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Spiel startet mit Mod nicht!

Antworten im Thema: 7 » Der letzte Beitrag (12. Juni 2012, 18:02) ist von WSM Logistic.

WSM Logistic

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1

Samstag, 9. Juni 2012, 14:23

Spiel startet mit Mod nicht!

Moin hab da mal 2 Fragen,
mein GTS ist noch im Orginal Zustand mit Patch 1.32,jetzt habe ich mir hier gestern einen neuen MAN TGX runtergeladen der den TGX der Kl.C wie meinen jetztigen ersetzten soll (Steht auch da ,ersetzt den TGX Kl.C).Ich habe die SCS Datei wie hier im Forum beschrieben in den Mods Ordner kopiert,beim laden des gespeicherten Spiels b.z.w. neues Spiel wird der Ladevorgang kurz vor Schluß abgebrochen mit " GTS hat ein Problem festgestellt und wird beendet?.

2) Dann habe ich mir noch ein Radio Mod runtergeladen ( das mit den 84 Sendern),die SCS Datei so wohl in den Mods wie auch mal in den Musik Ordner b.z.w. auch mal in beide gleich zeitig kopiert,geht auch nicht habe nur die beiden Sender vom ÖRF die laufen aber !.

Martin

LKW-Master

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2

Samstag, 9. Juni 2012, 14:32

Hi Martin,

damit wir dir bei deinem Problem behilflich sein können musst du die germantrucks.log posten.

Viele Grüße,
Manuel (LKW-Master)

WSM Logistic

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3

Sonntag, 10. Juni 2012, 14:48

Moin,
das mit LKW hat sich erledigt,es liegt wohl an der SCS Datei,ich habe jetzt zwei andere LKW runtergeladen und da geht es.
So und jetzt die Log Datei mit dem Radio Mod.

