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Problem

Antworten im Thema: 3 » Der letzte Beitrag (10. April 2012, 09:35) ist von DAF_Power.

DAF_Power

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1

Montag, 9. April 2012, 20:50

Problem

Moin zusammen,
habe ein problem mit meinem mb ich habe nur den actros im mod ordner aber er funktioniert komischerweise nicht
hier mal die log

Spoiler Spoiler



******** : log created on : Monday April 09 2012 @ 20:45:19
20:45:19 : [sys] running on x86 / Windows 7 (version 6.1) /
20:45:19 : [sys] DirectX version : 4.09.00.0904
20:45:19 : [cpu] AuthenticAMD [AMD V140 Processor] at ~2294MHz.
20:45:19 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
20:45:19 : [sys] using QPC / unknown timer (thread affinity: 0), frequency 2240527Hz
20:45:19 : [mem] physical memory detected (3926940K/2125056K)
20:45:19 : [mem] virtual memory detected (2097024K/2029884K)
20:45:19 : [mem] Trying to allocate memory pool (819200K)
20:45:19 : [zipfs] base.scs: mounted ok, 13054 entries [0x3677e796]
20:45:19 : [ufs] registered symlink from /custom_build/de_de to /
20:45:19 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x321860e7]
20:45:19 : [ufs] Home directory: 'C:/Users/Franz Giese/Documents/German Truck Simulator'.
20:45:19 : Mounting extra package: C:/Users/Franz Giese/Documents/German Truck Simulator/mod/Actros.scs
20:45:19 : [zipfs] Actros.scs: mounted ok, 109 entries [0xdff5b0ee]
20:45:19 : exec /home/config.cfg
20:45:19 : [sys] Executing /home/config.cfg ...
20:45:19 : uset g_minicon "0"
20:45:19 : uset g_console "1"
20:45:19 : uset g_trackir "1"
20:45:19 : uset g_developer "1"
20:45:19 : uset g_cargo_sort "0"
20:45:19 : uset g_save_idx "3"
20:45:19 : uset g_mouse_control "0"
20:45:19 : uset g_steering_func_param "0.16"
20:45:19 : uset g_joy_axis_brake_dz "0"
20:45:19 : uset g_joy_axis_brake "1"
20:45:19 : uset g_joy_ff_gain "1.0"
20:45:19 : uset g_joy_axis_throttle_dz "0"
20:45:19 : uset g_joy_axis_throttle "1"
20:45:19 : uset g_joy_axis_ff "1"
20:45:19 : uset g_joy_axis_combine "1"
20:45:19 : uset g_joy_axis_steer_sens "0.07"
20:45:19 : uset g_joy_axis_steer_dz "0"
20:45:19 : uset g_joy_axis_steer "0"
20:45:19 : uset g_tutorial "0"
20:45:19 : uset g_mirrors "1"
20:45:19 : uset g_fatigue "1"
20:45:19 : uset g_police "0"
20:45:19 : uset g_subtitles "0"
20:45:19 : uset g_clock_24 "1"
20:45:19 : uset g_quality "2"
20:45:19 : uset g_reflection "1"
20:45:19 : uset g_mph "0"
20:45:19 : uset g_atrans "1"
20:45:19 : uset g_flyspeed "10.0"
20:45:19 : uset g_lang "de_de"
20:45:19 : uset g_colbox "0"
20:45:19 : uset r_gamma "0.98"
20:45:19 : uset r_path "22"
20:45:19 : uset r_msaa "4"
20:45:19 : uset r_fullscreen "1"
20:45:19 : uset r_mode "1366x768x32x60"
20:45:19 : uset r_device "dx9"
20:45:19 : uset r_driver "dx9"
20:45:19 : uset g_detail_veg "2"
20:45:19 : uset g_texture_usage_stats "0"
20:45:19 : uset g_fps "0"
20:45:19 : uset g_stream_exts ".ogg;.mp3"
20:45:19 : uset ds8_mix_channels "2"
20:45:19 : uset ds8_mix_depth "16"
20:45:19 : uset ds8_mix_rate "44100"
20:45:19 : uset ds8_reverse_stereo "0"
20:45:19 : uset s_acceleration "0"
20:45:19 : uset s_mix_channels "2"
20:45:19 : uset s_mix_depth "16"
20:45:19 : uset s_mix_rate "44100"
20:45:19 : uset s_sfx_enabled "1"
20:45:19 : uset s_music_enabled "0"
20:45:19 : uset s_sfx_volume "1.0"
20:45:19 : uset s_music_volume "0.52"
20:45:19 : uset s_reverse_stereo "0"
20:45:19 : uset s_device "ds8"
20:45:19 : uset r_vsync "1"
20:45:19 : uset r_quirks "0"
20:45:19 : uset r_anisotropy_factor "0.5"
20:45:19 : uset r_texture_detail "0"
20:45:19 : uset i_force_gain "1.0"
20:45:19 : uset i_feedback "1"
20:45:19 : uset i_joystick2 "-1"
20:45:19 : uset i_joystick1 "-1"
20:45:19 : uset i_deadzone "0.0"
20:45:19 : uset i_device "di8"
