
17:20:10 : uset g_reflection "1"
17:20:10 : uset g_atrans "1"
17:20:10 : uset g_flyspeed "100.0"
17:20:10 : uset g_lang "de_de"
17:20:10 : uset g_colbox "0"
17:20:10 : uset r_gamma "1.0"
17:20:10 : uset r_path "5"
17:20:10 : uset r_msaa "4"
17:20:10 : uset r_fullscreen "0"
17:20:10 : uset r_mode "1360x768x32x0"
17:20:10 : uset r_device "gl"
17:20:10 : uset r_driver "gl"
17:20:10 : uset g_texture_usage_stats "0"
17:20:10 : uset g_fps "0"
17:20:10 : uset ds8_mix_channels "2"
17:20:10 : uset ds8_mix_depth "16"
17:20:10 : uset ds8_mix_rate "44100"
17:20:10 : uset ds8_reverse_stereo "0"
17:20:10 : uset s_acceleration "0"
17:20:10 : uset s_mix_channels "2"
17:20:10 : uset s_mix_depth "16"
17:20:10 : uset s_mix_rate "44100"
17:20:10 : uset s_sfx_enabled "1"
17:20:10 : uset s_music_enabled "1"
17:20:10 : uset s_sfx_volume "1.0"
17:20:10 : uset s_music_volume "0.72"
17:20:10 : uset s_reverse_stereo "0"
17:20:10 : uset s_device "ds8"
17:20:10 : uset r_vsync "1"
17:20:10 : uset r_quirks "0"
17:20:10 : uset r_anisotropy_factor "0.5"
17:20:10 : uset r_texture_detail "0"
17:20:10 : uset i_force_gain "1.0"
17:20:10 : uset i_feedback "1"
17:20:10 : uset i_joystick2 "-1"
17:20:10 : uset i_joystick1 "-1"
17:20:10 : uset i_deadzone "0.0"
17:20:10 : uset i_device "di8"
17:20:10 : uset m_invert "0"
17:20:10 : uset m_sensitivity "0.33"
17:20:10 : uset m_filter "0"
17:20:10 : uset g_view_dist "1.0"
17:20:10 : Euro Truck Simulator init ver.1.3 (rev. 26206)
17:20:10 : [gl] ICD OpenGL driver detected.
17:20:10 : [gl] driver: Intel(R) Graphics Media Accelerator HD
17:20:10 : [gl] vendor: Intel
17:20:10 : [gl] version: 2.1.0 - Build 8.15.10.2040
17:20:10 : [gl] GL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_pixel_buffer_object GL_WIN_swap_hint GL_EXT_framebuffer_object GL_EXT_texture_sRGB GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_draw_instanced
17:20:10 : [gl] GL_max_texture_size: 4096
17:20:10 : [gl] taking advantage of 'GL_ARB_multitexture'
17:20:10 : [gl] Sampler count: 8
17:20:10 : [gl] taking advantage of 'GL_ARB_fragment_program'
17:20:10 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
17:20:10 : [gl] taking advantage of 'GL_ARB_texture_compression'
17:20:10 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
17:20:10 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
17:20:10 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
17:20:10 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
17:20:10 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
17:20:10 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
17:20:10 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
17:20:10 : [gl] taking advantage of 'GL_ARB_vertex_program'
17:20:10 : [gl] Vertex attribute count: 16
17:20:10 : [gl] taking advantage of 'GL_ARB_shader_objects'
17:20:10 : [gl] taking advantage of 'GL_ARB_vertex_shader'
17:20:10 : [gl] taking advantage of 'GL_ARB_fragment_shader'
17:20:10 : [gl] taking advantage of 'GL_EXT_blend_color'
17:20:10 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
17:20:10 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
17:20:10 : [gl] taking advantage of 'GL_EXT_rescale_normal'
17:20:10 : [gl] taking advantage of 'GL_EXT_secondary_color'
17:20:10 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
17:20:10 : [gl] taking advantage of 'GL_EXT_texture3D'
17:20:10 : [gl] taking advantage of 'GL_SGIS_texture_edge_clamp'
17:20:10 : [gl] taking advantage of 'GL_EXT_texture_env_add'
17:20:10 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
17:20:10 : [gl] Max anisotropy factor: 2
17:20:10 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
17:20:10 : [gl] taking advantage of 'WGL_ARB_extensions_string'
17:20:10 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_pixel_format_float
17:20:10 : [gl] taking advantage of 'WGL_EXT_swap_control'
17:20:10 : [gl] taking advantage of 'WGL_ARB_pixel_format'
17:20:10 : [gl] taking advantage of 'WGL_ARB_pbuffer'
17:20:10 : Rendering path available: GL1X
17:20:10 : Rendering path available: ARB1
17:20:10 : Rendering path available: ARB2
17:20:10 : Rendering path available: GL2X
17:20:10 : [dx9] Direct3D9Ex detected.
17:20:10 : [dx9] Number of adapters found: 1
17:20:10 : [dx9] Adapter #0: Intel(R) Graphics Media Accelerator HD (igdumdx32.dll) [driver version: 8.15.10.2040]
17:20:10 : Rendering path available: SM2X
17:20:10 : Rendering path available: SM3X
17:20:10 : [gl] SetPixelFormat: OK (6, color 32 bits, depth 24 bits).
17:20:10 : [gl] wglCreateContext: OK
17:20:10 : [gl] OpenGL framebuffer context init OK
17:20:10 : [gfx] Created drawable (/procedural/dashboard.tobj)
17:20:10 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
17:20:10 : [gfx] Created drawable (/procedural/generic_env.tobj)
17:20:10 : [gfx] Created drawable (/procedural/water_env.tobj)
17:20:10 : [snd] select device (ds8)
17:20:10 : [ds8] Available device : Primärer Soundtreiber ().
17:20:10 : [ds8] Available device : Lautsprecher/Kopfhörer (Realtek High Definition Audio) ({0.0.0.00000000}.{14f70df5-2925-474d-87be-ab1945aff204}).
17:20:10 : [ds8] Initialization OK.
17:20:10 : g_ui_recache
17:20:10 : exit
17:20:11 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
17:20:11 : Loading city data ....
17:20:11 : Loading country data ....
17:20:11 : Loading cargo data ....
17:20:29 : game
17:20:29 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
17:20:33 : Loading resource server data ....
17:20:33 : Loading road data ....
17:20:33 : Loading terrain data ....
17:20:33 : Loading railing data ....
17:20:33 : Loading building data ....
17:20:33 : Loading model data ....
17:20:35 : Loading prefab data ....
17:20:36 : Loading sign data ....
17:20:37 : Loading traffic lights data ....
17:20:37 : Loading vegetation data ....
17:20:37 : Loading hinges data ....
17:20:37 : Loading stamp data ....
17:20:37 : Loading movers data ....
17:20:37 : Loading animated models ....
17:20:37 : Loading ferries ....
17:20:37 : Loading city data ....
17:20:38 : Loading cargo data ....
17:20:38 : Loading company data ....
17:20:38 : Loading country data ....
17:20:45 : Map successfully loaded ....
17:20:45 : Starting the campaign ...
17:21:18 : ui t console:system_02
17:21:22 : ui t console:system_02
17:21:47 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:21:47 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:21:48 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:21:48 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:21:49 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:21:50 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:21:50 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:21:51 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:21:51 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:21:52 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:21:52 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:21:52 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:21:53 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:22:00 : ui t console:system_02
17:22:01 : ui t console:system_02
17:22:24 : .\m_manager.cpp(1147): ?alloc_mem@memory_manager_t@prism@@QAEPAXIPAVc_item_t@2@@Z: [mem] unable to get an empty memory block...



