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Problem mit Radio

Antworten im Thema: 22 » Der letzte Beitrag (22. Juli 2012, 12:33) ist von Khan.

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11

Samstag, 21. Juli 2012, 22:14

Ich hab ja v.1.04
und möchte gerne 1.32
Ich habe jetzt gemacht
German Truck Simulator files gelöscht.
German Truck Simulator DeInstalliert
German Truck Simulator Installiert (bisher noch kein mal gestartet)
und gleich werd ich es patchen mit dem patch 1.32 von hier http://www.germantrucksimulator.com/update.php
Ps: ich hab keine CD version von GTS sondern eine einfach ein Setup.

Meas

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12

Samstag, 21. Juli 2012, 22:29

Wie löschst du denn die dateien alle? Du hättest nur den patch im programm ordner ausführen müssen und ein neues spiel starten müssen und hättest weiter spieln können.
Und ein frage hab ich wie so hast du keine CD ? Hast du die Demo version freischalten lassen oder einfach so irgentwo gedownloaded? :hmm:
MFG Markus

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Trucker1973

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13

Samstag, 21. Juli 2012, 22:31

Genau,

altes Savegame löschen und neu Starten.
Denn das Savegame aus der vers. 1.04. wird nicht gehen so wie Meas das schon angemerkt hat.
Sonst Log Datei posten.

PS. Gibt es denn eine Downloadversion von GTS :?: :thinking:
Schöne Grüße,
Jens (Trucker1973)

Leben kannste überall, Hauptsache iss kein Karnevall. :thumbsup:

14

Samstag, 21. Juli 2012, 22:35

Ich hatte mich für dieses spiel halt interessiert (ich war bei nem freund)
und der hat es mir auf nem stick rübergezogen

