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Farbproblem beim Skinnen

Antworten im Thema: 6 » Der letzte Beitrag (8. August 2012, 00:56) ist von coloniadenoche.

ActrosMP3

Gliederzug-Fahrer

  • »ActrosMP3« ist männlich
  • »ActrosMP3« ist der Autor dieses Themas

Beiträge: 386

Wohnort: Im schönen Freistaat Bayern

Danksagungen: 4329

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1

Donnerstag, 26. Juli 2012, 15:43

Farbproblem beim Skinnen

Hallo Leute,
heute bräuchte ich mal dringend eure Hilfe. Hab mir einen richtig schicken Actros MP3 runtergeladen und hab dem gleich mal ein Skinn verpasst. Doch am Schluss kommt dann sowas raus, obwohl der LKW einfarbig ist. Hab das Problem bei allen Trucks mit dieser Base. Immer ist der untere Teil anderstfarbig wie der obere, obwohl beide auf der gleichen DDS draufliegen und gleichfarbig sind. Hier das Fahrzeug mit dem Skinn..



Für dies interessiert nochmal das Template von dem Bock..


Und falls es wichtig ist die LogDatei

Spoiler Spoiler

******** : log created on : Thursday July 26 2012 @ 15:35:37
15:35:37 : [sys] running on x86 / Windows Vista (version 6.0) / Service Pack 2
15:35:37 : [sys] DirectX version : 4.09.00.0904
15:35:37 : [cpu] GenuineIntel [Pentium(R) Dual-Core CPU T4200 @ 2.00GHz] at ~1995MHz.
15:35:37 : [cpu] Features utilized: fpu cmov mmx sse sse2.
15:35:37 : [sys] using QPC / HPET timer (thread affinity: 1), frequency 14318180Hz
15:35:37 : [mem] physical memory detected (2097151K/1728288K)
15:35:37 : [mem] virtual memory detected (2097024K/2038224K)
15:35:37 : [mem] Trying to allocate memory pool (819200K)
15:35:37 : [zipfs] base.scs: mounted ok, 13054 entries [0x3677e796]
15:35:37 : [ufs] registered symlink from /custom_build/de_de to /
15:35:37 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x321860e7]
15:35:37 : [ufs] Home directory: 'C:/Users/BEWA/Documents/German Truck Simulator'.
15:35:37 : Mounting extra package: C:/Users/BEWA/Documents/German Truck Simulator/mod/Car_Trans_With_2ManTGX.scs
15:35:37 : [zipfs] Car_Trans_With_2ManTGX.scs: mounted ok, 31 entries [0x73670617]
15:35:37 : Mounting extra package: C:/Users/BEWA/Documents/German Truck Simulator/mod/disabled-email-icon.scs
15:35:37 : [zipfs] disabled-email-icon.scs: mounted ok, 3 entries [0xca4d3ce5]
15:35:37 : Mounting extra package: C:/Users/BEWA/Documents/German Truck Simulator/mod/ets-actros-mp2-wheelpack.scs
15:35:37 : [zipfs] ets-actros-mp2-wheelpack.scs: mounted ok, 389 entries [0xc2777e1b]
15:35:37 : Mounting extra package: C:/Users/BEWA/Documents/German Truck Simulator/mod/Flarepack.by.Samson.SCS_ti.scs
15:35:37 : [zipfs] Flarepack.by.Samson.SCS_ti.scs: mounted ok, 122 entries [0xdb087bbd]
15:35:37 : Mounting extra package: C:/Users/BEWA/Documents/German Truck Simulator/mod/flarepack_by_Samson_with_one_LED.scs
15:35:37 : [zipfs] flarepack_by_Samson_with_one_LED.scs: mounted ok, 95 entries [0xa25381a3]
15:35:37 : Mounting extra package: C:/Users/BEWA/Documents/German Truck Simulator/mod/MB Sound by Flo.scs
