Sie sind nicht angemeldet.

merlinita 6.4 Spiel bleibt hängen

Antworten im Thema: 2 » Der letzte Beitrag (24. September 2012, 18:08) ist von Ohh Sh0x.

Ohh Sh0x

Gliederzug-Fahrer

  • »Ohh Sh0x« ist männlich
  • »Ohh Sh0x« ist der Autor dieses Themas

Beiträge: 152

Wohnort: Kassel

Danksagungen: 1303

  • Nachricht senden

1

Montag, 24. September 2012, 14:45

merlinita 6.4 Spiel bleibt hängen

So heyho!
Habe ein Problem, die merlinita Map 6.4 bleibt bei mir direkt beim neuen Spielstart nach dem Ladebalken hängen. Hier die Log..

Spoiler Spoiler

******** : log created on : Monday September 24 2012 @ 14:40:52
14:40:52 : [sys] running on x86 / Unknown (version 6.2) /
14:40:52 : [sys] DirectX version : 4.09.00.0904
14:40:52 : [cpu] AuthenticAMD [AMD Athlon(tm) 64 X2 Dual Core Processor 4400+] at ~2294MHz.
14:40:52 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
14:40:52 : [sys] using QPC / HPET timer (thread affinity: 0), frequency 14318180Hz
14:40:52 : [mem] physical memory detected (2097151K/1718592K)
14:40:52 : [mem] virtual memory detected (2097024K/2034828K)
14:40:52 : [mem] Trying to allocate memory pool (819200K)
14:40:53 : [zipfs] base.scs: mounted ok, 13054 entries [0x3677e796]
14:40:53 : [ufs] registered symlink from /custom_build/de_de to /
14:40:53 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x321860e7]
14:40:53 : [ufs] Home directory: 'C:/Users/User/Documents/German Truck Simulator'.
14:40:53 : Mounting extra package: C:/Users/User/Documents/German Truck Simulator/mod/000mats.scs
14:40:53 : [zipfs] 000mats.scs: mounted ok, 13105 entries [0x828300eb]
14:40:53 : Mounting extra package: C:/Users/User/Documents/German Truck Simulator/mod/00main.scs
14:40:53 : [zipfs] 00main.scs: mounted ok, 5370 entries [0xfca1e16]
14:40:53 : Mounting extra package: C:/Users/User/Documents/German Truck Simulator/mod/00map.scs
14:40:53 : [zipfs] 00map.scs: mounted ok, 2 entries [0x18bbafc6]
14:40:53 : Mounting extra package: C:/Users/User/Documents/German Truck Simulator/mod/00model1.scs
14:40:53 : [zipfs] 00model1.scs: mounted ok, 7760 entries [0x1de2716b]
14:40:53 : Mounting extra package: C:/Users/User/Documents/German Truck Simulator/mod/00model2.scs
14:40:53 : [zipfs] 00model2.scs: mounted ok, 5941 entries [0x38c5316b]
14:40:53 : Mounting extra package: C:/Users/User/Documents/German Truck Simulator/mod/00model3.scs
14:40:53 : [zipfs] 00model3.scs: mounted ok, 8963 entries [0x5815cab]
14:40:53 : Mounting extra package: C:/Users/User/Documents/German Truck Simulator/mod/00model4.scs
14:40:53 : [zipfs] 00model4.scs: mounted ok, 2695 entries [0x2b9722ec]
14:40:53 : Mounting extra package: C:/Users/User/Documents/German Truck Simulator/mod/00Reale Firmen.scs
14:40:53 : [zipfs] 00Reale Firmen.scs: mounted ok, 102 entries [0x87a75d28]
14:40:53 : Mounting extra package: C:/Users/User/Documents/German Truck Simulator/mod/00ydef.scs
14:40:53 : [zipfs] 00ydef.scs: mounted ok, 326 entries [0x15fe93c8]
14:40:53 : Mounting extra package: C:/Users/User/Documents/German Truck Simulator/mod/00yflarepack.scs
14:40:53 : [zipfs] 00yflarepack.scs: mounted ok, 609 entries [0xee97fea3]
14:40:53 : Mounting extra package: C:/Users/User/Documents/German Truck Simulator/mod/0zzocmreichmini6.scs
14:40:53 : [zipfs] 0zzocmreichmini6.scs: mounted ok, 5 entries [0x3a365edd]
