Sie sind nicht angemeldet.

Bitte um Hilfe bei Interior

Antworten im Thema: 10 » Der letzte Beitrag (25. Mai 2012, 14:49) ist von Mercedes Fahrer.

Lieber Besucher, herzlich willkommen bei: Trucksimulator24 - Die freundliche Trucksimulator Community rund um den Euro Truck Simulator 2, Euro Trucksimulator, German Truck Simulator, 18 Wheels of Steel Reihe, Extreme Trucker und den ZModeler.. Falls dies Ihr erster Besuch auf dieser Seite ist, lesen Sie sich bitte die Hilfe durch. Dort wird Ihnen die Bedienung dieser Seite näher erläutert. Darüber hinaus sollten Sie sich registrieren, um alle Funktionen dieser Seite nutzen zu können. Benutzen Sie das Registrierungsformular, um sich zu registrieren oder informieren Sie sich ausführlich über den Registrierungsvorgang. Falls Sie sich bereits zu einem früheren Zeitpunkt registriert haben, können Sie sich hier anmelden.

Mercedes Fahrer

Gliederzug-Fahrer

  • »Mercedes Fahrer« ist männlich
  • »Mercedes Fahrer« ist ein verifizierter Benutzer
  • »Mercedes Fahrer« ist der Autor dieses Themas

Beiträge: 218

Danksagungen: 258

  • Nachricht senden

1

Donnerstag, 24. Mai 2012, 19:06

Bitte um Hilfe bei Interior

Hi Leute ich hab ne frage und zwar hab ich mir dieses Interior:
Scania - Interieurs
umgemoddet dass es zum Truck passt und habe es exportiert. dann stürzt mein Spiel immer ab und in der Log steht das:


18:59:53 : [model] Unknown variant name 'default' on model '/vehicle/truck/scania444/interior/model.pmd'

und ich weiß einfach net welche Variant ich da eingeben soll vlt. weis von euch einer was ich da eintragen muss.

Wenn nötig hier die ganze Log:

Spoiler Spoiler



******** : log created on : Thursday May 24 2012 @ 18:59:28
18:59:28 : [sys] running on x86 / Windows Vista (version 6.0) / Service Pack

2
18:59:28 : [sys] DirectX version : 4.09.00.0904
18:59:28 : [cpu] GenuineIntel [Intel(R) Core(TM)2 Duo CPU E8400 @

3.00GHz] at ~3007MHz.
18:59:28 : [cpu] Features utilized: fpu cmov mmx sse sse2.
18:59:28 : [sys] using QPC / HPET timer (thread affinity: 0), frequency

14318180Hz
18:59:28 : [mem] physical memory detected (2097151K/1570064K)
18:59:28 : [mem] virtual memory detected (2097024K/2033256K)
18:59:28 : [mem] Trying to allocate memory pool (819200K)
18:59:28 : [zipfs] base.scs: mounted ok, 13054 entries [0x3677e796]
18:59:28 : [ufs] registered symlink from /custom_build/de_de to /
18:59:28 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x321860e7]
18:59:28 : [ufs] Home directory: 'C:/Users/Harald/Desktop/Documents/German

Truck Simulator'.
18:59:28 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/000adventuremap.scs
18:59:28 : [zipfs] 000adventuremap.scs: mounted ok, 13487 entries

[0xc54179e6]
18:59:28 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/00def.scs
18:59:28 : [zipfs] 00def.scs: mounted ok, 130 entries [0x3a5ffe2a]
18:59:28 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/0extras.scs
18:59:28 : [zipfs] 0extras.scs: mounted ok, 672 entries [0xac29f5a1]
18:59:28 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/0trailerpack.scs
18:59:28 : [zipfs] 0trailerpack.scs: mounted ok, 385 entries [0x5d585314]
18:59:28 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/0yextratrafficpack.scs
18:59:28 : [zipfs] 0yextratrafficpack.scs: mounted ok, 2499 entries

[0xd21f550d]
18:59:28 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/Daf Bretagne Express by Alex&Pascal.scs
18:59:28 : [zipfs] Daf Bretagne Express by Alex&Pascal.scs: mounted ok, 479

entries [0x637a416b]
18:59:28 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/daf emblema.scs
18:59:28 : [zipfs] daf emblema.scs: mounted ok, 15 entries [0x276e7dbf]
18:59:28 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/InterniSerie4_by_Marcolussi.scs
18:59:28 : [zipfs] InterniSerie4_by_Marcolussi.scs: mounted ok, 189 entries

[0x3d530f0c]
18:59:28 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/mediumaimodforextratraffic.scs
18:59:28 : [zipfs] mediumaimodforextratraffic.scs: mounted ok, 3 entries

[0xa2e3e20c]
18:59:28 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/Mod.scs
18:59:28 : [zipfs] Mod.scs: mounted ok, 43 entries [0xec2a9bcf]
18:59:28 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/Scania torpeda Moja.scs
18:59:28 : [zipfs] Scania torpeda Moja.scs: mounted ok, 217 entries

[0xf4c526d3]
18:59:28 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/Scania V8 sound.scs
18:59:28 : [zipfs] Scania V8 sound.scs: mounted ok, 34 entries [0xfd636330]
18:59:28 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/zz_schmitz_bretagne_reefer.scs
18:59:28 : [zipfs] Failed to process incompatible zip entry:

vehicle/wheel/cored/wheel.pmd
18:59:28 : [zipfs] Failed to process incompatible zip entry:

vehicle/wheel/cored/wheel.pmg
18:59:28 : [zipfs] zz_schmitz_bretagne_reefer.scs: mounted ok, 95 entries

[0x69b4b108]
18:59:28 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/ZZZZZZZZ_ZZ_VolanteScania.scs
18:59:28 : [zipfs] ZZZZZZZZ_ZZ_VolanteScania.scs: mounted ok, 7 entries

[0xc66a8ddd]
18:59:28 : exec /home/config.cfg
18:59:28 : [sys] Executing /home/config.cfg ...
18:59:28 : uset g_minicon "0"
18:59:28 : uset g_console "1"
18:59:28 : uset g_trackir "1"
18:59:28 : uset g_developer "1"
18:59:28 : uset g_cargo_sort "1"
18:59:28 : uset g_save_idx "259"
18:59:28 : uset g_mouse_control "0"
18:59:28 : uset g_steering_func_param "0"
18:59:28 : uset g_joy_axis_brake_dz "0.0"
18:59:28 : uset g_joy_axis_brake "5"
18:59:28 : uset g_joy_ff_gain "0"
18:59:28 : uset g_joy_axis_throttle_dz "0.0"
18:59:28 : uset g_joy_axis_throttle "1"
18:59:28 : uset g_joy_axis_ff "0"
18:59:28 : uset g_joy_axis_combine "0"
18:59:28 : uset g_joy_axis_steer_sens "0.48"
18:59:28 : uset g_joy_axis_steer_dz "0.0"
18:59:28 : uset g_joy_axis_steer "0"
18:59:28 : uset g_tutorial "0"
18:59:28 : uset g_mirrors "1"
18:59:28 : uset g_fatigue "1"
18:59:28 : uset g_police "0"
18:59:28 : uset g_subtitles "0"
18:59:28 : uset g_clock_24 "1"
18:59:28 : uset g_quality "-1"
18:59:28 : uset g_reflection "1"
18:59:28 : uset g_mph "0"
18:59:28 : uset g_atrans "1"
18:59:28 : uset g_flyspeed "100.0"
18:59:28 : uset g_lang "de_de"
18:59:28 : uset g_colbox "0"
18:59:28 : uset r_gamma "1"
18:59:28 : uset r_path "12"
18:59:28 : uset r_msaa "4"
18:59:28 : uset r_fullscreen "1"
18:59:28 : uset r_mode "1152x864x32x75"
18:59:28 : uset r_device "gl"
18:59:28 : uset r_driver "gl"
18:59:28 : uset g_detail_veg "2"
18:59:28 : uset g_texture_usage_stats "0"
18:59:28 : uset g_fps "0"
18:59:28 : uset g_stream_exts ".ogg;.mp3"
18:59:28 : uset ds8_mix_channels "2"
18:59:28 : uset ds8_mix_depth "16"
18:59:28 : uset ds8_mix_rate "44100"
18:59:28 : uset ds8_reverse_stereo "0"
18:59:28 : uset s_acceleration "0"
18:59:28 : uset s_mix_channels "2"
18:59:28 : uset s_mix_depth "16"
18:59:28 : uset s_mix_rate "44100"
18:59:28 : uset s_sfx_enabled "1"
18:59:28 : uset s_music_enabled "0"
18:59:28 : uset s_sfx_volume "1.0"
18:59:28 : uset s_music_volume "0.28"
18:59:28 : uset s_reverse_stereo "0"
18:59:28 : uset s_device "ds8"
18:59:28 : uset r_vsync "1"
18:59:28 : uset r_quirks "0"
18:59:28 : uset r_anisotropy_factor "1"
18:59:28 : uset r_texture_detail "0"
18:59:28 : uset i_force_gain "1.0"
18:59:28 : uset i_feedback "1"
18:59:28 : uset i_joystick2 "-1"
18:59:28 : uset i_joystick1 "0"
18:59:28 : uset i_deadzone "0.0"
18:59:28 : uset i_device "di8"
18:59:28 : uset m_invert "0"
18:59:28 : uset m_sensitivity "0.33"
18:59:28 : uset m_filter "0"
18:59:28 : German Truck Simulator init ver.1.32 (rev. 27280)
18:59:28 : [gl] ICD OpenGL driver detected.
18:59:28 : [gl] driver: GeForce 9500 GT/PCI/SSE2
18:59:28 : [gl] vendor: NVIDIA Corporation
18:59:28 : [gl] version: 3.2.0
18:59:28 : [gl] GL extensions: GL_ARB_color_buffer_float

GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float

GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers

GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced

GL_ARB_fragment_coord_conventions GL_ARB_fragment_program

GL_ARB_fragment_program_shadow GL_ARB_fragment_shader

GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4

GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging

GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture

GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters

GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map

GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync

GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object

GL_ARB_texture_compression GL_ARB_texture_compression_rgtc

GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine

GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float

GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample

GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg

GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object

GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object

GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader

GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float

GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr

GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color

GL_EXT_blend_equation_separate GL_EXT_blend_func_separate

GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array

GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access

GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements

GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample

GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object

GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4

GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays

GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels

GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex

GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects

GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side

GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array

GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc

GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc

GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine

GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic

GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias

GL_EXT_texture_mirror_clamp GL_EXT_texture_object

GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle

GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra

GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region

GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color

GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp

GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance

GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2

GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4

GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent

GL_NV_multisample_coverage GL_NV_multisample_filter_hint

GL_NV_occlusion_query GL_NV_packed_depth_stencil

GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2

GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart

GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load

GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc

GL_NV_texture_env_combine4 GL_NV_texture_expand_normal

GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2

GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range

GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory

GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2

GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render

GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod

GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint

WGL_EXT_swap_control
18:59:28 : [gl] GL_max_texture_size: 8192
18:59:28 : [gl] taking advantage of 'GL_multitexture'
18:59:28 : [gl] Sampler count: 4
18:59:28 : [gl] taking advantage of 'GL_ARB_fragment_program'
18:59:28 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
18:59:28 : [gl] taking advantage of 'GL_texture_border_clamp'
18:59:28 : [gl] taking advantage of 'GL_texture_compression'
18:59:28 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
18:59:28 : [gl] taking advantage of 'GL_texture_cube_map'
18:59:28 : [gl] taking advantage of 'GL_texture_env_crossbar'
18:59:28 : [gl] taking advantage of 'GL_texture_env_combine'
18:59:28 : [gl] taking advantage of 'GL_texture_rectangle'
18:59:28 : [gl] taking advantage of 'GL_transpose_matrix'
18:59:28 : [gl] taking advantage of 'GL_vertex_buffer_object'
18:59:28 : [gl] taking advantage of 'GL_ARB_vertex_program'
18:59:28 : [gl] Vertex attribute count: 16
18:59:28 : [gl] taking advantage of 'GL_shader_objects'
18:59:28 : [gl] taking advantage of 'GL_vertex_shader'
18:59:28 : [gl] taking advantage of 'GL_fragment_shader'
18:59:28 : [gl] taking advantage of 'GL_draw_buffers'
18:59:28 : [gl] taking advantage of 'GL_blend_color'
18:59:28 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
18:59:28 : [gl] taking advantage of 'GL_draw_range_elements'
18:59:28 : [gl] taking advantage of 'GL_rescale_normal'
18:59:28 : [gl] taking advantage of 'GL_secondary_color'
18:59:28 : [gl] taking advantage of 'GL_separate_spcular_color'
18:59:28 : [gl] taking advantage of 'GL_texture3D'
18:59:28 : [gl] taking advantage of 'GL_texture_edge_clamp'
18:59:28 : [gl] taking advantage of 'GL_texture_env_add'
18:59:28 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
18:59:28 : [gl] Max anisotropy factor: 16
18:59:28 : [gl] taking advantage of 'GL_NV_register_combiners'
18:59:28 : [gl] taking advantage of 'GL_NV_register_combiners2'
18:59:28 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
18:59:28 : [gl] taking advantage of 'GL_NV_texture_shader'
18:59:28 : [gl] taking advantage of 'GL_NV_texture_shader2'
18:59:28 : [gl] taking advantage of 'GL_NV_texture_shader3'
18:59:28 : [gl] taking advantage of 'GL_NV_fragment_program'
18:59:28 : [gl] taking advantage of 'GL_NV_fragment_program_option'
18:59:28 : [gl] taking advantage of 'GL_NV_fragment_program2'
18:59:28 : [gl] taking advantage of 'GL_NV_vertex_program2'
18:59:28 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
18:59:28 : [gl] taking advantage of 'GL_NV_vertex_program3'
18:59:28 : [gl] taking advantage of 'GL_generate_mipmap'
18:59:28 : [gl] taking advantage of 'GL_framebuffer_object'
18:59:28 : [gl] taking advantage of 'WGL_ARB_extensions_string'
18:59:28 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context

WGL_ARB_create_context_profile WGL_ARB_extensions_string

WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer

WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture

WGL_ATI_pixel_format_float WGL_EXT_extensions_string

WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float

WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage

WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
18:59:28 : [gl] taking advantage of 'WGL_EXT_swap_control'
18:59:28 : [gl] taking advantage of 'WGL_ARB_pixel_format'
18:59:28 : [gl] taking advantage of 'GL_ARB_multisample'
18:59:29 : [gl] Detected support for 16x anti-aliasing.
18:59:29 : [gl] Detected support for 8x anti-aliasing.
18:59:29 : [gl] Detected support for 4x anti-aliasing.
18:59:29 : [gl] Detected support for 2x anti-aliasing.
18:59:29 : [gl-quirk] Enabling workaround for alpha-testing

overoptimization.
18:59:29 : Rendering path available: GL1X
18:59:29 : Rendering path available: ARB1
18:59:29 : Rendering path available: NV1X
18:59:29 : Rendering path available: NV2X
18:59:29 : Rendering path available: NV3X
18:59:29 : Rendering path available: NV4X
18:59:29 : Rendering path available: ARB2
18:59:29 : Rendering path available: GL2X
18:59:29 : [dx9] Direct3D9Ex detected.
18:59:29 : [dx9] Number of adapters found: 1
18:59:29 : [dx9] Adapter #0: NVIDIA GeForce 9500 GT (nvd3dum.dll) [driver

version: 8.17.11.9745]
18:59:29 : Rendering path available: SM2X
18:59:29 : Rendering path available: SM3X
18:59:29 : [vid] We are using a refresh rate 75Hz, which is bigger than the

desktop uses - 60Hz
18:59:29 : [gl] CDS init: OK
18:59:30 : [gl] SetPixelFormat: OK (31, color 32 bits, depth 24 bits).
18:59:30 : [gl] wglCreateContext: OK
18:59:30 : [gl] OpenGL framebuffer context init OK
18:59:30 : [gfx] Created drawable (/procedural/truck0.tobj)
18:59:31 : [gfx] Created drawable (/procedural/truck1.tobj)
18:59:31 : [gfx] Created drawable (/procedural/truck2.tobj)
18:59:31 : [gfx] Created drawable (/procedural/truck3.tobj)
18:59:31 : [gfx] Created drawable (/procedural/truck4.tobj)
18:59:31 : [gfx] Created drawable (/procedural/truck5.tobj)
18:59:31 : [gfx] Created drawable (/procedural/truck6.tobj)
18:59:31 : [gfx] Created drawable (/procedural/truck7.tobj)
18:59:31 : [gfx] Created drawable (/procedural/truck8.tobj)
18:59:31 : [gfx] Created drawable (/procedural/truck9.tobj)
18:59:31 : [gfx] Created drawable (/procedural/dashboard.tobj)
18:59:31 : [gfx] Created drawable (/procedural/close_mirror.tobj)
18:59:31 : [gfx] Created drawable (/procedural/far_mirror.tobj)
18:59:31 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
18:59:31 : [gfx] Created drawable (/procedural/generic_env.tobj)
18:59:31 : [gfx] Created drawable (/procedural/water_env.tobj)
18:59:31 : [gfx] Created drawable (/procedural/ocean_env.tobj)
18:59:31 : Setting UI reference mode to: 1152x864...
18:59:31 : [snd] select device (ds8)
18:59:31 : [ds8] Available device : Primärer Soundtreiber ().
18:59:31 : [ds8] Available device : Lautsprecher (Realtek High Definition

