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Absturz :(

Antworten im Thema: 3 » Der letzte Beitrag (22. Oktober 2012, 09:33) ist von fsimon.

Smok_T

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  • »Smok_T« ist der Autor dieses Themas

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Danksagungen: 32

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1

Montag, 22. Oktober 2012, 01:23

Absturz :(

Hallo zusammen.
Ich spiele seit kurzem wieder GTS und es versucht zu moden alles kein Problem bis ich es dann gepatch habe weil das glass vom Linken außenspiegel Bunt war,so seit ich es gepatcht habe hört es bei ca 75% auf zu Laden :(
Ich habe auch schon 10mal GTS komplett gelöscht aber es geht irgentwie immer noch nicht!


Könnt ihr mir bitte helfen,will endlich wieder zocken :D

MFG Smok_T

Harry Piel

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2

Montag, 22. Oktober 2012, 01:26

Kennst Du den Spruch mit der Glaskugel? Wir alle können nicht aus dem Kaffeesatz lesen und Antworten zu Deiner Frage kann so niemand geben.

Weißt Du, was hier fehlt? Grübel, grübel, grübel.....

Richtig! Hier fehlt die 'germantrucks.log' im Spoiler!

Smok_T

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  • »Smok_T« ist der Autor dieses Themas

Beiträge: 8

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Danksagungen: 32

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3

Montag, 22. Oktober 2012, 01:41

Spoiler Spoiler

******** : log created on : Monday October 22 2012 @ 01:32:09
01:32:09 : [sys] running on x86 / Windows 7 (version 6.1) /
01:32:09 : [sys] DirectX version : 4.09.00.0904
01:32:09 : [cpu] AuthenticAMD [AMD Athlon(tm) II P320 Dual-Core Processor] at ~2094MHz.
01:32:09 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
01:32:09 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 2045683Hz
01:32:09 : [mem] physical memory detected (2097151K/2014992K)
01:32:09 : [mem] virtual memory detected (2097024K/2044252K)
01:32:09 : [mem] Trying to allocate memory pool (819200K)
01:32:10 : [zipfs] base.scs: mounted ok, 12698 entries [0x943d26d6]
01:32:10 : [ufs] registered symlink from /custom_build/de_de to /
01:32:10 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x321860e7]
01:32:10 : [ufs] Home directory: 'C:/Users/Smok_T/Documents/German Truck Simulator'.
01:32:10 : exec /home/config.cfg
01:32:10 : [sys] Executing /home/config.cfg ...
01:32:10 : uset g_view_dist "1.0"
01:32:10 : uset g_reflection "0"
01:32:10 : uset g_quality "1"
01:32:10 : uset r_texture_detail "0"
01:32:10 : uset r_anisotropy_factor "0.2"
01:32:10 : uset r_device "gl"
01:32:10 : uset r_driver "gl"
01:32:10 : uset r_path "5"
01:32:10 : uset r_mode "800x600x32x0"
01:32:10 : uset r_fullscreen "1"
01:32:10 : uset s_device "ds8"
01:32:10 : uset s_acceleration "0"
01:32:10 : uset s_mix_rate "44100"
01:32:10 : uset g_lang "de_de"
01:32:10 : German Truck Simulator init ver.1.32 (rev. 27280)
01:32:10 : [gl] ICD OpenGL driver detected.
01:32:10 : [gl] driver: ATI Mobility Radeon HD 5400 Series
01:32:10 : [gl] vendor: ATI Technologies Inc.
01:32:10 : [gl] version: 4.2.11762 Compatibility Profile Context
01:32:10 : [gl] GL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
01:32:10 : [gl] GL_max_texture_size: 16384
01:32:10 : [gl] taking advantage of 'GL_multitexture'
01:32:10 : [gl] Sampler count: 8
01:32:10 : [gl] taking advantage of 'GL_ARB_fragment_program'
01:32:10 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
01:32:10 : [gl] taking advantage of 'GL_texture_border_clamp'
01:32:10 : [gl] taking advantage of 'GL_texture_compression'
01:32:10 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
01:32:10 : [gl] taking advantage of 'GL_texture_cube_map'
01:32:10 : [gl] taking advantage of 'GL_texture_env_crossbar'
01:32:10 : [gl] taking advantage of 'GL_texture_env_combine'
