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Not enough (0) rear wheels in model @@trk_scania_rcab_b@@ - Fehler

Antworten im Thema: 6 » Der letzte Beitrag (13. April 2012, 14:52) ist von 21Seconds.

Freeway__

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1

Donnerstag, 12. April 2012, 21:27

Not enough (0) rear wheels in model @@trk_scania_rcab_b@@ - Fehler

hey ho, nun brauch ich auch mal eure hilfe.. wenn ich mit dem 2.1.1 exportiere, bekomm ich immer den Not enough (0) rear wheels in model @@trk_scania_rcab_b@@. fehler, exportiere ich mim 2.2.2 bekomm ich diesen fehler nicht, weiss einer von euch rat?

defintion:

Spoiler Spoiler

{
name: "@@trk_scania_rcab_b@@"

price: 125100
tank_size:700
avg_consumption:40

#--------
# models
#--------
model: "/vehicle/truck/r620/r620.pmd"
lod: "/vehicle/truck/r620/r620.pmd"
collision: "/vehicle/truck/r620/r620.pmc"
variant: default

fwheel_model: "/vehicle/wheel/scansam/front.pmd"
rwheel_model: "/vehicle/wheel/scansam/rear.pmd"
#----------------
# physics params
#----------------
wheel_mass: 50.0

#-------------
# Child units
#-------------
chasis_data: chasis.0

sdata_ext: sound.1.ext
sdata_int: sound.1.int

#exterior_wiper_anim: "/vehicle/truck/fcl/wips.pma"


preview: "scania"

behind_camera: camera.behind.basic
interior_camera: camera.interior.scania.rcab
bumper_camera: camera.bumper.basic

cabin_camera: camera.cabin.basic
cabin_cam_off: (0.0, 4.4, 0.5)

wheel_camera: camera.wheel.basic
top_camera: camera.top.basic
tv_camera: camera.tv.basic

interior_data: interior.scania.rcab.standard

sleeper: true

# Red Green Blue Alpha
default_colors[]:( 10, 54, 131, 255)
default_colors[]:( 33, 110, 15, 255)
default_colors[]:( 1, 4, 0, 255)
default_colors[]:(236, 236, 241, 255)
default_colors[]:(252, 186, 8, 255)
default_colors[]:( 0, 60, 34, 255)
default_colors[]:(112, 4, 4, 255)

# used for UI truck rendering
reflection_offset: (0.0, 2.6, 0.0)


# upgrade prices
upgrade_power1:6000
upgrade_power2:8000
upgrade_handling1:8000
upgrade_handling2:10000
upgrade_consumption1:1500
upgrade_consumption2:1900
upgrade_consumption3:3500

facts[]: "@@ui_engine@@: 412 kW (560 @@ui_hp@@) 2700 Nm, V8 16l"
facts[]: "@@ui_transmission@@: 12-@@ui_speeds@@"
facts[]: "@@ui_fuel_tank@@: 700 l"

}


log:

Spoiler Spoiler

******** : log created on : Thursday April 12 2012 @ 20:53:21
20:53:21 : [sys] running on x86 / Unknown (version 6.1) /
20:53:21 : [sys] DirectX version : 4.09.00.0904
20:53:21 : [cpu] GenuineIntel [Genuine Intel(R) CPU U4100 @ 1.30GHz] at ~1296MHz.
20:53:21 : [cpu] Features utilized: fpu cmov mmx sse sse2.
20:53:21 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 1266406Hz
20:53:21 : physical memory detected (2097151K/2097151K)
20:53:21 : virtual memory detected (2097024K/2036484K)
20:53:21 : Trying to allocate memory pool (409600K)
20:53:22 : [zipfs] base.scs: mounted ok, 9406 entries [crc_0x1a04de2c]
20:53:22 : [ufs] registered symlink from /custom_build/de_de to /
20:53:22 : [zipfs] <mem-addr-file>: mounted ok, 11 entries [crc_0xe4636951]
20:53:22 : [ufs] Home directory: 'C:/Users/Tim/Documents/Euro Truck Simulator'.
20:53:22 : Mounting extra package: C:/Users/Tim/Documents/Euro Truck Simulator/mod/vehicle.scs
20:53:22 : [zipfs] C:/Users/Tim/Documents/Euro Truck Simulator/mod/vehicle.scs: mounted ok, 84 entries [crc_0x4eada62f]
20:53:22 : exec /home/config.cfg
20:53:22 : [sys] Executing /home/config.cfg ...
20:53:22 : uset g_minicon "0"
20:53:22 : uset g_console "1"
20:53:22 : uset g_trackir "1"
20:53:22 : uset g_developer "1"
20:53:22 : uset g_save_idx "2"
20:53:22 : uset g_mouse_control "0"
20:53:22 : uset g_steering_func_param "0.46"
20:53:22 : uset g_joy_axis_brake_dz "0"
20:53:22 : uset g_joy_axis_brake "5"
20:53:22 : uset g_joy_ff_gain "1.0"
20:53:22 : uset g_joy_axis_throttle_dz "0"
20:53:22 : uset g_joy_axis_throttle "1"
20:53:22 : uset g_joy_axis_ff "1"
20:53:22 : uset g_joy_axis_combine "0"
20:53:22 : uset g_joy_axis_steer_sens "1"
20:53:22 : uset g_joy_axis_steer_dz "0"
20:53:22 : uset g_joy_axis_steer "0"
20:53:22 : uset g_tutorial "0"
20:53:22 : uset g_job_sort "0"
20:53:22 : uset g_gauges "1"
20:53:22 : uset g_mirrors "1"
20:53:22 : uset g_fatigue "1"
20:53:22 : uset g_police "1"
20:53:22 : uset g_subtitles "0"
20:53:22 : uset g_quality "2"
20:53:22 : uset g_reflection "1"
20:53:22 : uset g_atrans "1"
20:53:22 : uset g_flyspeed "100.0"
20:53:22 : uset g_lang "de_de"
20:53:22 : uset g_colbox "0"
20:53:22 : uset r_gamma "1.13"
20:53:22 : uset r_path "5"
20:53:22 : uset r_msaa "4"
20:53:22 : uset r_fullscreen "1"
20:53:22 : uset r_mode "1280x768x32x60"
20:53:22 : uset r_device "gl"
20:53:22 : uset r_driver "gl"
20:53:22 : uset g_texture_usage_stats "0"
20:53:22 : uset g_fps "0"
20:53:22 : uset ds8_mix_channels "2"
20:53:22 : uset ds8_mix_depth "16"
20:53:22 : uset ds8_mix_rate "44100"
20:53:22 : uset ds8_reverse_stereo "0"
20:53:22 : uset s_acceleration "1"
20:53:22 : uset s_mix_channels "2"
20:53:22 : uset s_mix_depth "16"
20:53:22 : uset s_mix_rate "44100"
20:53:22 : uset s_sfx_enabled "1"
20:53:22 : uset s_music_enabled "1"
20:53:22 : uset s_sfx_volume "1.0"
20:53:22 : uset s_music_volume "1.0"
20:53:22 : uset s_reverse_stereo "0"
20:53:22 : uset s_device "ds8"
20:53:22 : uset r_vsync "1"
20:53:22 : uset r_quirks "0"
20:53:22 : uset r_anisotropy_factor "0.5"
20:53:22 : uset r_texture_detail "0"
20:53:22 : uset i_force_gain "1.0"
20:53:22 : uset i_feedback "1"
20:53:22 : uset i_joystick2 "-1"
20:53:22 : uset i_joystick1 "-1"
20:53:22 : uset i_deadzone "0.0"
20:53:22 : uset i_device "di8"
20:53:22 : uset m_invert "0"
20:53:22 : uset m_sensitivity "0.33"
20:53:22 : uset m_filter "0"
20:53:22 : uset g_view_dist "1.0"
20:53:22 : Euro Truck Simulator init ver.1.1 (rev. 24011)
20:53:22 : [gl] ICD OpenGL driver detected.
20:53:22 : [gl] driver: ATI Mobility Radeon HD 4530
20:53:22 : [gl] vendor: ATI Technologies Inc.
20:53:22 : [gl] version: 2.1.8789
20:53:22 : [gl] GL extensions: GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_texture_texture4 GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
20:53:22 : [gl] GL_max_texture_size: 8192
20:53:22 : [gl] taking advantage of 'GL_ARB_multitexture'
20:53:22 : [gl] Sampler count: 8
20:53:22 : [gl] taking advantage of 'GL_ARB_fragment_program'
20:53:22 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
20:53:22 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
20:53:22 : [gl] taking advantage of 'GL_ARB_texture_compression'
20:53:22 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
20:53:22 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
20:53:22 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
20:53:22 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