Hier ist mal die Log


Spoiler Spoiler

******** : log created on : Saturday July 21 2012 @ 22:31:50
22:31:50 : [sys] running on x86 / Windows 7 (version 6.1) / Service Pack 1
22:31:50 : [sys] DirectX version : 4.09.00.0904
22:31:50 : [cpu] GenuineIntel [Intel(R) Core(TM)2 Solo CPU U3500 @ 1.40GHz] at ~1396MHz.
22:31:50 : [cpu] Features utilized: fpu cmov mmx sse sse2.
22:31:50 : [sys] using QPC / unknown timer (thread affinity: 0), frequency 1363828Hz
22:31:50 : [mem] physical memory detected (2097151K/1884264K)
22:31:50 : [mem] virtual memory detected (2097024K/2034760K)
22:31:50 : [mem] Trying to allocate memory pool (409600K)
22:31:58 : [zipfs] base.scs: mounted ok, 12773 entries [0x29f886e6]
22:31:58 : [ufs] registered symlink from /custom_build/wendros to /
22:31:58 : [zipfs] <mem-addr-file>: mounted ok, 37 entries [0x1702cc00]
22:31:58 : [ufs] Home directory: 'C:/Users/Name/Documents/German Truck Simulator'.
22:31:58 : exec /home/config.cfg
22:31:58 : [sys] Executing /home/config.cfg ...
22:31:58 : uset g_view_dist "1.0"
22:31:58 : uset g_reflection "0"
22:31:58 : uset g_quality "1"
22:31:58 : uset r_texture_detail "0"
22:31:58 : uset r_anisotropy_factor "0.2"
22:31:58 : uset r_device "gl"
22:31:58 : uset r_driver "gl"
22:31:58 : uset r_path "5"
22:31:58 : uset r_mode "800x600x32x0"
22:31:58 : uset r_fullscreen "1"
22:31:58 : uset s_device "ds8"
22:31:58 : uset s_acceleration "0"
22:31:58 : uset s_mix_rate "44100"
22:31:58 : uset g_lang "en_eu"
22:31:58 : German Truck Simulator init ver.1.04 (rev. 26248)
22:31:58 : [gl] ICD OpenGL driver detected.
22:31:58 : [gl] driver: ATI Mobility Radeon HD 4330
22:31:58 : [gl] vendor: ATI Technologies Inc.
22:31:58 : [gl] version: 2.1.8789
22:31:58 : [gl] GL extensions: GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_texture_texture4 GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
22:31:58 : [gl] GL_max_texture_size: 8192
22:31:58 : [gl] taking advantage of 'GL_multitexture'
22:31:58 : [gl] Sampler count: 8
22:31:58 : [gl] taking advantage of 'GL_ARB_fragment_program'
22:31:58 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
22:31:58 : [gl] taking advantage of 'GL_texture_border_clamp'
22:31:58 : [gl] taking advantage of 'GL_texture_compression'
22:31:58 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
22:31:58 : [gl] taking advantage of 'GL_texture_cube_map'
22:31:58 : [gl] taking advantage of 'GL_texture_env_crossbar'
22:31:58 : [gl] taking advantage of 'GL_texture_env_combine'
22:31:58 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
22:31:58 : [gl] taking advantage of 'GL_transpose_matrix'
22:31:58 : [gl] taking advantage of 'GL_vertex_buffer_object'
22:31:58 : [gl] taking advantage of 'GL_ARB_vertex_program'
22:31:58 : [gl] Vertex attribute count: 16
22:31:58 : [gl] taking advantage of 'GL_shader_objects'
22:31:58 : [gl] taking advantage of 'GL_vertex_shader'
22:31:58 : [gl] taking advantage of 'GL_fragment_shader'
22:31:58 : [gl] taking advantage of 'GL_ATI_fragment_shader'
22:31:58 : [gl] taking advantage of 'GL_draw_buffers'
22:31:58 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
22:31:58 : [gl] taking advantage of 'GL_blend_color'
22:31:58 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
22:31:58 : [gl] taking advantage of 'GL_draw_range_elements'
22:31:58 : [gl] taking advantage of 'GL_rescale_normal'
22:31:58 : [gl] taking advantage of 'GL_secondary_color'
22:31:58 : [gl] taking advantage of 'GL_separate_spcular_color'
22:31:58 : [gl] taking advantage of 'GL_texture3D'
22:31:58 : [gl] taking advantage of 'GL_texture_edge_clamp'
22:31:58 : [gl] taking advantage of 'GL_texture_env_add'
22:31:58 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
22:31:58 : [gl] Max anisotropy factor: 16
22:31:58 : [gl] taking advantage of 'GL_generate_mipmap'
22:31:58 : [gl] taking advantage of 'GL_ARB_framebuffer_object'
22:31:58 : [gl] taking advantage of 'WGL_ARB_extensions_string'
22:31:58 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association
22:31:58 : [gl] taking advantage of 'WGL_EXT_swap_control'
22:31:58 : [gl] taking advantage of 'WGL_ARB_pixel_format'
22:31:58 : [gl] taking advantage of 'GL_ARB_multisample'
22:31:58 : [gl] Detected support for 4x anti-aliasing.
22:31:58 : [gl] Detected support for 2x anti-aliasing.
22:31:58 : [gl] Detected support for 1x anti-aliasing.
22:31:58 : Rendering path available: GL1X
22:31:58 : Rendering path available: ARB1
22:31:58 : Rendering path available: R2XX