20:45:19 : uset m_invert "0"
20:45:19 : uset m_sensitivity "0.33"
20:45:19 : uset m_filter "0"
20:45:19 : uset g_view_dist "1.0"
20:45:19 : German Truck Simulator init ver.1.32 (rev. 27280)
20:45:19 : [gl] ICD OpenGL driver detected.
20:45:19 : [gl] driver: ATI Mobility Radeon HD 4200
20:45:19 : [gl] vendor: ATI Technologies Inc.
20:45:19 : [gl] version: 2.1.8787
20:45:19 : [gl] GL extensions: GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
20:45:19 : [gl] GL_max_texture_size: 8192
20:45:19 : [gl] taking advantage of 'GL_multitexture'
20:45:19 : [gl] Sampler count: 8
20:45:19 : [gl] taking advantage of 'GL_ARB_fragment_program'
20:45:19 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
20:45:19 : [gl] taking advantage of 'GL_texture_border_clamp'
20:45:19 : [gl] taking advantage of 'GL_texture_compression'
20:45:19 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
20:45:19 : [gl] taking advantage of 'GL_texture_cube_map'
20:45:19 : [gl] taking advantage of 'GL_texture_env_crossbar'
20:45:19 : [gl] taking advantage of 'GL_texture_env_combine'
20:45:19 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
20:45:19 : [gl] taking advantage of 'GL_transpose_matrix'
20:45:19 : [gl] taking advantage of 'GL_vertex_buffer_object'
20:45:19 : [gl] taking advantage of 'GL_ARB_vertex_program'
20:45:19 : [gl] Vertex attribute count: 16
20:45:19 : [gl] taking advantage of 'GL_shader_objects'
20:45:19 : [gl] taking advantage of 'GL_vertex_shader'
20:45:19 : [gl] taking advantage of 'GL_fragment_shader'
20:45:19 : [gl] taking advantage of 'GL_ATI_fragment_shader'
20:45:19 : [gl] taking advantage of 'GL_draw_buffers'
20:45:19 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
20:45:19 : [gl] taking advantage of 'GL_blend_color'
20:45:19 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
20:45:19 : [gl] taking advantage of 'GL_draw_range_elements'
20:45:19 : [gl] taking advantage of 'GL_rescale_normal'
20:45:19 : [gl] taking advantage of 'GL_secondary_color'
20:45:19 : [gl] taking advantage of 'GL_separate_spcular_color'
20:45:19 : [gl] taking advantage of 'GL_texture3D'
20:45:19 : [gl] taking advantage of 'GL_texture_edge_clamp'
20:45:19 : [gl] taking advantage of 'GL_texture_env_add'
20:45:19 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
20:45:19 : [gl] Max anisotropy factor: 16
20:45:19 : [gl] taking advantage of 'GL_generate_mipmap'
20:45:19 : [gl] taking advantage of 'GL_ARB_framebuffer_object'
20:45:19 : [gl] taking advantage of 'WGL_ARB_extensions_string'
20:45:19 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association
20:45:19 : [gl] taking advantage of 'WGL_EXT_swap_control'
20:45:19 : [gl] taking advantage of 'WGL_ARB_pixel_format'
20:45:19 : [gl] taking advantage of 'GL_ARB_multisample'
20:45:19 : [gl] Detected support for 4x anti-aliasing.
20:45:19 : [gl] Detected support for 2x anti-aliasing.
20:45:19 : [gl] Detected support for 1x anti-aliasing.
20:45:19 : Rendering path available: GL1X
20:45:19 : Rendering path available: ARB1
20:45:19 : Rendering path available: R2XX
20:45:19 : Rendering path available: ARB2
20:45:19 : Rendering path available: GL2X
20:45:19 : [dx9] Direct3D9Ex detected.
20:45:19 : [dx9] Number of adapters found: 1
20:45:19 : [dx9] Adapter #0: ATI Mobility Radeon HD 4200 (atiumdag.dll) [driver version: 8.14.10.678]
20:45:19 : Rendering path available: SM2X
20:45:19 : Rendering path available: SM3X
20:45:19 : [dx9] D3D9 device sucessfully created [HWVP]
20:45:19 : [gfx] Created drawable (/procedural/truck0.tobj)
20:45:19 : [gfx] Created drawable (/procedural/truck1.tobj)
20:45:19 : [gfx] Created drawable (/procedural/truck2.tobj)
20:45:19 : [gfx] Created drawable (/procedural/truck3.tobj)
20:45:19 : [gfx] Created drawable (/procedural/truck4.tobj)
20:45:19 : [gfx] Created drawable (/procedural/truck5.tobj)