Audio) ({0.0.0.00000000}.{5bfe7fe8-56e0-4c37-b602-3b7fecaa87c0}).
18:59:31 : [ds8] Available device : Realtek Digital Output (Realtek High

Definition Audio) ({0.0.0.00000000}.{b3d50b8d-c5c8-4738-b564-72c6c90a3d0b}).
18:59:31 : [ds8] Initialization OK.
18:59:31 : [di8] Joystick/GamePad/Wheel device: \bLogitech G25 Racing Wheel

USB
18:59:31 : g_ui_recache
18:59:31 : exit
18:59:32 : [unit] File '/unit/hookup/truck_smoke_pipe.sii', line 3:
18:59:32 : [unit] The unit name 'truck.smoke.pipe' is already taken by an

existing unit (of type 'vehicle_particle').
18:59:32 : [Ode] Starting physics server: Open Dynamics Engine (svn revision

1119)
18:59:32 : Loading city data ....
18:59:32 : Loading cargo descriptions ....
18:59:38 : [unit] The file '/save/182/info.sii' does not contain serialised

units - missing magic mark.
18:59:38 : load_unit_tree() - Failed to load unit tree from file

(/home/save/182/info.sii)
18:59:40 : game
18:59:40 : [Ode] Starting physics server: Open Dynamics Engine (svn revision

1119)
18:59:49 : Loading resource server data ....
18:59:49 : Loading road data ....
18:59:49 : Loading terrain data ....
18:59:49 : Loading railing data ....
18:59:49 : Loading building data ....
18:59:49 : Loading model data ....
18:59:51 : Loading prefab data ....
18:59:52 : Loading sign data ....
18:59:52 : Loading traffic lights data ....
18:59:52 : Loading vegetation data ....
18:59:52 : Loading hinges data ....
18:59:52 : Loading stamp data ....
18:59:52 : Loading movers data ....
18:59:52 : Loading animated models ....
18:59:52 : Loading sound item data ....
18:59:52 : Loading live stream data ....
18:59:53 : Loading cargo data ....
18:59:53 : Loading company data ....
18:59:53 : Loading city data ....
18:59:53 : Loading cargo descriptions ....
18:59:53 : Map '/map/germany.mbd' loading started ....
18:59:53 : Map successfully loaded ....
18:59:53 : Starting the saved game (/home/save/264) ...
18:59:53 : [model] Unknown variant name 'default' on model

'/vehicle/truck/scania444/interior/model.pmd'



Wäre nett wenn mir jemand weiterhelfen könnte.

Danke im Voraus
Mfg. Alex

21Seconds

TS24 - Freund

  • »21Seconds« ist ein verifizierter Benutzer

Beiträge: 1 548

Danksagungen: 4121

  • Nachricht senden

2

Donnerstag, 24. Mai 2012, 19:10

Mach's über das hood.. ist einfacher.

Interior Hood - Für alle Trucks


Ich werde Keinen PN Support Geben, Geiz ist Geil "Zitat: Joggi"


Es hat sich bereits 1 registrierter Benutzer bedankt.

Benutzer, die sich für diesen Beitrag bedankt haben:

Mercedes Fahrer

Mercedes Fahrer

Gliederzug-Fahrer

  • »Mercedes Fahrer« ist männlich
  • »Mercedes Fahrer« ist ein verifizierter Benutzer
  • »Mercedes Fahrer« ist der Autor dieses Themas

Beiträge: 218

Danksagungen: 258

  • Nachricht senden

3

Donnerstag, 24. Mai 2012, 19:12

Hi leider gehts immer noch net immer wenn ich auf innenansicht gehe stürzt das Spiel ab.
Log:

Spoiler Spoiler



******** : log created on : Thursday May 24 2012 @ 19:23:59
19:23:59 : [sys] running on x86 / Windows Vista (version 6.0) / Service Pack

2
19:23:59 : [sys] DirectX version : 4.09.00.0904
19:23:59 : [cpu] GenuineIntel [Intel(R) Core(TM)2 Duo CPU E8400 @

3.00GHz] at ~3007MHz.
19:23:59 : [cpu] Features utilized: fpu cmov mmx sse sse2.
19:23:59 : [sys] using QPC / HPET timer (thread affinity: 0), frequency

14318180Hz
19:23:59 : [mem] physical memory detected (2097151K/1546232K)
19:23:59 : [mem] virtual memory detected (2097024K/2033256K)
19:23:59 : [mem] Trying to allocate memory pool (819200K)
19:23:59 : [zipfs] base.scs: mounted ok, 13054 entries [0x3677e796]
19:23:59 : [ufs] registered symlink from /custom_build/de_de to /
19:23:59 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x321860e7]
19:23:59 : [ufs] Home directory: 'C:/Users/Harald/Desktop/Documents/German

Truck Simulator'.
19:23:59 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/000adventuremap.scs
19:23:59 : [zipfs] 000adventuremap.scs: mounted ok, 13487 entries

[0xc54179e6]
19:23:59 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/00def.scs
19:23:59 : [zipfs] 00def.scs: mounted ok, 130 entries [0x3a5ffe2a]
19:23:59 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/0extras.scs
19:23:59 : [zipfs] 0extras.scs: mounted ok, 672 entries [0xac29f5a1]
19:23:59 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/0trailerpack.scs
19:23:59 : [zipfs] 0trailerpack.scs: mounted ok, 385 entries [0x5d585314]
19:23:59 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/0yextratrafficpack.scs
19:23:59 : [zipfs] 0yextratrafficpack.scs: mounted ok, 2499 entries

[0xd21f550d]
19:23:59 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/Daf Bretagne Express by Alex&Pascal.scs
19:23:59 : [zipfs] Daf Bretagne Express by Alex&Pascal.scs: mounted ok, 479

entries [0x637a416b]
19:23:59 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/daf emblema.scs
19:23:59 : [zipfs] daf emblema.scs: mounted ok, 15 entries [0x276e7dbf]
19:23:59 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/mediumaimodforextratraffic.scs
19:23:59 : [zipfs] mediumaimodforextratraffic.scs: mounted ok, 3 entries

[0xa2e3e20c]
19:23:59 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/Scania torpeda Moja.scs
19:23:59 : [zipfs] Scania torpeda Moja.scs: mounted ok, 261 entries

[0x4a71f54e]
19:23:59 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/Scania V8 sound.scs
19:23:59 : [zipfs] Scania V8 sound.scs: mounted ok, 34 entries [0xfd636330]
19:23:59 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/zz_schmitz_bretagne_reefer.scs
19:23:59 : [zipfs] Failed to process incompatible zip entry:

vehicle/wheel/cored/wheel.pmd
19:23:59 : [zipfs] Failed to process incompatible zip entry:

vehicle/wheel/cored/wheel.pmg
19:23:59 : [zipfs] zz_schmitz_bretagne_reefer.scs: mounted ok, 95 entries

[0x69b4b108]
19:23:59 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/ZZZZZZZZ_ZZ_VolanteScania.scs
19:23:59 : [zipfs] ZZZZZZZZ_ZZ_VolanteScania.scs: mounted ok, 7 entries

