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licht problem

Antworten im Thema: 11 » Der letzte Beitrag (22. Juli 2012, 20:07) ist von Micha-BF3.

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MAN Marcel

King of the Road

  • »MAN Marcel« ist männlich
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1

Samstag, 21. Juli 2012, 11:57

licht problem

hi

könnte mir jemand sagen was ich hier falsch gemcht habe


MFG MAN Marcel



chloro

Administrator

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2

Samstag, 21. Juli 2012, 12:01

deine colli ist zu lang oder shadow das weiß ich nicht ;)

ich denke mal deswegen schaut es so aus, wie es ausschaut




mfg chloro
Spinn ich oder ist das absurd
(Dr.House; Staffel 2, Folge 1) :thumbsup:
Achtung Koffeiniker :this:

Scania 3er + 4er Serie, die Liebe meiner Jugend.




>>>Forenregeln<<<
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MAN Marcel

King of the Road

  • »MAN Marcel« ist männlich
  • »MAN Marcel« ist ein verifizierter Benutzer
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3

Samstag, 21. Juli 2012, 12:17

shadow platre hb ich keine drin und die colli is genu wie früher wo es noch normal war
MFG MAN Marcel



GPunkt™

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4

Samstag, 21. Juli 2012, 13:12

Schatten is definitiv zu groß!

MAN Marcel

King of the Road

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5

Samstag, 21. Juli 2012, 13:27

und iwe soll ich den änder die colli is genau auf den lkw angepasst und ne shadow pltte hab ich ja ned
MFG MAN Marcel



GPunkt™

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6

Samstag, 21. Juli 2012, 13:53

Marcel, das sagtest Du alles bereits. Das Bild oben sagt aber nunmal etwas ganz anderes. Vielleicht hast auch noch nen anderen Mod drin, der sich mit diesem beisst.

MAN Marcel

King of the Road

  • »MAN Marcel« ist männlich
  • »MAN Marcel« ist ein verifizierter Benutzer
  • »MAN Marcel« ist der Autor dieses Themas

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7

Samstag, 21. Juli 2012, 14:09

ich hab viele mods drinne aber keine lkws mehr


ich hab mal die log mit in den spoiler gepckt vill kann jemand daraus was lesen hab die colli vom lkw mal gelöscht aber trotzdem is das noch so





