******** : log created on : Friday May 18 2012 @ 21:52:14
21:52:14 : [sys] running on x86 / Windows 7 (version 6.1) /
21:52:14 : [sys] DirectX version : 4.09.00.0904
21:52:14 : [cpu] AuthenticAMD [AMD Athlon(tm) 7550 Dual-Core Processor] at ~2511MHz.
21:52:14 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
21:52:14 : [sys] using QPC / HPET timer (thread affinity: 1), frequency 25000000Hz
21:52:14 : [mem] physical memory detected (2096440K/952188K)
21:52:14 : [mem] virtual memory detected (2097024K/2025020K)
21:52:14 : [mem] Trying to allocate memory pool (819200K)
21:52:14 : [zipfs] base.scs: mounted ok, 13054 entries [0x3677e796]
21:52:14 : [ufs] registered symlink from /custom_build/de_de to /
21:52:14 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x321860e7]
21:52:14 : [ufs] Home directory: 'C:/Users/Matze/Documents/German Truck Simulator'.
21:52:14 : Mounting extra package: C:/Users/Matze/Documents/German Truck Simulator/mod/000mats.scs
21:52:14 : [zipfs] 000mats.scs: mounted ok, 7555 entries [0x580b8702]
21:52:14 : Mounting extra package: C:/Users/Matze/Documents/German Truck Simulator/mod/00main.scs
21:52:14 : [zipfs] 00main.scs: mounted ok, 5243 entries [0x2d67964e]
21:52:14 : Mounting extra package: C:/Users/Matze/Documents/German Truck Simulator/mod/00map.scs
21:52:14 : [zipfs] 00map.scs: mounted ok, 2 entries [0xbfea8287]
21:52:14 : Mounting extra package: C:/Users/Matze/Documents/German Truck Simulator/mod/00model1.scs
21:52:14 : [zipfs] 00model1.scs: mounted ok, 7560 entries [0x876815af]
21:52:14 : Mounting extra package: C:/Users/Matze/Documents/German Truck Simulator/mod/00model2.scs
21:52:15 : [zipfs] 00model2.scs: mounted ok, 5796 entries [0x70a4a730]
21:52:15 : Mounting extra package: C:/Users/Matze/Documents/German Truck Simulator/mod/00model3.scs
21:52:19 : [zipfs] 00model3.scs: mounted ok, 8103 entries [0x4714bccd]
21:52:19 : Mounting extra package: C:/Users/Matze/Documents/German Truck Simulator/mod/00model4.scs
21:52:22 : [zipfs] 00model4.scs: mounted ok, 2500 entries [0x4f5862b5]
21:52:22 : Mounting extra package: C:/Users/Matze/Documents/German Truck Simulator/mod/00Reale Firmen.scs
21:52:22 : [zipfs] 00Reale Firmen.scs: mounted ok, 102 entries [0x87a75d28]
21:52:22 : Mounting extra package: C:/Users/Matze/Documents/German Truck Simulator/mod/00ydef.scs
21:52:22 : [zipfs] 00ydef.scs: mounted ok, 325 entries [0xd5dcf49e]
21:52:22 : Mounting extra package: C:/Users/Matze/Documents/German Truck Simulator/mod/00yflarepack.scs
21:52:22 : [zipfs] 00yflarepack.scs: mounted ok, 609 entries [0xee97fea3]
21:52:22 : Mounting extra package: C:/Users/Matze/Documents/German Truck Simulator/mod/0zzocmreichmini6.scs