01:32:10 : [gl] taking advantage of 'GL_texture_rectangle'
01:32:10 : [gl] taking advantage of 'GL_transpose_matrix'
01:32:10 : [gl] taking advantage of 'GL_vertex_buffer_object'
01:32:10 : [gl] taking advantage of 'GL_ARB_vertex_program'
01:32:10 : [gl] Vertex attribute count: 29
01:32:10 : [gl] The attribute count limit clamped down to 16 from 29.
01:32:10 : [gl] taking advantage of 'GL_shader_objects'
01:32:10 : [gl] taking advantage of 'GL_vertex_shader'
01:32:10 : [gl] taking advantage of 'GL_fragment_shader'
01:32:10 : [gl] taking advantage of 'GL_ATI_fragment_shader'
01:32:10 : [gl] taking advantage of 'GL_draw_buffers'
01:32:10 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
01:32:10 : [gl] taking advantage of 'GL_blend_color'
01:32:10 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
01:32:10 : [gl] taking advantage of 'GL_draw_range_elements'
01:32:10 : [gl] taking advantage of 'GL_rescale_normal'
01:32:10 : [gl] taking advantage of 'GL_secondary_color'
01:32:10 : [gl] taking advantage of 'GL_separate_spcular_color'
01:32:10 : [gl] taking advantage of 'GL_texture3D'
01:32:10 : [gl] taking advantage of 'GL_texture_edge_clamp'
01:32:10 : [gl] taking advantage of 'GL_texture_env_add'
01:32:10 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
01:32:10 : [gl] Max anisotropy factor: 16
01:32:10 : [gl] taking advantage of 'GL_generate_mipmap'
01:32:10 : [gl] taking advantage of 'GL_framebuffer_object'
01:32:10 : [gl] taking advantage of 'WGL_ARB_extensions_string'
01:32:10 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
01:32:10 : [gl] taking advantage of 'WGL_EXT_swap_control'
01:32:10 : [gl] taking advantage of 'WGL_ARB_pixel_format'
01:32:10 : [gl] taking advantage of 'GL_ARB_multisample'
01:32:10 : [gl] Detected support for 4x anti-aliasing.
01:32:10 : [gl] Detected support for 2x anti-aliasing.
01:32:10 : [gl] Detected support for 1x anti-aliasing.
01:32:10 : Rendering path available: GL1X
01:32:10 : Rendering path available: ARB1
01:32:10 : Rendering path available: R2XX
01:32:10 : Rendering path available: ARB2
01:32:10 : Rendering path available: GL2X
01:32:10 : [dx9] Direct3D9Ex detected.
01:32:10 : [dx9] Number of adapters found: 1
01:32:10 : [dx9] Adapter #0: ATI Mobility Radeon HD 5400 Series (aticfx32.dll) [driver version: 8.17.10.1140]
01:32:10 : Rendering path available: SM2X
01:32:10 : Rendering path available: SM3X
01:32:10 : [fs] Unable to open file for reading. (/material/environment/close_mirror_reflection.tobj)
01:32:10 : [tobj] Can not open '/material/environment/close_mirror_reflection.tobj'
01:32:10 : [fs] Unable to open file for reading. (/material/environment/close_mirror_reflection.tobj)
01:32:10 : [tobj] Can not open '/material/environment/close_mirror_reflection.tobj'
01:32:10 : [fs] Unable to open file for reading. (/material/environment/far_mirror_reflection.tobj)
01:32:10 : [tobj] Can not open '/material/environment/far_mirror_reflection.tobj'
01:32:10 : [fs] Unable to open file for reading. (/material/environment/far_mirror_reflection.tobj)
01:32:10 : [tobj] Can not open '/material/environment/far_mirror_reflection.tobj'
01:32:10 : [gl] CDS init: OK
01:32:10 : [gl] SetPixelFormat: OK (14, color 32 bits, depth 24 bits).
01:32:10 : [gl] wglCreateContext: OK
01:32:11 : [gl] OpenGL framebuffer context init OK
01:32:11 : [gfx] Created drawable (/procedural/truck0.tobj)
01:32:11 : [gfx] Created drawable (/procedural/truck1.tobj)
01:32:11 : [gfx] Created drawable (/procedural/truck2.tobj)
01:32:11 : [gfx] Created drawable (/procedural/truck3.tobj)
01:32:11 : [gfx] Created drawable (/procedural/truck4.tobj)
01:32:11 : [gfx] Created drawable (/procedural/truck5.tobj)
01:32:11 : [gfx] Created drawable (/procedural/truck6.tobj)
01:32:11 : [gfx] Created drawable (/procedural/truck7.tobj)
01:32:11 : [gfx] Created drawable (/procedural/truck8.tobj)
01:32:11 : [gfx] Created drawable (/procedural/truck9.tobj)
