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Antworten im Thema: 11 » Der letzte Beitrag (14. September 2012, 12:19) ist von Teddybär1/4.

Teddybär1/4

unregistriert

11

Montag, 10. September 2012, 17:50

muss ich in der mat auch was umschreiben oder kann das die gleiche sein wie black oder sonst igent etwas?

Teddybär1/4

unregistriert

12

Freitag, 14. September 2012, 12:19

egal was ich mache es kommt immer das gleiche

Spoiler Spoiler

******** : log created on : Friday September 14 2012 @ 12:16:53
12:16:53 : [sys] running on x86 / Windows 7 (version 6.1) /
12:16:53 : [sys] DirectX version : 4.09.00.0904
12:16:53 : [cpu] AuthenticAMD [AMD Phenom(tm) II N930 Quad-Core Processor] at ~1995MHz.
12:16:53 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
12:16:53 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 1948261Hz
12:16:53 : [mem] physical memory detected (4192432K/3088312K)
12:16:53 : [mem] virtual memory detected (2097024K/2024912K)
12:16:53 : [mem] Trying to allocate memory pool (819200K)
12:16:54 : [zipfs] base.scs: mounted ok, 13054 entries [0x3677e796]
12:16:54 : [ufs] registered symlink from /custom_build/de_de to /
12:16:54 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x321860e7]
12:16:54 : [ufs] Home directory: 'C:/Users/Benny/Documents/German Truck Simulator'.
12:16:54 : Mounting extra package: C:/Users/Benny/Documents/German Truck Simulator/mod/A-SCANIA R500 H.W. Hoewen.scs
12:16:54 : [zipfs] A-SCANIA R500 H.W. Hoewen.scs: mounted ok, 120 entries [0xa3cf0588]
12:16:54 : exec /home/config.cfg
12:16:54 : [sys] Executing /home/config.cfg ...
12:16:54 : uset g_minicon "0"
12:16:54 : uset g_console "1"
12:16:54 : uset g_trackir "1"
12:16:54 : uset g_developer "1"
12:16:54 : uset g_cargo_sort "0"
12:16:54 : uset g_save_idx "2"
12:16:54 : uset g_mouse_control "0"
12:16:54 : uset g_steering_func_param "0.0"
12:16:54 : uset g_joy_axis_brake_dz "0.0"
12:16:54 : uset g_joy_axis_brake "7"
12:16:54 : uset g_joy_ff_gain "1.0"
12:16:54 : uset g_joy_axis_throttle_dz "0.0"
12:16:54 : uset g_joy_axis_throttle "7"
12:16:54 : uset g_joy_axis_ff "0"
12:16:54 : uset g_joy_axis_combine "0"
12:16:54 : uset g_joy_axis_steer_sens "0.6"
12:16:54 : uset g_joy_axis_steer_dz "0.0"
12:16:54 : uset g_joy_axis_steer "7"
12:16:54 : uset g_tutorial "0"
12:16:54 : uset g_mirrors "1"
12:16:54 : uset g_fatigue "1"
12:16:54 : uset g_police "1"
12:16:54 : uset g_subtitles "0"
12:16:54 : uset g_clock_24 "1"
12:16:54 : uset g_quality "-1"
12:16:54 : uset g_reflection "1"
12:16:54 : uset g_mph "0"
12:16:54 : uset g_atrans "1"
12:16:54 : uset g_flyspeed "10.0"
12:16:54 : uset g_lang "de_de"
12:16:54 : uset g_colbox "0"
12:16:54 : uset r_gamma "1.0"
12:16:54 : uset r_path "5"
12:16:54 : uset r_msaa "4"
12:16:54 : uset r_fullscreen "1"
12:16:54 : uset r_mode "1600x900x32x0"
12:16:54 : uset r_device "gl"
12:16:54 : uset r_driver "gl"
12:16:54 : uset g_detail_veg "2"
12:16:54 : uset g_texture_usage_stats "0"
12:16:54 : uset g_fps "0"
12:16:54 : uset g_stream_exts ".ogg;.mp3"
12:16:54 : uset ds8_mix_channels "2"
12:16:54 : uset ds8_mix_depth "16"
12:16:54 : uset ds8_mix_rate "44100"
12:16:54 : uset ds8_reverse_stereo "0"
12:16:54 : uset s_acceleration "0"
12:16:54 : uset s_mix_channels "2"
12:16:54 : uset s_mix_depth "16"
12:16:54 : uset s_mix_rate "44100"
12:16:54 : uset s_sfx_enabled "1"
12:16:54 : uset s_music_enabled "1"
12:16:54 : uset s_sfx_volume "1.0"
12:16:54 : uset s_music_volume "0.8"
12:16:54 : uset s_reverse_stereo "0"