15:35:37 : [zipfs] MB Sound by Flo.scs: mounted ok, 25 entries [0x9400acbf]
15:35:37 : Mounting extra package: C:/Users/BEWA/Documents/German Truck Simulator/mod/Mercedes-Benz Actros 1844L MPIII .scs
15:35:37 : [zipfs] Mercedes-Benz Actros 1844L MPIII .scs: mounted ok, 45 entries [0x94b8f41b]
15:35:37 : Mounting extra package: C:/Users/BEWA/Documents/German Truck Simulator/mod/others.scs
15:35:37 : [zipfs] others.scs: mounted ok, 109 entries [0x5cba84fe]
15:35:37 : Mounting extra package: C:/Users/BEWA/Documents/German Truck Simulator/mod/silent-reverse.scs
15:35:37 : [zipfs] silent-reverse.scs: mounted ok, 40 entries [0xce81a90a]
15:35:37 : Mounting extra package: C:/Users/BEWA/Documents/German Truck Simulator/mod/Trailer symbol fix.scs
15:35:37 : [zipfs] Trailer symbol fix.scs: mounted ok, 6 entries [0x431a6913]
15:35:37 : Mounting extra package: C:/Users/BEWA/Documents/German Truck Simulator/mod/Weather&Clouds V2 by Vajo [2011].scs
15:35:37 : [zipfs] Weather&Clouds V2 by Vajo [2011].scs: mounted ok, 26 entries [0xde1a1775]
15:35:37 : Mounting extra package: C:/Users/BEWA/Documents/German Truck Simulator/mod/zgrip_gts_all_trucks_v1.02.scs
15:35:37 : [zipfs] zgrip_gts_all_trucks_v1.02.scs: mounted ok, 4 entries [0xd4e17578]
15:35:37 : Mounting extra package: C:/Users/BEWA/Documents/German Truck Simulator/mod/zzMB Actros MPIII Hood.scs
15:35:37 : [zipfs] zzMB Actros MPIII Hood.scs: mounted ok, 17 entries [0x6870dbd4]
15:35:37 : Mounting extra package: C:/Users/BEWA/Documents/German Truck Simulator/mod/zzzZHarrysMap_defs&mats.scs
15:35:37 : [zipfs] zzzZHarrysMap_defs&mats.scs: mounted ok, 14721 entries [0xde0de4d2]
15:35:37 : Mounting extra package: C:/Users/BEWA/Documents/German Truck Simulator/mod/zzzZHarrysMap_map.scs
15:35:37 : [zipfs] zzzZHarrysMap_map.scs: mounted ok, 2 entries [0x3473719a]
15:35:37 : Mounting extra package: C:/Users/BEWA/Documents/German Truck Simulator/mod/zzzZHarrysMap_model1.scs
15:35:38 : [zipfs] zzzZHarrysMap_model1.scs: mounted ok, 2232 entries [0xaedd3d6a]
15:35:38 : Mounting extra package: C:/Users/BEWA/Documents/German Truck Simulator/mod/zzzZHarrysMap_model2.scs
15:35:38 : [zipfs] zzzZHarrysMap_model2.scs: mounted ok, 1265 entries [0x8df6aa38]
15:35:38 : Mounting extra package: C:/Users/BEWA/Documents/German Truck Simulator/mod/zzzZHarrysMap_model3.scs
15:35:38 : [zipfs] zzzZHarrysMap_model3.scs: mounted ok, 3489 entries [0x7222f696]
15:35:38 : Mounting extra package: C:/Users/BEWA/Documents/German Truck Simulator/mod/zzzZHarrysMap_model4.scs
15:35:38 : [zipfs] zzzZHarrysMap_model4.scs: mounted ok, 924 entries [0x2369367f]
15:35:38 : Mounting extra package: C:/Users/BEWA/Documents/German Truck Simulator/mod/zzzZHarrysMap_model5.scs
15:35:38 : [zipfs] zzzZHarrysMap_model5.scs: mounted ok, 9578 entries [0xb4e39872]
15:35:38 : Mounting extra package: C:/Users/BEWA/Documents/German Truck Simulator/mod/zzzZHarrysMap_other_models.scs
15:35:38 : [zipfs] zzzZHarrysMap_other_models.scs: mounted ok, 7767 entries [0x8d0901c6]