01:32:11 : [gfx] Created drawable (/procedural/dashboard.tobj)
01:32:11 : [gfx] Created drawable (/procedural/close_mirror.tobj)
01:32:11 : [gfx] Created drawable (/procedural/far_mirror.tobj)
01:32:11 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
01:32:11 : [gfx] Created drawable (/procedural/generic_env.tobj)
01:32:11 : [gfx] Created drawable (/procedural/water_env.tobj)
01:32:11 : [gfx] Created drawable (/procedural/ocean_env.tobj)
01:32:11 : Setting UI reference mode to: 1152x864...
01:32:11 : [snd] select device (ds8)
01:32:11 : [ds8] Available device : Primärer Soundtreiber ().
01:32:11 : [ds8] Available device : Lautsprecher (High Definition Audio-Gerät) ({0.0.0.00000000}.{4a1e4308-b660-40c5-b29c-73fbd180c047}).
01:32:11 : [ds8] Initialization OK.
01:32:11 : g_ui_recache
01:32:11 : exit
01:32:15 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
01:32:15 : Loading city data ....
01:32:15 : Loading cargo descriptions ....
01:32:40 : game
01:32:40 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
01:32:40 : [unit] File '/vehicle/truck/definition/volvo_fh16_c.sii', line 42:
01:32:40 : Included at '/vehicle/truck/truck_storage.sii', line 2:
01:32:40 : [unit] The unit 'vehicle.volvo.fh16.c' of type 'driveable_vehicle_data' has no attribute named 'game_points'.
01:32:40 : load_filtered_unit_array() - Failed to load units from file (/vehicle/truck/truck_storage.sii)
01:32:41 : Loading resource server data ....
01:32:41 : Loading road data ....
01:32:41 : Loading terrain data ....
01:32:41 : Loading railing data ....
01:32:42 : Loading building data ....
01:32:42 : Loading model data ....
01:32:42 : Loading prefab data ....
01:32:42 : Loading sign data ....
01:32:42 : Loading traffic lights data ....
01:32:42 : Loading vegetation data ....
01:32:42 : Loading hinges data ....
01:32:42 : Loading stamp data ....
01:32:42 : Loading movers data ....
01:32:42 : Loading animated models ....
01:32:42 : Loading sound item data ....
01:32:42 : Loading live stream data ....
01:32:42 : [fs] Unable to open file for reading. (/def/live_streams.sii)
01:32:42 : load_unit_tree() - Failed to open file (/def/live_streams.sii)
01:32:42 : Loading cargo data ....
01:32:42 : Loading company data ....
01:32:42 : Loading city data ....
01:32:42 : Loading cargo descriptions ....
01:32:42 : Map '/map/germany.mbd' loading started ....
01:32:42 : Map successfully loaded ....
01:32:42 : [unit] File '/def/initial_save/normal/game.sii':
01:32:42 : [unit] The unit 'start.truck' of type 'vehicle' has dangling pointer (to 'vehicle.daf.xf.a') in the attribute named 'permanent_vehicle_data'.
01:32:42 : [unit] File '/def/initial_save/normal/game.sii':
01:32:42 : [unit] The pointer to 'vehicle.daf.xf.a' looks like dangling pointer.
01:32:42 : load_unit_tree() - Failed to load unit tree from file (/def/initial_save/normal/game.sii)
01:32:42 : .\management\game_ctrl.cpp(613): ?create_economy@game_ctrl_u@prism@@IAEXABVstring@2@@Z: Unable to create economy unit!

fsimon

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  • »fsimon« ist männlich
  • »fsimon« ist ein verifizierter Benutzer

Beiträge: 660

Wohnort: Gettorf (bei Kiel)

Danksagungen: 82

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4

Montag, 22. Oktober 2012, 09:33

Moin,
irgendwie hast Du beim Patchen noch was falsch gemacht.
01:32:10 : [fs] Unable to open file for reading. (/material/environment/close_mirror_reflection.tobj)
Scheint so, als ob diese Datei nicht unter dem angegebenen Pfad liegt. Mal kontrollieren und korrigieren.

Außerdem ist der DAF A nicht richtig umgeschrieben auf GTS 1.32.
Schau mal bei den Tutorials nach, wie das richtig zu machen ist.
Auf Anhieb würde ich sagen, daß Du noch die Zeile mit den game_points in der Definition stehen hast.
Die muß da raus.

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