Spoiler Spoiler

******** : log created on : Sunday June 10 2012 @ 14:40:58
14:40:58 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 3
14:40:58 : [sys] DirectX version : 4.09.00.0904
14:40:58 : [cpu] GenuineIntel [ Intel(R) Pentium(R) 4 CPU 2.40GHz] at ~2399MHz.
14:40:58 : [cpu] Features utilized: fpu cmov mmx sse sse2.
14:40:58 : [sys] using QPC / ACPI (PM Clock) timer (thread affinity: 0), frequency 3579545Hz
14:40:58 : [mem] physical memory detected (1048048K/796156K)
14:40:58 : [mem] virtual memory detected (2097024K/2063052K)
14:40:58 : [mem] Trying to allocate memory pool (524024K)
14:41:06 : [zipfs] base.scs: mounted ok, 13054 entries [0x3677e796]
14:41:06 : [ufs] registered symlink from /custom_build/de_de to /
14:41:06 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x321860e7]
14:41:06 : [ufs] Home directory: 'C:/Dokumente und Einstellungen/Dörk/Eigene Dateien/German Truck Simulator'.
14:41:06 : Mounting extra package: C:/Dokumente und Einstellungen/Dörk/Eigene Dateien/German Truck Simulator/mod/Man Tgx 18.500.scs
14:41:06 : [zipfs] Man Tgx 18.500.scs: mounted ok, 102 entries [0xf0fed85e]
14:41:06 : Mounting extra package: C:/Dokumente und Einstellungen/Dörk/Eigene Dateien/German Truck Simulator/mod/radio_station.scs
14:41:06 : [zipfs] Cannot find the zip_central_dir_end signature in 'C:/Dokumente und Einstellungen/Dörk/Eigene Dateien/German Truck Simulator/mod/radio_station.scs'.
14:41:06 : Mount failed: C:/Dokumente und Einstellungen/Dörk/Eigene Dateien/German Truck Simulator/mod/radio_station.scs
14:41:06 : exec /home/config.cfg
14:41:06 : [sys] Executing /home/config.cfg ...
14:41:06 : uset g_minicon "0"
14:41:06 : uset g_console "0"
14:41:06 : uset g_trackir "1"
14:41:06 : uset g_developer "0"
14:41:06 : uset g_cargo_sort "0"
14:41:06 : uset g_save_idx "7"
14:41:06 : uset g_mouse_control "0"
14:41:06 : uset g_steering_func_param "0"
14:41:06 : uset g_joy_axis_brake_dz "0.02"
14:41:06 : uset g_joy_axis_brake "5"
14:41:06 : uset g_joy_ff_gain "0"
14:41:06 : uset g_joy_axis_throttle_dz "0.49"
14:41:06 : uset g_joy_axis_throttle "1"
14:41:06 : uset g_joy_axis_ff "1"
14:41:06 : uset g_joy_axis_combine "0"
14:41:06 : uset g_joy_axis_steer_sens "0"
14:41:06 : uset g_joy_axis_steer_dz "0"
14:41:06 : uset g_joy_axis_steer "0"
14:41:06 : uset g_tutorial "0"
14:41:06 : uset g_mirrors "0"
14:41:06 : uset g_fatigue "1"
14:41:06 : uset g_police "1"
14:41:06 : uset g_subtitles "0"
14:41:06 : uset g_clock_24 "1"
14:41:06 : uset g_quality "0"
14:41:06 : uset g_reflection "0"
14:41:06 : uset g_mph "0"
14:41:06 : uset g_atrans "1"
14:41:06 : uset g_flyspeed "100.0"
14:41:06 : uset g_lang "de_de"
14:41:06 : uset g_colbox "0"
14:41:06 : uset r_gamma "1.04"
14:41:06 : uset r_path "5"
14:41:06 : uset r_msaa "0"
14:41:06 : uset r_fullscreen "1"
14:41:06 : uset r_mode "1600x900x32x60"
14:41:06 : uset r_device "gl"
14:41:06 : uset r_driver "gl"
14:41:06 : uset g_detail_veg "0"
14:41:06 : uset g_texture_usage_stats "0"
14:41:06 : uset g_fps "0"
14:41:06 : uset g_stream_exts ".ogg;.mp3"
14:41:06 : uset ds8_mix_channels "2"
14:41:06 : uset ds8_mix_depth "16"
14:41:06 : uset ds8_mix_rate "44100"
14:41:06 : uset ds8_reverse_stereo "0"
14:41:06 : uset s_acceleration "1"
14:41:06 : uset s_mix_channels "2"
14:41:06 : uset s_mix_depth "16"
14:41:06 : uset s_mix_rate "44100"
14:41:06 : uset s_sfx_enabled "1"
14:41:06 : uset s_music_enabled "1"
14:41:06 : uset s_sfx_volume "1.0"
14:41:06 : uset s_music_volume "0.1"
14:41:06 : uset s_reverse_stereo "0"
14:41:06 : uset s_device "ds8"
14:41:06 : uset r_vsync "1"
14:41:06 : uset r_quirks "0"
14:41:06 : uset r_anisotropy_factor "0.0"
14:41:06 : uset r_texture_detail "2"
14:41:06 : uset i_force_gain "1.0"
14:41:06 : uset i_feedback "1"
14:41:06 : uset i_joystick2 "-1"
14:41:06 : uset i_joystick1 "0"
14:41:06 : uset i_deadzone "0.0"
14:41:06 : uset i_device "di8"
14:41:06 : uset m_invert "0"
14:41:06 : uset m_sensitivity "0.33"
14:41:06 : uset m_filter "0"
14:41:06 : German Truck Simulator init ver.1.32 (rev. 27280)
14:41:07 : [gl] ICD OpenGL driver detected.
14:41:07 : [gl] driver: ASUS X1650 Series x86/SSE2
14:41:07 : [gl] vendor: ATI Technologies Inc.
14:41:07 : [gl] version: 2.0.6287 WinXP Release
14:41:07 : [gl] GL extensions: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
14:41:07 : [gl] GL_max_texture_size: 4096
14:41:07 : [gl] taking advantage of 'GL_multitexture'
14:41:07 : [gl] Sampler count: 8
14:41:07 : [gl] taking advantage of 'GL_ARB_fragment_program'
14:41:07 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
14:41:07 : [gl] taking advantage of 'GL_texture_border_clamp'
14:41:07 : [gl] taking advantage of 'GL_texture_compression'
14:41:07 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
14:41:07 : [gl] taking advantage of 'GL_texture_cube_map'
14:41:07 : [gl] taking advantage of 'GL_texture_env_crossbar'
14:41:07 : [gl] taking advantage of 'GL_texture_env_combine'
14:41:07 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
14:41:07 : [gl] taking advantage of 'GL_transpose_matrix'
14:41:07 : [gl] taking advantage of 'GL_vertex_buffer_object'
14:41:07 : [gl] taking advantage of 'GL_ARB_vertex_program'
14:41:07 : [gl] Vertex attribute count: 32
14:41:07 : [gl] The attribute count limit clamped down to 16 from 32.
14:41:07 : [gl] taking advantage of 'GL_shader_objects'
14:41:07 : [gl] taking advantage of 'GL_vertex_shader'
14:41:07 : [gl] taking advantage of 'GL_fragment_shader'
14:41:07 : [gl] taking advantage of 'GL_ATI_fragment_shader'
14:41:07 : [gl] taking advantage of 'GL_draw_buffers'
14:41:07 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
14:41:07 : [gl] taking advantage of 'GL_blend_color'
