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Absturz

Antworten im Thema: 3 » Der letzte Beitrag (11. Oktober 2012, 13:11) ist von BlueEyedDevil.

BlueEyedDevil

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  • »BlueEyedDevil« ist männlich
  • »BlueEyedDevil« ist der Autor dieses Themas

Beiträge: 303

Wohnort: Riesa

Danksagungen: 4580

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1

Mittwoch, 10. Oktober 2012, 08:16

Absturz

Moin...habe irgendwie das problem das mein game abstürzt wenn ich es neu laden will...irgendwie lese ich raus das da was mit dem Daf ist obwohl ich gar keinen drin hab

Spoiler Spoiler

08:11:04 : [unit] File '/def/initial_save/normal/game.sii':
08:11:04 : [unit] The unit 'start.truck' of type 'vehicle' has dangling pointer (to 'vehicle.daf.xf.a') in the attribute named 'permanent_vehicle_data'.
08:11:04 : [unit] File '/def/initial_save/normal/game.sii':
08:11:04 : [unit] The pointer to 'vehicle.daf.xf.a' looks like dangling pointer.
08:11:04 : load_unit_tree() - Failed to load unit tree from file (/def/initial_save/normal/game.sii)
08:11:04 : .\management\game_ctrl.cpp(613): ?create_economy@game_ctrl_u@prism@@IAEXABVstring@2@@Z: Unable to create economy unit!

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2

Mittwoch, 10. Oktober 2012, 08:42

eventuell einer drin,der daf ersetzt?? (verdammte Glaskugel,jetzt zeig mir endlich,was er da alles in seinem modordner hat)

Ausschnitte aus der log bringen uns überhaupt nichts.
Mit den Infos kann auch nur Spekuliert und geraten werden.
Mitlerweile sollte es jeder wissen.

BlueEyedDevil

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  • »BlueEyedDevil« ist männlich
  • »BlueEyedDevil« ist der Autor dieses Themas

Beiträge: 303

Wohnort: Riesa

Danksagungen: 4580

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3

Mittwoch, 10. Oktober 2012, 09:19

habs nach etlichem probieren herrausgefunden das es an einem scania lag, der aber auch komischerweise in der def stehen hatte das der den scania a erstezt

BlueEyedDevil

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  • »BlueEyedDevil« ist männlich
  • »BlueEyedDevil« ist der Autor dieses Themas

Beiträge: 303

Wohnort: Riesa

Danksagungen: 4580

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4

Donnerstag, 11. Oktober 2012, 13:11

Und der nächste Absurz, aber diesmal beim Karte öffnen zum schauen wo lang ich muss

