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Mapmodelle einfügen

Antworten im Thema: 2 » Der letzte Beitrag (14. November 2012, 20:16) ist von eXiTuS.

eXiTuS

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1

Mittwoch, 14. November 2012, 18:25

Mapmodelle einfügen

Hallo Liebe Community,
Hat schon jemand Versucht Neue Modelle einzufügen in die Map?!
Den ich bin gerade am Verzweifeln, da ich mir hier aus der Download Base Mapmodelle gezogen habe um zu schauen ob das ohne Probleme Laufen würde.
Habe alles eingetragen usw, aber dennoch erhalte ich immer eine Fehlermeldung, weiß jemand was ich dagegen machen müsste?!

Spoiler Spoiler

************ : log created on : Wednesday November 14 2012 @ 18:17:23
00:00:00.000 : [sys] running on x86 / Windows 7 x86 (version 6.1) / Service Pack 1
00:00:00.000 : [sys] DirectX version : 4.09.00.0904
00:00:00.000 : [cpu] AuthenticAMD [AMD Athlon(tm) II X2 215 Processor] 2 logical processor(s) at ~2700MHz.
00:00:00.000 : [sys] Using 1 worker thread(s)
00:00:00.000 : [sys] using QPC / TSC invariant timer, frequency 2636777Hz
00:00:00.000 : [mem] physical memory detected (2882808K/1653476K)
00:00:00.000 : [mem] virtual memory detected (2097024K/2042340K)
00:00:00.000 : [mem] Trying to allocate memory pool (204800K)
00:00:00.021 : Disabling color wrap as both color strings are empty
00:00:00.111 : [hashfs] base.scs: Mounted and validated, 34440 entries (8DF09065C61E90AA0E92E6B2175D8A254A6B31255BFE192AE817D70AE5D7024)
00:00:00.143 : [hashfs] def.scs: Mounted and validated, 2304 entries (851483DB38231795C3D84B3022791259A7F3AA1A8980491CFBA51E43A7036E8)
00:00:00.200 : [hashfs] locale.scs: Mounted and validated, 108 entries (C6D065FB051FD413315E7871C68B46C2E028B08ECBF11752E51D26135368F70)
00:00:00.202 : [hashfs] base_cfg.scs: Mounted and validated, 2 entries (5B051A2CE8EB43DD9E010C7767874F1182E11FF8D989FBC86C08A7779EDE45D)
00:00:00.202 : [ufs] Home directory: 'C:/Users/Sven/Documents/Euro Truck Simulator 2'.
00:00:00.202 : Mounting extra package: C:/Users/Sven/Documents/Euro Truck Simulator 2/mod/map.scs
00:00:00.203 : [zipfs] map.scs: read ok, 2 entries [0x715be685]
00:00:00.203 : Mounting extra package: C:/Users/Sven/Documents/Euro Truck Simulator 2/mod/mapdef.scs
00:00:00.234 : [zipfs] mapdef.scs: read ok, 2280 entries [0x9b7b99e4]
00:00:00.234 : Mounting extra package: C:/Users/Sven/Documents/Euro Truck Simulator 2/mod/mapedits.scs
00:00:00.236 : [zipfs] mapedits.scs: read ok, 110 entries [0x38195f30]
00:00:00.237 : exec /home/config.cfg
00:00:00.237 : [sys] Executing /home/config.cfg ...
00:00:00.237 : uset r_full_resolution_corrections "0"
00:00:00.238 : uset r_force_color_shadowmaps "0"
00:00:00.238 : uset g_hw_info "1"
00:00:00.238 : uset g_cargo_sort "0"
00:00:00.238 : uset g_tooltip_delay "0.4"
00:00:00.238 : uset g_desktop_fadeout "60"
00:00:00.238 : uset r_segment_cache_static_buffers "1"
00:00:00.238 : uset r_segment_cache_behavior "3"
00:00:00.238 : uset r_use_depth_bounds "1"
00:00:00.238 : uset r_show_light_pixel_coverage "0"
00:00:00.238 : uset r_mirror_scale_y "1.0"
00:00:00.238 : uset r_mirror_scale_x "1.0"
00:00:00.239 : uset r_scale_y "1"
00:00:00.239 : uset r_scale_x "1"
00:00:00.239 : uset r_sunshafts "1"
00:00:00.239 : uset r_color_saturation "1.0"
00:00:00.239 : uset r_color_yellow_blue "0.0"
00:00:00.239 : uset r_color_magenta_green "0.0"
00:00:00.239 : uset r_color_cyan_red "0.0"
00:00:00.239 : uset r_color_correction "1"
00:00:00.239 : uset r_dof_filter_size "0.5"
00:00:00.239 : uset r_dof_transition "400.0"
00:00:00.239 : uset r_dof_start "200.0"
00:00:00.239 : uset r_dof "1"
00:00:00.239 : uset r_mlaa_threshold "1.0"
00:00:00.239 : uset r_mlaa "0"
00:00:00.239 : uset r_hdr "0"
00:00:00.239 : uset r_fake_shadows "1"
00:00:00.239 : uset r_sun_shadow_texture_size "2048"
00:00:00.239 : uset r_sun_shadow_quality "0"
00:00:00.239 : uset r_mirror_view_distance "80"
00:00:00.239 : uset r_deferred_mirrors "0"
00:00:00.239 : uset r_deferred "1"
00:00:00.239 : uset r_startup_progress "0"
00:00:00.239 : uset r_setup_done "1"
00:00:00.239 : uset r_gamma "1"
00:00:00.239 : uset r_nv_stereo_mode "2"
00:00:00.240 : uset r_no_frame_tracking "0"
00:00:00.240 : uset r_msaa "0"
00:00:00.240 : uset r_fullscreen "0"
00:00:00.240 : uset r_mode "1024x768x32x0"
00:00:00.240 : uset r_path ""
00:00:00.240 : uset r_device "dx9"
00:00:00.240 : uset g_pedestrian "1"
00:00:00.240 : uset g_light_span_factor "0.25"
00:00:00.240 : uset g_light_distance_factor "0.25"
00:00:00.240 : uset g_vehicle_flare_lights "1"
00:00:00.240 : uset g_auto_traffic_headlights "1"
00:00:00.240 : uset g_auto_traffic "1"