21:52:22 : [zipfs] 0zzocmreichmini6.scs: mounted ok, 5 entries [0x3a365edd]
21:52:22 : Mounting extra package: C:/Users/Matze/Documents/German Truck Simulator/mod/2Achs Planen Anhänger für Kleintransporter.scs
21:52:22 : [zipfs] 2Achs Planen Anhänger für Kleintransporter.scs: mounted ok, 21 entries [0xf0eed909]
21:52:22 : Mounting extra package: C:/Users/Matze/Documents/German Truck Simulator/mod/gTSflarepack_by_Samson.scs
21:52:22 : [zipfs] gTSflarepack_by_Samson.scs: mounted ok, 374 entries [0x760edaf2]
21:52:22 : Mounting extra package: C:/Users/Matze/Documents/German Truck Simulator/mod/iveco-stralis-wheelpack.scs
21:52:22 : [zipfs] iveco-stralis-wheelpack.scs: mounted ok, 278 entries [0x574342ee]
21:52:22 : Mounting extra package: C:/Users/Matze/Documents/German Truck Simulator/mod/Peterbilt_startup_Stas556.scs
21:52:23 : [zipfs] Peterbilt_startup_Stas556.scs: mounted ok, 239 entries [0x219780a3]
21:52:23 : Mounting extra package: C:/Users/Matze/Documents/German Truck Simulator/mod/Radiosender für Austrian Truck Simulator 1.1.scs
21:52:23 : [zipfs] Radiosender für Austrian Truck Simulator 1.1.scs: mounted ok, 1 entries [0x80cff4c5]
21:52:23 : Mounting extra package: C:/Users/Matze/Documents/German Truck Simulator/mod/REAL SCANIA V8 SOUND BY KAESESCHUH 1.32.scs
21:52:23 : [zipfs] REAL SCANIA V8 SOUND BY KAESESCHUH 1.32.scs: mounted ok, 42 entries [0xfd636330]
21:52:23 : Mounting extra package: C:/Users/Matze/Documents/German Truck Simulator/mod/scrshootAndPlayCam_by50k.scs
21:52:23 : [zipfs] scrshootAndPlayCam_by50k.scs: mounted ok, 6 entries [0xc2d4e72c]
21:52:23 : Mounting extra package: C:/Users/Matze/Documents/German Truck Simulator/mod/Stralis500_marcolussi.scs
21:52:23 : [zipfs] Stralis500_marcolussi.scs: mounted ok, 37 entries [0x43b2e3f2]
21:52:23 : Mounting extra package: C:/Users/Matze/Documents/German Truck Simulator/mod/Symbole_Fix_GTS_v1.0.scs
21:52:23 : [zipfs] Symbole_Fix_GTS_v1.0.scs: mounted ok, 6 entries [0x86878116]
21:52:23 : Mounting extra package: C:/Users/Matze/Documents/German Truck Simulator/mod/Trailer symbol fix.scs
21:52:23 : [zipfs] Trailer symbol fix.scs: mounted ok, 6 entries [0x431a6913]
21:52:23 : Mounting extra package: C:/Users/Matze/Documents/German Truck Simulator/mod/zzzyyy_summer_spring_mod.scs
21:52:23 : [zipfs] zzzyyy_summer_spring_mod.scs: mounted ok, 260 entries [0x1a48f4dc]
21:52:23 : Mounting extra package: C:/Users/Matze/Documents/German Truck Simulator/mod/zzzzMercedes Sprinter 311CDI + interior.scs
21:52:24 : [zipfs] zzzzMercedes Sprinter 311CDI + interior.scs: mounted ok, 210 entries [0x9abc5be2]
21:52:24 : exec /home/config.cfg
21:52:24 : [sys] Executing /home/config.cfg ...