15:35:38 : Mounting extra package: C:/Users/BEWA/Documents/German Truck Simulator/mod/zzZzzz Xenon blue.scs
15:35:38 : [zipfs] zzZzzz Xenon blue.scs: mounted ok, 2 entries [0xce8a5750]
15:35:38 : Mounting extra package: C:/Users/BEWA/Documents/German Truck Simulator/mod/zzZzzZzzActros Interieur MP2 Kuhflecken.scs
15:35:38 : [zipfs] zzZzzZzzActros Interieur MP2 Kuhflecken.scs: mounted ok, 59 entries [0x70c3cf73]
15:35:38 : Mounting extra package: C:/Users/BEWA/Documents/German Truck Simulator/mod/zzzZZZzzz_ats_flares.scs
15:35:38 : [zipfs] zzzZZZzzz_ats_flares.scs: mounted ok, 434 entries [0x77e8a62]
15:35:38 : exec /home/config.cfg
15:35:38 : [sys] Executing /home/config.cfg ...
15:35:38 : uset g_minicon "0"
15:35:38 : uset g_console "1"
15:35:38 : uset g_trackir "1"
15:35:38 : uset g_developer "1"
15:35:38 : uset g_cargo_sort "0"
15:35:38 : uset g_save_idx "6619"
15:35:38 : uset g_mouse_control "0"
15:35:38 : uset g_steering_func_param "0.2"
15:35:38 : uset g_joy_axis_brake_dz "0.0"
15:35:38 : uset g_joy_axis_brake "7"
15:35:38 : uset g_joy_ff_gain "1.0"
15:35:38 : uset g_joy_axis_throttle_dz "0.0"
15:35:38 : uset g_joy_axis_throttle "7"
15:35:38 : uset g_joy_axis_ff "0"
15:35:38 : uset g_joy_axis_combine "0"
15:35:38 : uset g_joy_axis_steer_sens "0.73"
15:35:38 : uset g_joy_axis_steer_dz "0.0"
15:35:38 : uset g_joy_axis_steer "7"
15:35:38 : uset g_tutorial "0"
15:35:38 : uset g_mirrors "0"
15:35:38 : uset g_fatigue "1"
15:35:38 : uset g_police "0"
15:35:38 : uset g_subtitles "0"
15:35:38 : uset g_clock_24 "1"
15:35:38 : uset g_quality "-1"
15:35:38 : uset g_reflection "0"
15:35:38 : uset g_mph "0"
15:35:38 : uset g_atrans "1"
15:35:38 : uset g_flyspeed "15.0"
15:35:38 : uset g_lang "de_de"
15:35:38 : uset g_colbox "0"
15:35:38 : uset r_gamma "1.12"
15:35:38 : uset r_path "5"
15:35:38 : uset r_msaa "4"
15:35:38 : uset r_fullscreen "1"
15:35:38 : uset r_mode "1024x768x32x60"
15:35:38 : uset r_device "gl"
15:35:38 : uset r_driver "gl"
15:35:38 : uset g_detail_veg "0"
15:35:38 : uset g_texture_usage_stats "0"
15:35:38 : uset g_fps "0"
15:35:38 : uset g_stream_exts ".ogg;.mp3"
15:35:38 : uset ds8_mix_channels "2"
15:35:38 : uset ds8_mix_depth "16"
15:35:38 : uset ds8_mix_rate "44100"
15:35:38 : uset ds8_reverse_stereo "0"
15:35:38 : uset s_acceleration "1"
15:35:38 : uset s_mix_channels "2"
15:35:38 : uset s_mix_depth "16"
15:35:38 : uset s_mix_rate "44100"
15:35:38 : uset s_sfx_enabled "1"
15:35:38 : uset s_music_enabled "1"
15:35:38 : uset s_sfx_volume "0.3"
15:35:38 : uset s_music_volume "0"
15:35:38 : uset s_reverse_stereo "0"
15:35:38 : uset s_device "ds8"
15:35:38 : uset r_vsync "1"
15:35:38 : uset r_quirks "0"
15:35:38 : uset r_anisotropy_factor "1"
15:35:38 : uset r_texture_detail "0"
15:35:38 : uset i_force_gain "1.0"
15:35:38 : uset i_feedback "1"
15:35:38 : uset i_joystick2 "-1"
15:35:38 : uset i_joystick1 "-1"
15:35:38 : uset i_deadzone "0.0"
15:35:38 : uset i_device "di8"
15:35:38 : uset m_invert "0"