14:41:07 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
14:41:07 : [gl] taking advantage of 'GL_draw_range_elements'
14:41:07 : [gl] taking advantage of 'GL_rescale_normal'
14:41:07 : [gl] taking advantage of 'GL_secondary_color'
14:41:07 : [gl] taking advantage of 'GL_separate_spcular_color'
14:41:07 : [gl] taking advantage of 'GL_texture3D'
14:41:07 : [gl] taking advantage of 'GL_texture_edge_clamp'
14:41:07 : [gl] taking advantage of 'GL_texture_env_add'
14:41:07 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
14:41:07 : [gl] Max anisotropy factor: 16
14:41:07 : [gl] taking advantage of 'GL_generate_mipmap'
14:41:07 : [gl] taking advantage of 'GL_EXT_framebuffer_object'
14:41:07 : [gl] taking advantage of 'WGL_ARB_extensions_string'
14:41:07 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ATI_render_texture_rectangle
14:41:07 : [gl] taking advantage of 'WGL_EXT_swap_control'
14:41:07 : [gl] taking advantage of 'WGL_ARB_pixel_format'
14:41:07 : [gl] taking advantage of 'GL_ARB_multisample'
14:41:07 : Rendering path available: GL1X
14:41:07 : Rendering path available: ARB1
14:41:07 : Rendering path available: R2XX
14:41:07 : Rendering path available: ARB2
14:41:07 : Rendering path available: GL2X
14:41:07 : [dx9] Direct3D9 detected.
14:41:07 : [dx9] Number of adapters found: 1
14:41:07 : [dx9] Adapter #0: ASUS X1650 Series Secondary (ati2dvag.dll) [driver version: 6.14.10.6660]
14:41:07 : Rendering path available: SM2X
14:41:07 : Rendering path available: SM3X
14:41:08 : [gl] CDS init: OK
14:41:08 : [gl] SetPixelFormat: OK (5, color 32 bits, depth 24 bits).
14:41:08 : [gl] wglCreateContext: OK
14:41:08 : [gl] OpenGL framebuffer context init OK
14:41:09 : [gfx] Created drawable (/procedural/truck0.tobj)
14:41:09 : [gfx] Created drawable (/procedural/truck1.tobj)
14:41:09 : [gfx] Created drawable (/procedural/truck2.tobj)
14:41:09 : [gfx] Created drawable (/procedural/truck3.tobj)
14:41:09 : [gfx] Created drawable (/procedural/truck4.tobj)
14:41:09 : [gfx] Created drawable (/procedural/truck5.tobj)
14:41:09 : [gfx] Created drawable (/procedural/truck6.tobj)
14:41:09 : [gfx] Created drawable (/procedural/truck7.tobj)
14:41:09 : [gfx] Created drawable (/procedural/truck8.tobj)
14:41:09 : [gfx] Created drawable (/procedural/truck9.tobj)
14:41:09 : [gfx] Created drawable (/procedural/dashboard.tobj)
14:41:09 : [gfx] Created drawable (/procedural/close_mirror.tobj)
14:41:09 : [gfx] Created drawable (/procedural/far_mirror.tobj)
14:41:09 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
14:41:09 : [gfx] Created drawable (/procedural/generic_env.tobj)
14:41:09 : [gfx] Created drawable (/procedural/water_env.tobj)
14:41:09 : [gfx] Created drawable (/procedural/ocean_env.tobj)
14:41:09 : Setting UI reference mode to: 1152x864...
14:41:09 : [snd] select device (ds8)
14:41:09 : [ds8] Available device : Primärer Soundtreiber ().
14:41:09 : [ds8] Available device : VIA AC'97 Audio (WAVE) (viaudio.sys).
14:41:09 : [ds8] Initialization OK.
14:41:09 : [di8] Joystick/GamePad/Wheel device: \bLogitech G27 Racing Wheel USB
14:41:09 : g_ui_recache
14:41:09 : exit
14:41:13 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
14:41:13 : Loading city data ....
14:41:13 : Loading cargo descriptions ....
14:41:42 : game
14:41:43 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
14:41:51 : Loading resource server data ....
14:41:51 : Loading road data ....
14:41:51 : Loading terrain data ....
14:41:51 : Loading railing data ....
14:41:51 : Loading building data ....
14:41:51 : Loading model data ....
14:41:51 : Loading prefab data ....
14:41:51 : Loading sign data ....
14:41:51 : Loading traffic lights data ....
14:41:51 : Loading vegetation data ....
14:41:51 : Loading hinges data ....
14:41:51 : Loading stamp data ....
14:41:51 : Loading movers data ....
14:41:51 : Loading animated models ....
14:41:51 : Loading sound item data ....
14:41:51 : Loading live stream data ....
14:41:51 : Loading cargo data ....
14:41:51 : Loading company data ....
14:41:51 : Loading city data ....
14:41:51 : Loading cargo descriptions ....
14:41:51 : Map '/map/germany.mbd' loading started ....
14:41:52 : Map successfully loaded ....
14:41:53 : Starting the campaign ...
14:42:27 : [mp3] DirectShow graph: WMAsfReader -> MPEG Layer-3 Decoder -> Default DirectSound Device
14:43:04 : exit
14:43:05 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
14:43:05 : Loading city data ....
14:43:05 : Loading cargo descriptions ....
14:43:12 : quit
14:43:12 : [gfx] Destroying drawable (/procedural/truck0.tobj)
14:43:12 : [gfx] Destroying drawable (/procedural/truck1.tobj)
14:43:12 : [gfx] Destroying drawable (/procedural/truck2.tobj)
14:43:12 : [gfx] Destroying drawable (/procedural/truck3.tobj)
14:43:12 : [gfx] Destroying drawable (/procedural/truck4.tobj)
14:43:12 : [gfx] Destroying drawable (/procedural/truck5.tobj)
14:43:12 : [gfx] Destroying drawable (/procedural/truck6.tobj)
14:43:12 : [gfx] Destroying drawable (/procedural/truck7.tobj)
14:43:12 : [gfx] Destroying drawable (/procedural/truck8.tobj)
14:43:12 : [gfx] Destroying drawable (/procedural/truck9.tobj)
14:43:12 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
14:43:12 : [gfx] Destroying drawable (/procedural/close_mirror.tobj)
14:43:12 : [gfx] Destroying drawable (/procedural/far_mirror.tobj)
14:43:12 : [gfx] Destroying drawable (/procedural/water_env.tobj)
14:43:12 : [gfx] Destroying drawable (/procedural/ocean_env.tobj)
14:43:12 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
14:43:12 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
14:43:13 : [gl] Context shutdown
14:43:14 : [gl] CDS shutdown: OK
14:43:14 : [sys] process shutdown