Spoiler Spoiler

******** : log created on : Saturday July 21 2012 @ 12:17:40
12:17:40 : [sys] running on x86 / Windows Vista (version 6.0) /
12:17:40 : [sys] DirectX version : 4.09.00.0904
12:17:40 : [cpu] AuthenticAMD [AMD Sempron(tm) Processor LE-1200] at ~2109MHz.
12:17:40 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
12:17:40 : [sys] using QPC / HPET timer (thread affinity: 1), frequency 25000000Hz
12:17:40 : physical memory detected (2097151K/2097004K)
12:17:40 : virtual memory detected (2097024K/2046948K)
12:17:40 : Trying to allocate memory pool (409600K)
12:17:41 : [zipfs] base.scs: mounted ok, 9406 entries [crc_0x1a04de2c]
12:17:41 : [ufs] registered symlink from /custom_build/de_de to /
12:17:41 : [zipfs] <mem-addr-file>: mounted ok, 11 entries [crc_0xe4636951]
12:17:41 : [ufs] Home directory: 'C:/Users/Marcel/Documents/Euro Truck Simulator'.
12:17:41 : Mounting extra package: C:/Users/Marcel/Documents/Euro Truck Simulator/mod/50k_yellowBeam.scs
12:17:41 : [zipfs] C:/Users/Marcel/Documents/Euro Truck Simulator/mod/50k_yellowBeam.scs: mounted ok, 3 entries [crc_0x2dbeba3]
12:17:41 : Mounting extra package: C:/Users/Marcel/Documents/Euro Truck Simulator/mod/Dieselpreis.scs
12:17:41 : [zipfs] Unsupported compression method used: 8 for record #4 - def/economy/country/belgium.sii from 'C:/Users/Marcel/Documents/Euro Truck Simulator/mod/Dieselpreis.scs'.
12:17:41 : [zipfs] Unsupported compression method used: 8 for record #5 - def/economy/country/czech.sii from 'C:/Users/Marcel/Documents/Euro Truck Simulator/mod/Dieselpreis.scs'.
12:17:41 : [zipfs] Unsupported compression method used: 8 for record #6 - def/economy/country/france.sii from 'C:/Users/Marcel/Documents/Euro Truck Simulator/mod/Dieselpreis.scs'.
12:17:41 : [zipfs] Unsupported compression method used: 8 for record #7 - def/economy/country/germany.sii from 'C:/Users/Marcel/Documents/Euro Truck Simulator/mod/Dieselpreis.scs'.
12:17:41 : [zipfs] Unsupported compression method used: 8 for record #8 - def/economy/country/italy.sii from 'C:/Users/Marcel/Documents/Euro Truck Simulator/mod/Dieselpreis.scs'.
12:17:41 : [zipfs] Unsupported compression method used: 8 for record #9 - def/economy/country/netherlands.sii from 'C:/Users/Marcel/Documents/Euro Truck Simulator/mod/Dieselpreis.scs'.
12:17:41 : [zipfs] Unsupported compression method used: 8 for record #10 - def/economy/country/poland.sii from 'C:/Users/Marcel/Documents/Euro Truck Simulator/mod/Dieselpreis.scs'.
12:17:41 : [zipfs] Unsupported compression method used: 8 for record #11 - def/economy/country/portugal.sii from 'C:/Users/Marcel/Documents/Euro Truck Simulator/mod/Dieselpreis.scs'.
12:17:41 : [zipfs] Unsupported compression method used: 8 for record #12 - def/economy/country/spain.sii from 'C:/Users/Marcel/Documents/Euro Truck Simulator/mod/Dieselpreis.scs'.
12:17:41 : [zipfs] Unsupported compression method used: 8 for record #13 - def/economy/country/switzerland.sii from 'C:/Users/Marcel/Documents/Euro Truck Simulator/mod/Dieselpreis.scs'.
12:17:41 : [zipfs] Unsupported compression method used: 8 for record #14 - def/economy/country/uk.sii from 'C:/Users/Marcel/Documents/Euro Truck Simulator/mod/Dieselpreis.scs'.
12:17:41 : [zipfs] C:/Users/Marcel/Documents/Euro Truck Simulator/mod/Dieselpreis.scs: mounted ok, 15 entries [crc_0xb3f88e42]
12:17:41 : Mounting extra package: C:/Users/Marcel/Documents/Euro Truck Simulator/mod/Echte Frimen.scs
12:17:41 : [zipfs] C:/Users/Marcel/Documents/Euro Truck Simulator/mod/Echte Frimen.scs: mounted ok, 79 entries [crc_0x4f87940d]
12:17:41 : Mounting extra package: C:/Users/Marcel/Documents/Euro Truck Simulator/mod/ETSflarepack_by_Samson.scs