22:31:58 : Rendering path available: ARB2
22:31:58 : Rendering path available: GL2X
22:31:58 : [dx9] Direct3D9Ex detected.
22:31:58 : [dx9] Number of adapters found: 1
22:31:58 : [dx9] Adapter #0: ATI Mobility Radeon HD 4330 (atiumdag.dll) [driver version: 8.14.10.678]
22:31:58 : Rendering path available: SM2X
22:31:58 : Rendering path available: SM3X
22:32:00 : [gl] CDS init: OK
22:32:00 : [gl] SetPixelFormat: OK (14, color 32 bits, depth 24 bits).
22:32:00 : [gl] wglCreateContext: OK
22:32:00 : [gl] OpenGL framebuffer context init OK
22:32:00 : [gfx] Created drawable (/procedural/truck0.tobj)
22:32:00 : [gfx] Created drawable (/procedural/truck1.tobj)
22:32:00 : [gfx] Created drawable (/procedural/truck2.tobj)
22:32:00 : [gfx] Created drawable (/procedural/truck3.tobj)
22:32:00 : [gfx] Created drawable (/procedural/truck4.tobj)
22:32:00 : [gfx] Created drawable (/procedural/truck5.tobj)
22:32:00 : [gfx] Created drawable (/procedural/truck6.tobj)
22:32:00 : [gfx] Created drawable (/procedural/truck7.tobj)
22:32:00 : [gfx] Created drawable (/procedural/truck8.tobj)
22:32:00 : [gfx] Created drawable (/procedural/truck9.tobj)
22:32:00 : [gfx] Created drawable (/procedural/dashboard.tobj)
22:32:00 : [gfx] Created drawable (/procedural/close_mirror.tobj)
22:32:00 : [gfx] Created drawable (/procedural/far_mirror.tobj)
22:32:00 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
22:32:00 : [gfx] Created drawable (/procedural/generic_env.tobj)
22:32:00 : [gfx] Created drawable (/procedural/water_env.tobj)
22:32:00 : [gfx] Created drawable (/procedural/ocean_env.tobj)
22:32:00 : Setting UI reference mode to: 1152x864...
22:32:00 : [snd] select device (ds8)
22:32:00 : [ds8] Available device : Primärer Soundtreiber ().
22:32:00 : [ds8] Available device : Speakers (Realtek High Definition Audio) ({0.0.0.00000000}.{f590ed26-b868-43be-9194-b55036e2607e}).
22:32:00 : [ds8] Initialization OK.
22:32:00 : g_ui_recache
22:32:00 : exit
22:32:04 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
22:32:04 : Loading city data ....
22:32:04 : Loading cargo descriptions ....
22:32:22 : game
22:32:22 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
22:32:26 : Loading resource server data ....
22:32:26 : Loading road data ....
22:32:26 : Loading terrain data ....
22:32:26 : Loading railing data ....
22:32:26 : Loading building data ....
22:32:26 : Loading model data ....
22:32:26 : Loading prefab data ....
22:32:26 : Loading sign data ....
22:32:26 : Loading traffic lights data ....
22:32:26 : Loading vegetation data ....
22:32:26 : Loading hinges data ....
22:32:26 : Loading stamp data ....
22:32:26 : Loading movers data ....
22:32:26 : Loading animated models ....
22:32:26 : Loading sound item data ....
22:32:26 : Loading cargo data ....
22:32:26 : Loading company data ....
22:32:26 : Loading city data ....
22:32:26 : Loading cargo descriptions ....
22:32:26 : Map '/map/germany.mbd' loading started ....
22:32:27 : Map successfully loaded ....
22:32:27 : Starting the campaign ...
22:33:12 : Creating save-game file (/home/save/1/game.sii) ...
22:33:18 : exit
22:33:19 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
22:33:19 : Loading city data ....
22:33:19 : Loading cargo descriptions ....
22:33:22 : quit
22:33:22 : [gfx] Destroying drawable (/procedural/truck0.tobj)
22:33:22 : [gfx] Destroying drawable (/procedural/truck1.tobj)
22:33:22 : [gfx] Destroying drawable (/procedural/truck2.tobj)
22:33:22 : [gfx] Destroying drawable (/procedural/truck3.tobj)
22:33:22 : [gfx] Destroying drawable (/procedural/truck4.tobj)
22:33:22 : [gfx] Destroying drawable (/procedural/truck5.tobj)
22:33:22 : [gfx] Destroying drawable (/procedural/truck6.tobj)
22:33:22 : [gfx] Destroying drawable (/procedural/truck7.tobj)
22:33:22 : [gfx] Destroying drawable (/procedural/truck8.tobj)
22:33:22 : [gfx] Destroying drawable (/procedural/truck9.tobj)
22:33:22 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
22:33:22 : [gfx] Destroying drawable (/procedural/close_mirror.tobj)
22:33:22 : [gfx] Destroying drawable (/procedural/far_mirror.tobj)
22:33:22 : [gfx] Destroying drawable (/procedural/water_env.tobj)
22:33:22 : [gfx] Destroying drawable (/procedural/ocean_env.tobj)
22:33:22 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
22:33:22 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
22:33:22 : [gl] Context shutdown
22:33:23 : [gl] CDS shutdown: OK
22:33:24 : [sys] process shutdown


