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Antialiasing funktioniert scheinbar nicht

Antworten im Thema: 129 » Der letzte Beitrag (10. Juni 2013, 16:36) ist von .:SKyy-V8:..

Lieber Besucher, herzlich willkommen bei: Trucksimulator24 - Die freundliche Trucksimulator Community rund um den Euro Truck Simulator 2, Euro Trucksimulator, German Truck Simulator, 18 Wheels of Steel Reihe, Extreme Trucker und den ZModeler.. Falls dies Ihr erster Besuch auf dieser Seite ist, lesen Sie sich bitte die Hilfe durch. Dort wird Ihnen die Bedienung dieser Seite näher erläutert. Darüber hinaus sollten Sie sich registrieren, um alle Funktionen dieser Seite nutzen zu können. Benutzen Sie das Registrierungsformular, um sich zu registrieren oder informieren Sie sich ausführlich über den Registrierungsvorgang. Falls Sie sich bereits zu einem früheren Zeitpunkt registriert haben, können Sie sich hier anmelden.

King Gokkel

King of the Road

  • »King Gokkel« ist männlich

Beiträge: 1 901

Wohnort: Stadecken-Elsheim

OS: Win 7/64bit

Game: ATS

GV: 1.0

Danksagungen: 28432

  • Nachricht senden

71

Sonntag, 13. Januar 2013, 20:52

Ich stelle jetzt mal meine Einstellungen rein vielleicht hilft das ja jemandem :D
Die Häckchen habe ich bei AA, Pre Sharpen, Bloom, Tone Map und Post Sharpen

Bei AA habe ich die ersten beiden auf Stufe 8 die anderen beiden auf Stufe 4
Bei Sharpen habe ich alles auf Stufe 9
Bei Bloom das erste auf Stufe 5 die anderen 3 auf Stufe 2
Bei Tone Map das erste auf 6 das zweite auf 3 das dritte auf 8 das vierte auf 7 das fünfte auf 5 das sechste auf 1

Was die Reiter in der zweiten Reihe bedeuten weiß ich nicht und habe sie deshalb weggelassen :D
Kontor Top Of The Clubs // Kontor House Of House // Kontor Summer Jam



Efsan

King of the Road

  • »Efsan« ist männlich

Beiträge: 1 128

Wohnort: Stuttgart

Danksagungen: 1187

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72

Sonntag, 13. Januar 2013, 20:52

Ok danke jetzt schon mal für deine Mühe.!! :thumbup:

King Gokkel

King of the Road

  • »King Gokkel« ist männlich

Beiträge: 1 901

Wohnort: Stadecken-Elsheim

OS: Win 7/64bit

Game: ATS

GV: 1.0

Danksagungen: 28432

  • Nachricht senden

73

Sonntag, 13. Januar 2013, 20:53

Bitte Bitte ;)
Kontor Top Of The Clubs // Kontor House Of House // Kontor Summer Jam



Koneko-chan

Gigaline-Fahrer

  • »Koneko-chan« ist männlich

Beiträge: 728

Wohnort: Wolfsburg

OS: Windows 10 64Bit

GV: 1.22

Danksagungen: 10702

  • Nachricht senden

74

Sonntag, 13. Januar 2013, 20:54

wenn ihr so die Probleme damit habt könnt ihr mir die Log zeigen da es ja doch nach einem Technischen Problem aussieht und es in der Log zu sehen sein müsste



Update: 06.01.2016

Mp4'Actr0s

unregistriert

75

Sonntag, 13. Januar 2013, 20:55

so schaut meine LOG mit dem Tool aus + neue Karriere & Keine Mods..