Spoiler Spoiler

******** : log created on : Thursday October 11 2012 @ 12:50:26
12:50:26 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 3
12:50:26 : [sys] DirectX version : 4.09.00.0904
12:50:26 : [cpu] GenuineIntel [ Intel(R) Pentium(R) 4 CPU 3.00GHz] at ~2992MHz.
12:50:26 : [cpu] Features utilized: fpu cmov mmx sse sse2.
12:50:26 : [sys] using QPC / TSC timer (thread affinity: 0), frequency 2992580000Hz
12:50:26 : [mem] physical memory detected (2095180K/1654960K)
12:50:26 : [mem] virtual memory detected (2097024K/2062352K)
12:50:26 : [mem] Trying to allocate memory pool (819200K)
12:50:31 : [zipfs] base.scs: mounted ok, 13054 entries [0x3677e796]
12:50:31 : [ufs] registered symlink from /custom_build/de_de to /
12:50:31 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x321860e7]
12:50:31 : [ufs] Home directory: 'J:/Dokumente und Einstellungen/Daniel/Eigene Dateien/German Truck Simulator'.
12:50:31 : Mounting extra package: J:/Dokumente und Einstellungen/Daniel/Eigene Dateien/German Truck Simulator/mod/000mats.scs
12:50:32 : [zipfs] 000mats.scs: mounted ok, 7555 entries [0x580b8702]
12:50:32 : Mounting extra package: J:/Dokumente und Einstellungen/Daniel/Eigene Dateien/German Truck Simulator/mod/00main.scs
12:50:37 : [zipfs] 00main.scs: mounted ok, 5243 entries [0x2d67964e]
12:50:37 : Mounting extra package: J:/Dokumente und Einstellungen/Daniel/Eigene Dateien/German Truck Simulator/mod/00map.scs
12:50:37 : [zipfs] 00map.scs: mounted ok, 2 entries [0xbfea8287]
12:50:37 : Mounting extra package: J:/Dokumente und Einstellungen/Daniel/Eigene Dateien/German Truck Simulator/mod/00model1.scs
12:50:48 : [zipfs] 00model1.scs: mounted ok, 7560 entries [0x876815af]
12:50:48 : Mounting extra package: J:/Dokumente und Einstellungen/Daniel/Eigene Dateien/German Truck Simulator/mod/00model2.scs
12:50:56 : [zipfs] 00model2.scs: mounted ok, 5796 entries [0x70a4a730]
12:50:56 : Mounting extra package: J:/Dokumente und Einstellungen/Daniel/Eigene Dateien/German Truck Simulator/mod/00model3.scs
12:51:04 : [zipfs] 00model3.scs: mounted ok, 8103 entries [0x4714bccd]
12:51:04 : Mounting extra package: J:/Dokumente und Einstellungen/Daniel/Eigene Dateien/German Truck Simulator/mod/00model4.scs
12:51:08 : [zipfs] 00model4.scs: mounted ok, 2500 entries [0x4f5862b5]
12:51:08 : Mounting extra package: J:/Dokumente und Einstellungen/Daniel/Eigene Dateien/German Truck Simulator/mod/00Reale Firmen.scs
12:51:08 : [zipfs] 00Reale Firmen.scs: mounted ok, 102 entries [0x87a75d28]
12:51:08 : Mounting extra package: J:/Dokumente und Einstellungen/Daniel/Eigene Dateien/German Truck Simulator/mod/00ydef.scs
12:51:08 : [zipfs] 00ydef.scs: mounted ok, 325 entries [0xd5dcf49e]
12:51:08 : Mounting extra package: J:/Dokumente und Einstellungen/Daniel/Eigene Dateien/German Truck Simulator/mod/00yflarepack.scs
12:51:08 : [zipfs] 00yflarepack.scs: mounted ok, 609 entries [0xee97fea3]
12:51:08 : Mounting extra package: J:/Dokumente und Einstellungen/Daniel/Eigene Dateien/German Truck Simulator/mod/A-IVECO Strator 450 6x4 by Ad&A tun. by Pathfinder.scs
12:51:08 : [zipfs] A-IVECO Strator 450 6x4 by Ad&A tun. by Pathfinder.scs: mounted ok, 118 entries [0xcd9b58c4]
12:51:08 : Mounting extra package: J:/Dokumente und Einstellungen/Daniel/Eigene Dateien/German Truck Simulator/mod/A-SCANIA R620 Topline FJ Tuned.scs
12:51:08 : [zipfs] A-SCANIA R620 Topline FJ Tuned.scs: mounted ok, 55 entries [0xc06f1e49]
12:51:08 : Mounting extra package: J:/Dokumente und Einstellungen/Daniel/Eigene Dateien/German Truck Simulator/mod/A-VOLVO FH16 700 E5 by Pathfinder.scs