[0xc66a8ddd]
19:23:59 : exec /home/config.cfg
19:23:59 : [sys] Executing /home/config.cfg ...
19:23:59 : uset g_minicon "0"
19:23:59 : uset g_console "1"
19:23:59 : uset g_trackir "1"
19:23:59 : uset g_developer "1"
19:23:59 : uset g_cargo_sort "1"
19:23:59 : uset g_save_idx "259"
19:23:59 : uset g_mouse_control "0"
19:23:59 : uset g_steering_func_param "0"
19:23:59 : uset g_joy_axis_brake_dz "0.0"
19:23:59 : uset g_joy_axis_brake "5"
19:23:59 : uset g_joy_ff_gain "0"
19:23:59 : uset g_joy_axis_throttle_dz "0.0"
19:23:59 : uset g_joy_axis_throttle "1"
19:23:59 : uset g_joy_axis_ff "0"
19:23:59 : uset g_joy_axis_combine "0"
19:23:59 : uset g_joy_axis_steer_sens "0.48"
19:23:59 : uset g_joy_axis_steer_dz "0.0"
19:23:59 : uset g_joy_axis_steer "0"
19:23:59 : uset g_tutorial "0"
19:23:59 : uset g_mirrors "1"
19:23:59 : uset g_fatigue "1"
19:23:59 : uset g_police "0"
19:23:59 : uset g_subtitles "0"
19:23:59 : uset g_clock_24 "1"
19:23:59 : uset g_quality "-1"
19:23:59 : uset g_reflection "1"
19:23:59 : uset g_mph "0"
19:23:59 : uset g_atrans "1"
19:23:59 : uset g_flyspeed "100.0"
19:23:59 : uset g_lang "de_de"
19:23:59 : uset g_colbox "0"
19:23:59 : uset r_gamma "1"
19:23:59 : uset r_path "12"
19:23:59 : uset r_msaa "4"
19:23:59 : uset r_fullscreen "1"
19:23:59 : uset r_mode "1152x864x32x75"
19:23:59 : uset r_device "gl"
19:23:59 : uset r_driver "gl"
19:23:59 : uset g_detail_veg "2"
19:23:59 : uset g_texture_usage_stats "0"
19:23:59 : uset g_fps "0"
19:23:59 : uset g_stream_exts ".ogg;.mp3"
19:23:59 : uset ds8_mix_channels "2"
19:23:59 : uset ds8_mix_depth "16"
19:23:59 : uset ds8_mix_rate "44100"
19:23:59 : uset ds8_reverse_stereo "0"
19:23:59 : uset s_acceleration "0"
19:23:59 : uset s_mix_channels "2"
19:23:59 : uset s_mix_depth "16"
19:23:59 : uset s_mix_rate "44100"
19:23:59 : uset s_sfx_enabled "1"
19:23:59 : uset s_music_enabled "0"
19:23:59 : uset s_sfx_volume "1.0"
19:23:59 : uset s_music_volume "0.28"
19:23:59 : uset s_reverse_stereo "0"
19:23:59 : uset s_device "ds8"
19:23:59 : uset r_vsync "1"
19:23:59 : uset r_quirks "0"
19:23:59 : uset r_anisotropy_factor "1"
19:23:59 : uset r_texture_detail "0"
19:23:59 : uset i_force_gain "1.0"
19:23:59 : uset i_feedback "1"
19:23:59 : uset i_joystick2 "-1"
19:23:59 : uset i_joystick1 "0"
19:23:59 : uset i_deadzone "0.0"
19:23:59 : uset i_device "di8"
19:23:59 : uset m_invert "0"
19:23:59 : uset m_sensitivity "0.33"
19:23:59 : uset m_filter "0"
19:23:59 : German Truck Simulator init ver.1.32 (rev. 27280)
19:23:59 : [gl] ICD OpenGL driver detected.
19:23:59 : [gl] driver: GeForce 9500 GT/PCI/SSE2
19:23:59 : [gl] vendor: NVIDIA Corporation
19:23:59 : [gl] version: 3.2.0
19:23:59 : [gl] GL extensions: GL_ARB_color_buffer_float

GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float

GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers

GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced

GL_ARB_fragment_coord_conventions GL_ARB_fragment_program

GL_ARB_fragment_program_shadow GL_ARB_fragment_shader

GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4

GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging

GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture

GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters

GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map

GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync

GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object

GL_ARB_texture_compression GL_ARB_texture_compression_rgtc

GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine

GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float

GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample

GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg

GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object

GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object

GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader

GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float

GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr

GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color

GL_EXT_blend_equation_separate GL_EXT_blend_func_separate

GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array

GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access

GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements

GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample

GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object

GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4

GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays

GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels

GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex

GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects

GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side

GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array

GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc

GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc

GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine

GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic

GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias

GL_EXT_texture_mirror_clamp GL_EXT_texture_object

GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle

GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra

GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region

GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color

GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp

GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance

GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2

GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4

GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent

GL_NV_multisample_coverage GL_NV_multisample_filter_hint

GL_NV_occlusion_query GL_NV_packed_depth_stencil

GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2

GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart

GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load

GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc

GL_NV_texture_env_combine4 GL_NV_texture_expand_normal

GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2

GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range

GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory

GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2

GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render

GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod

GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint

WGL_EXT_swap_control
19:23:59 : [gl] GL_max_texture_size: 8192
19:23:59 : [gl] taking advantage of 'GL_multitexture'
19:23:59 : [gl] Sampler count: 4
19:23:59 : [gl] taking advantage of 'GL_ARB_fragment_program'
19:23:59 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
19:23:59 : [gl] taking advantage of 'GL_texture_border_clamp'
19:23:59 : [gl] taking advantage of 'GL_texture_compression'
19:23:59 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
19:23:59 : [gl] taking advantage of 'GL_texture_cube_map'
19:23:59 : [gl] taking advantage of 'GL_texture_env_crossbar'
19:23:59 : [gl] taking advantage of 'GL_texture_env_combine'
19:23:59 : [gl] taking advantage of 'GL_texture_rectangle'
19:23:59 : [gl] taking advantage of 'GL_transpose_matrix'
19:23:59 : [gl] taking advantage of 'GL_vertex_buffer_object'
19:23:59 : [gl] taking advantage of 'GL_ARB_vertex_program'
19:23:59 : [gl] Vertex attribute count: 16
19:23:59 : [gl] taking advantage of 'GL_shader_objects'
19:23:59 : [gl] taking advantage of 'GL_vertex_shader'
19:23:59 : [gl] taking advantage of 'GL_fragment_shader'
19:23:59 : [gl] taking advantage of 'GL_draw_buffers'
19:23:59 : [gl] taking advantage of 'GL_blend_color'
19:23:59 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
19:23:59 : [gl] taking advantage of 'GL_draw_range_elements'
19:23:59 : [gl] taking advantage of 'GL_rescale_normal'
19:23:59 : [gl] taking advantage of 'GL_secondary_color'
19:23:59 : [gl] taking advantage of 'GL_separate_spcular_color'
19:23:59 : [gl] taking advantage of 'GL_texture3D'
19:23:59 : [gl] taking advantage of 'GL_texture_edge_clamp'
19:23:59 : [gl] taking advantage of 'GL_texture_env_add'
19:23:59 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
19:23:59 : [gl] Max anisotropy factor: 16
19:23:59 : [gl] taking advantage of 'GL_NV_register_combiners'
19:23:59 : [gl] taking advantage of 'GL_NV_register_combiners2'
19:23:59 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
19:23:59 : [gl] taking advantage of 'GL_NV_texture_shader'
19:23:59 : [gl] taking advantage of 'GL_NV_texture_shader2'
19:23:59 : [gl] taking advantage of 'GL_NV_texture_shader3'
19:23:59 : [gl] taking advantage of 'GL_NV_fragment_program'
19:23:59 : [gl] taking advantage of 'GL_NV_fragment_program_option'
19:23:59 : [gl] taking advantage of 'GL_NV_fragment_program2'
19:23:59 : [gl] taking advantage of 'GL_NV_vertex_program2'
19:23:59 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
19:23:59 : [gl] taking advantage of 'GL_NV_vertex_program3'
19:23:59 : [gl] taking advantage of 'GL_generate_mipmap'
19:23:59 : [gl] taking advantage of 'GL_framebuffer_object'
19:23:59 : [gl] taking advantage of 'WGL_ARB_extensions_string'
19:23:59 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context