14:40:53 : Mounting extra package: C:/Users/User/Documents/German Truck Simulator/mod/Man_TGX.scs
14:40:53 : [zipfs] Man_TGX.scs: mounted ok, 189 entries [0xdad61e85]
14:40:53 : Mounting extra package: C:/Users/User/Documents/German Truck Simulator/mod/MB MP4-Harley.scs
14:40:53 : [zipfs] MB MP4-Harley.scs: mounted ok, 240 entries [0x585af15e]
14:40:53 : exec /home/config.cfg
14:40:53 : [sys] Executing /home/config.cfg ...
14:40:53 : uset g_minicon "0"
14:40:53 : uset g_console "1"
14:40:53 : uset g_trackir "1"
14:40:53 : uset g_developer "1"
14:40:53 : uset g_cargo_sort "0"
14:40:53 : uset g_save_idx "1"
14:40:53 : uset g_mouse_control "0"
14:40:53 : uset g_steering_func_param "0.0"
14:40:53 : uset g_joy_axis_brake_dz "0.21"
14:40:53 : uset g_joy_axis_brake "7"
14:40:53 : uset g_joy_ff_gain "1.0"
14:40:53 : uset g_joy_axis_throttle_dz "0.22"
14:40:53 : uset g_joy_axis_throttle "7"
14:40:53 : uset g_joy_axis_ff "0"
14:40:53 : uset g_joy_axis_combine "0"
14:40:53 : uset g_joy_axis_steer_sens "1"
14:40:53 : uset g_joy_axis_steer_dz "0"
14:40:53 : uset g_joy_axis_steer "7"
14:40:53 : uset g_tutorial "0"
14:40:53 : uset g_mirrors "0"
14:40:53 : uset g_fatigue "1"
14:40:53 : uset g_police "1"
14:40:53 : uset g_subtitles "0"
14:40:53 : uset g_clock_24 "1"
14:40:53 : uset g_quality "-1"
14:40:53 : uset g_reflection "1"
14:40:53 : uset g_mph "0"
14:40:53 : uset g_atrans "1"
14:40:53 : uset g_flyspeed "25.0"
14:40:53 : uset g_lang "de_de"
14:40:53 : uset g_colbox "0"
14:40:53 : uset r_gamma "1.0"
14:40:53 : uset r_path "5"
14:40:53 : uset r_msaa "4"
14:40:53 : uset r_fullscreen "1"
14:40:53 : uset r_mode "1024x768x32x0"
14:40:53 : uset r_device "gl"
14:40:53 : uset r_driver "gl"
14:40:53 : uset g_detail_veg "2"
14:40:53 : uset g_texture_usage_stats "0"
14:40:53 : uset g_fps "0"
14:40:53 : uset g_stream_exts ".ogg;.mp3"
14:40:53 : uset ds8_mix_channels "2"
14:40:53 : uset ds8_mix_depth "16"
14:40:53 : uset ds8_mix_rate "44100"
14:40:53 : uset ds8_reverse_stereo "0"
14:40:53 : uset s_acceleration "0"
14:40:53 : uset s_mix_channels "2"
14:40:53 : uset s_mix_depth "16"
14:40:53 : uset s_mix_rate "44100"
14:40:53 : uset s_sfx_enabled "1"
14:40:53 : uset s_music_enabled "1"
14:40:53 : uset s_sfx_volume "1.0"
14:40:53 : uset s_music_volume "0"
14:40:53 : uset s_reverse_stereo "0"
14:40:53 : uset s_device "ds8"
14:40:53 : uset r_vsync "1"
14:40:53 : uset r_quirks "0"
14:40:53 : uset r_anisotropy_factor "1"
14:40:53 : uset r_texture_detail "0"
14:40:53 : uset i_force_gain "1.0"
14:40:53 : uset i_feedback "1"
14:40:53 : uset i_joystick2 "-1"
14:40:53 : uset i_joystick1 "-1"
14:40:53 : uset i_deadzone "0.0"
14:40:53 : uset i_device "di8"
14:40:53 : uset m_invert "0"
14:40:53 : uset m_sensitivity "0.33"
14:40:53 : uset m_filter "0"
14:40:53 : German Truck Simulator init ver.1.32 (rev. 27280)
14:40:54 : [gl] ICD OpenGL driver detected.
14:40:54 : [gl] driver: GeForce 210/PCIe/SSE2/3DNOW!
14:40:54 : [gl] vendor: NVIDIA Corporation
14:40:54 : [gl] version: 3.3.0
14:40:54 : [gl] GL extensions: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
14:40:54 : [gl] GL_max_texture_size: 8192
14:40:54 : [gl] taking advantage of 'GL_multitexture'
14:40:54 : [gl] Sampler count: 4
14:40:54 : [gl] taking advantage of 'GL_ARB_fragment_program'
14:40:54 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