Danke für eure Hilfe :)

MfG
Actros Trucker
ETS Creative Map by Schiene - Scania R420 by HubertusX, Skin by mic_haj - Coolliner by newS, Skin by mic_haj

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Actros Trucker« (18. März 2012, 15:39)


chloro

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  • »chloro« ist männlich

Beiträge: 3 401

Wohnort: Ahlen (NRW); Apolle (TH)

OS: Win 7 64 Bit

Game: ETS/ Haulin und janz wenisch ETS2

GV: 1.22 sonstewas

Danksagungen: 12623

  • Nachricht senden

2

Montag, 19. März 2012, 22:13

hast auch alles in einer storage zusammengefasst, also lkw AI in einer und der rest in der anderen ;)

denn ich sehe hier nur unable to etc.pp




mfg chloro
Spinn ich oder ist das absurd
(Dr.House; Staffel 2, Folge 1) :thumbsup:
Achtung Koffeiniker :this:

Scania 3er + 4er Serie, die Liebe meiner Jugend.




>>>Forenregeln<<<
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Actros Trucker

Gliederzug-Fahrer

  • »Actros Trucker« ist männlich
  • »Actros Trucker« ist der Autor dieses Themas

Beiträge: 221

Wohnort: Bayern

Danksagungen: 829

  • Nachricht senden

3

Dienstag, 20. März 2012, 17:07

Danke für den Hinweis ;)
Tatsächlich war alles etwas durcheinander gewürfelt, habe jetzt die Lkw´s und Autos in die richtigen Ordner gesteckt und eine traffic_storage erstellt.
Aber leider stürzt das Spiel schon wieder ab, jetzt aber etwas später als vorher... :pillepalle:

aktuelle LOG:

Spoiler Spoiler

******** : log created on : Tuesday March 20 2012 @ 17:00:16
17:00:16 : [sys] running on x86 / Windows 7 (version 6.1) / Service Pack 1
17:00:16 : [sys] DirectX version : 4.09.00.0904
17:00:16 : [cpu] GenuineIntel [Intel(R) Core(TM) i3 CPU M 330 @ 2.13GHz] at ~2128MHz.
17:00:16 : [cpu] Features utilized: fpu cmov mmx sse sse2.
17:00:16 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 2078320Hz
17:00:16 : physical memory detected (3848292K/2146820K)
17:00:16 : virtual memory detected (2097024K/2025876K)
17:00:16 : Trying to allocate memory pool (409600K)
17:00:17 : [zipfs] base.scs: mounted ok, 9452 entries [crc_0x89e9427f]
17:00:17 : [ufs] registered symlink from /custom_build/de_de to /
17:00:17 : [zipfs] : mounted ok, 11 entries [crc_0xbfe2c1d6]
17:00:17 : [ufs] Home directory: 'C:/Users/Oliver/Documents/Euro Truck Simulator'.
17:00:17 : Mounting extra package: C:/Users/Oliver/Documents/Euro Truck Simulator/mod/big-ai-traffic.scs
17:00:17 : [zipfs] C:/Users/Oliver/Documents/Euro Truck Simulator/mod/big-ai-traffic.scs: mounted ok, 2497 entries [crc_0x39fd274c]
17:00:17 : Mounting extra package: C:/Users/Oliver/Documents/Euro Truck Simulator/mod/zzzZzzz_flarepack_for_GTS,ATS,UKTS,ETS_-_v1.xx.scs
17:00:17 : [zipfs] C:/Users/Oliver/Documents/Euro Truck Simulator/mod/zzzZzzz_flarepack_for_GTS,ATS,UKTS,ETS_-_v1.xx.scs: mounted ok, 198 entries [crc_0x634f459f]
17:00:17 : exec /home/config.cfg
17:00:17 : [sys] Executing /home/config.cfg ...
17:00:17 : uset g_minicon "0"
17:00:17 : uset g_console "1"
17:00:17 : uset g_trackir "1"
17:00:17 : uset g_developer "1"
17:00:17 : uset g_save_idx "2"
17:00:17 : uset g_mouse_control "0"
17:00:17 : uset g_steering_func_param "0.0"
17:00:17 : uset g_joy_axis_brake_dz "0"
17:00:17 : uset g_joy_axis_brake "7"
17:00:17 : uset g_joy_ff_gain "1.0"
17:00:17 : uset g_joy_axis_throttle_dz "0.0"
17:00:17 : uset g_joy_axis_throttle "7"
17:00:17 : uset g_joy_axis_ff "1"
17:00:17 : uset g_joy_axis_combine "0"
17:00:17 : uset g_joy_axis_steer_sens "0.6"
17:00:17 : uset g_joy_axis_steer_dz "0.0"
17:00:17 : uset g_joy_axis_steer "7"
17:00:17 : uset g_tutorial "0"
17:00:17 : uset g_job_sort "0"
17:00:17 : uset g_gauges "1"
17:00:17 : uset g_mirrors "1"
17:00:17 : uset g_fatigue "1"
17:00:17 : uset g_police "1"
17:00:17 : uset g_subtitles "0"
17:00:17 : uset g_quality "2"
17:00:17 : uset g_reflection "1"
17:00:17 : uset g_atrans "1"
17:00:17 : uset g_flyspeed "100.0"
17:00:17 : uset g_lang "de_de"
17:00:17 : uset g_colbox "0"
17:00:17 : uset r_gamma "1.0"
17:00:17 : uset r_path "5"
17:00:17 : uset r_msaa "4"
17:00:17 : uset r_fullscreen "0"
17:00:17 : uset r_mode "1360x768x32x0"
17:00:17 : uset r_device "gl"
17:00:17 : uset r_driver "gl"
17:00:17 : uset g_texture_usage_stats "0"
17:00:17 : uset g_fps "0"
17:00:17 : uset ds8_mix_channels "2"
17:00:17 : uset ds8_mix_depth "16"
17:00:17 : uset ds8_mix_rate "44100"
17:00:17 : uset ds8_reverse_stereo "0"
17:00:17 : uset s_acceleration "0"
17:00:17 : uset s_mix_channels "2"
17:00:17 : uset s_mix_depth "16"
17:00:17 : uset s_mix_rate "44100"
17:00:17 : uset s_sfx_enabled "1"
17:00:17 : uset s_music_enabled "1"
17:00:17 : uset s_sfx_volume "1.0"
17:00:17 : uset s_music_volume "0.72"
17:00:17 : uset s_reverse_stereo "0"
17:00:17 : uset s_device "ds8"
17:00:17 : uset r_vsync "1"
17:00:17 : uset r_quirks "0"
17:00:17 : uset r_anisotropy_factor "0.5"
17:00:17 : uset r_texture_detail "0"
17:00:17 : uset i_force_gain "1.0"
17:00:17 : uset i_feedback "1"
17:00:17 : uset i_joystick2 "-1"
17:00:17 : uset i_joystick1 "-1"
17:00:17 : uset i_deadzone "0.0"
17:00:17 : uset i_device "di8"
17:00:17 : uset m_invert "0"
17:00:17 : uset m_sensitivity "0.33"
17:00:17 : uset m_filter "0"
17:00:17 : uset g_view_dist "1.0"
17:00:17 : Euro Truck Simulator init ver.1.3 (rev. 26206)
17:00:17 : [gl] ICD OpenGL driver detected.
17:00:17 : [gl] driver: Intel(R) Graphics Media Accelerator HD
17:00:17 : [gl] vendor: Intel
17:00:17 : [gl] version: 2.1.0 - Build 8.15.10.2040
17:00:17 : [gl] GL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_pixel_buffer_object GL_WIN_swap_hint GL_EXT_framebuffer_object GL_EXT_texture_sRGB GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_draw_instanced
17:00:17 : [gl] GL_max_texture_size: 4096
17:00:17 : [gl] taking advantage of 'GL_ARB_multitexture'
17:00:17 : [gl] Sampler count: 8
17:00:17 : [gl] taking advantage of 'GL_ARB_fragment_program'
17:00:17 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
17:00:17 : [gl] taking advantage of 'GL_ARB_texture_compression'
17:00:17 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
17:00:17 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
17:00:17 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
17:00:17 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
17:00:17 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