12:17:41 : [zipfs] C:/Users/Marcel/Documents/Euro Truck Simulator/mod/ETSflarepack_by_Samson.scs: mounted ok, 69 entries [crc_0x404d695e]
12:17:41 : Mounting extra package: C:/Users/Marcel/Documents/Euro Truck Simulator/mod/f10flares.scs
12:17:41 : [zipfs] C:/Users/Marcel/Documents/Euro Truck Simulator/mod/f10flares.scs: mounted ok, 38 entries [crc_0xc5387cc2]
12:17:41 : Mounting extra package: C:/Users/Marcel/Documents/Euro Truck Simulator/mod/flare.vehicle.high_beam_by_scs-software.scs
12:17:41 : [zipfs] C:/Users/Marcel/Documents/Euro Truck Simulator/mod/flare.vehicle.high_beam_by_scs-software.scs: mounted ok, 3 entries [crc_0x201ee39f]
12:17:41 : Mounting extra package: C:/Users/Marcel/Documents/Euro Truck Simulator/mod/flarepack_by_Samson_with_one_LED.scs
12:17:41 : [zipfs] C:/Users/Marcel/Documents/Euro Truck Simulator/mod/flarepack_by_Samson_with_one_LED.scs: mounted ok, 130 entries [crc_0xdd29eef2]
12:17:41 : Mounting extra package: C:/Users/Marcel/Documents/Euro Truck Simulator/mod/flares_by_newS.scs
12:17:41 : [zipfs] C:/Users/Marcel/Documents/Euro Truck Simulator/mod/flares_by_newS.scs: mounted ok, 38 entries [crc_0xf2938c85]
12:17:41 : Mounting extra package: C:/Users/Marcel/Documents/Euro Truck Simulator/mod/kamazflares.scs
12:17:41 : [zipfs] C:/Users/Marcel/Documents/Euro Truck Simulator/mod/kamazflares.scs: mounted ok, 22 entries [crc_0xff25dbda]
12:17:41 : Mounting extra package: C:/Users/Marcel/Documents/Euro Truck Simulator/mod/LED Pack by Mopi.scs
12:17:41 : [zipfs] C:/Users/Marcel/Documents/Euro Truck Simulator/mod/LED Pack by Mopi.scs: mounted ok, 86 entries [crc_0xe9122327]
12:17:41 : Mounting extra package: C:/Users/Marcel/Documents/Euro Truck Simulator/mod/Map_New.scs
12:17:41 : [zipfs] C:/Users/Marcel/Documents/Euro Truck Simulator/mod/Map_New.scs: mounted ok, 2 entries [crc_0x9431280c]
12:17:41 : Mounting extra package: C:/Users/Marcel/Documents/Euro Truck Simulator/mod/map_zubehoer_def.scs
12:17:41 : [zipfs] C:/Users/Marcel/Documents/Euro Truck Simulator/mod/map_zubehoer_def.scs: mounted ok, 269 entries [crc_0x616010dd]
12:17:41 : Mounting extra package: C:/Users/Marcel/Documents/Euro Truck Simulator/mod/map_zubehoer_model.scs
12:17:41 : [zipfs] C:/Users/Marcel/Documents/Euro Truck Simulator/mod/map_zubehoer_model.scs: mounted ok, 11658 entries [crc_0xa41bc8e8]
12:17:41 : Mounting extra package: C:/Users/Marcel/Documents/Euro Truck Simulator/mod/Mehr_Verkehr_v2.scs
12:17:41 : [zipfs] C:/Users/Marcel/Documents/Euro Truck Simulator/mod/Mehr_Verkehr_v2.scs: mounted ok, 23 entries [crc_0x5cab85ce]
12:17:41 : Mounting extra package: C:/Users/Marcel/Documents/Euro Truck Simulator/mod/Night Mod ETS.scs
12:17:41 : [zipfs] C:/Users/Marcel/Documents/Euro Truck Simulator/mod/Night Mod ETS.scs: mounted ok, 4 entries [crc_0x393d074d]
12:17:41 : Mounting extra package: C:/Users/Marcel/Documents/Euro Truck Simulator/mod/parked-AI-Trucks-fix.scs
12:17:41 : [zipfs] C:/Users/Marcel/Documents/Euro Truck Simulator/mod/parked-AI-Trucks-fix.scs: mounted ok, 3 entries [crc_0x49c73b66]
12:17:41 : Mounting extra package: C:/Users/Marcel/Documents/Euro Truck Simulator/mod/Scania 164L.scs
12:17:41 : [zipfs] C:/Users/Marcel/Documents/Euro Truck Simulator/mod/Scania 164L.scs: mounted ok, 114 entries [crc_0x684ef7c]
12:17:41 : Mounting extra package: C:/Users/Marcel/Documents/Euro Truck Simulator/mod/Schmitz S.KO.scs
12:17:41 : [zipfs] C:/Users/Marcel/Documents/Euro Truck Simulator/mod/Schmitz S.KO.scs: mounted ok, 143 entries [crc_0xb96b6019]
12:17:41 : Mounting extra package: C:/Users/Marcel/Documents/Euro Truck Simulator/mod/shellstation.scs
12:17:41 : [zipfs] C:/Users/Marcel/Documents/Euro Truck Simulator/mod/shellstation.scs: mounted ok, 35 entries [crc_0xe7a19f73]