14:40:54 : [gl] taking advantage of 'GL_texture_border_clamp'
14:40:54 : [gl] taking advantage of 'GL_texture_compression'
14:40:54 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
14:40:54 : [gl] taking advantage of 'GL_texture_cube_map'
14:40:54 : [gl] taking advantage of 'GL_texture_env_crossbar'
14:40:54 : [gl] taking advantage of 'GL_texture_env_combine'
14:40:54 : [gl] taking advantage of 'GL_texture_rectangle'
14:40:54 : [gl] taking advantage of 'GL_transpose_matrix'
14:40:54 : [gl] taking advantage of 'GL_vertex_buffer_object'
14:40:54 : [gl] taking advantage of 'GL_ARB_vertex_program'
14:40:54 : [gl] Vertex attribute count: 16
14:40:54 : [gl] taking advantage of 'GL_shader_objects'
14:40:54 : [gl] taking advantage of 'GL_vertex_shader'
14:40:54 : [gl] taking advantage of 'GL_fragment_shader'
14:40:54 : [gl] taking advantage of 'GL_draw_buffers'
14:40:54 : [gl] taking advantage of 'GL_blend_color'
14:40:54 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
14:40:54 : [gl] taking advantage of 'GL_draw_range_elements'
14:40:54 : [gl] taking advantage of 'GL_rescale_normal'
14:40:54 : [gl] taking advantage of 'GL_secondary_color'
14:40:54 : [gl] taking advantage of 'GL_separate_spcular_color'
14:40:54 : [gl] taking advantage of 'GL_texture3D'
14:40:54 : [gl] taking advantage of 'GL_texture_edge_clamp'
14:40:54 : [gl] taking advantage of 'GL_texture_env_add'
14:40:54 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
14:40:54 : [gl] Max anisotropy factor: 16
14:40:54 : [gl] taking advantage of 'GL_NV_register_combiners'
14:40:54 : [gl] taking advantage of 'GL_NV_register_combiners2'
14:40:54 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
14:40:54 : [gl] taking advantage of 'GL_NV_texture_shader'
14:40:54 : [gl] taking advantage of 'GL_NV_texture_shader2'
14:40:54 : [gl] taking advantage of 'GL_NV_texture_shader3'
14:40:54 : [gl] taking advantage of 'GL_NV_fragment_program'
14:40:54 : [gl] taking advantage of 'GL_NV_fragment_program_option'
14:40:54 : [gl] taking advantage of 'GL_NV_fragment_program2'
14:40:54 : [gl] taking advantage of 'GL_NV_vertex_program2'
14:40:54 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
14:40:54 : [gl] taking advantage of 'GL_NV_vertex_program3'
14:40:54 : [gl] taking advantage of 'GL_generate_mipmap'
14:40:54 : [gl] taking advantage of 'GL_framebuffer_object'
14:40:54 : [gl] taking advantage of 'WGL_ARB_extensions_string'
14:40:54 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
14:40:54 : [gl] taking advantage of 'WGL_EXT_swap_control'
14:40:54 : [gl] taking advantage of 'WGL_ARB_pixel_format'
14:40:54 : [gl] taking advantage of 'GL_ARB_multisample'
14:40:54 : [gl] Detected support for 16x anti-aliasing.
14:40:54 : [gl] Detected support for 8x anti-aliasing.
14:40:54 : [gl] Detected support for 4x anti-aliasing.
14:40:54 : [gl] Detected support for 2x anti-aliasing.
14:40:54 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
14:40:54 : Rendering path available: GL1X
14:40:54 : Rendering path available: ARB1
14:40:54 : Rendering path available: NV1X
14:40:54 : Rendering path available: NV2X
14:40:54 : Rendering path available: NV3X
14:40:54 : Rendering path available: NV4X
14:40:54 : Rendering path available: ARB2
14:40:54 : Rendering path available: GL2X