17:00:17 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
17:00:17 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
17:00:17 : [gl] taking advantage of 'GL_ARB_vertex_program'
17:00:17 : [gl] Vertex attribute count: 16
17:00:17 : [gl] taking advantage of 'GL_ARB_shader_objects'
17:00:17 : [gl] taking advantage of 'GL_ARB_vertex_shader'
17:00:17 : [gl] taking advantage of 'GL_ARB_fragment_shader'
17:00:17 : [gl] taking advantage of 'GL_EXT_blend_color'
17:00:17 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
17:00:17 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
17:00:17 : [gl] taking advantage of 'GL_EXT_rescale_normal'
17:00:17 : [gl] taking advantage of 'GL_EXT_secondary_color'
17:00:17 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
17:00:17 : [gl] taking advantage of 'GL_EXT_texture3D'
17:00:17 : [gl] taking advantage of 'GL_SGIS_texture_edge_clamp'
17:00:17 : [gl] taking advantage of 'GL_EXT_texture_env_add'
17:00:17 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
17:00:17 : [gl] Max anisotropy factor: 2
17:00:17 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
17:00:17 : [gl] taking advantage of 'WGL_ARB_extensions_string'
17:00:17 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_pixel_format_float
17:00:17 : [gl] taking advantage of 'WGL_EXT_swap_control'
17:00:17 : [gl] taking advantage of 'WGL_ARB_pixel_format'
17:00:17 : [gl] taking advantage of 'WGL_ARB_pbuffer'
17:00:17 : Rendering path available: GL1X
17:00:17 : Rendering path available: ARB1
17:00:17 : Rendering path available: ARB2
17:00:17 : Rendering path available: GL2X
17:00:17 : [dx9] Direct3D9Ex detected.
17:00:17 : [dx9] Number of adapters found: 1
17:00:17 : [dx9] Adapter #0: Intel(R) Graphics Media Accelerator HD (igdumdx32.dll) [driver version: 8.15.10.2040]
17:00:17 : Rendering path available: SM2X
17:00:17 : Rendering path available: SM3X
17:00:17 : [gl] SetPixelFormat: OK (6, color 32 bits, depth 24 bits).
17:00:17 : [gl] wglCreateContext: OK
17:00:17 : [gl] OpenGL framebuffer context init OK
17:00:17 : [gfx] Created drawable (/procedural/dashboard.tobj)
17:00:17 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
17:00:17 : [gfx] Created drawable (/procedural/generic_env.tobj)
17:00:17 : [gfx] Created drawable (/procedural/water_env.tobj)
17:00:17 : [snd] select device (ds8)
17:00:17 : [ds8] Available device : Primärer Soundtreiber ().
17:00:17 : [ds8] Available device : Lautsprecher/Kopfhörer (Realtek High Definition Audio) ({0.0.0.00000000}.{14f70df5-2925-474d-87be-ab1945aff204}).
17:00:17 : [ds8] Initialization OK.
17:00:17 : g_ui_recache
17:00:17 : exit
17:00:18 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
17:00:18 : Loading city data ....
17:00:18 : Loading country data ....
17:00:18 : Loading cargo data ....
17:00:19 : ui t console:system_02
17:00:19 : ui t console:system_02
17:00:33 : game
17:00:33 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
17:00:34 : Loading resource server data ....
17:00:34 : Loading road data ....
17:00:34 : Loading terrain data ....
17:00:34 : Loading railing data ....
17:00:34 : Loading building data ....
17:00:34 : Loading model data ....
17:00:34 : Loading prefab data ....
17:00:34 : Loading sign data ....
17:00:34 : Loading traffic lights data ....
17:00:34 : Loading vegetation data ....
17:00:34 : Loading hinges data ....
17:00:34 : Loading stamp data ....
17:00:34 : Loading movers data ....
17:00:34 : Loading animated models ....
17:00:34 : Loading ferries ....
17:00:34 : Loading city data ....
17:00:34 : Loading cargo data ....
17:00:34 : Loading company data ....
17:00:34 : Loading country data ....
17:00:41 : Map successfully loaded ....
17:00:41 : Starting the campaign ...
17:00:53 : ui t console:system_02
17:00:53 : ui t console:system_02
17:01:26 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:27 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:27 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:27 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:28 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:28 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:28 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:28 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:29 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:29 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:29 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:30 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:30 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:30 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:30 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:31 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:31 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:31 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:32 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:32 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:32 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:32 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:33 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:33 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:33 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:33 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:33 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:34 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:34 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:34 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:34 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:35 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:35 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:35 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:35 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:36 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:36 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:36 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:36 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:37 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:37 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:37 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:37 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:38 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:38 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:38 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:39 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:39 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:39 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:39 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:40 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:40 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:40 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:40 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:41 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:41 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:41 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:42 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:42 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:42 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:42 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:43 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:43 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:43 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:43 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:44 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:44 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:44 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:44 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:45 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:45 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:45 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:45 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:46 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:46 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:46 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:47 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:47 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:47 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:47 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:48 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:48 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:48 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:49 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:50 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:51 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:52 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:53 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:54 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:55 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:56 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:57 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:59 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:02:00 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:02:01 : ui t console:system_02
17:02:02 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:02:03 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:02:05 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:02:07 : ui t console:system_02
17:02:07 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:02:27 : ui t console:system_02
17:02:30 : ui t console:system_02
17:04:03 : .\m_manager.cpp(1147): ?alloc_mem@memory_manager_t@prism@@QAEPAXIPAVc_item_t@2@@Z: [mem] unable to get an empty memory block...