20:53:22 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
20:53:22 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
20:53:22 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
20:53:22 : [gl] taking advantage of 'GL_ARB_vertex_program'
20:53:22 : [gl] Vertex attribute count: 16
20:53:22 : [gl] taking advantage of 'GL_ARB_shader_objects'
20:53:22 : [gl] taking advantage of 'GL_ARB_vertex_shader'
20:53:22 : [gl] taking advantage of 'GL_ARB_fragment_shader'
20:53:22 : [gl] taking advantage of 'GL_ATI_fragment_shader'
20:53:22 : [gl] taking advantage of 'GL_ATI_draw_buffers'
20:53:22 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
20:53:22 : [gl] taking advantage of 'GL_EXT_blend_color'
20:53:22 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
20:53:22 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
20:53:22 : [gl] taking advantage of 'GL_EXT_rescale_normal'
20:53:22 : [gl] taking advantage of 'GL_EXT_secondary_color'
20:53:22 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
20:53:22 : [gl] taking advantage of 'GL_EXT_texture3D'
20:53:22 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
20:53:22 : [gl] taking advantage of 'GL_EXT_texture_env_add'
20:53:22 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
20:53:22 : [gl] Max anisotropy factor: 16
20:53:22 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
20:53:22 : [gl] taking advantage of 'WGL_ARB_extensions_string'
20:53:22 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association
20:53:22 : [gl] taking advantage of 'WGL_EXT_swap_control'
20:53:22 : [gl] taking advantage of 'WGL_ARB_pixel_format'
20:53:22 : [gl] taking advantage of 'WGL_ARB_pbuffer'
20:53:22 : [gl] taking advantage of 'WGL_ARB_render_texture'
20:53:22 : [gl] taking advantage of 'GL_ARB_multisample'
20:53:22 : [gl] Detected support for 4x anti-aliasing.
20:53:22 : [gl] Detected support for 2x anti-aliasing.
20:53:22 : [gl] Detected support for 1x anti-aliasing.
20:53:22 : Rendering path available: GL1X
20:53:22 : Rendering path available: ARB1
20:53:22 : Rendering path available: R2XX
20:53:22 : Rendering path available: ARB2
20:53:22 : Rendering path available: GL2X
20:53:22 : [dx9] Direct3D9Ex detected.
20:53:22 : [dx9] Number of adapters found: 1
20:53:22 : [dx9] Adapter #0: ATI Mobility Radeon HD 4530 (atiumdag.dll) [driver version: 8.14.10.678]
20:53:22 : Rendering path available: SM2X
20:53:22 : Rendering path available: SM3X
20:53:23 : [gl] CDS init: OK
20:53:24 : [gl] SetPixelFormat: OK (14, color 32 bits, depth 24 bits).
20:53:24 : [gl] wglCreateContext: OK
20:53:24 : [gl] OpenGL framebuffer context init OK
20:53:24 : [gfx] Created drawable (/procedural/dashboard.tobj)
20:53:24 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
20:53:24 : [gfx] Created drawable (/procedural/generic_env.tobj)
20:53:24 : [gfx] Created drawable (/procedural/water_env.tobj)
20:53:24 : [snd] select device (ds8)
20:53:24 : [ds8] Available device : Primärer Soundtreiber ().
20:53:24 : [ds8] Available device : Lautsprecher (Realtek High Definition Audio) ({0.0.0.00000000}.{aac809cc-0415-430e-87ce-0f93a389b3fb}).
20:53:24 : [ds8] Initialization OK.
20:53:24 : g_ui_recache
20:53:24 : exit
20:53:25 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
20:53:25 : Not enough (0) rear wheels in model @@trk_scania_rcab_b@@.
20:53:25 : Loading city data ....
20:53:25 : Loading country data ....
20:53:25 : Loading cargo data ....
20:53:38 : game
20:53:38 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
20:53:38 : Not enough (0) rear wheels in model @@trk_scania_rcab_b@@.
20:53:38 : Loading resource server data ....
20:53:38 : Loading road data ....
20:53:38 : Loading terrain data ....
20:53:38 : Loading railing data ....
20:53:38 : Loading building data ....
20:53:38 : Loading model data ....
20:53:38 : Loading prefab data ....
20:53:38 : Loading sign data ....
20:53:38 : Loading traffic lights data ....
20:53:38 : Loading vegetation data ....
20:53:38 : Loading hinges data ....
20:53:38 : Loading stamp data ....
20:53:38 : Loading movers data ....
20:53:38 : Loading animated models ....
20:53:38 : Loading ferries ....
20:53:38 : Loading city data ....
20:53:38 : Loading cargo data ....
20:53:38 : Loading company data ....
20:53:38 : Loading country data ....
20:53:55 : Map successfully loaded ....
20:53:55 : Starting the saved game (/home/save/11) ...