14:40:54 : [dx9] Direct3D9Ex detected.
14:40:54 : [dx9] Number of adapters found: 1
14:40:54 : [dx9] Adapter #0: NVIDIA GeForce 210 (nvd3dum.dll) [driver version: 9.18.13.623]
14:40:54 : Rendering path available: SM2X
14:40:54 : Rendering path available: SM3X
14:40:54 : [vid] We are using a refresh rate 75Hz, which is bigger than the desktop uses - 60Hz
14:40:54 : [gl] CDS init: OK
14:40:55 : [gl] SetPixelFormat: OK (31, color 32 bits, depth 24 bits).
14:40:55 : [gl] wglCreateContext: OK
14:40:55 : [gl] OpenGL framebuffer context init OK
14:40:55 : [gfx] Created drawable (/procedural/truck0.tobj)
14:40:55 : [gfx] Created drawable (/procedural/truck1.tobj)
14:40:55 : [gfx] Created drawable (/procedural/truck2.tobj)
14:40:55 : [gfx] Created drawable (/procedural/truck3.tobj)
14:40:55 : [gfx] Created drawable (/procedural/truck4.tobj)
14:40:55 : [gfx] Created drawable (/procedural/truck5.tobj)
14:40:55 : [gfx] Created drawable (/procedural/truck6.tobj)
14:40:55 : [gfx] Created drawable (/procedural/truck7.tobj)
14:40:55 : [gfx] Created drawable (/procedural/truck8.tobj)
14:40:55 : [gfx] Created drawable (/procedural/truck9.tobj)
14:40:55 : [gfx] Created drawable (/procedural/dashboard.tobj)
14:40:55 : [gfx] Created drawable (/procedural/close_mirror.tobj)
14:40:55 : [gfx] Created drawable (/procedural/far_mirror.tobj)
14:40:55 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
14:40:55 : [gfx] Created drawable (/procedural/generic_env.tobj)
14:40:55 : [gfx] Created drawable (/procedural/water_env.tobj)
14:40:55 : [gfx] Created drawable (/procedural/ocean_env.tobj)
14:40:55 : Setting UI reference mode to: 1152x864...
14:40:55 : [snd] select device (ds8)
14:40:55 : [ds8] Available device : Primärer Soundtreiber ().
14:40:55 : [ds8] Available device : Lautsprecher (High Definition Audio-Gerät) ({0.0.0.00000000}.{94d2a737-5f0a-4370-b327-f64104ca6d73}).
14:40:55 : [ds8] Available device : Lautsprecher (High Definition Audio-Gerät) ({0.0.0.00000000}.{9307e802-6151-4581-b1f0-3da71c0e6b62}).
14:40:55 : [ds8] Available device : Digitalaudio (S/PDIF) (High Definition Audio-Gerät) ({0.0.0.00000000}.{c9ad0e79-92c6-4c96-b7c9-e2cd3a229b32}).
14:40:55 : [ds8] Initialization OK.
14:40:55 : g_ui_recache
14:40:55 : exit
14:40:56 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
14:40:56 : Loading city data ....
14:40:56 : Loading cargo descriptions ....
14:41:08 : game
14:41:09 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
14:41:10 : Loading resource server data ....
14:41:10 : Loading road data ....
14:41:10 : Loading terrain data ....
14:41:10 : Loading railing data ....
14:41:10 : Loading building data ....
14:41:10 : Loading model data ....
14:41:10 : Loading prefab data ....
14:41:10 : Loading sign data ....
14:41:10 : Loading traffic lights data ....
14:41:10 : Loading vegetation data ....
14:41:10 : Loading hinges data ....
14:41:10 : Loading stamp data ....
14:41:10 : Loading movers data ....
14:41:10 : Loading animated models ....
14:41:10 : Loading sound item data ....
14:41:10 : Loading live stream data ....
14:41:10 : Loading cargo data ....
14:41:10 : Loading company data ....
14:41:10 : Loading city data ....
14:41:10 : Loading cargo descriptions ....
14:41:10 : Map '/map/germany.mbd' loading started ....
14:41:12 : Map successfully loaded ....