12:17:41 : Mounting extra package: C:/Users/Marcel/Documents/Euro Truck Simulator/mod/Wareninfo.scs
12:17:41 : [zipfs] C:/Users/Marcel/Documents/Euro Truck Simulator/mod/Wareninfo.scs: mounted ok, 36 entries [crc_0x5e39ae26]
12:17:41 : exec /home/config.cfg
12:17:41 : [sys] Executing /home/config.cfg ...
12:17:41 : uset g_minicon "0"
12:17:41 : uset g_console "1"
12:17:41 : uset g_trackir "1"
12:17:41 : uset g_developer "1"
12:17:41 : uset g_save_idx "3"
12:17:41 : uset g_mouse_control "0"
12:17:41 : uset g_steering_func_param "0.0"
12:17:41 : uset g_joy_axis_brake_dz "0.0"
12:17:41 : uset g_joy_axis_brake "7"
12:17:41 : uset g_joy_ff_gain "1.0"
12:17:41 : uset g_joy_axis_throttle_dz "0.0"
12:17:41 : uset g_joy_axis_throttle "7"
12:17:41 : uset g_joy_axis_ff "0"
12:17:41 : uset g_joy_axis_combine "0"
12:17:41 : uset g_joy_axis_steer_sens "0.6"
12:17:41 : uset g_joy_axis_steer_dz "0.0"
12:17:41 : uset g_joy_axis_steer "7"
12:17:41 : uset g_tutorial "0"
12:17:41 : uset g_job_sort "0"
12:17:41 : uset g_gauges "0"
12:17:41 : uset g_mirrors "0"
12:17:41 : uset g_fatigue "1"
12:17:41 : uset g_police "0"
12:17:41 : uset g_subtitles "0"
12:17:41 : uset g_quality "-1"
12:17:41 : uset g_reflection "0"
12:17:41 : uset g_atrans "1"
12:17:41 : uset g_flyspeed "15.0"
12:17:41 : uset g_lang "de_de"
12:17:41 : uset g_colbox "0"
12:17:41 : uset r_gamma "1.0"
12:17:41 : uset r_path "6"
12:17:41 : uset r_msaa "0"
12:17:41 : uset r_fullscreen "1"
12:17:41 : uset r_mode "1440x900x32x0"
12:17:41 : uset r_device "gl"
12:17:41 : uset r_driver "gl"
12:17:41 : uset g_texture_usage_stats "0"
12:17:41 : uset g_fps "0"
12:17:41 : uset ds8_mix_channels "2"
12:17:41 : uset ds8_mix_depth "16"
12:17:41 : uset ds8_mix_rate "44100"
12:17:41 : uset ds8_reverse_stereo "0"
12:17:41 : uset s_acceleration "0"
12:17:41 : uset s_mix_channels "2"
12:17:41 : uset s_mix_depth "16"
12:17:41 : uset s_mix_rate "44100"
12:17:41 : uset s_sfx_enabled "0"
12:17:41 : uset s_music_enabled "0"
12:17:41 : uset s_sfx_volume "1.0"
12:17:41 : uset s_music_volume "1.0"
12:17:41 : uset s_reverse_stereo "0"
12:17:41 : uset s_device "ds8"
12:17:41 : uset r_vsync "1"
12:17:41 : uset r_quirks "0"
12:17:41 : uset r_anisotropy_factor "0"
12:17:41 : uset r_texture_detail "2"
12:17:41 : uset i_force_gain "1.0"
12:17:41 : uset i_feedback "1"
12:17:41 : uset i_joystick2 "-1"
12:17:41 : uset i_joystick1 "-1"
12:17:41 : uset i_deadzone "0.0"
12:17:41 : uset i_device "di8"
12:17:41 : uset m_invert "0"
12:17:41 : uset m_sensitivity "0.33"
12:17:41 : uset m_filter "0"
12:17:41 : Euro Truck Simulator init ver.1.1 (rev. 24011)
12:17:41 : [gl] ICD OpenGL driver detected.
12:17:41 : [gl] driver: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW!
12:17:41 : [gl] vendor: NVIDIA Corporation
12:17:41 : [gl] version: 2.1.2
12:17:41 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
12:17:41 : [gl] GL_max_texture_size: 4096
12:17:41 : [gl] taking advantage of 'GL_ARB_multitexture'
12:17:41 : [gl] Sampler count: 4
12:17:41 : [gl] taking advantage of 'GL_ARB_fragment_program'
12:17:41 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
12:17:41 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
12:17:41 : [gl] taking advantage of 'GL_ARB_texture_compression'
12:17:41 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
12:17:41 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
12:17:41 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
12:17:41 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
12:17:41 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
12:17:41 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
12:17:41 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
12:17:41 : [gl] taking advantage of 'GL_ARB_vertex_program'
12:17:41 : [gl] Vertex attribute count: 16