12:51:09 : [zipfs] A-VOLVO FH16 700 E5 by Pathfinder.scs: mounted ok, 134 entries [0x3ec8e7f5]
12:51:09 : Mounting extra package: J:/Dokumente und Einstellungen/Daniel/Eigene Dateien/German Truck Simulator/mod/Car_Trans_With_2ManTGX.scs
12:51:09 : [zipfs] Car_Trans_With_2ManTGX.scs: mounted ok, 31 entries [0x71fb3f1a]
12:51:09 : Mounting extra package: J:/Dokumente und Einstellungen/Daniel/Eigene Dateien/German Truck Simulator/mod/cement_cistern.scs
12:51:09 : [zipfs] cement_cistern.scs: mounted ok, 81 entries [0x2ccb11ff]
12:51:09 : Mounting extra package: J:/Dokumente und Einstellungen/Daniel/Eigene Dateien/German Truck Simulator/mod/D-TEC FlexiTrailer-goonsek.scs
12:51:09 : [zipfs] D-TEC FlexiTrailer-goonsek.scs: mounted ok, 70 entries [0x722ebd5a]
12:51:09 : Mounting extra package: J:/Dokumente und Einstellungen/Daniel/Eigene Dateien/German Truck Simulator/mod/daf105xf.scs
12:51:09 : [zipfs] daf105xf.scs: mounted ok, 2226 entries [0x62ac9149]
12:51:09 : Mounting extra package: J:/Dokumente und Einstellungen/Daniel/Eigene Dateien/German Truck Simulator/mod/gulli.scs
12:51:09 : [zipfs] gulli.scs: mounted ok, 33 entries [0x75026f37]
12:51:09 : Mounting extra package: J:/Dokumente und Einstellungen/Daniel/Eigene Dateien/German Truck Simulator/mod/Lindecistern.scs
12:51:10 : [zipfs] Lindecistern.scs: mounted ok, 77 entries [0x177caa70]
12:51:10 : Mounting extra package: J:/Dokumente und Einstellungen/Daniel/Eigene Dateien/German Truck Simulator/mod/MB Actros 4160 MPIII 10X6.scs
12:51:10 : [zipfs] MB Actros 4160 MPIII 10X6.scs: mounted ok, 98 entries [0x73ece3ed]
12:51:10 : Mounting extra package: J:/Dokumente und Einstellungen/Daniel/Eigene Dateien/German Truck Simulator/mod/Modern_Garage.scs
12:51:10 : [zipfs] Modern_Garage.scs: mounted ok, 16 entries [0x99d52b32]
12:51:10 : Mounting extra package: J:/Dokumente und Einstellungen/Daniel/Eigene Dateien/German Truck Simulator/mod/New Chemical Cistern.scs
12:51:10 : [zipfs] New Chemical Cistern.scs: mounted ok, 21 entries [0x34c53d1]
12:51:10 : Mounting extra package: J:/Dokumente und Einstellungen/Daniel/Eigene Dateien/German Truck Simulator/mod/ScaniaR580_LongLine.scs
12:51:10 : [zipfs] ScaniaR580_LongLine.scs: mounted ok, 63 entries [0x2c11d4a4]
12:51:10 : Mounting extra package: J:/Dokumente und Einstellungen/Daniel/Eigene Dateien/German Truck Simulator/mod/Schwarzmuller trailer.scs
12:51:10 : [zipfs] Schwarzmuller trailer.scs: mounted ok, 41 entries [0x919b7bbc]
12:51:10 : Mounting extra package: J:/Dokumente und Einstellungen/Daniel/Eigene Dateien/German Truck Simulator/mod/TZ_panelTrans.scs
12:51:10 : [zipfs] TZ_panelTrans.scs: mounted ok, 20 entries [0xcd42c443]
12:51:10 : Mounting extra package: J:/Dokumente und Einstellungen/Daniel/Eigene Dateien/German Truck Simulator/mod/V8sound.scs
12:51:10 : [zipfs] V8sound.scs: mounted ok, 23 entries [0xe35ef90]
12:51:10 : Mounting extra package: J:/Dokumente und Einstellungen/Daniel/Eigene Dateien/German Truck Simulator/mod/xenonmerlinitamod6.scs
12:51:10 : [zipfs] xenonmerlinitamod6.scs: mounted ok, 4 entries [0xffdfc5e9]
12:51:10 : Mounting extra package: J:/Dokumente und Einstellungen/Daniel/Eigene Dateien/German Truck Simulator/mod/zgrip_ets_gts_all_trucks_v2.5.scs
12:51:10 : [zipfs] zgrip_ets_gts_all_trucks_v2.5.scs: mounted ok, 4 entries [0xda227a7e]
12:51:10 : Mounting extra package: J:/Dokumente und Einstellungen/Daniel/Eigene Dateien/German Truck Simulator/mod/ZZ_Hardox_Mulde.scs
12:51:10 : [zipfs] ZZ_Hardox_Mulde.scs: mounted ok, 100 entries [0xa48da650]
12:51:10 : Mounting extra package: J:/Dokumente und Einstellungen/Daniel/Eigene Dateien/German Truck Simulator/mod/zzzzMAN_F2000_91.scs