15:35:38 : uset m_sensitivity "0.33"
15:35:38 : uset m_filter "0"
15:35:38 : German Truck Simulator init ver.1.32 (rev. 27280)
15:35:39 : [gl] ICD OpenGL driver detected.
15:35:39 : [gl] driver: GeForce G 105M/PCI/SSE2
15:35:39 : [gl] vendor: NVIDIA Corporation
15:35:39 : [gl] version: 2.1.2
15:35:39 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
15:35:39 : [gl] GL_max_texture_size: 8192
15:35:39 : [gl] taking advantage of 'GL_multitexture'
15:35:39 : [gl] Sampler count: 4
15:35:39 : [gl] taking advantage of 'GL_ARB_fragment_program'
15:35:39 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
15:35:39 : [gl] taking advantage of 'GL_texture_border_clamp'
15:35:39 : [gl] taking advantage of 'GL_texture_compression'
15:35:39 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
15:35:39 : [gl] taking advantage of 'GL_texture_cube_map'
15:35:39 : [gl] taking advantage of 'GL_texture_env_crossbar'
15:35:39 : [gl] taking advantage of 'GL_texture_env_combine'
15:35:39 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
15:35:39 : [gl] taking advantage of 'GL_transpose_matrix'
15:35:39 : [gl] taking advantage of 'GL_vertex_buffer_object'
15:35:39 : [gl] taking advantage of 'GL_ARB_vertex_program'
15:35:39 : [gl] Vertex attribute count: 16
15:35:39 : [gl] taking advantage of 'GL_shader_objects'
15:35:39 : [gl] taking advantage of 'GL_vertex_shader'
15:35:39 : [gl] taking advantage of 'GL_fragment_shader'
15:35:39 : [gl] taking advantage of 'GL_draw_buffers'
15:35:39 : [gl] taking advantage of 'GL_blend_color'
15:35:39 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
15:35:39 : [gl] taking advantage of 'GL_draw_range_elements'
15:35:39 : [gl] taking advantage of 'GL_rescale_normal'
15:35:39 : [gl] taking advantage of 'GL_secondary_color'
15:35:39 : [gl] taking advantage of 'GL_separate_spcular_color'
15:35:39 : [gl] taking advantage of 'GL_texture3D'
15:35:39 : [gl] taking advantage of 'GL_texture_edge_clamp'
15:35:39 : [gl] taking advantage of 'GL_texture_env_add'
15:35:39 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
15:35:39 : [gl] Max anisotropy factor: 16
15:35:39 : [gl] taking advantage of 'GL_NV_register_combiners'
15:35:39 : [gl] taking advantage of 'GL_NV_register_combiners2'
15:35:39 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
15:35:39 : [gl] taking advantage of 'GL_NV_texture_shader'
15:35:39 : [gl] taking advantage of 'GL_NV_texture_shader2'
15:35:39 : [gl] taking advantage of 'GL_NV_texture_shader3'
15:35:39 : [gl] taking advantage of 'GL_NV_fragment_program'
15:35:39 : [gl] taking advantage of 'GL_NV_fragment_program_option'
15:35:39 : [gl] taking advantage of 'GL_NV_fragment_program2'
15:35:39 : [gl] taking advantage of 'GL_NV_vertex_program2'
15:35:39 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
15:35:39 : [gl] taking advantage of 'GL_NV_vertex_program3'
15:35:39 : [gl] taking advantage of 'GL_generate_mipmap'
15:35:39 : [gl] taking advantage of 'GL_EXT_framebuffer_object'