12:17:41 : [gl] taking advantage of 'GL_ARB_shader_objects'
12:17:41 : [gl] taking advantage of 'GL_ARB_vertex_shader'
12:17:41 : [gl] taking advantage of 'GL_ARB_fragment_shader'
12:17:41 : [gl] taking advantage of 'GL_ATI_draw_buffers'
12:17:41 : [gl] taking advantage of 'GL_EXT_blend_color'
12:17:41 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
12:17:41 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
12:17:41 : [gl] taking advantage of 'GL_EXT_rescale_normal'
12:17:41 : [gl] taking advantage of 'GL_EXT_secondary_color'
12:17:41 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
12:17:41 : [gl] taking advantage of 'GL_EXT_texture3D'
12:17:41 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
12:17:41 : [gl] taking advantage of 'GL_EXT_texture_env_add'
12:17:41 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
12:17:41 : [gl] Max anisotropy factor: 16
12:17:41 : [gl] taking advantage of 'GL_NV_register_combiners'
12:17:41 : [gl] taking advantage of 'GL_NV_register_combiners2'
12:17:41 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
12:17:41 : [gl] taking advantage of 'GL_NV_texture_shader'
12:17:41 : [gl] taking advantage of 'GL_NV_texture_shader2'
12:17:41 : [gl] taking advantage of 'GL_NV_texture_shader3'
12:17:41 : [gl] taking advantage of 'GL_NV_fragment_program'
12:17:41 : [gl] taking advantage of 'GL_NV_fragment_program_option'
12:17:41 : [gl] taking advantage of 'GL_NV_fragment_program2'
12:17:41 : [gl] taking advantage of 'GL_NV_vertex_program'
12:17:41 : [gl] taking advantage of 'GL_NV_vertex_program2'
12:17:41 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
12:17:41 : [gl] taking advantage of 'GL_NV_vertex_program3'
12:17:41 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
12:17:41 : [gl] taking advantage of 'WGL_ARB_extensions_string'
12:17:41 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
12:17:41 : [gl] taking advantage of 'WGL_EXT_swap_control'
12:17:41 : [gl] taking advantage of 'WGL_ARB_pixel_format'
12:17:41 : [gl] taking advantage of 'WGL_ARB_pbuffer'
12:17:41 : [gl] taking advantage of 'WGL_ARB_render_texture'
12:17:41 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
12:17:41 : [gl] taking advantage of 'GL_ARB_multisample'
12:17:43 : [gl] Detected support for 16x anti-aliasing.
12:17:44 : [gl] Detected support for 8x anti-aliasing.
12:17:44 : [gl] Detected support for 4x anti-aliasing.
12:17:44 : [gl] Detected support for 2x anti-aliasing.
12:17:44 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
12:17:44 : Rendering path available: GL1X
12:17:44 : Rendering path available: ARB1
12:17:44 : Rendering path available: NV1X
12:17:44 : Rendering path available: NV2X
12:17:44 : Rendering path available: NV3X
12:17:44 : Rendering path available: NV4X
12:17:44 : Rendering path available: ARB2
12:17:44 : Rendering path available: GL2X
12:17:44 : [dx9] Direct3D9Ex detected.
12:17:44 : [dx9] Number of adapters found: 1
12:17:44 : [dx9] Adapter #0: NVIDIA GeForce 6150SE nForce 430 (nvd3dum.dll) [driver version: 8.17.12.6089]
12:17:44 : Rendering path available: SM2X
12:17:44 : Rendering path available: SM3X
12:17:44 : [gl] CDS init: OK
12:17:44 : [gl] SetPixelFormat: OK (7, color 32 bits, depth 24 bits).
12:17:44 : [gl] wglCreateContext: OK
12:17:44 : [gl] OpenGL framebuffer context init OK
12:17:44 : [gfx] Created drawable (/procedural/dashboard.tobj)
12:17:44 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
12:17:44 : [gfx] Created drawable (/procedural/generic_env.tobj)
12:17:44 : [gfx] Created drawable (/procedural/water_env.tobj)
12:17:44 : [snd] select device (ds8)
12:17:44 : [ds8] Available device : Primärer Soundtreiber ().