12:16:54 : uset s_device "ds8"
12:16:54 : uset r_vsync "1"
12:16:54 : uset r_quirks "0"
12:16:54 : uset r_anisotropy_factor "0.2"
12:16:54 : uset r_texture_detail "0"
12:16:54 : uset i_force_gain "1.0"
12:16:54 : uset i_feedback "1"
12:16:54 : uset i_joystick2 "-1"
12:16:54 : uset i_joystick1 "-1"
12:16:54 : uset i_deadzone "0.0"
12:16:54 : uset i_device "di8"
12:16:54 : uset m_invert "0"
12:16:54 : uset m_sensitivity "0.33"
12:16:54 : uset m_filter "0"
12:16:54 : German Truck Simulator init ver.1.32 (rev. 27280)
12:16:54 : [gl] ICD OpenGL driver detected.
12:16:54 : [gl] driver: ATI Mobility Radeon HD 5650
12:16:54 : [gl] vendor: ATI Technologies Inc.
12:16:54 : [gl] version: 3.2.9711 Compatibility Profile Context
12:16:54 : [gl] GL extensions: GL_AMDX_name_gen_delete GL_AMDX_random_access_target GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_atomic_counters GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
12:16:54 : [gl] GL_max_texture_size: 16384
12:16:54 : [gl] taking advantage of 'GL_multitexture'
12:16:54 : [gl] Sampler count: 8
12:16:54 : [gl] taking advantage of 'GL_ARB_fragment_program'
12:16:54 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
12:16:54 : [gl] taking advantage of 'GL_texture_border_clamp'
12:16:54 : [gl] taking advantage of 'GL_texture_compression'
12:16:54 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
12:16:54 : [gl] taking advantage of 'GL_texture_cube_map'
12:16:54 : [gl] taking advantage of 'GL_texture_env_crossbar'
12:16:54 : [gl] taking advantage of 'GL_texture_env_combine'
12:16:54 : [gl] taking advantage of 'GL_texture_rectangle'
12:16:54 : [gl] taking advantage of 'GL_transpose_matrix'
12:16:54 : [gl] taking advantage of 'GL_vertex_buffer_object'
12:16:54 : [gl] taking advantage of 'GL_ARB_vertex_program'
12:16:54 : [gl] Vertex attribute count: 16
12:16:54 : [gl] taking advantage of 'GL_shader_objects'
12:16:54 : [gl] taking advantage of 'GL_vertex_shader'
12:16:54 : [gl] taking advantage of 'GL_fragment_shader'
12:16:54 : [gl] taking advantage of 'GL_ATI_fragment_shader'
12:16:54 : [gl] taking advantage of 'GL_draw_buffers'
12:16:54 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
12:16:54 : [gl] taking advantage of 'GL_blend_color'
12:16:54 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
12:16:54 : [gl] taking advantage of 'GL_draw_range_elements'
12:16:54 : [gl] taking advantage of 'GL_rescale_normal'
12:16:54 : [gl] taking advantage of 'GL_secondary_color'
12:16:54 : [gl] taking advantage of 'GL_separate_spcular_color'
12:16:54 : [gl] taking advantage of 'GL_texture3D'
12:16:54 : [gl] taking advantage of 'GL_texture_edge_clamp'
12:16:54 : [gl] taking advantage of 'GL_texture_env_add'
12:16:54 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
12:16:54 : [gl] Max anisotropy factor: 16
12:16:54 : [gl] taking advantage of 'GL_generate_mipmap'
12:16:54 : [gl] taking advantage of 'GL_framebuffer_object'
12:16:54 : [gl] taking advantage of 'WGL_ARB_extensions_string'
12:16:54 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile
12:16:54 : [gl] taking advantage of 'WGL_EXT_swap_control'
12:16:54 : [gl] taking advantage of 'WGL_ARB_pixel_format'
12:16:54 : [gl] taking advantage of 'GL_ARB_multisample'
12:16:54 : [gl] Detected support for 8x anti-aliasing.
12:16:54 : [gl] Detected support for 4x anti-aliasing.
12:16:54 : [gl] Detected support for 2x anti-aliasing.
12:16:54 : [gl] Detected support for 1x anti-aliasing.