15:35:39 : [gl] taking advantage of 'WGL_ARB_extensions_string'
15:35:39 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
15:35:39 : [gl] taking advantage of 'WGL_EXT_swap_control'
15:35:39 : [gl] taking advantage of 'WGL_ARB_pixel_format'
15:35:39 : [gl] taking advantage of 'GL_ARB_multisample'
15:35:41 : [gl] Detected support for 16x anti-aliasing.
15:35:42 : [gl] Detected support for 8x anti-aliasing.
15:35:42 : [gl] Detected support for 4x anti-aliasing.
15:35:42 : [gl] Detected support for 2x anti-aliasing.
15:35:42 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
15:35:42 : Rendering path available: GL1X
15:35:42 : Rendering path available: ARB1
15:35:42 : Rendering path available: NV1X
15:35:42 : Rendering path available: NV2X
15:35:42 : Rendering path available: NV3X
15:35:42 : Rendering path available: NV4X
15:35:42 : Rendering path available: ARB2
15:35:42 : Rendering path available: GL2X
15:35:42 : [dx9] Direct3D9Ex detected.
15:35:42 : [dx9] Number of adapters found: 1
15:35:42 : [dx9] Adapter #0: NVIDIA GeForce G 105M (nvd3dum.dll) [driver version: 7.15.11.7924]
15:35:42 : Rendering path available: SM2X
15:35:42 : Rendering path available: SM3X
15:35:42 : [gl] CDS init: OK
15:35:42 : [gl] SetPixelFormat: OK (31, color 32 bits, depth 24 bits).
15:35:42 : [gl] wglCreateContext: OK
15:35:42 : [gl] OpenGL framebuffer context init OK
15:35:42 : [gfx] Created drawable (/procedural/truck0.tobj)
15:35:42 : [gfx] Created drawable (/procedural/truck1.tobj)
15:35:42 : [gfx] Created drawable (/procedural/truck2.tobj)
15:35:42 : [gfx] Created drawable (/procedural/truck3.tobj)
15:35:42 : [gfx] Created drawable (/procedural/truck4.tobj)
15:35:42 : [gfx] Created drawable (/procedural/truck5.tobj)
15:35:42 : [gfx] Created drawable (/procedural/truck6.tobj)
15:35:42 : [gfx] Created drawable (/procedural/truck7.tobj)
15:35:42 : [gfx] Created drawable (/procedural/truck8.tobj)
15:35:42 : [gfx] Created drawable (/procedural/truck9.tobj)
15:35:42 : [gfx] Created drawable (/procedural/dashboard.tobj)
15:35:42 : [gfx] Created drawable (/procedural/close_mirror.tobj)
15:35:42 : [gfx] Created drawable (/procedural/far_mirror.tobj)
15:35:42 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
15:35:42 : [gfx] Created drawable (/procedural/generic_env.tobj)
15:35:42 : [gfx] Created drawable (/procedural/water_env.tobj)
15:35:42 : [gfx] Created drawable (/procedural/ocean_env.tobj)
15:35:42 : Setting UI reference mode to: 1152x864...
15:35:42 : [snd] select device (ds8)
15:35:42 : [ds8] Available device : Primärer Soundtreiber ().
15:35:42 : [ds8] Available device : Lautsprecher (Realtek High Definition Audio) ({0.0.0.00000000}.{2f1358ff-bd63-44bb-9ff8-b70875d5bac7}).
15:35:42 : [ds8] Available device : Realtek Digital Output (Realtek High Definition Audio) ({0.0.0.00000000}.{a5ba70f7-a986-4463-aa07-ecdf1fe8a172}).
15:35:42 : [ds8] Initialization OK.
15:35:42 : g_ui_recache
15:35:42 : exit
15:35:44 : [unit] File '/unit/hookup/truck_smoke_pipe.sii', line 3:
15:35:44 : [unit] The unit name 'truck.smoke.pipe' is already taken by an existing unit (of type 'vehicle_particle').
15:35:44 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
15:35:44 : Sun data for 20 hour is overwritten by bad.sun.sunset3 !
15:35:44 : Loading city data ....
15:35:44 : Loading cargo descriptions ....
15:35:49 : game
15:35:50 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
15:35:50 : Sun data for 20 hour is overwritten by bad.sun.sunset3 !
15:35:52 : Loading resource server data ....
15:35:52 : Loading road data ....
15:35:52 : Loading terrain data ....
15:35:52 : Loading railing data ....
15:35:52 : Loading building data ....
15:35:52 : Loading model data ....
15:35:53 : Loading prefab data ....
15:35:53 : Loading sign data ....
15:35:53 : Loading traffic lights data ....
15:35:53 : Loading vegetation data ....
15:35:53 : Loading hinges data ....
15:35:53 : Loading stamp data ....
15:35:53 : Loading movers data ....
15:35:53 : Loading animated models ....
15:35:53 : Loading sound item data ....
15:35:53 : Loading live stream data ....
15:35:53 : Loading cargo data ....
15:35:53 : Loading company data ....
15:35:53 : Loading city data ....
15:35:53 : Loading cargo descriptions ....
15:35:53 : Map '/map/germany.mbd' loading started ....
15:35:54 : Map successfully loaded ....
15:35:55 : Starting the saved game (/home/save/32) ...
15:36:39 : screenshot
15:36:41 : Screenshot written: '/screenshot/gts_00044.png'.
15:36:45 : screenshot
15:36:46 : Screenshot written: '/screenshot/gts_00045.png'.
15:36:51 : exit
15:36:52 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
15:36:52 : Sun data for 20 hour is overwritten by bad.sun.sunset3 !
15:36:52 : Loading city data ....
15:36:52 : Loading cargo descriptions ....
15:36:55 : quit
15:36:55 : [gfx] Destroying drawable (/procedural/truck0.tobj)
15:36:55 : [gfx] Destroying drawable (/procedural/truck1.tobj)
15:36:55 : [gfx] Destroying drawable (/procedural/truck2.tobj)
15:36:55 : [gfx] Destroying drawable (/procedural/truck3.tobj)
15:36:55 : [gfx] Destroying drawable (/procedural/truck4.tobj)
15:36:55 : [gfx] Destroying drawable (/procedural/truck5.tobj)
15:36:55 : [gfx] Destroying drawable (/procedural/truck6.tobj)
15:36:55 : [gfx] Destroying drawable (/procedural/truck7.tobj)
15:36:55 : [gfx] Destroying drawable (/procedural/truck8.tobj)
15:36:55 : [gfx] Destroying drawable (/procedural/truck9.tobj)
15:36:55 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
15:36:55 : [gfx] Destroying drawable (/procedural/close_mirror.tobj)
15:36:55 : [gfx] Destroying drawable (/procedural/far_mirror.tobj)
15:36:55 : [gfx] Destroying drawable (/procedural/water_env.tobj)
15:36:55 : [gfx] Destroying drawable (/procedural/ocean_env.tobj)
15:36:55 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
15:36:55 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
15:36:55 : [gl] Context shutdown
15:36:55 : [gl] CDS shutdown: OK
15:36:56 : [sys] process shutdown