EDIT by GPunkt: Doppelpost zusammengeführt.

Trucker1973

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15

Samstag, 21. Juli 2012, 22:36

Sorry,

also Raubkopie geht ja mal garnicht. :nono:
So teuer sind GTS und ETS nicht mehr. Außerdem sind Raubkopieen Illegal.
Da hab ich kein Verständnis für. :thumbdown:
Schöne Grüße,
Jens (Trucker1973)

Leben kannste überall, Hauptsache iss kein Karnevall. :thumbsup:

16

Samstag, 21. Juli 2012, 22:40

Das find ich auch.
Ich hab es aber ja nicht "Raubkopiert"
Ich hab es von meinem Freund auf dem Stick rübergezogen bekommen.
ich habe damals 20€ für Ets Gold Edition ausgegeben is nicht viel
Und wenn es anscheinend das Problem ist das es nicht mit der CD installiert wurde, dann
werd ich mir halt ein originales online holen.
Habe nämlich kein CD-Laufwerk! :|

Meas

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17

Samstag, 21. Juli 2012, 22:45

@Trucker1973
Ja,man kann sich die Demo version bei Gamesload ziehen und dann zur vollversion Freischalten lassen. Sonst nicht außerdem wäre das dann illeal das irgentwo zuziehen...

@khan Rüberkopiert ist Raubkopieren... Zum Problem nochmal starte GTS einmal, geh raus,patch und wenns noch schwierig keiten gibt einfach melden ;)

Und am rande Doppelpost sind nicht erlaubt...
MFG Markus

>>>Forenregeln<<<
[Tipp] Germantrucks-"LOG" posten
[Tipp] ETS2-"LOG" posten

+++ Keine Supportanfragen via PN, solche Fragen gehören ins Forum! +++


18

Samstag, 21. Juli 2012, 22:49

Ich bin auch kein fan von Raubkopiert. Also
bitte habt kein schlechten eindruck von mir.
Ich bin eine ganz andere Person als mein freund
und naja
Es hat immernoch nicht funktioniert.
Hab nochmal neu gestartet bin ins game und dann gesavt.
und ausm spiel gegangen.
Versuchen zu patchen --> ergebnis = 0