12:16:54 : Rendering path available: GL1X
12:16:54 : Rendering path available: ARB1
12:16:54 : Rendering path available: R2XX
12:16:54 : Rendering path available: ARB2
12:16:54 : Rendering path available: GL2X
12:16:54 : [dx9] Direct3D9Ex detected.
12:16:54 : [dx9] Number of adapters found: 1
12:16:54 : [dx9] Adapter #0: ATI Mobility Radeon HD 5650 (atiu9pag) [driver version: 8.14.1.6099]
12:16:54 : Rendering path available: SM2X
12:16:54 : Rendering path available: SM3X
12:16:54 : [gl] CDS init: OK
12:16:54 : [gl] SetPixelFormat: OK (14, color 32 bits, depth 24 bits).
12:16:54 : [gl] wglCreateContext: OK
12:16:54 : [gl] OpenGL framebuffer context init OK
12:16:54 : [gfx] Created drawable (/procedural/truck0.tobj)
12:16:54 : [gfx] Created drawable (/procedural/truck1.tobj)
12:16:54 : [gfx] Created drawable (/procedural/truck2.tobj)
12:16:54 : [gfx] Created drawable (/procedural/truck3.tobj)
12:16:54 : [gfx] Created drawable (/procedural/truck4.tobj)
12:16:54 : [gfx] Created drawable (/procedural/truck5.tobj)
12:16:54 : [gfx] Created drawable (/procedural/truck6.tobj)
12:16:54 : [gfx] Created drawable (/procedural/truck7.tobj)
12:16:54 : [gfx] Created drawable (/procedural/truck8.tobj)
12:16:54 : [gfx] Created drawable (/procedural/truck9.tobj)
12:16:54 : [gfx] Created drawable (/procedural/dashboard.tobj)
12:16:54 : [gfx] Created drawable (/procedural/close_mirror.tobj)
12:16:54 : [gfx] Created drawable (/procedural/far_mirror.tobj)
12:16:54 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
12:16:54 : [gfx] Created drawable (/procedural/generic_env.tobj)
12:16:54 : [gfx] Created drawable (/procedural/water_env.tobj)
12:16:54 : [gfx] Created drawable (/procedural/ocean_env.tobj)
12:16:54 : Setting UI reference mode to: 1152x864...
12:16:54 : [snd] select device (ds8)
12:16:54 : [ds8] Available device : Primärer Soundtreiber ().
12:16:54 : [ds8] Available device : Lautsprecher (Realtek High Definition Audio) ({0.0.0.00000000}.{abc023e7-d90e-4ab6-878c-3b78981b4f03}).
12:16:54 : [ds8] Initialization OK.
12:16:54 : g_ui_recache
12:16:54 : exit
12:16:58 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
12:16:58 : Loading city data ....
12:16:58 : Loading cargo descriptions ....
12:17:46 : game
12:17:46 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
12:17:47 : Loading resource server data ....
12:17:47 : Loading road data ....
12:17:47 : Loading terrain data ....
12:17:47 : Loading railing data ....
12:17:47 : Loading building data ....
12:17:47 : Loading model data ....
12:17:47 : Loading prefab data ....
12:17:47 : Loading sign data ....
12:17:47 : Loading traffic lights data ....
12:17:47 : Loading vegetation data ....
12:17:47 : Loading hinges data ....
12:17:47 : Loading stamp data ....
12:17:47 : Loading movers data ....
12:17:47 : Loading animated models ....
12:17:48 : Loading sound item data ....
12:17:48 : Loading live stream data ....
12:17:48 : Loading cargo data ....
12:17:48 : Loading company data ....
12:17:48 : Loading city data ....
12:17:48 : Loading cargo descriptions ....
12:17:48 : Map '/map/germany.mbd' loading started ....
12:17:48 : Map successfully loaded ....
12:17:49 : Starting the campaign ...
12:17:49 : c:\devel\de_trucks\prism\src\p3core\collections/arrays/arrays_base_impl.h(466): ??A?$array_t@V?$resource_tie_t@Vmaterial_u@prism@@@prism@@@prism@@QAEAAV?$resource_tie_t@Vmaterial_u@prism@@@1@I@Z: Index outside array boundaries.

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