Andere Mods sind keine drinne bis auf 2 Trucks.

coloniadenoche

TS24 - Freund

Beiträge: 88

Danksagungen: 186

  • Nachricht senden

2

Montag, 24. September 2012, 15:28

Das laden von Spielständen kann schon eine weile dauern auf der 6.4., je nach Rechner zwischen 1-10 Minuten (zu mindestens bei mir).

Wie lange haste denn gewartet?
MfG Miguel-Angel (coloniadenoche) :beer: Skinversuche von coloniadenoche

"Dort konnten wir nicht leben und hier sterben wir vor Sehnsucht zurück zukehren.", Paco Martinez Soria (span.Schauspieler) 1976.
"Allí no podiamos vivir y aquí nos morimos de ganas por volver.", Paco Martinez Soria 1976.

Ohh Sh0x

Gliederzug-Fahrer

  • »Ohh Sh0x« ist männlich
  • »Ohh Sh0x« ist der Autor dieses Themas

Beiträge: 152

Wohnort: Kassel

Danksagungen: 1303

  • Nachricht senden

3

Montag, 24. September 2012, 18:08

Um die 5 Minuten. Als ich dann auf den Desktop wollte kam ne' Fehlermeldung von Windows.. Ma gucken :D

Nochmal probieren, danke! :)

Social Bookmarks

Counter:

Hits heute: 96 242 | Hits gestern: 127 099 | Hits Tagesrekord: 353 247 | Hits gesamt: 221 726 039 | Hits pro Tag: 46 831,8

Klicks heute: 139 295 | Klicks gestern: 181 832 | Klicks Tagesrekord: 756 082 | Klicks gesamt: 736 013 793 | Klicks pro Tag: 155 456,95 | Gezählt seit: 3. Mai 2011, 07:40

Ungelesene Beiträge Unbeantwortete Themen Themen der letzten 24 Stunden

Euro Truck Simulator,Euro Truck Simulator 2,German Truck Simulator,Forum,Community,Downloads,Support,Euro Trucksimulator,Euro Trucksimulator 2,German Trucksimulator,Trucks,18 Wheels of Steel,Haulin,Convoy,Pttm,Long Haul,Trucksimulator,Trucksimulation,Truck Simulator,Simulation,ATS,Trucksim,Extreme Trucker 2,ETS,ETS2,GTS,UKTS,ET,ET2,18WoS,Tutorial,Tutorials,Tipp,Zmodeler,z3d,Modding,SCS,simulation,support, Zmod,z3d,Sk,Skins,Map,Maps,Mod,Mods,Trucksims,STD,Scania Truck Driving Simulator,Scania,ETS2Mods, Euro Trucksimulator2 Mods