hmm

hier nochmal die Log

Spoiler Spoiler

******** : log created on : Saturday July 21 2012 @ 22:46:23
22:46:23 : [sys] running on x86 / Windows 7 (version 6.1) / Service Pack 1
22:46:23 : [sys] DirectX version : 4.09.00.0904
22:46:23 : [cpu] GenuineIntel [Intel(R) Core(TM)2 Solo CPU U3500 @ 1.40GHz] at ~1396MHz.
22:46:23 : [cpu] Features utilized: fpu cmov mmx sse sse2.
22:46:23 : [sys] using QPC / unknown timer (thread affinity: 0), frequency 1363828Hz
22:46:23 : [mem] physical memory detected (2097151K/1932192K)
22:46:23 : [mem] virtual memory detected (2097024K/2034760K)
22:46:23 : [mem] Trying to allocate memory pool (409600K)
22:46:23 : [zipfs] base.scs: mounted ok, 12773 entries [0x29f886e6]
22:46:23 : [ufs] registered symlink from /custom_build/wendros to /
22:46:23 : [zipfs] <mem-addr-file>: mounted ok, 37 entries [0x1702cc00]
22:46:23 : [ufs] Home directory: 'C:/Users/Hamed Khan/Documents/German Truck Simulator'.
22:46:23 : exec /home/config.cfg
22:46:23 : [sys] Executing /home/config.cfg ...
22:46:23 : uset g_minicon "0"
22:46:23 : uset g_console "0"
22:46:23 : uset g_trackir "1"
22:46:23 : uset g_developer "0"
22:46:23 : uset g_cargo_sort "0"
22:46:23 : uset g_save_idx "1"
22:46:23 : uset g_mouse_control "0"
22:46:23 : uset g_steering_func_param "0.0"
22:46:23 : uset g_joy_axis_brake_dz "0.0"
22:46:23 : uset g_joy_axis_brake "7"
22:46:23 : uset g_joy_ff_gain "1.0"
22:46:23 : uset g_joy_axis_throttle_dz "0.0"
22:46:23 : uset g_joy_axis_throttle "7"
22:46:23 : uset g_joy_axis_ff "0"
22:46:23 : uset g_joy_axis_combine "0"
22:46:23 : uset g_joy_axis_steer_sens "0.6"
22:46:23 : uset g_joy_axis_steer_dz "0.0"
22:46:23 : uset g_joy_axis_steer "7"
22:46:23 : uset g_tutorial "1"
22:46:23 : uset g_mirrors "1"
22:46:23 : uset g_fatigue "1"
22:46:23 : uset g_police "1"
22:46:23 : uset g_subtitles "0"
22:46:23 : uset g_clock_24 "1"
22:46:23 : uset g_quality "1"
22:46:23 : uset g_reflection "0"
22:46:23 : uset g_mph "0"
22:46:23 : uset g_atrans "1"
22:46:23 : uset g_flyspeed "100.0"
22:46:23 : uset g_lang "en_eu"
22:46:23 : uset g_colbox "0"
22:46:23 : uset r_gamma "1.0"
22:46:23 : uset r_path "5"
22:46:23 : uset r_msaa "4"
22:46:23 : uset r_fullscreen "1"
22:46:23 : uset r_mode "800x600x32x0"
22:46:23 : uset r_device "gl"
22:46:23 : uset r_driver "gl"
22:46:23 : uset g_detail_veg "2"
22:46:23 : uset g_texture_usage_stats "0"
22:46:23 : uset g_fps "0"
22:46:23 : uset ds8_mix_channels "2"
22:46:23 : uset ds8_mix_depth "16"
22:46:23 : uset ds8_mix_rate "44100"
22:46:23 : uset ds8_reverse_stereo "0"
22:46:23 : uset s_acceleration "0"
22:46:23 : uset s_mix_channels "2"
22:46:23 : uset s_mix_depth "16"
22:46:23 : uset s_mix_rate "44100"
22:46:23 : uset s_sfx_enabled "1"
22:46:23 : uset s_music_enabled "1"
22:46:23 : uset s_sfx_volume "1.0"
22:46:23 : uset s_music_volume "0.8"
22:46:23 : uset s_reverse_stereo "0"
22:46:23 : uset s_device "ds8"
22:46:23 : uset r_vsync "1"
22:46:23 : uset r_quirks "0"
22:46:23 : uset r_anisotropy_factor "0.2"
22:46:23 : uset r_texture_detail "0"
22:46:23 : uset i_force_gain "1.0"
22:46:23 : uset i_feedback "1"
22:46:23 : uset i_joystick2 "-1"
22:46:23 : uset i_joystick1 "-1"
22:46:23 : uset i_deadzone "0.0"
22:46:23 : uset i_device "di8"
22:46:23 : uset m_invert "0"
22:46:23 : uset m_sensitivity "0.33"
22:46:23 : uset m_filter "0"
22:46:23 : uset g_view_dist "1.0"
22:46:23 : German Truck Simulator init ver.1.04 (rev. 26248)
22:46:23 : [gl] ICD OpenGL driver detected.
22:46:23 : [gl] driver: ATI Mobility Radeon HD 4330
22:46:23 : [gl] vendor: ATI Technologies Inc.
22:46:23 : [gl] version: 2.1.8789
22:46:23 : [gl] GL extensions: GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_texture_texture4 GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
22:46:23 : [gl] GL_max_texture_size: 8192
22:46:23 : [gl] taking advantage of 'GL_multitexture'
22:46:23 : [gl] Sampler count: 8
22:46:23 : [gl] taking advantage of 'GL_ARB_fragment_program'
22:46:23 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
22:46:23 : [gl] taking advantage of 'GL_texture_border_clamp'
22:46:23 : [gl] taking advantage of 'GL_texture_compression'
22:46:23 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
22:46:23 : [gl] taking advantage of 'GL_texture_cube_map'
22:46:23 : [gl] taking advantage of 'GL_texture_env_crossbar'
22:46:23 : [gl] taking advantage of 'GL_texture_env_combine'
22:46:23 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
22:46:23 : [gl] taking advantage of 'GL_transpose_matrix'
22:46:23 : [gl] taking advantage of 'GL_vertex_buffer_object'
22:46:23 : [gl] taking advantage of 'GL_ARB_vertex_program'
22:46:23 : [gl] Vertex attribute count: 16
22:46:23 : [gl] taking advantage of 'GL_shader_objects'
22:46:23 : [gl] taking advantage of 'GL_vertex_shader'
22:46:23 : [gl] taking advantage of 'GL_fragment_shader'
22:46:23 : [gl] taking advantage of 'GL_ATI_fragment_shader'
22:46:23 : [gl] taking advantage of 'GL_draw_buffers'
22:46:23 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
22:46:23 : [gl] taking advantage of 'GL_blend_color'
22:46:23 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
22:46:23 : [gl] taking advantage of 'GL_draw_range_elements'
22:46:23 : [gl] taking advantage of 'GL_rescale_normal'
22:46:23 : [gl] taking advantage of 'GL_secondary_color'
22:46:23 : [gl] taking advantage of 'GL_separate_spcular_color'
22:46:23 : [gl] taking advantage of 'GL_texture3D'