00:00:00.240 : uset g_kdop_preview "0"
00:00:00.240 : uset g_screenshot_on_bug "0"
00:00:00.240 : uset g_developer "1"
00:00:00.240 : uset g_wc_fps "0.0"
00:00:00.240 : uset g_wc_radius "-1.0"
00:00:00.240 : uset g_flyspeed "15.0"
00:00:00.240 : uset g_news "1"
00:00:00.241 : uset g_colbox "0"
00:00:00.241 : uset g_radio_mode "1"
00:00:00.241 : uset g_ignore_low_fps "0"
00:00:00.241 : uset g_truck_light_quality "1"
00:00:00.241 : uset g_truck_light_specular "1"
00:00:00.241 : uset g_gfx_all_scales "0"
00:00:00.241 : uset g_gfx_advanced "1"
00:00:00.241 : uset g_gfx_quality "1"
00:00:00.241 : uset g_menu_aa_limit "8"
00:00:00.241 : uset g_additional_water_fov "20.0f"
00:00:00.241 : uset g_rain_reflect_hookups "0"
00:00:00.241 : uset g_rain_reflect_actor "0"
00:00:00.241 : uset g_rain_reflect_traffic "0"
00:00:00.241 : uset g_rain_reflect_cache "0"
00:00:00.241 : uset g_rain_reflection "1"
00:00:00.241 : uset g_reflection "1"
00:00:00.241 : uset g_grass_density "0"
00:00:00.241 : uset g_veg_detail "0"
00:00:00.241 : uset g_minicon "0"
00:00:00.241 : uset g_console "1"
00:00:00.241 : uset g_texture_usage_stats "0"
00:00:00.241 : uset g_fps "0"
00:00:00.241 : uset g_stream_exts ".ogg;.mp3"
00:00:00.241 : uset r_vsync "1"
00:00:00.241 : uset r_anisotropy_factor "0.1875"
00:00:00.241 : uset r_texture_detail "2"
00:00:00.241 : uset t_averaging_window_length "20"
00:00:00.249 : [lang] Language autodetection: 407
00:00:00.259 : Selected language: de_de
00:00:00.259 : Euro Truck Simulator 2 init ver.1.2.5 (rev. 42233)
00:00:00.260 : [net] LOG INFO: Started
00:00:00.283 : Setting UI reference mode to: 1440x900...
00:00:00.283 : [gfx] Selected rendering device: dx9
00:00:00.292 : [dx9] NVAPI initialized
00:00:00.332 : [dx9] Direct3D9Ex detected.
00:00:00.332 : [dx9] Number of adapters found: 1
00:00:00.389 : [dx9] Adapter #0: NVIDIA GeForce 8100 / nForce 720a / 256 MB (nvd3dum.dll, 9.18.13.697, 20121002)
00:00:00.389 : [dx9] Using SM3X rendering path
00:00:00.390 : [gfx] Trying to set 1024x768 32bpp (windowed)
00:00:00.422 : [dx9] SLI not found.
00:00:00.422 : [dx9] Stereo fully allowed.
00:00:00.422 : [dx9] Stereo enable query failed: 4294967156
00:00:00.422 : [dx9] D3D9 device sucessfully created [HWVP]
00:00:00.622 : Game viewport set to: (window aspect ratio=1.35); viewport bounds=[left=0.00 right=1024.00 bottom=58.00 top=698.00]
00:00:00.691 : [al] device: OpenAL Soft
00:00:00.691 : [al] context extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
00:00:00.706 : [al] vendor: OpenAL Community
00:00:00.706 : [al] version: 1.1 ALSOFT 1.14
00:00:00.706 : [al] renderer: OpenAL Soft
00:00:00.706 : [al] extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points
00:00:00.709 : [snd] Started sound update thread
00:00:00.735 : [di8] Initializing device '@@keyboard@@' as 'keyboard'
00:00:00.737 : [di8] Initializing device '@@mouse@@' as 'mouse'
00:00:01.115 : dispatch
00:00:01.423 : exit
00:00:06.727 : uset s_sfx_enabled "1"
00:00:06.727 : uset s_music_enabled "1"
00:00:06.727 : uset s_sfx_volume "1.0"
00:00:06.727 : uset s_music_volume "0.8"
00:00:06.727 : uset s_master_volume "1.0"
00:00:06.727 : uset s_reverse_stereo "0"
00:00:06.727 : uset g_input_configured "1"
00:00:06.727 : uset g_bad_weather_factor "0.07f"
00:00:06.727 : uset g_save_idx "1"
00:00:06.727 : uset g_adviser "2"
00:00:06.727 : uset g_desktop_tutorial "0"
00:00:06.727 : uset g_tutorial "0"
00:00:06.727 : uset g_fatigue "1"
00:00:06.727 : uset g_police "1"
00:00:06.727 : uset g_subtitles "0"
00:00:06.727 : uset g_clock_24 "1"
00:00:06.727 : uset g_trackir "1"
00:00:06.727 : uset g_brake_intensity "1.0f"
00:00:06.727 : uset g_steer_autocenter "1"
00:00:06.727 : uset g_mph "0"
00:00:06.728 : uset g_hshifter_layout "0"
00:00:06.728 : uset g_trans "0"
00:00:06.728 : uset g_lang "de_de"
00:00:09.587 : ui t console:system_02
00:00:15.194 : edit europe
00:00:15.535 : [bullet] Starting physics server: Bullet
00:00:15.714 : Loaded trailers: 75
00:00:15.714 : Loading resource server data ....
00:00:15.714 : Loading road data ....
00:00:15.743 : Loading terrain data ....
00:00:15.747 : Loading railing data ....
00:00:15.748 : Loading building data ....
00:00:15.752 : Loading model data ....
00:00:15.759 : [unit] File '/def/world/model.sii', line 4031:
00:00:18.476 : [unit] The unit 'model.1050' of type 'model_def' has no attribute named 'use_truck_light'.
00:00:26.715 : load_filtered_unit_array() - Failed to load units from file (/def/world/model.sii)
00:00:29.275 : .\management\core_resource_server.cpp(226): ?init_full@core_resource_server_u@prism@@UAEXXZ: data error