Spoiler Spoiler

************ : log created on : Sunday January 13 2013 @ 20:41:08
00:00:00.000 : [sys] running on x86 / Windows 7 x86 (version 6.1) / Service Pack 1
00:00:00.000 : [sys] DirectX version : 4.09.00.0904
00:00:00.000 : [cpu] GenuineIntel [Intel(R) Core(TM)2 CPU 4300 @ 1.80GHz] 2 logical processor(s) at ~1795MHz.
00:00:00.000 : [sys] Using 1 worker thread(s)
00:00:00.000 : [sys] using QPC / TSC invariant timer, frequency 1753427Hz
00:00:00.000 : [mem] physical memory detected (1047032K/386724K)
00:00:00.000 : [mem] virtual memory detected (2097024K/2038384K)
00:00:00.000 : [mem] Trying to allocate memory pool (204800K)
00:00:00.133 : Disabling color wrap as both color strings are empty
00:00:00.230 : [hashfs] base.scs: Mounted and validated, 34440 entries (8DF09065C61E90AA0E92E6B2175D8A254A6B31255BFE192AE817D70AE5D7024)
00:00:00.290 : [hashfs] def.scs: Mounted and validated, 2305 entries (6B8A04969A41CB52603055080FB5B86724799E797FA140497D73618E4438E42)
00:00:00.455 : [hashfs] locale.scs: Mounted and validated, 108 entries (C6D065FB051FD413315E7871C68B46C2E028B08ECBF11752E51D26135368F70)
00:00:00.458 : [hashfs] base_cfg.scs: Mounted and validated, 2 entries (924C55A3A6DA2759FE4984CC227E3B130A6C6D7D71B397A1D47935E0E5F1028)
00:00:00.459 : [ufs] Home directory: 'F:/Users/Armin/Documents/Euro Truck Simulator 2'.
00:00:00.460 : exec /home/config.cfg
00:00:00.460 : [sys] Executing /home/config.cfg ...
00:00:00.461 : uset r_full_resolution_corrections "0"
00:00:00.461 : uset r_force_color_shadowmaps "0"
00:00:00.461 : uset g_hw_info "1"
00:00:00.461 : uset g_cargo_sort "0"
00:00:00.461 : uset g_tooltip_delay "0.4"
00:00:00.461 : uset g_desktop_fadeout "60"
00:00:00.461 : uset r_segment_cache_static_buffers "1"
00:00:00.461 : uset r_segment_cache_behavior "3"
00:00:00.461 : uset r_use_depth_bounds "1"
00:00:00.461 : uset r_show_light_pixel_coverage "0"
00:00:00.461 : uset r_mirror_scale_y "1"
00:00:00.461 : uset r_mirror_scale_x "1"
00:00:00.461 : uset r_scale_y "1"
00:00:00.461 : uset r_scale_x "1"
00:00:00.461 : uset r_sunshafts "0"
00:00:00.461 : uset r_color_saturation "1.0"
00:00:00.461 : uset r_color_yellow_blue "0.0"
00:00:00.461 : uset r_color_magenta_green "0.0"
00:00:00.461 : uset r_color_cyan_red "0.0"
00:00:00.461 : uset r_color_correction "0"
00:00:00.461 : uset r_dof_filter_size "0.5"
00:00:00.461 : uset r_dof_transition "400.0"
00:00:00.462 : uset r_dof_start "200.0"
00:00:00.462 : uset r_dof "0"
00:00:00.462 : uset r_mlaa_threshold "1.0"
00:00:00.462 : uset r_mlaa "0"
00:00:00.462 : uset r_hdr "0"
00:00:00.462 : uset r_fake_shadows "1"
00:00:00.462 : uset r_sun_shadow_texture_size "2048"
00:00:00.462 : uset r_sun_shadow_quality "0"
00:00:00.462 : uset r_mirror_view_distance "80"
00:00:00.462 : uset r_deferred_mirrors "0"
00:00:00.462 : uset r_deferred "1"
00:00:00.462 : uset r_startup_progress "0"
00:00:00.462 : uset r_setup_done "1"
00:00:00.462 : uset r_gamma "1"
00:00:00.462 : uset r_nv_stereo_mode "2"
00:00:00.462 : uset r_no_frame_tracking "0"
00:00:00.462 : uset r_msaa "0"