22:46:23 : [gl] taking advantage of 'GL_texture_edge_clamp'
22:46:23 : [gl] taking advantage of 'GL_texture_env_add'
22:46:23 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
22:46:23 : [gl] Max anisotropy factor: 16
22:46:23 : [gl] taking advantage of 'GL_generate_mipmap'
22:46:23 : [gl] taking advantage of 'GL_ARB_framebuffer_object'
22:46:23 : [gl] taking advantage of 'WGL_ARB_extensions_string'
22:46:23 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association
22:46:23 : [gl] taking advantage of 'WGL_EXT_swap_control'
22:46:23 : [gl] taking advantage of 'WGL_ARB_pixel_format'
22:46:23 : [gl] taking advantage of 'GL_ARB_multisample'
22:46:23 : [gl] Detected support for 4x anti-aliasing.
22:46:23 : [gl] Detected support for 2x anti-aliasing.
22:46:23 : [gl] Detected support for 1x anti-aliasing.
22:46:23 : Rendering path available: GL1X
22:46:23 : Rendering path available: ARB1
22:46:23 : Rendering path available: R2XX
22:46:23 : Rendering path available: ARB2
22:46:23 : Rendering path available: GL2X
22:46:23 : [dx9] Direct3D9Ex detected.
22:46:23 : [dx9] Number of adapters found: 1
22:46:23 : [dx9] Adapter #0: ATI Mobility Radeon HD 4330 (atiumdag.dll) [driver version: 8.14.10.678]
22:46:23 : Rendering path available: SM2X
22:46:23 : Rendering path available: SM3X
22:46:25 : [gl] CDS init: OK
22:46:25 : [gl] SetPixelFormat: OK (14, color 32 bits, depth 24 bits).
22:46:25 : [gl] wglCreateContext: OK
22:46:25 : [gl] OpenGL framebuffer context init OK
22:46:25 : [gfx] Created drawable (/procedural/truck0.tobj)
22:46:25 : [gfx] Created drawable (/procedural/truck1.tobj)
22:46:25 : [gfx] Created drawable (/procedural/truck2.tobj)
22:46:25 : [gfx] Created drawable (/procedural/truck3.tobj)
22:46:25 : [gfx] Created drawable (/procedural/truck4.tobj)
22:46:25 : [gfx] Created drawable (/procedural/truck5.tobj)
22:46:25 : [gfx] Created drawable (/procedural/truck6.tobj)
22:46:25 : [gfx] Created drawable (/procedural/truck7.tobj)
22:46:25 : [gfx] Created drawable (/procedural/truck8.tobj)
22:46:25 : [gfx] Created drawable (/procedural/truck9.tobj)
22:46:25 : [gfx] Created drawable (/procedural/dashboard.tobj)
22:46:25 : [gfx] Created drawable (/procedural/close_mirror.tobj)
22:46:25 : [gfx] Created drawable (/procedural/far_mirror.tobj)
22:46:25 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
22:46:25 : [gfx] Created drawable (/procedural/generic_env.tobj)
22:46:25 : [gfx] Created drawable (/procedural/water_env.tobj)
22:46:25 : [gfx] Created drawable (/procedural/ocean_env.tobj)
22:46:25 : Setting UI reference mode to: 1152x864...
22:46:25 : [snd] select device (ds8)
22:46:25 : [ds8] Available device : Primärer Soundtreiber ().
22:46:25 : [ds8] Available device : Speakers (Realtek High Definition Audio) ({0.0.0.00000000}.{f590ed26-b868-43be-9194-b55036e2607e}).
22:46:25 : [ds8] Initialization OK.
22:46:25 : g_ui_recache
22:46:25 : exit
22:46:29 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
22:46:29 : Loading city data ....
22:46:29 : Loading cargo descriptions ....
22:46:37 : game
22:46:38 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
22:46:40 : Loading resource server data ....
22:46:40 : Loading road data ....
22:46:40 : Loading terrain data ....
22:46:40 : Loading railing data ....
22:46:40 : Loading building data ....
22:46:40 : Loading model data ....
22:46:40 : Loading prefab data ....
22:46:40 : Loading sign data ....
22:46:40 : Loading traffic lights data ....
22:46:40 : Loading vegetation data ....
22:46:40 : Loading hinges data ....
22:46:40 : Loading stamp data ....
22:46:40 : Loading movers data ....
22:46:40 : Loading animated models ....
22:46:40 : Loading sound item data ....
22:46:40 : Loading cargo data ....
22:46:40 : Loading company data ....
22:46:40 : Loading city data ....
22:46:40 : Loading cargo descriptions ....
22:46:40 : Map '/map/germany.mbd' loading started ....
22:46:40 : Map successfully loaded ....
22:46:41 : Starting the saved game (/home/save/1) ...
22:46:58 : Creating save-game file (/home/save/1/game.sii) ...
22:47:01 : exit
22:47:02 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
22:47:02 : Loading city data ....
22:47:02 : Loading cargo descriptions ....
22:47:05 : quit
22:47:05 : [gfx] Destroying drawable (/procedural/truck0.tobj)
22:47:05 : [gfx] Destroying drawable (/procedural/truck1.tobj)
22:47:05 : [gfx] Destroying drawable (/procedural/truck2.tobj)
22:47:05 : [gfx] Destroying drawable (/procedural/truck3.tobj)
22:47:05 : [gfx] Destroying drawable (/procedural/truck4.tobj)
22:47:05 : [gfx] Destroying drawable (/procedural/truck5.tobj)
22:47:05 : [gfx] Destroying drawable (/procedural/truck6.tobj)
22:47:05 : [gfx] Destroying drawable (/procedural/truck7.tobj)
22:47:05 : [gfx] Destroying drawable (/procedural/truck8.tobj)
22:47:05 : [gfx] Destroying drawable (/procedural/truck9.tobj)
22:47:05 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
22:47:05 : [gfx] Destroying drawable (/procedural/close_mirror.tobj)
22:47:05 : [gfx] Destroying drawable (/procedural/far_mirror.tobj)
22:47:05 : [gfx] Destroying drawable (/procedural/water_env.tobj)
22:47:05 : [gfx] Destroying drawable (/procedural/ocean_env.tobj)
22:47:05 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
22:47:05 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
22:47:05 : [gl] Context shutdown
22:47:06 : [gl] CDS shutdown: OK
22:47:07 : [sys] process shutdown