21:52:24 : uset g_minicon "0"
21:52:24 : uset g_console "1"
21:52:24 : uset g_trackir "1"
21:52:24 : uset g_developer "1"
21:52:24 : uset g_cargo_sort "0"
21:52:24 : uset g_save_idx "12"
21:52:24 : uset g_mouse_control "1"
21:52:24 : uset g_steering_func_param "0.0"
21:52:24 : uset g_joy_axis_brake_dz "0.0"
21:52:24 : uset g_joy_axis_brake "7"
21:52:24 : uset g_joy_ff_gain "1.0"
21:52:24 : uset g_joy_axis_throttle_dz "0.0"
21:52:24 : uset g_joy_axis_throttle "7"
21:52:24 : uset g_joy_axis_ff "0"
21:52:24 : uset g_joy_axis_combine "0"
21:52:24 : uset g_joy_axis_steer_sens "0.6"
21:52:24 : uset g_joy_axis_steer_dz "0.0"
21:52:24 : uset g_joy_axis_steer "7"
21:52:24 : uset g_tutorial "0"
21:52:24 : uset g_mirrors "1"
21:52:24 : uset g_fatigue "1"
21:52:24 : uset g_police "1"
21:52:24 : uset g_subtitles "0"
21:52:24 : uset g_clock_24 "1"
21:52:24 : uset g_quality "-1"
21:52:24 : uset g_reflection "0"
21:52:24 : uset g_mph "0"
21:52:24 : uset g_atrans "0"
21:52:24 : uset g_flyspeed "10.0"
21:52:24 : uset g_lang "de_de"
21:52:24 : uset g_colbox "0"
21:52:24 : uset r_gamma "1"
21:52:24 : uset r_path "12"
21:52:24 : uset r_msaa "0"
21:52:24 : uset r_fullscreen "1"
21:52:24 : uset r_mode "1920x1080x32x60"
21:52:24 : uset r_device "gl"
21:52:24 : uset r_driver "gl"
21:52:24 : uset g_detail_veg "0"
21:52:24 : uset g_texture_usage_stats "0"
21:52:24 : uset g_fps "0"
21:52:24 : uset g_stream_exts ".ogg;.mp3"
21:52:24 : uset ds8_mix_channels "2"
21:52:24 : uset ds8_mix_depth "16"
21:52:24 : uset ds8_mix_rate "44100"
21:52:24 : uset ds8_reverse_stereo "0"
21:52:24 : uset s_acceleration "0"
21:52:24 : uset s_mix_channels "2"
21:52:24 : uset s_mix_depth "16"
21:52:24 : uset s_mix_rate "44100"
21:52:24 : uset s_sfx_enabled "1"
21:52:24 : uset s_music_enabled "1"
21:52:24 : uset s_sfx_volume "0.94"
21:52:24 : uset s_music_volume "0.58"
21:52:24 : uset s_reverse_stereo "0"
21:52:24 : uset s_device "ds8"
21:52:24 : uset r_vsync "1"
21:52:24 : uset r_quirks "0"
21:52:24 : uset r_anisotropy_factor "0.4375"
21:52:24 : uset r_texture_detail "0"
21:52:24 : uset i_force_gain "1.0"
21:52:24 : uset i_feedback "1"
21:52:24 : uset i_joystick2 "-1"
21:52:24 : uset i_joystick1 "-1"
21:52:24 : uset i_deadzone "0.0"
21:52:24 : uset i_device "di8"
21:52:24 : uset m_invert "0"
21:52:24 : uset m_sensitivity "0.33"
21:52:24 : uset m_filter "0"
21:52:24 : German Truck Simulator init ver.1.32 (rev. 27280)
21:52:24 : [gl] ICD OpenGL driver detected.