12:51:11 : [zipfs] zzzzMAN_F2000_91.scs: mounted ok, 249 entries [0x4db4b4f9]
12:51:11 : Mounting extra package: J:/Dokumente und Einstellungen/Daniel/Eigene Dateien/German Truck Simulator/mod/zZzzz_merlinita_mini_6.0_schwertransporte.scs
12:51:13 : [zipfs] zZzzz_merlinita_mini_6.0_schwertransporte.scs: mounted ok, 909 entries [0xfc3aeea4]
12:51:13 : Mounting extra package: J:/Dokumente und Einstellungen/Daniel/Eigene Dateien/German Truck Simulator/mod/zzzZzzz_flarepack.scs.scs
12:51:13 : [zipfs] zzzZzzz_flarepack.scs.scs: mounted ok, 198 entries [0x634f459f]
12:51:13 : Mounting extra package: J:/Dokumente und Einstellungen/Daniel/Eigene Dateien/German Truck Simulator/mod/zzzzzzzzzSr2futura.scs
12:51:13 : [zipfs] zzzzzzzzzSr2futura.scs: mounted ok, 63 entries [0xbebd4af0]
12:51:13 : exec /home/config.cfg
12:51:13 : [sys] Executing /home/config.cfg ...
12:51:13 : uset g_minicon "0"
12:51:13 : uset g_console "1"
12:51:13 : uset g_trackir "1"
12:51:13 : uset g_developer "1"
12:51:13 : uset g_cargo_sort "0"
12:51:13 : uset g_save_idx "1"
12:51:13 : uset g_mouse_control "0"
12:51:13 : uset g_steering_func_param "0.0"
12:51:13 : uset g_joy_axis_brake_dz "0.0"
12:51:13 : uset g_joy_axis_brake "7"
12:51:13 : uset g_joy_ff_gain "1.0"
12:51:13 : uset g_joy_axis_throttle_dz "0.0"
12:51:13 : uset g_joy_axis_throttle "7"
12:51:13 : uset g_joy_axis_ff "0"
12:51:13 : uset g_joy_axis_combine "0"
12:51:13 : uset g_joy_axis_steer_sens "0.6"
12:51:13 : uset g_joy_axis_steer_dz "0.0"
12:51:13 : uset g_joy_axis_steer "7"
12:51:13 : uset g_tutorial "0"
12:51:13 : uset g_mirrors "1"
12:51:13 : uset g_fatigue "1"
12:51:13 : uset g_police "0"
12:51:13 : uset g_subtitles "0"
12:51:13 : uset g_clock_24 "1"
12:51:13 : uset g_quality "-1"
12:51:13 : uset g_reflection "1"
12:51:13 : uset g_mph "0"
12:51:13 : uset g_atrans "1"
12:51:13 : uset g_flyspeed "100.0"
12:51:13 : uset g_lang "de_de"
12:51:13 : uset g_colbox "0"
12:51:13 : uset r_gamma "1.0"
12:51:13 : uset r_path "12"
12:51:13 : uset r_msaa "4"
12:51:13 : uset r_fullscreen "1"
12:51:13 : uset r_mode "1024x768x32x0"
12:51:13 : uset r_device "gl"
12:51:13 : uset r_driver "gl"
12:51:13 : uset g_detail_veg "2"
12:51:13 : uset g_texture_usage_stats "0"
12:51:13 : uset g_fps "0"
12:51:13 : uset g_stream_exts ".ogg;.mp3"
12:51:13 : uset ds8_mix_channels "2"
12:51:13 : uset ds8_mix_depth "16"
12:51:13 : uset ds8_mix_rate "44100"
12:51:13 : uset ds8_reverse_stereo "0"
12:51:13 : uset s_acceleration "0"
12:51:13 : uset s_mix_channels "2"
12:51:13 : uset s_mix_depth "16"
12:51:13 : uset s_mix_rate "44100"
12:51:13 : uset s_sfx_enabled "1"
12:51:13 : uset s_music_enabled "0"
12:51:13 : uset s_sfx_volume "0.2"
12:51:13 : uset s_music_volume "0.11"
12:51:13 : uset s_reverse_stereo "0"
12:51:13 : uset s_device "ds8"
12:51:13 : uset r_vsync "1"
12:51:13 : uset r_quirks "0"
12:51:13 : uset r_anisotropy_factor "0.2"
12:51:13 : uset r_texture_detail "0"
12:51:13 : uset i_force_gain "1.0"
12:51:13 : uset i_feedback "1"
12:51:13 : uset i_joystick2 "-1"
12:51:13 : uset i_joystick1 "-1"
12:51:13 : uset i_deadzone "0.0"
12:51:13 : uset i_device "di8"
12:51:13 : uset m_invert "0"
12:51:13 : uset m_sensitivity "0.33"
12:51:13 : uset m_filter "0"
12:51:13 : German Truck Simulator init ver.1.32 (rev. 27280)
12:51:13 : [gl] ICD OpenGL driver detected.
12:51:13 : [gl] driver: GeForce 9500 GT/PCI/SSE2
12:51:13 : [gl] vendor: NVIDIA Corporation
12:51:13 : [gl] version: 3.0.0
12:51:13 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
12:51:13 : [gl] GL_max_texture_size: 8192
12:51:13 : [gl] taking advantage of 'GL_multitexture'