Harry Piel

unregistriert

2

Mittwoch, 14. November 2012, 19:53

Das sollte eigentlich logisch sein, denn alle bisherigen Mapmodelle sind auf einer ganz anderen Basis (Engine) erstellt worden und somit nicht kompatibel zu ETS2.
Die Modelle müssen erst einmal umgeschrieben und mit dem ZMod3 bearbeitet werden. Leider hab ich davon keine Ahnung und warte selber darauf, dass erste Modelle convertiert und erstellt werden.

eXiTuS

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  • »eXiTuS« ist männlich
  • »eXiTuS« ist ein verifizierter Benutzer
  • »eXiTuS« ist der Autor dieses Themas

Beiträge: 234

Wohnort: Wuppertal

Danksagungen: 955

  • Nachricht senden

3

Mittwoch, 14. November 2012, 20:16

Hallo Harry_Piel,
Das ist mir gerade auch klar geworden, hätte ich eigentlich auch drauf kommen können.
Das erste Map Modell habe ich schon mal rein bekommen, jetzt muss ich nur noch die Mat datein anpassen, wenn alles super klappt denke ich mal werde ich die Conventierten Map Modelle dann hier im Forum Anbieten, dennoch Recht Herzlichen Dank für deine Schnelle und Aussagekräftige Antwort!

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Die Simone

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