GPunkt™

TS24 - Freund

  • »GPunkt™« ist ein verifizierter Benutzer

Beiträge: 4 384

Danksagungen: 15475

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4

Sonntag, 10. Juni 2012, 16:37

So und jetzt die Log Datei mit dem Radio Mod.
Und wo liegt da jetzt das Problem oder wobei sollen wir dir helfen?
MfG

WSM Logistic

unregistriert

5

Montag, 11. Juni 2012, 12:36

So wie ich oben schon geschrieben habe,das ganze läuft nicht ?.Deshalb solltete ich ja die Logdatei posten.

Martin

Harry Piel

unregistriert

6

Montag, 11. Juni 2012, 13:51

14:41:06 : [zipfs] Cannot find the zip_central_dir_end signature in 'C:/Dokumente und Einstellungen/Dörk/Eigene Dateien/German Truck Simulator/mod/radio_station.scs'.

14:41:06 : Mount failed: C:/Dokumente und Einstellungen/Dörk/Eigene Dateien/German Truck Simulator/mod/radio_station.scs

Der Mod wurde wahrscheinlich nicht vollständig heruntergeladen. Entweder neu downloaden oder einen anderen nutzen.

WSM Logistic

unregistriert

7

Montag, 11. Juni 2012, 15:50

Prima,dann werde ich das mal machen,beim Truck war das auch so.

Vielen Dank

Martin

WSM Logistic

unregistriert

8

Dienstag, 12. Juni 2012, 18:02

So, habe einen anderen Radiomod genommen und der geht. :thumbsup: :thumbsup:

Vielen Dank noch mal

Martin

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