Edit: Inzwischen hab ich den Verdacht, dass das an einem bestimmten Fahrzeug liegt...
ETS Creative Map by Schiene - Scania R420 by HubertusX, Skin by mic_haj - Coolliner by newS, Skin by mic_haj

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Actros Trucker« (20. März 2012, 17:46)


chloro

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4

Dienstag, 20. März 2012, 19:33

ähm hast auch unterschieden in den zwei verschiedenen traffic´s die es gibt. :hmm:

und die ordnerstruktur, wie in der base muss beibehalten werden, aber das wirst du wissen ;)



mfg chloro
Spinn ich oder ist das absurd
(Dr.House; Staffel 2, Folge 1) :thumbsup:
Achtung Koffeiniker :this:

Scania 3er + 4er Serie, die Liebe meiner Jugend.




>>>Forenregeln<<<
[Tipp] Eurotrucks-"LOG" posten
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vanDongen

unregistriert

5

Dienstag, 20. März 2012, 19:46

Ich würde mal sagen, das dein Traffic-Mod zu groß ist. Schaut ganz danach aus, das die Engine nicht alle Dateien öffnen kann.


.\m_manager.cpp(1147): ?alloc_mem@memory_manager_t@prism@@QAEPAXIPAVc_item_t@2@@Z: [mem] unable to get an empty memory block...

Actros Trucker

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6

Dienstag, 20. März 2012, 20:02

Gut, ich werde mal ein paar Fahrzeuge rausschmeißen und melde mich dann wieder.

Edit: So, ich habe jetzt einige Fahrzeuge wieder entfernt und nun gibt es keinen Absturz mehr.
Aber jetzt fahren nur noch die Fzg. aus vehicle/ai im Spiel herum. Die Fzg. aus vehicle/truck stehen nur auf den Lkw Parkplätzen rum, fahren aber nicht ?(
ETS Creative Map by Schiene - Scania R420 by HubertusX, Skin by mic_haj - Coolliner by newS, Skin by mic_haj

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Actros Trucker« (21. März 2012, 17:59)


Trucksim-Fan

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7

Sonntag, 1. April 2012, 15:26

Ändere mal Deine "Texture" Datein der AI-Fahrzeuge. Die sind eindeutig zu groß und der Rechner kann diese nicht mehr richtig darstellen. Arbeitspeicher fehlt!!!!! Dies ist anscheinend bei vielen das Problem. Leute, deshalb solltet Ihr stets auf "niedrig Polygone" Fahrzeuge zurückgreifen. Nicht alles was rumfährt ist auch immer gut für das Spiel. Also, um so weniger Speicher Ihr verbratet, umso flüssiger läuft das Game. Wer selber Standmodelle oder AI- Fahrzeuge erstellt, der verzichtet gerne auf überflüssiges und beschrenkt sich wirklich nur auf dies, was man tatsächlich sieht.

MfG

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Actros Trucker

Actros Trucker

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8

Sonntag, 1. April 2012, 16:45

Danke für den Hinweis, Uli. Ja, ich hatte viele "komplizierte" Fahrzeuge in meinem Mod, von denen ich jetzt viele wieder entfernt und durch einfachere PKW´s (Extreme Trucker) ersetzt habe. Denn wie sagt man so schön: weniger ist mehr!
ETS Creative Map by Schiene - Scania R420 by HubertusX, Skin by mic_haj - Coolliner by newS, Skin by mic_haj

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