00:00:00.462 : uset r_fullscreen "1"
00:00:00.462 : uset r_mode "1280x1024x32x75"
00:00:00.462 : uset r_path ""
00:00:00.462 : uset r_device "gl"
00:00:00.462 : uset g_pedestrian "0"
00:00:00.462 : uset g_light_span_factor "0"
00:00:00.462 : uset g_light_distance_factor "0"
00:00:00.462 : uset g_vehicle_flare_lights "0"
00:00:00.462 : uset g_auto_traffic_headlights "0"
00:00:00.463 : uset g_auto_traffic "1"
00:00:00.463 : uset g_kdop_preview "0"
00:00:00.463 : uset g_screenshot_on_bug "0"
00:00:00.463 : uset g_developer "1"
00:00:00.463 : uset g_wc_fps "0.0"
00:00:00.463 : uset g_wc_radius "-1.0"
00:00:00.463 : uset g_flyspeed "100.0"
00:00:00.463 : uset g_news "1"
00:00:00.463 : uset g_colbox "0"
00:00:00.463 : uset g_radio_mode "1"
00:00:00.463 : uset g_ignore_low_fps "0"
00:00:00.463 : uset g_truck_light_quality "1"
00:00:00.463 : uset g_truck_light_specular "1"
00:00:00.463 : uset g_gfx_all_scales "0"
00:00:00.463 : uset g_gfx_advanced "1"
00:00:00.463 : uset g_gfx_quality "-1"
00:00:00.463 : uset g_menu_aa_limit "8"
00:00:00.463 : uset g_additional_water_fov "20.0f"
00:00:00.463 : uset g_rain_reflect_hookups "0"
00:00:00.463 : uset g_rain_reflect_actor "0"
00:00:00.463 : uset g_rain_reflect_traffic "0"
00:00:00.463 : uset g_rain_reflect_cache "0"
00:00:00.463 : uset g_rain_reflection "0"
00:00:00.463 : uset g_reflection "0"
00:00:00.463 : uset g_grass_density "0"
00:00:00.464 : uset g_veg_detail "0"
00:00:00.464 : uset g_minicon "0"
00:00:00.464 : uset g_console "1"
00:00:00.464 : uset g_texture_usage_stats "0"
00:00:00.464 : uset g_fps "0"
00:00:00.464 : uset g_stream_exts ".ogg;.mp3"
00:00:00.464 : uset r_vsync "1"
00:00:00.464 : uset r_anisotropy_factor "0"
00:00:00.464 : uset r_texture_detail "0"
00:00:00.464 : uset t_averaging_window_length "20"
00:00:00.471 : [lang] Language autodetection: 407
00:00:00.483 : Selected language: de_de
00:00:00.483 : Euro Truck Simulator 2 init ver.1.2.5 (rev. 42233)
00:00:00.483 : [net] LOG INFO: Started
00:00:00.508 : Setting UI reference mode to: 1440x900...
00:00:00.508 : [gfx] Selected rendering device: gl
00:00:00.780 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association
00:00:00.821 : [gfx] We are using a refresh rate 75Hz, which is bigger than the desktop uses - 60Hz
00:00:00.822 : [gfx] Trying to set 1280x1024 32bpp 75Hz (fullscreen)
00:00:01.027 : [gl] CDS init: OK
00:00:01.068 : [gl] SetPixelFormat: OK (#2, color 32 bits, depth 24 bits).
00:00:01.214 : [gl] wglCreateContext: OK
00:00:01.226 : [gl] Max anisotropy factor: 16.000000
00:00:01.226 : [gl] driver: ATI Radeon HD 4600 Series
00:00:01.226 : [gl] vendor: ATI Technologies Inc.
00:00:01.226 : [gl] version: 2.1.8787
00:00:01.226 : [gl] GL extensions: GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_texture_texture4 GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
00:00:01.226 : [gl] Using ARB3 rendering path
00:00:01.226 : [gl] Setting vsync period to 1 (requested 1)
00:00:01.766 : Game viewport set to: (window aspect ratio=1.25); viewport bounds=[left=0.00 right=1280.00 bottom=112.00 top=912.00]