Das Problem hab ich wie gesagt auch bei allen Actros MP2 mit dieser Base, es lässt sich einfach kein einfarbiger Ton hinbekommen. Bei einem MP2 mit gleicher Base wirkte bei einem weißen Lack die untere Fläche (gleiches Problem wie bei dem) grünlich..
Das Leben ist zu kurz um es mit Scania zu verschwenden..

MarcDo

Gliederzug-Fahrer

  • »MarcDo« ist männlich

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Wohnort: Dortmund

OS: Win 8.1 x64

Game: ETS

GV: 1.22

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2

Samstag, 28. Juli 2012, 12:03

Das scheint an den Mat Einstellungen zu liegen. Schau doch mal ob die Teile (Cab und Seitenteile) auf verschiedene Mats zugreifen und gleiche diese ggf. an. Das selbe Problem hatte ich bei meinem 6x4 DAF.
Wenn die Polizei sagt: "Papiere", und ich sag dann "Schere"! -> Hab ich dann gewonnen ?!?

kk31

SCS - Junkie

  • »kk31« ist ein verifizierter Benutzer

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3

Sonntag, 29. Juli 2012, 00:18

Bist du dir sicher, dass das Template auch für diesen Truck ist?
Da die Front schon etwas komisch geskinnt ist.
Siehe auch die Spiegel dir mal an.

Den Truck gibt es hier wohl auch nicht zum überprüfen, da man dann nachschauen könnte, ob das Template auch wirklich passt.

EDIT:
Siehe auch mal den Skin von dir hier an, da passt alles.
Skinns by Richard

Mercedes Fahrer

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  • »Mercedes Fahrer« ist männlich
  • »Mercedes Fahrer« ist ein verifizierter Benutzer

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4

Sonntag, 29. Juli 2012, 08:59

Also wenn ich richtig sehe ist das der gleiche Actros wie meiner. Wenn du den grau haben willst musst du in die werkstatt fahren und da die farbe die du haben willst auswählen und bestätigen, dann hat der untere teil des lkws die farbe.

Mfg. Alex

ActrosMP3

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  • »ActrosMP3« ist männlich
  • »ActrosMP3« ist der Autor dieses Themas

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5

Dienstag, 31. Juli 2012, 22:10

Das mit der Werkstatt werd ich probieren.. Dass der Truck einfarbig ist hab ich für die Bilder folgendermaßen hinbekommen. obere Kabine fotografiert und die Stoßstange dann eingefärbt. Trotzdem ist die Kabinenfarbe des LKWs bei meinen Skinns das hellste, was geht..
Das Leben ist zu kurz um es mit Scania zu verschwenden..

Tom Trans

unregistriert

6

Donnerstag, 2. August 2012, 11:39

HI

Brauche hilfe beim Skinnen. Es handelt sich um volgenden Truck: Dwonload bereich GTS-Scania-seite 13-Bild 112.

Wer hat für diesen Truck ein passendes Tamplate. Ich habe erst angefangen mit dem skinnen und habe bei diesem Truck Schwierigkeiten herauszu finden was wo ist.

Ich Danke in voraus Tom

coloniadenoche

TS24 - Freund

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7

Mittwoch, 8. August 2012, 00:56

Das mit der Werkstatt werd ich probieren.. Dass der Truck einfarbig ist hab ich für die Bilder folgendermaßen hinbekommen. obere Kabine fotografiert und die Stoßstange dann eingefärbt. Trotzdem ist die Kabinenfarbe des LKWs bei meinen Skinns das hellste, was geht..
Wäre es nicht einfacher den LKW komplett einzufärben und danach den Schriftzug einbauen?
MfG Miguel-Angel (coloniadenoche) :beer: Skinversuche von coloniadenoche

"Dort konnten wir nicht leben und hier sterben wir vor Sehnsucht zurück zukehren.", Paco Martinez Soria (span.Schauspieler) 1976.
"Allí no podiamos vivir y aquí nos morimos de ganas por volver.", Paco Martinez Soria 1976.

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