WGL_ARB_create_context_profile WGL_ARB_extensions_string

WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer

WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture

WGL_ATI_pixel_format_float WGL_EXT_extensions_string

WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float

WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage

WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
19:23:59 : [gl] taking advantage of 'WGL_EXT_swap_control'
19:23:59 : [gl] taking advantage of 'WGL_ARB_pixel_format'
19:23:59 : [gl] taking advantage of 'GL_ARB_multisample'
19:24:00 : [gl] Detected support for 16x anti-aliasing.
19:24:00 : [gl] Detected support for 8x anti-aliasing.
19:24:00 : [gl] Detected support for 4x anti-aliasing.
19:24:00 : [gl] Detected support for 2x anti-aliasing.
19:24:00 : [gl-quirk] Enabling workaround for alpha-testing

overoptimization.
19:24:00 : Rendering path available: GL1X
19:24:00 : Rendering path available: ARB1
19:24:00 : Rendering path available: NV1X
19:24:00 : Rendering path available: NV2X
19:24:00 : Rendering path available: NV3X
19:24:00 : Rendering path available: NV4X
19:24:00 : Rendering path available: ARB2
19:24:00 : Rendering path available: GL2X
19:24:00 : [dx9] Direct3D9Ex detected.
19:24:00 : [dx9] Number of adapters found: 1
19:24:00 : [dx9] Adapter #0: NVIDIA GeForce 9500 GT (nvd3dum.dll) [driver

version: 8.17.11.9745]
19:24:00 : Rendering path available: SM2X
19:24:00 : Rendering path available: SM3X
19:24:00 : [vid] We are using a refresh rate 75Hz, which is bigger than the

desktop uses - 60Hz
19:24:00 : [gl] CDS init: OK
19:24:01 : [gl] SetPixelFormat: OK (31, color 32 bits, depth 24 bits).
19:24:01 : [gl] wglCreateContext: OK
19:24:01 : [gl] OpenGL framebuffer context init OK
19:24:01 : [gfx] Created drawable (/procedural/truck0.tobj)
19:24:01 : [gfx] Created drawable (/procedural/truck1.tobj)
19:24:01 : [gfx] Created drawable (/procedural/truck2.tobj)
19:24:01 : [gfx] Created drawable (/procedural/truck3.tobj)
19:24:01 : [gfx] Created drawable (/procedural/truck4.tobj)
19:24:01 : [gfx] Created drawable (/procedural/truck5.tobj)
19:24:01 : [gfx] Created drawable (/procedural/truck6.tobj)
19:24:01 : [gfx] Created drawable (/procedural/truck7.tobj)
19:24:01 : [gfx] Created drawable (/procedural/truck8.tobj)
19:24:01 : [gfx] Created drawable (/procedural/truck9.tobj)
19:24:01 : [gfx] Created drawable (/procedural/dashboard.tobj)
19:24:01 : [gfx] Created drawable (/procedural/close_mirror.tobj)
19:24:01 : [gfx] Created drawable (/procedural/far_mirror.tobj)
19:24:01 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
19:24:01 : [gfx] Created drawable (/procedural/generic_env.tobj)
19:24:01 : [gfx] Created drawable (/procedural/water_env.tobj)
19:24:01 : [gfx] Created drawable (/procedural/ocean_env.tobj)
19:24:01 : Setting UI reference mode to: 1152x864...
19:24:01 : [snd] select device (ds8)
19:24:01 : [ds8] Available device : Primärer Soundtreiber ().
19:24:01 : [ds8] Available device : Lautsprecher (Realtek High Definition

Audio) ({0.0.0.00000000}.{5bfe7fe8-56e0-4c37-b602-3b7fecaa87c0}).
19:24:01 : [ds8] Available device : Realtek Digital Output (Realtek High

Definition Audio) ({0.0.0.00000000}.{b3d50b8d-c5c8-4738-b564-72c6c90a3d0b}).
19:24:01 : [ds8] Initialization OK.
19:24:01 : [di8] Joystick/GamePad/Wheel device: \bLogitech G25 Racing Wheel

USB
19:24:01 : g_ui_recache
19:24:01 : exit
19:24:03 : [unit] File '/unit/hookup/truck_smoke_pipe.sii', line 3:
19:24:03 : [unit] The unit name 'truck.smoke.pipe' is already taken by an

existing unit (of type 'vehicle_particle').
19:24:03 : [Ode] Starting physics server: Open Dynamics Engine (svn revision

1119)
19:24:03 : Loading city data ....
19:24:03 : Loading cargo descriptions ....
19:24:08 : [unit] The file '/save/182/info.sii' does not contain serialised

units - missing magic mark.
19:24:08 : load_unit_tree() - Failed to load unit tree from file

(/home/save/182/info.sii)
19:24:10 : game
19:24:11 : [Ode] Starting physics server: Open Dynamics Engine (svn revision

1119)
19:24:21 : Loading resource server data ....
19:24:21 : Loading road data ....
19:24:21 : Loading terrain data ....
19:24:21 : Loading railing data ....
19:24:21 : Loading building data ....
19:24:21 : Loading model data ....
19:24:23 : Loading prefab data ....
19:24:24 : Loading sign data ....
19:24:24 : Loading traffic lights data ....
19:24:24 : Loading vegetation data ....
19:24:24 : Loading hinges data ....
19:24:24 : Loading stamp data ....
19:24:24 : Loading movers data ....
19:24:24 : Loading animated models ....
19:24:24 : Loading sound item data ....
19:24:24 : Loading live stream data ....
19:24:24 : Loading cargo data ....
19:24:24 : Loading company data ....
19:24:24 : Loading city data ....
19:24:24 : Loading cargo descriptions ....
19:24:24 : Map '/map/germany.mbd' loading started ....
19:24:25 : Map successfully loaded ....
19:24:25 : Starting the saved game (/home/save/264) ...
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/hood/szare.tobj)
19:24:29 : [tobj] Can not open '/vehicle/truck/hood/szare.tobj'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/hood/szare.tobj)
19:24:29 : [tobj] Can not open '/vehicle/truck/hood/szare.tobj'
19:24:29 : [mem] Caching of the resource '/vehicle/truck/hood/szare.tobj'

failed.
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/scania444/interior/black_plastic.dds)
19:24:29 : [dds] Can not load

'/vehicle/truck/scania444/interior/black_plastic.dds'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/scania444/interior/glass.dds)
19:24:29 : [dds] Can not load '/vehicle/truck/scania444/interior/glass.dds'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/hood/interior.dds)
19:24:29 : [dds] Can not load '/vehicle/truck/hood/interior.dds'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/scania444/interior/details.dds)
19:24:29 : [dds] Can not load

'/vehicle/truck/scania444/interior/details.dds'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/model/radica.dds)
19:24:29 : [dds] Can not load '/vehicle/truck/model/radica.dds'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/model/telepass.dds)
19:24:29 : [dds] Can not load '/vehicle/truck/model/telepass.dds'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/model/alan48.dds)
19:24:29 : [dds] Can not load '/vehicle/truck/model/alan48.dds'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/model/plastik.dds)
19:24:29 : [dds] Can not load '/vehicle/truck/model/plastik.dds'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/model/bot.dds)
19:24:29 : [dds] Can not load '/vehicle/truck/model/bot.dds'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/hood/tende1.tobj)
19:24:29 : [tobj] Can not open '/vehicle/truck/hood/tende1.tobj'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/hood/tende1.tobj)
19:24:29 : [tobj] Can not open '/vehicle/truck/hood/tende1.tobj'
19:24:29 : [mem] Caching of the resource '/vehicle/truck/hood/tende1.tobj'

failed.
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/hood/interior1.tobj)
19:24:29 : [tobj] Can not open '/vehicle/truck/hood/interior1.tobj'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/hood/interior1.tobj)
19:24:29 : [tobj] Can not open '/vehicle/truck/hood/interior1.tobj'
19:24:29 : [mem] Caching of the resource

'/vehicle/truck/hood/interior1.tobj' failed.
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/hood/vabis.dds)
19:24:29 : [dds] Can not load '/vehicle/truck/hood/vabis.dds'
19:24:33 : Reflectivity / env_factor ought be non-zero - fix the source of

material '/vehicle/truck/scania/interior.dif_spec.add.env.mat'.
19:24:33 : Reflectivity / env_factor ought be non-zero - fix the source of

material '/vehicle/truck/scania/michi.dif_spec.add.env.mat'.



Mfg.