00:00:01.814 : [al] device: OpenAL Soft
00:00:01.815 : [al] context extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
00:00:01.850 : [al] vendor: OpenAL Community
00:00:01.850 : [al] version: 1.1 ALSOFT 1.14
00:00:01.850 : [al] renderer: OpenAL Soft
00:00:01.850 : [al] extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points
00:00:01.850 : [snd] Started sound update thread
00:00:01.863 : [di8] Initializing device '@@keyboard@@' as 'keyboard'
00:00:01.865 : [di8] Initializing device '@@mouse@@' as 'mouse'
00:00:01.995 : dispatch
00:00:02.218 : exit
00:00:06.524 : uset s_sfx_enabled "1"
00:00:06.524 : uset s_music_enabled "1"
00:00:06.524 : uset s_sfx_volume "1.0"
00:00:06.524 : uset s_music_volume "0.8"
00:00:06.524 : uset s_master_volume "1.0"
00:00:06.524 : uset s_reverse_stereo "0"
00:00:06.524 : uset g_input_configured "1"
00:00:06.524 : uset g_bad_weather_factor "0.07f"
00:00:06.524 : uset g_save_idx "2"
00:00:06.524 : uset g_adviser "0"
00:00:06.524 : uset g_desktop_tutorial "0"
00:00:06.524 : uset g_tutorial "0"
00:00:06.524 : uset g_fatigue "1"
00:00:06.524 : uset g_police "1"
00:00:06.524 : uset g_subtitles "0"
00:00:06.524 : uset g_clock_24 "1"
00:00:06.524 : uset g_trackir "1"
00:00:06.524 : uset g_brake_intensity "1.0f"
00:00:06.524 : uset g_steer_autocenter "1"
00:00:06.524 : uset g_mph "0"
00:00:06.524 : uset g_hshifter_layout "0"
00:00:06.524 : uset g_trans "0"
00:00:06.524 : uset g_lang "de_de"
00:00:22.655 : Profile 'Jadore' created.
00:00:22.657 : uset s_sfx_enabled "1"
00:00:22.657 : uset s_music_enabled "1"
00:00:22.657 : uset s_sfx_volume "1.0"
00:00:22.657 : uset s_music_volume "0.8"
00:00:22.657 : uset s_master_volume "1.0"
00:00:22.657 : uset s_reverse_stereo "0"
00:00:22.657 : uset g_input_configured "0"
00:00:22.658 : uset g_bad_weather_factor "0.07f"
00:00:22.658 : uset g_save_idx "1"
00:00:22.658 : uset g_adviser "1"
00:00:22.658 : uset g_desktop_tutorial "1"
00:00:22.658 : uset g_tutorial "1"
00:00:22.658 : uset g_fatigue "1"
00:00:22.658 : uset g_police "1"
00:00:22.658 : uset g_subtitles "0"
00:00:22.658 : uset g_clock_24 "1"
00:00:22.658 : uset g_trackir "1"
00:00:22.658 : uset g_brake_intensity "1.0f"
00:00:22.658 : uset g_steer_autocenter "1"
00:00:22.658 : uset g_mph "0"
00:00:22.658 : uset g_hshifter_layout "0"
00:00:22.658 : uset g_trans "0"
00:00:22.658 : uset g_lang "de_de"
00:00:23.566 : [inp] Initial evaluation
00:00:23.566 : [inp] Classifying devices
00:00:23.575 : [inp] Applying input.clutch.default
00:00:23.576 : [inp] Applying input.look.default
00:00:23.576 : [inp] Applying input.gearbox.updown.default
00:00:23.577 : [inp] Applying input.gearbox.drive.default
00:00:23.577 : [inp] Applying input.gearbox.hshifter.default
00:00:23.578 : [inp] No steering axis found, fallback selection
00:00:23.578 : [inp] Trying to find a valid combination
00:00:23.578 : [inp] No combination found.
00:00:23.579 : [inp] Applying input.steer.default
00:00:23.581 : [inp] Applying input.pedals.default