und auch mal ein bild von den wheel bezeichnungen im zmod:

Stocki

Gigaline-Fahrer

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2

Donnerstag, 12. April 2012, 21:56

probier mal neue wheelpunkte reinzumachen, also die alten löschen und neue zu importieren ^^


Bad to the Bone.

Freeway__

Sprinter-Fahrer

  • »Freeway__« ist männlich
  • »Freeway__« ist der Autor dieses Themas

Beiträge: 33

Wohnort: Baden-Württemberg

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3

Donnerstag, 12. April 2012, 22:12

hab ich schon, funktioniert leider auch nicht :(

vanDongen

unregistriert

4

Donnerstag, 12. April 2012, 22:51

Sonst benenne mal deine rear wheels in, wheel.ml und wheel.mr, um. :hmm:

Stocki

Gigaline-Fahrer

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5

Donnerstag, 12. April 2012, 22:53

und wenn das auch nich klappt ....
probieren einfach mal aus ^^

schreib malbei deiner Base in zMod base (ABC)

und probiers nochma.


Bad to the Bone.

Freeway__

Sprinter-Fahrer

  • »Freeway__« ist männlich
  • »Freeway__« ist der Autor dieses Themas

Beiträge: 33

Wohnort: Baden-Württemberg

Danksagungen: 44

  • Nachricht senden

6

Donnerstag, 12. April 2012, 23:35

hab ich alles schon gemacht ^^
hab den truck jetzt mal importiert, dann ist mir aufgefallen das in der pmg nur die collisons box vorhanden ist, trotz das die pmg 32mb groß ist. :o
naja, hab dann mim 2.2.1 exportiert und schon hats geklappt, keine ahnung an was das lag. trotzdem danke euch zwei!!

21Seconds

TS24 - Freund

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7

Freitag, 13. April 2012, 14:52

hatte das selbe problem auch.. musst mal eine neue definition nehmen und alles von der alten.. model etc. überschrieben und wieder reinpacken dann sollte es gehen ;)


Ich werde Keinen PN Support Geben, Geiz ist Geil "Zitat: Joggi"


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