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Mercedes Fahrer« (24. Mai 2012, 19:27)


21Seconds

TS24 - Freund

  • »21Seconds« ist ein verifizierter Benutzer

Beiträge: 1 548

Danksagungen: 4121

  • Nachricht senden

4

Donnerstag, 24. Mai 2012, 20:38

(/vehicle/truck/hood/szare.tobj)
19:24:29 : [tobj] Can not open '/vehicle/truck/hood/szare.tobj'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/hood/szare.tobj)
19:24:29 : [tobj] Can not open '/vehicle/truck/hood/szare.tobj'
19:24:29 : [mem] Caching of the resource '/vehicle/truck/hood/szare.tobj'

failed.
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/scania444/interior/black_plastic.dds)
19:24:29 : [dds] Can not load

'/vehicle/truck/scania444/interior/black_plastic.dds'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/scania444/interior/glass.dds)
19:24:29 : [dds] Can not load '/vehicle/truck/scania444/interior/glass.dds'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/hood/interior.dds)
19:24:29 : [dds] Can not load '/vehicle/truck/hood/interior.dds'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/scania444/interior/details.dds)
19:24:29 : [dds] Can not load

'/vehicle/truck/scania444/interior/details.dds'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/model/radica.dds)
19:24:29 : [dds] Can not load '/vehicle/truck/model/radica.dds'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/model/telepass.dds)
19:24:29 : [dds] Can not load '/vehicle/truck/model/telepass.dds'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/model/alan48.dds)
19:24:29 : [dds] Can not load '/vehicle/truck/model/alan48.dds'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/model/plastik.dds)
19:24:29 : [dds] Can not load '/vehicle/truck/model/plastik.dds'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/model/bot.dds)
19:24:29 : [dds] Can not load '/vehicle/truck/model/bot.dds'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/hood/tende1.tobj)
19:24:29 : [tobj] Can not open '/vehicle/truck/hood/tende1.tobj'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/hood/tende1.tobj)
19:24:29 : [tobj] Can not open '/vehicle/truck/hood/tende1.tobj'
19:24:29 : [mem] Caching of the resource '/vehicle/truck/hood/tende1.tobj'

failed.
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/hood/interior1.tobj)
19:24:29 : [tobj] Can not open '/vehicle/truck/hood/interior1.tobj'
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/hood/interior1.tobj)
19:24:29 : [tobj] Can not open '/vehicle/truck/hood/interior1.tobj'
19:24:29 : [mem] Caching of the resource

'/vehicle/truck/hood/interior1.tobj' failed.
19:24:29 : [fs] Unable to open file for reading.

(/vehicle/truck/hood/vabis.dds)
19:24:29 : [dds] Can not load '/vehicle/truck/hood/vabis.dds'
19:24:33 : Reflectivity / env_factor ought be non-zero - fix the source of

material '/vehicle/truck/scania/interior.dif_spec.add.env.mat'.
19:24:33 : Reflectivity / env_factor ought be non-zero - fix the source of

material '/vehicle/truck/scania/michi.dif_spec.add.env.mat'.

Wo sind denn die ganzen dds. tobj??


Ich werde Keinen PN Support Geben, Geiz ist Geil "Zitat: Joggi"


Mercedes Fahrer

Gliederzug-Fahrer

  • »Mercedes Fahrer« ist männlich
  • »Mercedes Fahrer« ist ein verifizierter Benutzer
  • »Mercedes Fahrer« ist der Autor dieses Themas

Beiträge: 218

Danksagungen: 258

  • Nachricht senden

5

Donnerstag, 24. Mai 2012, 20:43

ka wo die sind aber ich wollte das hood machen aber die 2 teile die ich drinnen haben möchte erscheinen nicht das Interior ist schon drinnen nur die teile halt net.

21Seconds

TS24 - Freund

  • »21Seconds« ist ein verifizierter Benutzer

Beiträge: 1 548

Danksagungen: 4121

  • Nachricht senden

6

Donnerstag, 24. Mai 2012, 20:44

Weil die dds nicht da drinne sind.. und auch keine tobj.. .. das heißt

alles muss mit rein.


Ich werde Keinen PN Support Geben, Geiz ist Geil "Zitat: Joggi"


Mercedes Fahrer

Gliederzug-Fahrer

  • »Mercedes Fahrer« ist männlich
  • »Mercedes Fahrer« ist ein verifizierter Benutzer
  • »Mercedes Fahrer« ist der Autor dieses Themas

Beiträge: 218

Danksagungen: 258

  • Nachricht senden

7

Donnerstag, 24. Mai 2012, 20:45

ja ich habe die dds und die tobj nochma reingemacht aber die teile sind immer noch net da

21Seconds

TS24 - Freund

  • »21Seconds« ist ein verifizierter Benutzer

Beiträge: 1 548

Danksagungen: 4121

  • Nachricht senden

8

Donnerstag, 24. Mai 2012, 20:49

Log?


Ich werde Keinen PN Support Geben, Geiz ist Geil "Zitat: Joggi"


Mercedes Fahrer

Gliederzug-Fahrer

  • »Mercedes Fahrer« ist männlich
  • »Mercedes Fahrer« ist ein verifizierter Benutzer
  • »Mercedes Fahrer« ist der Autor dieses Themas

Beiträge: 218

Danksagungen: 258

  • Nachricht senden

9

Donnerstag, 24. Mai 2012, 20:52

Spoiler Spoiler


******** : log created on : Thursday May 24 2012 @ 20:50:26
20:50:26 : [sys] running on x86 / Windows Vista (version 6.0) / Service Pack

2
20:50:26 : [sys] DirectX version : 4.09.00.0904
20:50:26 : [cpu] GenuineIntel [Intel(R) Core(TM)2 Duo CPU E8400 @

3.00GHz] at ~3007MHz.
20:50:26 : [cpu] Features utilized: fpu cmov mmx sse sse2.
20:50:26 : [sys] using QPC / HPET timer (thread affinity: 1), frequency

14318180Hz
20:50:26 : [mem] physical memory detected (2097151K/1751424K)
20:50:26 : [mem] virtual memory detected (2097024K/2033256K)
20:50:26 : [mem] Trying to allocate memory pool (819200K)
20:50:27 : [zipfs] base.scs: mounted ok, 13054 entries [0x3677e796]
20:50:27 : [ufs] registered symlink from /custom_build/de_de to /
20:50:27 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x321860e7]
20:50:27 : [ufs] Home directory: 'C:/Users/Harald/Desktop/Documents/German

Truck Simulator'.
20:50:27 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/000adventuremap.scs
20:50:27 : [zipfs] 000adventuremap.scs: mounted ok, 13487 entries

[0xc54179e6]
20:50:27 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/00def.scs
20:50:27 : [zipfs] 00def.scs: mounted ok, 130 entries [0x3a5ffe2a]
20:50:27 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/0extras.scs
20:50:27 : [zipfs] 0extras.scs: mounted ok, 672 entries [0xac29f5a1]
20:50:27 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/0trailerpack.scs
20:50:27 : [zipfs] 0trailerpack.scs: mounted ok, 385 entries [0x5d585314]
20:50:27 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/0yextratrafficpack.scs
20:50:27 : [zipfs] 0yextratrafficpack.scs: mounted ok, 2499 entries

[0xd21f550d]
20:50:27 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/Daf Bretagne Express by Alex&Pascal.scs
20:50:27 : [zipfs] Daf Bretagne Express by Alex&Pascal.scs: mounted ok, 479

entries [0x637a416b]
20:50:27 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/daf emblema.scs
20:50:27 : [zipfs] daf emblema.scs: mounted ok, 15 entries [0x276e7dbf]
20:50:27 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/InterniSerie4_by_Marcolussi.scs
20:50:27 : [zipfs] InterniSerie4_by_Marcolussi.scs: mounted ok, 163 entries

[0x53ffd889]
20:50:27 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/mediumaimodforextratraffic.scs
20:50:27 : [zipfs] mediumaimodforextratraffic.scs: mounted ok, 3 entries

[0xa2e3e20c]
20:50:27 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/Scania torpeda Moja.scs
20:50:27 : [zipfs] Scania torpeda Moja.scs: mounted ok, 230 entries

[0x7ad4b849]
20:50:27 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/Scania V8 sound.scs
20:50:27 : [zipfs] Scania V8 sound.scs: mounted ok, 34 entries [0xfd636330]
20:50:27 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/zz_schmitz_bretagne_reefer.scs
20:50:27 : [zipfs] Failed to process incompatible zip entry:

vehicle/wheel/cored/wheel.pmd
20:50:27 : [zipfs] Failed to process incompatible zip entry:

vehicle/wheel/cored/wheel.pmg
20:50:27 : [zipfs] zz_schmitz_bretagne_reefer.scs: mounted ok, 95 entries

[0x69b4b108]
20:50:27 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German

Truck Simulator/mod/ZZZZZZZZ_ZZ_VolanteScania.scs
20:50:27 : [zipfs] ZZZZZZZZ_ZZ_VolanteScania.scs: mounted ok, 7 entries