12:51:13 : [gl] Sampler count: 4
12:51:13 : [gl] taking advantage of 'GL_ARB_fragment_program'
12:51:13 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
12:51:13 : [gl] taking advantage of 'GL_texture_border_clamp'
12:51:13 : [gl] taking advantage of 'GL_texture_compression'
12:51:13 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
12:51:13 : [gl] taking advantage of 'GL_texture_cube_map'
12:51:13 : [gl] taking advantage of 'GL_texture_env_crossbar'
12:51:13 : [gl] taking advantage of 'GL_texture_env_combine'
12:51:13 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
12:51:13 : [gl] taking advantage of 'GL_transpose_matrix'
12:51:13 : [gl] taking advantage of 'GL_vertex_buffer_object'
12:51:13 : [gl] taking advantage of 'GL_ARB_vertex_program'
12:51:13 : [gl] Vertex attribute count: 16
12:51:13 : [gl] taking advantage of 'GL_shader_objects'
12:51:13 : [gl] taking advantage of 'GL_vertex_shader'
12:51:13 : [gl] taking advantage of 'GL_fragment_shader'
12:51:13 : [gl] taking advantage of 'GL_draw_buffers'
12:51:13 : [gl] taking advantage of 'GL_blend_color'
12:51:13 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
12:51:13 : [gl] taking advantage of 'GL_draw_range_elements'
12:51:13 : [gl] taking advantage of 'GL_rescale_normal'
12:51:13 : [gl] taking advantage of 'GL_secondary_color'
12:51:13 : [gl] taking advantage of 'GL_separate_spcular_color'
12:51:13 : [gl] taking advantage of 'GL_texture3D'
12:51:13 : [gl] taking advantage of 'GL_texture_edge_clamp'
12:51:13 : [gl] taking advantage of 'GL_texture_env_add'
12:51:13 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
12:51:13 : [gl] Max anisotropy factor: 16
12:51:13 : [gl] taking advantage of 'GL_NV_register_combiners'
12:51:13 : [gl] taking advantage of 'GL_NV_register_combiners2'
12:51:13 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
12:51:13 : [gl] taking advantage of 'GL_NV_texture_shader'
12:51:13 : [gl] taking advantage of 'GL_NV_texture_shader2'
12:51:13 : [gl] taking advantage of 'GL_NV_texture_shader3'
12:51:13 : [gl] taking advantage of 'GL_NV_fragment_program'
12:51:13 : [gl] taking advantage of 'GL_NV_fragment_program_option'
12:51:13 : [gl] taking advantage of 'GL_NV_fragment_program2'
12:51:13 : [gl] taking advantage of 'GL_NV_vertex_program2'
12:51:13 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
12:51:13 : [gl] taking advantage of 'GL_NV_vertex_program3'
12:51:13 : [gl] taking advantage of 'GL_generate_mipmap'
12:51:13 : [gl] taking advantage of 'GL_framebuffer_object'
12:51:13 : [gl] taking advantage of 'WGL_ARB_extensions_string'
12:51:13 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_ARB_create_context WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
12:51:13 : [gl] taking advantage of 'WGL_EXT_swap_control'
12:51:13 : [gl] taking advantage of 'WGL_ARB_pixel_format'
12:51:13 : [gl] taking advantage of 'GL_ARB_multisample'
12:51:18 : [gl] Detected support for 16x anti-aliasing.
12:51:18 : [gl] Detected support for 8x anti-aliasing.
12:51:19 : [gl] Detected support for 4x anti-aliasing.
12:51:19 : [gl] Detected support for 2x anti-aliasing.
12:51:19 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
12:51:19 : Rendering path available: GL1X
12:51:19 : Rendering path available: ARB1
12:51:19 : Rendering path available: NV1X
12:51:19 : Rendering path available: NV2X
12:51:19 : Rendering path available: NV3X
12:51:19 : Rendering path available: NV4X
12:51:19 : Rendering path available: ARB2
12:51:19 : Rendering path available: GL2X
12:51:19 : [dx9] Direct3D9 detected.
12:51:19 : [dx9] Number of adapters found: 1