21:52:24 : [gl] driver: GeForce 9500 GT/PCI/SSE2
21:52:24 : [gl] vendor: NVIDIA Corporation
21:52:24 : [gl] version: 3.2.0
21:52:24 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
21:52:24 : [gl] GL_max_texture_size: 8192
21:52:24 : [gl] taking advantage of 'GL_multitexture'
21:52:24 : [gl] Sampler count: 4
21:52:24 : [gl] taking advantage of 'GL_ARB_fragment_program'
21:52:24 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
21:52:24 : [gl] taking advantage of 'GL_texture_border_clamp'
21:52:24 : [gl] taking advantage of 'GL_texture_compression'
21:52:24 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
21:52:24 : [gl] taking advantage of 'GL_texture_cube_map'
21:52:24 : [gl] taking advantage of 'GL_texture_env_crossbar'
21:52:24 : [gl] taking advantage of 'GL_texture_env_combine'
21:52:24 : [gl] taking advantage of 'GL_texture_rectangle'
21:52:24 : [gl] taking advantage of 'GL_transpose_matrix'
21:52:24 : [gl] taking advantage of 'GL_vertex_buffer_object'
21:52:24 : [gl] taking advantage of 'GL_ARB_vertex_program'
21:52:24 : [gl] Vertex attribute count: 16
21:52:24 : [gl] taking advantage of 'GL_shader_objects'
21:52:24 : [gl] taking advantage of 'GL_vertex_shader'
21:52:24 : [gl] taking advantage of 'GL_fragment_shader'
21:52:24 : [gl] taking advantage of 'GL_draw_buffers'
21:52:24 : [gl] taking advantage of 'GL_blend_color'
21:52:24 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
21:52:24 : [gl] taking advantage of 'GL_draw_range_elements'
21:52:24 : [gl] taking advantage of 'GL_rescale_normal'
21:52:24 : [gl] taking advantage of 'GL_secondary_color'
21:52:24 : [gl] taking advantage of 'GL_separate_spcular_color'
21:52:24 : [gl] taking advantage of 'GL_texture3D'
21:52:24 : [gl] taking advantage of 'GL_texture_edge_clamp'
21:52:24 : [gl] taking advantage of 'GL_texture_env_add'
21:52:24 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
21:52:24 : [gl] Max anisotropy factor: 16
21:52:24 : [gl] taking advantage of 'GL_NV_register_combiners'
21:52:24 : [gl] taking advantage of 'GL_NV_register_combiners2'
21:52:24 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
21:52:24 : [gl] taking advantage of 'GL_NV_texture_shader'
21:52:24 : [gl] taking advantage of 'GL_NV_texture_shader2'
21:52:24 : [gl] taking advantage of 'GL_NV_texture_shader3'
21:52:24 : [gl] taking advantage of 'GL_NV_fragment_program'
21:52:24 : [gl] taking advantage of 'GL_NV_fragment_program_option'
21:52:24 : [gl] taking advantage of 'GL_NV_fragment_program2'
21:52:24 : [gl] taking advantage of 'GL_NV_vertex_program2'
21:52:24 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
21:52:24 : [gl] taking advantage of 'GL_NV_vertex_program3'
21:52:24 : [gl] taking advantage of 'GL_generate_mipmap'
21:52:24 : [gl] taking advantage of 'GL_framebuffer_object'
21:52:24 : [gl] taking advantage of 'WGL_ARB_extensions_string'
21:52:24 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
21:52:24 : [gl] taking advantage of 'WGL_EXT_swap_control'
21:52:24 : [gl] taking advantage of 'WGL_ARB_pixel_format'
21:52:24 : [gl] taking advantage of 'GL_ARB_multisample'
21:52:24 : [gl] Detected support for 16x anti-aliasing.
21:52:24 : [gl] Detected support for 8x anti-aliasing.
21:52:24 : [gl] Detected support for 4x anti-aliasing.
21:52:24 : [gl] Detected support for 2x anti-aliasing.
21:52:24 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
21:52:24 : Rendering path available: GL1X
21:52:24 : Rendering path available: ARB1
21:52:24 : Rendering path available: NV1X
21:52:24 : Rendering path available: NV2X
21:52:24 : Rendering path available: NV3X
21:52:24 : Rendering path available: NV4X
21:52:24 : Rendering path available: ARB2
21:52:24 : Rendering path available: GL2X
21:52:24 : [dx9] Direct3D9Ex detected.
21:52:24 : [dx9] Number of adapters found: 1
21:52:24 : [dx9] Adapter #0: NVIDIA GeForce 9500 GT (nvd3dum.dll) [driver version: 8.16.11.9107]
21:52:24 : Rendering path available: SM2X
21:52:24 : Rendering path available: SM3X
21:52:25 : [gl] CDS init: OK
21:52:25 : [gl] SetPixelFormat: OK (7, color 32 bits, depth 24 bits).