[0xc66a8ddd]
20:50:27 : exec /home/config.cfg
20:50:27 : [sys] Executing /home/config.cfg ...
20:50:27 : uset g_minicon "0"
20:50:27 : uset g_console "1"
20:50:27 : uset g_trackir "1"
20:50:27 : uset g_developer "1"
20:50:27 : uset g_cargo_sort "1"
20:50:27 : uset g_save_idx "259"
20:50:27 : uset g_mouse_control "0"
20:50:27 : uset g_steering_func_param "0"
20:50:27 : uset g_joy_axis_brake_dz "0.0"
20:50:27 : uset g_joy_axis_brake "5"
20:50:27 : uset g_joy_ff_gain "0"
20:50:27 : uset g_joy_axis_throttle_dz "0.0"
20:50:27 : uset g_joy_axis_throttle "1"
20:50:27 : uset g_joy_axis_ff "0"
20:50:27 : uset g_joy_axis_combine "0"
20:50:27 : uset g_joy_axis_steer_sens "0.48"
20:50:27 : uset g_joy_axis_steer_dz "0.0"
20:50:27 : uset g_joy_axis_steer "0"
20:50:27 : uset g_tutorial "0"
20:50:27 : uset g_mirrors "1"
20:50:27 : uset g_fatigue "1"
20:50:27 : uset g_police "0"
20:50:27 : uset g_subtitles "0"
20:50:27 : uset g_clock_24 "1"
20:50:27 : uset g_quality "-1"
20:50:27 : uset g_reflection "1"
20:50:27 : uset g_mph "0"
20:50:27 : uset g_atrans "1"
20:50:27 : uset g_flyspeed "100.0"
20:50:27 : uset g_lang "de_de"
20:50:27 : uset g_colbox "0"
20:50:27 : uset r_gamma "1"
20:50:27 : uset r_path "12"
20:50:27 : uset r_msaa "4"
20:50:27 : uset r_fullscreen "1"
20:50:27 : uset r_mode "1152x864x32x75"
20:50:27 : uset r_device "gl"
20:50:27 : uset r_driver "gl"
20:50:27 : uset g_detail_veg "2"
20:50:27 : uset g_texture_usage_stats "0"
20:50:27 : uset g_fps "0"
20:50:27 : uset g_stream_exts ".ogg;.mp3"
20:50:27 : uset ds8_mix_channels "2"
20:50:27 : uset ds8_mix_depth "16"
20:50:27 : uset ds8_mix_rate "44100"
20:50:27 : uset ds8_reverse_stereo "0"
20:50:27 : uset s_acceleration "0"
20:50:27 : uset s_mix_channels "2"
20:50:27 : uset s_mix_depth "16"
20:50:27 : uset s_mix_rate "44100"
20:50:27 : uset s_sfx_enabled "1"
20:50:27 : uset s_music_enabled "0"
20:50:27 : uset s_sfx_volume "1.0"
20:50:27 : uset s_music_volume "0.28"
20:50:27 : uset s_reverse_stereo "0"
20:50:27 : uset s_device "ds8"
20:50:27 : uset r_vsync "1"
20:50:27 : uset r_quirks "0"
20:50:27 : uset r_anisotropy_factor "1"
20:50:27 : uset r_texture_detail "0"
20:50:27 : uset i_force_gain "1.0"
20:50:27 : uset i_feedback "1"
20:50:27 : uset i_joystick2 "-1"
20:50:27 : uset i_joystick1 "0"
20:50:27 : uset i_deadzone "0.0"
20:50:27 : uset i_device "di8"
20:50:27 : uset m_invert "0"
20:50:27 : uset m_sensitivity "0.33"
20:50:27 : uset m_filter "0"
20:50:27 : German Truck Simulator init ver.1.32 (rev. 27280)
20:50:27 : [gl] ICD OpenGL driver detected.
20:50:27 : [gl] driver: GeForce 9500 GT/PCI/SSE2
20:50:27 : [gl] vendor: NVIDIA Corporation
20:50:27 : [gl] version: 3.2.0
20:50:27 : [gl] GL extensions: GL_ARB_color_buffer_float

GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float

GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers

GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced

GL_ARB_fragment_coord_conventions GL_ARB_fragment_program

GL_ARB_fragment_program_shadow GL_ARB_fragment_shader

GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4

GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging

GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture

GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters

GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map

GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync

GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object

GL_ARB_texture_compression GL_ARB_texture_compression_rgtc

GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine

GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float

GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample

GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg

GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object

GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object

GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader

GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float

GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr

GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color

GL_EXT_blend_equation_separate GL_EXT_blend_func_separate

GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array

GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access

GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements

GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample

GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object

GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4

GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays

GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels

GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex

GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects

GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side

GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array

GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc

GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc

GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine

GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic

GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias

GL_EXT_texture_mirror_clamp GL_EXT_texture_object

GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle

GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra

GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region

GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color

GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp

GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance

GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2

GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4

GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent

GL_NV_multisample_coverage GL_NV_multisample_filter_hint

GL_NV_occlusion_query GL_NV_packed_depth_stencil

GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2

GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart

GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load

GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc

GL_NV_texture_env_combine4 GL_NV_texture_expand_normal

GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2

GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range

GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory

GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2

GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render

GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod

GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint

WGL_EXT_swap_control
20:50:27 : [gl] GL_max_texture_size: 8192
20:50:27 : [gl] taking advantage of 'GL_multitexture'
20:50:27 : [gl] Sampler count: 4
20:50:27 : [gl] taking advantage of 'GL_ARB_fragment_program'
20:50:27 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
20:50:27 : [gl] taking advantage of 'GL_texture_border_clamp'
20:50:27 : [gl] taking advantage of 'GL_texture_compression'
20:50:27 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
20:50:27 : [gl] taking advantage of 'GL_texture_cube_map'
20:50:27 : [gl] taking advantage of 'GL_texture_env_crossbar'
20:50:27 : [gl] taking advantage of 'GL_texture_env_combine'
20:50:27 : [gl] taking advantage of 'GL_texture_rectangle'
20:50:27 : [gl] taking advantage of 'GL_transpose_matrix'
20:50:27 : [gl] taking advantage of 'GL_vertex_buffer_object'
20:50:27 : [gl] taking advantage of 'GL_ARB_vertex_program'
20:50:27 : [gl] Vertex attribute count: 16
20:50:27 : [gl] taking advantage of 'GL_shader_objects'
20:50:27 : [gl] taking advantage of 'GL_vertex_shader'
20:50:27 : [gl] taking advantage of 'GL_fragment_shader'
20:50:27 : [gl] taking advantage of 'GL_draw_buffers'
20:50:27 : [gl] taking advantage of 'GL_blend_color'
20:50:27 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
20:50:27 : [gl] taking advantage of 'GL_draw_range_elements'
20:50:27 : [gl] taking advantage of 'GL_rescale_normal'
20:50:27 : [gl] taking advantage of 'GL_secondary_color'
20:50:27 : [gl] taking advantage of 'GL_separate_spcular_color'
20:50:27 : [gl] taking advantage of 'GL_texture3D'
20:50:27 : [gl] taking advantage of 'GL_texture_edge_clamp'
20:50:27 : [gl] taking advantage of 'GL_texture_env_add'
20:50:27 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
20:50:27 : [gl] Max anisotropy factor: 16
20:50:27 : [gl] taking advantage of 'GL_NV_register_combiners'
20:50:27 : [gl] taking advantage of 'GL_NV_register_combiners2'
20:50:27 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
20:50:27 : [gl] taking advantage of 'GL_NV_texture_shader'
20:50:27 : [gl] taking advantage of 'GL_NV_texture_shader2'
20:50:27 : [gl] taking advantage of 'GL_NV_texture_shader3'
20:50:27 : [gl] taking advantage of 'GL_NV_fragment_program'
20:50:27 : [gl] taking advantage of 'GL_NV_fragment_program_option'
20:50:27 : [gl] taking advantage of 'GL_NV_fragment_program2'
20:50:27 : [gl] taking advantage of 'GL_NV_vertex_program2'
20:50:27 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
20:50:27 : [gl] taking advantage of 'GL_NV_vertex_program3'
20:50:27 : [gl] taking advantage of 'GL_generate_mipmap'
20:50:27 : [gl] taking advantage of 'GL_framebuffer_object'
20:50:27 : [gl] taking advantage of 'WGL_ARB_extensions_string'
20:50:27 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context