12:17:44 : [ds8] Available device : Lautsprecher (High Definition Audio-Gerät) ({0.0.0.00000000}.{8d33f2e1-4a9a-4229-98ff-bb61e4087446}).
12:17:44 : [ds8] Available device : Digitales Ausgabegerät (SPDIF) (High Definition Audio-Gerät) ({0.0.0.00000000}.{02503b7e-56e2-4242-9ddc-2b6131718a90}).
12:17:44 : [ds8] Initialization OK.
12:17:45 : g_ui_recache
12:17:45 : exit
12:17:46 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
12:17:46 : Loading city data ....
12:17:46 : Loading country data ....
12:17:46 : Loading cargo data ....
12:17:55 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/wheel/scansam/chrom.mat'.
12:17:56 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/R420/seat.dif_spec.add.env.mat'.
12:17:56 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/R420/bodybasic.paint.dif_spec.add.env.mat'.
12:17:56 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/R420/bodypaint03.dif_spec.add.env_nofresnel.mat'.
12:17:56 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/R420/black.dif_spec.add.env_nofresnel.mat'.
12:18:15 : game
12:18:16 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
12:18:17 : Loading resource server data ....
12:18:17 : Loading road data ....
12:18:17 : Loading terrain data ....
12:18:17 : Loading railing data ....
12:18:17 : Loading building data ....
12:18:17 : Loading model data ....
12:18:17 : Loading prefab data ....
12:18:17 : Loading sign data ....
12:18:17 : Loading traffic lights data ....
12:18:17 : Loading vegetation data ....
12:18:17 : Loading hinges data ....
12:18:17 : Loading stamp data ....
12:18:17 : Loading movers data ....
12:18:17 : Loading animated models ....
12:18:17 : Loading ferries ....
12:18:17 : Loading city data ....
12:18:17 : Loading cargo data ....
12:18:17 : Loading company data ....
12:18:17 : Loading country data ....
12:19:16 : Map successfully loaded ....
12:19:16 : Starting the saved game (/home/save/1) ...
12:21:35 : screenshot
12:21:35 : Screenshot written: '/screenshot/ets_00000.png'.
12:34:09 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
12:36:17 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
12:36:59 : Creating save-game file (/home/save/autosave/game.sii) ...
12:45:31 : exit
12:45:32 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
12:45:32 : Loading city data ....
12:45:32 : Loading country data ....
12:45:32 : Loading cargo data ....
12:45:36 : quit
12:45:36 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
12:45:36 : [gfx] Destroying drawable (/procedural/water_env.tobj)
12:45:36 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
12:45:36 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
12:45:36 : [gl] Context shutdown
12:45:37 : [gl] CDS shutdown: OK
12:45:37 : [sys] process shutdown
MFG MAN Marcel



Freeway__

Sprinter-Fahrer

  • »Freeway__« ist männlich

Beiträge: 33

Wohnort: Baden-Württemberg

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8

Samstag, 21. Juli 2012, 15:35

entweder schatten scalieren, oder aus der base einfach die orginale pmc von scania benutzen.

MAN Marcel

King of the Road

  • »MAN Marcel« ist männlich
  • »MAN Marcel« ist ein verifizierter Benutzer
  • »MAN Marcel« ist der Autor dieses Themas

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9

Sonntag, 22. Juli 2012, 12:49

die pmc muss ich nur in die scs dtei reinhauen oder muss ich die orginal scs pmc erstnochmal mit in den zmod importieren und dnn exportiere?
MFG MAN Marcel



Freeway__

Sprinter-Fahrer

  • »Freeway__« ist männlich

Beiträge: 33

Wohnort: Baden-Württemberg

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10

Sonntag, 22. Juli 2012, 13:56

nein, die pmc muss einfach nur den namen von der pmg besitzen, mehr nicht.

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