12:51:19 : [dx9] Adapter #0: NVIDIA GeForce 9500 GT (nv4_disp.dll) [driver version: 6.14.11.8206]
12:51:19 : Rendering path available: SM2X
12:51:19 : Rendering path available: SM3X
12:51:19 : [vid] We are using a refresh rate 70Hz, which is bigger than the desktop uses - 60Hz
12:51:19 : [vid] We are using a refresh rate 72Hz, which is bigger than the desktop uses - 60Hz
12:51:19 : [vid] We are using a refresh rate 75Hz, which is bigger than the desktop uses - 60Hz
12:51:19 : [gl] CDS init: OK
12:51:20 : [gl] SetPixelFormat: OK (31, color 32 bits, depth 24 bits).
12:51:20 : [gl] wglCreateContext: OK
12:51:20 : [gl] OpenGL framebuffer context init OK
12:51:20 : [gfx] Created drawable (/procedural/truck0.tobj)
12:51:21 : [gfx] Created drawable (/procedural/truck1.tobj)
12:51:21 : [gfx] Created drawable (/procedural/truck2.tobj)
12:51:21 : [gfx] Created drawable (/procedural/truck3.tobj)
12:51:21 : [gfx] Created drawable (/procedural/truck4.tobj)
12:51:21 : [gfx] Created drawable (/procedural/truck5.tobj)
12:51:21 : [gfx] Created drawable (/procedural/truck6.tobj)
12:51:21 : [gfx] Created drawable (/procedural/truck7.tobj)
12:51:21 : [gfx] Created drawable (/procedural/truck8.tobj)
12:51:21 : [gfx] Created drawable (/procedural/truck9.tobj)
12:51:21 : [gfx] Created drawable (/procedural/dashboard.tobj)
12:51:21 : [gfx] Created drawable (/procedural/close_mirror.tobj)
12:51:21 : [gfx] Created drawable (/procedural/far_mirror.tobj)
12:51:21 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
12:51:21 : [gfx] Created drawable (/procedural/generic_env.tobj)
12:51:21 : [gfx] Created drawable (/procedural/water_env.tobj)
12:51:21 : [gfx] Created drawable (/procedural/ocean_env.tobj)
12:51:21 : Setting UI reference mode to: 1152x864...
12:51:21 : [snd] select device (ds8)
12:51:21 : [ds8] Available device : Primärer Soundtreiber ().
12:51:21 : [ds8] Available device : C-Media PCI Audio (cmudax3.sys).
12:51:21 : [ds8] Initialization OK.
12:51:21 : g_ui_recache
12:51:21 : exit
12:51:26 : [unit] File '/unit/hookup/truck_smoke_pipe.sii', line 3:
12:51:26 : [unit] The unit name 'truck.smoke.pipe' is already taken by an existing unit (of type 'vehicle_particle').
12:51:26 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
12:51:26 : Loading city data ....
12:51:26 : Loading cargo descriptions ....
12:51:38 : game
12:51:39 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
12:52:24 : Loading resource server data ....
12:52:24 : Loading road data ....
12:52:24 : Loading terrain data ....
12:52:24 : Loading railing data ....
12:52:24 : Loading building data ....
12:52:25 : Loading model data ....
12:52:35 : Loading prefab data ....
12:52:36 : Loading sign data ....
12:52:43 : Loading traffic lights data ....
12:52:43 : Loading vegetation data ....
12:52:44 : Loading hinges data ....
12:52:44 : Loading stamp data ....
12:52:44 : Loading movers data ....
12:52:44 : Loading animated models ....
12:52:44 : Loading sound item data ....
12:52:44 : Loading live stream data ....
12:52:45 : Loading cargo data ....
12:52:45 : Loading company data ....
12:52:45 : Loading city data ....
12:52:45 : Loading cargo descriptions ....
12:52:45 : Map '/map/germany.mbd' loading started ....
12:52:49 : Map successfully loaded ....
12:52:52 : Starting the saved game (/home/save/1) ...
13:01:41 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/IvecoStratorGTS/vidros.dif_spec.add.env.tintadd.mat'.
13:05:02 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/FH16/glass.none_spec.add.env.tintadd.mat'.

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