20:45:19 : [gfx] Created drawable (/procedural/truck6.tobj)
20:45:19 : [gfx] Created drawable (/procedural/truck7.tobj)
20:45:19 : [gfx] Created drawable (/procedural/truck8.tobj)
20:45:19 : [gfx] Created drawable (/procedural/truck9.tobj)
20:45:19 : [gfx] Created drawable (/procedural/dashboard.tobj)
20:45:19 : [gfx] Created drawable (/procedural/close_mirror.tobj)
20:45:19 : [gfx] Created drawable (/procedural/far_mirror.tobj)
20:45:19 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
20:45:19 : [gfx] Created drawable (/procedural/generic_env.tobj)
20:45:19 : [gfx] Created drawable (/procedural/water_env.tobj)
20:45:19 : [gfx] Created drawable (/procedural/ocean_env.tobj)
20:45:19 : Setting UI reference mode to: 1152x864...
20:45:19 : [snd] select device (ds8)
20:45:19 : [ds8] Available device : Primärer Soundtreiber ().
20:45:19 : [ds8] Available device : Lautsprecher (High Definition Audio-Gerät) ({0.0.0.00000000}.{1a674bab-a522-49c6-af75-da2040cb9fc4}).
20:45:19 : [ds8] Initialization OK.
20:45:19 : g_ui_recache
20:45:19 : exit
20:45:23 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
20:45:23 : Loading city data ....
20:45:23 : Loading cargo descriptions ....
20:45:36 : game
20:45:37 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
20:45:37 : [unit] File '/vehicle/truck/definition/mercedes_actros_a.sii', line 40:
20:45:37 : Included at '/vehicle/truck/truck_storage.sii', line 3:
20:45:37 : [unit] The unit 'vehicle.mercedes.actros.a' of type 'driveable_vehicle_data' has no attribute named 'game_points'.
20:45:37 : load_filtered_unit_array() - Failed to load units from file (/vehicle/truck/truck_storage.sii)
20:45:38 : Loading resource server data ....
20:45:38 : Loading road data ....
20:45:38 : Loading terrain data ....
20:45:38 : Loading railing data ....
20:45:38 : Loading building data ....
20:45:38 : Loading model data ....
20:45:38 : Loading prefab data ....
20:45:38 : Loading sign data ....
20:45:38 : Loading traffic lights data ....
20:45:38 : Loading vegetation data ....
20:45:38 : Loading hinges data ....
20:45:38 : Loading stamp data ....
20:45:38 : Loading movers data ....
20:45:38 : Loading animated models ....
20:45:38 : Loading sound item data ....
20:45:38 : Loading live stream data ....
20:45:38 : Loading cargo data ....
20:45:38 : Loading company data ....
20:45:38 : Loading city data ....
20:45:38 : Loading cargo descriptions ....
20:45:38 : Map '/map/germany.mbd' loading started ....
20:45:39 : Map successfully loaded ....
20:45:39 : [unit] File '/def/initial_save/normal/game.sii':
20:45:39 : [unit] The unit 'start.truck' of type 'vehicle' has dangling pointer (to 'vehicle.daf.xf.a') in the attribute named 'permanent_vehicle_data'.
20:45:39 : [unit] File '/def/initial_save/normal/game.sii':
20:45:39 : [unit] The pointer to 'vehicle.daf.xf.a' looks like dangling pointer.
20:45:39 : load_unit_tree() - Failed to load unit tree from file (/def/initial_save/normal/game.sii)
20:45:39 : .\management\game_ctrl.cpp(613): ?create_economy@game_ctrl_u@prism@@IAEXABVstring@2@@Z: Unable to create economy unit!

21Seconds

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2

Montag, 9. April 2012, 21:02

Schreib mal eine neue definition..
Also hole dir eine aus der base. und erstezt die jewaligen zeilen.


Ich werde Keinen PN Support Geben, Geiz ist Geil "Zitat: Joggi"


Streetsurfer

unregistriert

3

Dienstag, 10. April 2012, 08:52

hier macht dir ein daf,der als start-truck laufen soll den fehler.
Und beim actros müssen die zeilen game_point: und vehicle class: aus der defi des trucks.

DAF_Power

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4

Dienstag, 10. April 2012, 09:35

Problem ist schon gelöst

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