00:00:23.581 : [inp] Applying input.clutch.default
00:00:23.581 : [inp] Applying input.look.default
00:00:23.582 : [inp] Applying input.gearbox.updown.default
00:00:23.582 : [inp] Applying input.gearbox.drive.default
00:00:23.583 : [inp] Applying input.gearbox.hshifter.default
00:00:24.859 : Wizard skipped.
00:00:25.272 : game
00:00:25.807 : [bullet] Starting physics server: Bullet
00:00:25.928 : Loaded trailers: 75
00:00:25.933 : Loaded small traffic vehicles: 26
00:00:25.936 : Loaded truck traffic vehicles: 8
00:00:25.939 : Loaded traffic trailers: 15
00:00:25.941 : Loaded addon hookups: 16
00:00:25.942 : Loading resource server data ....
00:00:25.942 : Loading road data ....
00:00:25.972 : Loading terrain data ....
00:00:25.979 : Loading railing data ....
00:00:25.982 : Loading building data ....
00:00:25.988 : Loading model data ....
00:00:26.003 : Loading prefab data ....
00:00:26.018 : Loading sign data ....
00:00:27.030 : Loading traffic lights data ....
00:00:27.035 : Loading vegetation data ....
00:00:27.045 : Loading hinges data ....
00:00:27.046 : Loading stamp data ....
00:00:27.052 : Loading movers data ....
00:00:27.066 : Loading ferry data ....
00:00:27.079 : Loading country data ....
00:00:27.092 : Loading sound item data ....
00:00:27.106 : Loading live stream data ....
00:00:27.119 : Loading trigger action data ....
00:00:27.132 : Loading cutscene data ....
00:00:27.146 : Loading cargo data ....
00:00:27.155 : Loading company data ....
00:00:27.162 : Loading city data ....
00:00:27.200 : Map '/map/europe.mbd' loading started ....
00:00:28.331 : Map successfully loaded.
00:00:28.396 : Map initialization started ....
00:00:28.548 : Map initialization finished.
00:00:28.549 : Map load time: 1348ms (53 MB)
00:00:28.550 : Game state load failed. Game state will be restored from the initial save.
00:00:29.253 : Creating save-game file (/home/profile/4A61646F7265/save/autosave/game.sii) ...
00:00:29.334 : Game has been auto-saved.
00:00:29.427 : Detail vegetation database is ready.
00:00:37.644 : Creating save-game file (/home/profile/4A61646F7265/save/autosave/game.sii) ...
00:00:37.713 : Game has been auto-saved.
00:00:38.099 : Creating save-game file (/home/profile/4A61646F7265/save/autosave_job/game.sii) ...
00:00:38.169 : Game has been auto-saved.
00:00:39.846 : No active camera present
00:00:45.569 : [startup] spawned 7 vehicles
00:00:46.245 : [startup] spawned 2 vehicles
00:00:46.410 : [startup] spawned 4 vehicles
00:00:48.714 : [startup] spawned 5 vehicles
00:00:49.432 : [startup] spawned 2 vehicles
00:00:50.179 : [startup] spawned 9 vehicles
00:00:50.975 : [startup] spawned 11 vehicles
00:00:51.093 : [startup] spawned 4 vehicles
00:00:52.257 : [startup] spawned 19 vehicles
00:01:13.845 : No active camera present
00:01:26.830 : quit
00:01:26.839 : Creating save-game file (/home/profile/4A61646F7265/save/autosave/game.sii) ...
00:01:26.979 : Game has been auto-saved.
00:01:28.680 : [gl] CDS shutdown: OK
00:01:28.933 : [net] LOG INFO: Stopped
00:01:30.794 : [sys] process shutdown