21:52:25 : [gl] wglCreateContext: OK
21:52:25 : [gl] OpenGL framebuffer context init OK
21:52:25 : [gfx] Created drawable (/procedural/truck0.tobj)
21:52:25 : [gfx] Created drawable (/procedural/truck1.tobj)
21:52:25 : [gfx] Created drawable (/procedural/truck2.tobj)
21:52:25 : [gfx] Created drawable (/procedural/truck3.tobj)
21:52:25 : [gfx] Created drawable (/procedural/truck4.tobj)
21:52:25 : [gfx] Created drawable (/procedural/truck5.tobj)
21:52:25 : [gfx] Created drawable (/procedural/truck6.tobj)
21:52:25 : [gfx] Created drawable (/procedural/truck7.tobj)
21:52:25 : [gfx] Created drawable (/procedural/truck8.tobj)
21:52:25 : [gfx] Created drawable (/procedural/truck9.tobj)
21:52:25 : [gfx] Created drawable (/procedural/dashboard.tobj)
21:52:25 : [gfx] Created drawable (/procedural/close_mirror.tobj)
21:52:25 : [gfx] Created drawable (/procedural/far_mirror.tobj)
21:52:26 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
21:52:26 : [gfx] Created drawable (/procedural/generic_env.tobj)
21:52:26 : [gfx] Created drawable (/procedural/water_env.tobj)
21:52:26 : [gfx] Created drawable (/procedural/ocean_env.tobj)
21:52:26 : Setting UI reference mode to: 1152x864...
21:52:26 : [snd] select device (ds
21:52:26 : [ds8] Available device : Primärer Soundtreiber ().
21:52:26 : [ds8] Available device : Lautsprecher (High Definition Audio-Gerät) ({0.0.0.00000000}.{5e85ed2d-97f9-49b0-adf9-bf4848f175bc}).
21:52:26 : [ds8] Available device : Kopfhörer (High Definition Audio-Gerät) ({0.0.0.00000000}.{884572ae-66c3-47bb-86f8-cae37007902c}).
21:52:26 : [ds8] Initialization OK.
21:52:26 : g_ui_recache
21:52:26 : exit
21:52:29 : [unit] File '/unit/hookup/truck_smoke_pipe.sii', line 3:
21:52:29 : [unit] The unit name 'truck.smoke.pipe' is already taken by an existing unit (of type 'vehicle_particle').
21:52:29 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
21:52:30 : Loading city data ....
21:52:30 : Loading cargo descriptions ....
21:52:32 : game
21:52:32 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
21:52:43 : Loading resource server data ....
21:52:43 : Loading road data ....
21:52:43 : Loading terrain data ....
21:52:43 : Loading railing data ....
21:52:43 : Loading building data ....
21:52:44 : Loading model data ....
21:52:54 : Loading prefab data ....
21:52:55 : Loading sign data ....
21:53:01 : Loading traffic lights data ....
21:53:01 : Loading vegetation data ....
21:53:01 : Loading hinges data ....
21:53:01 : Loading stamp data ....
21:53:01 : Loading movers data ....
21:53:02 : Loading animated models ....
21:53:02 : Loading sound item data ....
21:53:02 : Loading live stream data ....
21:53:02 : Loading cargo data ....
21:53:02 : Loading company data ....
21:53:02 : Loading city data ....
21:53:02 : Loading cargo descriptions ....
21:53:02 : Map '/map/germany.mbd' loading started ....
21:53:06 : Map successfully loaded ....
21:53:08 : Starting the saved game (/home/save/1) ...
21:53:09 : [model] Unknown look named 'euroacres' in model '/vehicle/trailer_eu/reefer/trailer.pmc'.
21:53:09 : [model] Unknown variant named 'fridge_a' in model '/vehicle/trailer_eu/reefer/trailer.pmc'.