merlinita

unregistriert

19

Samstag, 21. Juli 2012, 22:54

naja beim freund mit stick rübergezogen ist bedingt illegal, wir wollen ja nicht immer gleich das schlimmste vermuten^^. vielleicht ist ja der freund oft zu besuch und hat sich seine legal erworbene software einfach auf diesem rechner installiert um sie zu verwenden wenn er da ist. dass dann auch xy mal damit daddelt ist ein anderes paar schuhe. aber nu die frage warum gehen die updates nicht? ist die version ori müssten sie trotzdem gehn. ich habe zwar gts nur auf 1.04 gepatched von ori cd damals aber nie auf 1.32, hatte mir dann direkt die austria 1.31 geholt damals, die armen jungs von scs brauchen ja geld um so wahnsinnig grosse maps für ets2 zu machen und so tolle features zu erstellen^^ (ironie off)

aber back zum thema selbst wenn du das spiel holst installierst und dann auf 1.32 patchst wird es nicht gehen, die schritte zuerst auf 1.04, dann auf 1.32 bleiben dir nicht erspart, da die verkaufte version in de, zumindest die 6€ bochsen immer noch die 1.0 ist, hab erst kürzlich mal wieder so ne gts cd in ner sammelbox dabeigehabt und nem kumpel geschenkt und siehe da war immer noch 1.0.

lg

merlinita

20

Samstag, 21. Juli 2012, 22:57

kannst du mir das mal per teamviewer machen?
vll. mache ich ja da was falsch?
das wäre echt super nett.


Ach was .
So teuer ist das ganze garnicht
ich kauf mir das spiel einfach selber bei gamesload
kostet nur noch 7€
ist nicht teuer dann wirds gepatch und man ist sorgen frei!
Eine echt tolle Community hier.

Danke an alle die mir geholfen haben insbesondere Meas und Trucker1973

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