WGL_ARB_create_context_profile WGL_ARB_extensions_string

WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer

WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture

WGL_ATI_pixel_format_float WGL_EXT_extensions_string

WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float

WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage

WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
20:50:27 : [gl] taking advantage of 'WGL_EXT_swap_control'
20:50:27 : [gl] taking advantage of 'WGL_ARB_pixel_format'
20:50:27 : [gl] taking advantage of 'GL_ARB_multisample'
20:50:28 : [gl] Detected support for 16x anti-aliasing.
20:50:28 : [gl] Detected support for 8x anti-aliasing.
20:50:28 : [gl] Detected support for 4x anti-aliasing.
20:50:28 : [gl] Detected support for 2x anti-aliasing.
20:50:28 : [gl-quirk] Enabling workaround for alpha-testing

overoptimization.
20:50:28 : Rendering path available: GL1X
20:50:28 : Rendering path available: ARB1
20:50:28 : Rendering path available: NV1X
20:50:28 : Rendering path available: NV2X
20:50:28 : Rendering path available: NV3X
20:50:28 : Rendering path available: NV4X
20:50:28 : Rendering path available: ARB2
20:50:28 : Rendering path available: GL2X
20:50:28 : [dx9] Direct3D9Ex detected.
20:50:28 : [dx9] Number of adapters found: 1
20:50:28 : [dx9] Adapter #0: NVIDIA GeForce 9500 GT (nvd3dum.dll) [driver

version: 8.17.11.9745]
20:50:28 : Rendering path available: SM2X
20:50:28 : Rendering path available: SM3X
20:50:28 : [vid] We are using a refresh rate 75Hz, which is bigger than the

desktop uses - 60Hz
20:50:28 : [gl] CDS init: OK
20:50:29 : [gl] SetPixelFormat: OK (31, color 32 bits, depth 24 bits).
20:50:29 : [gl] wglCreateContext: OK
20:50:29 : [gl] OpenGL framebuffer context init OK
20:50:29 : [gfx] Created drawable (/procedural/truck0.tobj)
20:50:29 : [gfx] Created drawable (/procedural/truck1.tobj)
20:50:29 : [gfx] Created drawable (/procedural/truck2.tobj)
20:50:29 : [gfx] Created drawable (/procedural/truck3.tobj)
20:50:29 : [gfx] Created drawable (/procedural/truck4.tobj)
20:50:29 : [gfx] Created drawable (/procedural/truck5.tobj)
20:50:29 : [gfx] Created drawable (/procedural/truck6.tobj)
20:50:29 : [gfx] Created drawable (/procedural/truck7.tobj)
20:50:29 : [gfx] Created drawable (/procedural/truck8.tobj)
20:50:29 : [gfx] Created drawable (/procedural/truck9.tobj)
20:50:29 : [gfx] Created drawable (/procedural/dashboard.tobj)
20:50:29 : [gfx] Created drawable (/procedural/close_mirror.tobj)
20:50:29 : [gfx] Created drawable (/procedural/far_mirror.tobj)
20:50:29 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
20:50:29 : [gfx] Created drawable (/procedural/generic_env.tobj)
20:50:29 : [gfx] Created drawable (/procedural/water_env.tobj)
20:50:29 : [gfx] Created drawable (/procedural/ocean_env.tobj)
20:50:29 : Setting UI reference mode to: 1152x864...
20:50:29 : [snd] select device (ds8)
20:50:29 : [ds8] Available device : Primärer Soundtreiber ().
20:50:29 : [ds8] Available device : Lautsprecher (Realtek High Definition

Audio) ({0.0.0.00000000}.{5bfe7fe8-56e0-4c37-b602-3b7fecaa87c0}).
20:50:29 : [ds8] Available device : Realtek Digital Output (Realtek High

Definition Audio) ({0.0.0.00000000}.{b3d50b8d-c5c8-4738-b564-72c6c90a3d0b}).
20:50:29 : [ds8] Initialization OK.
20:50:29 : [di8] Joystick/GamePad/Wheel device: \bLogitech G25 Racing Wheel

USB
20:50:29 : g_ui_recache
20:50:29 : exit
20:50:30 : [unit] File '/unit/hookup/truck_smoke_pipe.sii', line 3:
20:50:30 : [unit] The unit name 'truck.smoke.pipe' is already taken by an

existing unit (of type 'vehicle_particle').
20:50:30 : [Ode] Starting physics server: Open Dynamics Engine (svn revision

1119)
20:50:30 : Loading city data ....
20:50:30 : Loading cargo descriptions ....
20:50:36 : [unit] The file '/save/182/info.sii' does not contain serialised

units - missing magic mark.
20:50:36 : load_unit_tree() - Failed to load unit tree from file

(/home/save/182/info.sii)
20:50:40 : game
20:50:40 : [Ode] Starting physics server: Open Dynamics Engine (svn revision

1119)
20:50:46 : Loading resource server data ....
20:50:46 : Loading road data ....
20:50:46 : Loading terrain data ....
20:50:46 : Loading railing data ....
20:50:46 : Loading building data ....
20:50:46 : Loading model data ....
20:50:46 : Loading prefab data ....
20:50:46 : Loading sign data ....
20:50:46 : Loading traffic lights data ....
20:50:46 : Loading vegetation data ....
20:50:46 : Loading hinges data ....
20:50:46 : Loading stamp data ....
20:50:46 : Loading movers data ....
20:50:46 : Loading animated models ....
20:50:46 : Loading sound item data ....
20:50:46 : Loading live stream data ....
20:50:46 : Loading cargo data ....
20:50:46 : Loading company data ....
20:50:46 : Loading city data ....
20:50:46 : Loading cargo descriptions ....
20:50:46 : Map '/map/germany.mbd' loading started ....
20:50:47 : Map successfully loaded ....
20:50:47 : Starting the saved game (/home/save/autosave) ...
20:50:50 : Reflectivity / env_factor ought be non-zero - fix the source of

material '/vehicle/truck/scania/interior.dif_spec.add.env.mat'.
20:50:50 : Reflectivity / env_factor ought be non-zero - fix the source of

material '/vehicle/truck/scania/michi.dif_spec.add.env.mat'.
20:51:32 : exit
20:51:32 : [Ode] Starting physics server: Open Dynamics Engine (svn revision

1119)
20:51:32 : Loading city data ....
20:51:32 : Loading cargo descriptions ....
20:51:35 : quit
20:51:35 : [gfx] Destroying drawable (/procedural/truck0.tobj)
20:51:35 : [gfx] Destroying drawable (/procedural/truck1.tobj)
20:51:35 : [gfx] Destroying drawable (/procedural/truck2.tobj)
20:51:35 : [gfx] Destroying drawable (/procedural/truck3.tobj)
20:51:35 : [gfx] Destroying drawable (/procedural/truck4.tobj)
20:51:35 : [gfx] Destroying drawable (/procedural/truck5.tobj)
20:51:35 : [gfx] Destroying drawable (/procedural/truck6.tobj)
20:51:35 : [gfx] Destroying drawable (/procedural/truck7.tobj)
20:51:35 : [gfx] Destroying drawable (/procedural/truck8.tobj)
20:51:35 : [gfx] Destroying drawable (/procedural/truck9.tobj)
20:51:35 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
20:51:35 : [gfx] Destroying drawable (/procedural/close_mirror.tobj)
20:51:35 : [gfx] Destroying drawable (/procedural/far_mirror.tobj)
20:51:35 : [gfx] Destroying drawable (/procedural/water_env.tobj)
20:51:35 : [gfx] Destroying drawable (/procedural/ocean_env.tobj)
20:51:35 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
20:51:35 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
20:51:35 : [gl] Context shutdown
20:51:36 : [gl] CDS shutdown: OK
20:51:36 : [sys] process shutdown

21Seconds

TS24 - Freund

  • »21Seconds« ist ein verifizierter Benutzer

Beiträge: 1 548

Danksagungen: 4121

  • Nachricht senden

10

Donnerstag, 24. Mai 2012, 21:26

Nimm mal alle mods raus und teste es nochmal.


Ich werde Keinen PN Support Geben, Geiz ist Geil "Zitat: Joggi"


Social Bookmarks

Counter:

Hits heute: 55 420 | Hits gestern: 127 099 | Hits Tagesrekord: 353 247 | Hits gesamt: 221 685 217 | Hits pro Tag: 46 827,24

Klicks heute: 75 178 | Klicks gestern: 181 832 | Klicks Tagesrekord: 756 082 | Klicks gesamt: 735 949 676 | Klicks pro Tag: 155 456,88 | Gezählt seit: 3. Mai 2011, 07:40

Ungelesene Beiträge Unbeantwortete Themen Themen der letzten 24 Stunden

Euro Truck Simulator,Euro Truck Simulator 2,German Truck Simulator,Forum,Community,Downloads,Support,Euro Trucksimulator,Euro Trucksimulator 2,German Trucksimulator,Trucks,18 Wheels of Steel,Haulin,Convoy,Pttm,Long Haul,Trucksimulator,Trucksimulation,Truck Simulator,Simulation,ATS,Trucksim,Extreme Trucker 2,ETS,ETS2,GTS,UKTS,ET,ET2,18WoS,Tutorial,Tutorials,Tipp,Zmodeler,z3d,Modding,SCS,simulation,support, Zmod,z3d,Sk,Skins,Map,Maps,Mod,Mods,Trucksims,STD,Scania Truck Driving Simulator,Scania,ETS2Mods, Euro Trucksimulator2 Mods