King Gokkel

King of the Road

  • »King Gokkel« ist männlich

Beiträge: 1 901

Wohnort: Stadecken-Elsheim

OS: Win 7/64bit

Game: ATS

GV: 1.0

Danksagungen: 28432

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76

Sonntag, 13. Januar 2013, 20:56

Spielst du in OpenGl ??? :D ?(
Kontor Top Of The Clubs // Kontor House Of House // Kontor Summer Jam



Mp4'Actr0s

unregistriert

77

Sonntag, 13. Januar 2013, 20:57

Ich starte via Fehlersuche in DirectX das spiel stürzt direkt ab...
Wenn ichs mit OpenGL mache stürzt es nicht ab aber eben diese komischen darstellungen ingame.

EDIT: Alle Dateien vom Tool rausgenommen..Ergebnis: DirectX funktioniert.

King Gokkel

King of the Road

  • »King Gokkel« ist männlich

Beiträge: 1 901

Wohnort: Stadecken-Elsheim

OS: Win 7/64bit

Game: ATS

GV: 1.0

Danksagungen: 28432

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78

Sonntag, 13. Januar 2013, 21:03

Unter OpenGL läuft das bei mir gar nicht ?(
Bei mir jedoch unter Directx alles bestens aber leider bin ich jetzt auch überfragt ?(
Kontor Top Of The Clubs // Kontor House Of House // Kontor Summer Jam



Koneko-chan

Gigaline-Fahrer

  • »Koneko-chan« ist männlich

Beiträge: 728

Wohnort: Wolfsburg

OS: Windows 10 64Bit

GV: 1.22

Danksagungen: 10702

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79

Sonntag, 13. Januar 2013, 21:14

Das Tool funktioniert NUR auf Direct X nicht Open GL

und das Tool wurde DX9 entwickelt und da ETS 2 nur DX9 läuft sollte das ganz normal Funktionieren

Hier habe die Muster Einstellungen vorgenommen ihr könnt sie übernehmen oder nicht



Anti Alaising: On
Pre Sharpen: ON
HDR: On
Bloom: ON
ToneMap: On
TechniColor: Off
Sepia: Off
Noise: Off
Radial: Off
Scanlines: Off
Anaglyph: Off
Vignette: Off
Post Shapren: On
Limiter: Off
Splitscreen: Off
CustomShader: On

Anti Aliasing:
FXAA Quality: 9
Blur Amount: 8
Contrast Threshold: 9
Darkness Threshold: 9

Sharpen
Pre Sharpen Power: 4
Blur Threshold: 5
Edge Threshold: 5
Contour Threshold: 5
Post Sharpen 5
HQ Sharpen: On

HDR:
HDR Power: 5
HDR Radius: 9

Bloom:
Bloom Preset: 2
Bloom Threshold 2
Bloom Width: 2
Bloom Power: 2

ToneMap:
Gamma: 3
Exposure: 5
Saturation: 9
Bleach: 2
Fog: 9
BlueShift: 1
Fog Color: Farbt.:120/ Sätt.: 240/ Hell.: 180/ Rot 128/ Grün: 255/ Blau: 255

Custom:
Value 1-6: 9



Update: 06.01.2016

Es haben sich bereits 3 registrierte Benutzer bedankt.

Benutzer, die sich für diesen Beitrag bedankt haben:

Efsan, King Gokkel, SiNeD

Mp4'Actr0s

unregistriert

80

Sonntag, 13. Januar 2013, 21:24

Gerade nochmal versucht: Fehlersuche OpenGL -> Lässt sich starten
Fehlersuche DirectX -> Stürzt ab...
Muss aber nicht die Dx version 9 haben oder? Weil hab ja die Version 11..
Hab auch alle deine Einstellungen übernommen Chan..immernoch keine Veränderung

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