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Skinns funktionieren nicht

Antworten im Thema: 19 » Der letzte Beitrag (27. Januar 2013, 18:12) ist von King Gokkel.

King Gokkel

King of the Road

  • »King Gokkel« ist männlich

Beiträge: 1 901

Wohnort: Stadecken-Elsheim

OS: Win 7/64bit

Game: ATS

GV: 1.0

Danksagungen: 28432

  • Nachricht senden

11

Freitag, 25. Januar 2013, 16:21

Sehe ich das richtig das du keinen Mod für Truck Skins im Mod ordner hast??? ?(
Oder meinst du die Standard Skins ????
Kontor Top Of The Clubs // Kontor House Of House // Kontor Summer Jam



Trucker94

Gliederzug-Fahrer

Beiträge: 225

Danksagungen: 2454

  • Nachricht senden

12

Freitag, 25. Januar 2013, 17:35

Wenn du die Standard Skins meinst, die funktioniern ab bestimmten Level(n) :)
Mfg


Meine Skins:
Skins by Trucker94 :this:

WoT-Profil:
WoT-Profil Trucker94 :this:

Source

Sprinter-Fahrer

  • »Source« ist der Autor dieses Themas

Beiträge: 27

  • Nachricht senden

13

Sonntag, 27. Januar 2013, 12:44

Sehe ich das richtig das du keinen Mod für Truck Skins im Mod ordner hast??? ?(
Oder meinst du die Standard Skins ????

So, jetz müsste es aber richtig sein !
Hab einen Skinnmod in den Mod-Ordner gemacht und ihn ingame auf meinen LKW "Lackiert" !
Gleiches Ergebnis, der LKW ist grau mit ein paar bunten Pixeln.

Hier die LOG:

Spoiler Spoiler

************ : log created on : Sunday January 27 2013 @ 12:38:32
00:00:00.000 : [sys] running on x86 / Windows 7 x64 (version 6.1) / Service Pack 1
00:00:00.000 : [sys] DirectX version : 4.09.00.0904
00:00:00.000 : [cpu] AuthenticAMD [AMD Phenom(tm) II X4 945 Processor] 4 logical processor(s) at ~3013MHz.
00:00:00.000 : [sys] Using 2 worker thread(s)
00:00:00.000 : [sys] using QPC / TSC invariant timer, frequency 2942783Hz
00:00:00.000 : [mem] physical memory detected (4190756K/2213360K)
00:00:00.000 : [mem] virtual memory detected (4194176K/4116640K)
00:00:00.000 : [mem] Trying to allocate memory pool (204800K)
00:00:00.021 : Disabling color wrap as both color strings are empty
00:00:00.055 : [hashfs] base.scs: Mounted and validated, 34440 entries (8DF09065C61E90AA0E92E6B2175D8A254A6B31255BFE192AE817D70AE5D7024)
00:00:00.087 : [hashfs] def.scs: Mounted and validated, 2305 entries (6B8A04969A41CB52603055080FB5B86724799E797FA140497D73618E4438E42)
00:00:00.125 : [hashfs] locale.scs: Mounted and validated, 108 entries (C6D065FB051FD413315E7871C68B46C2E028B08ECBF11752E51D26135368F70)
00:00:00.126 : [hashfs] base_cfg.scs: Mounted and validated, 2 entries (F98BF7CBC00A575F58A6D856DA34EEAF2059707E83A3466CAB7B8F776D0EC9C)
00:00:00.126 : [ufs] Home directory: 'C:/Users/Sebastian/Documents/Euro Truck Simulator 2'.
00:00:00.126 : Mounting extra package: C:/Users/Sebastian/Documents/Euro Truck Simulator 2/mod/ETS2 Skin Firmen Pack v1.0.scs
00:00:00.127 : [zipfs] ETS2 Skin Firmen Pack v1.0.scs: read ok, 17 entries [0x186c7018]
00:00:00.127 : Mounting extra package: C:/Users/Sebastian/Documents/Euro Truck Simulator 2/mod/Interior_scania by_mwl4.scs
00:00:00.128 : [zipfs] Interior_scania by_mwl4.scs: read ok, 102 entries [0x39a8f7cd]
00:00:00.128 : Mounting extra package: C:/Users/Sebastian/Documents/Euro Truck Simulator 2/mod/Realistic Physics Mod v1.4.scs
00:00:00.129 : [zipfs] Realistic Physics Mod v1.4.scs: read ok, 29 entries [0x17c29e9b]
00:00:00.129 : Mounting extra package: C:/Users/Sebastian/Documents/Euro Truck Simulator 2/mod/Seitenblende_scania6x26x4.scs
00:00:00.129 : [zipfs] Seitenblende_scania6x26x4.scs: read ok, 59 entries [0xa2bf113f]
00:00:00.130 : Mounting extra package: C:/Users/Sebastian/Documents/Euro Truck Simulator 2/mod/TL_Scania_Interliner_4096.scs
00:00:00.130 : [zipfs] TL_Scania_Interliner_4096.scs: read ok, 18 entries [0x16999427]
00:00:00.130 : Mounting extra package: C:/Users/Sebastian/Documents/Euro Truck Simulator 2/mod/TSM_Map_1.5.scs
00:00:00.160 : [zipfs] TSM_Map_1.5.scs: read ok, 2276 entries [0xe791e7c2]
00:00:00.160 : Mounting extra package: C:/Users/Sebastian/Documents/Euro Truck Simulator 2/mod/z-louder-int-sound-schleicher77--13db-v1.0.1.scs
00:00:00.163 : [zipfs] z-louder-int-sound-schleicher77--13db-v1.0.1.scs: read ok, 187 entries [0x633db73d]
00:00:00.163 : Mounting extra package: C:/Users/Sebastian/Documents/Euro Truck Simulator 2/mod/zzzz_scania_light_tuning.scs
00:00:00.163 : [zipfs] zzzz_scania_light_tuning.scs: read ok, 13 entries [0x19515cd]
00:00:00.164 : exec /home/config.cfg
00:00:00.164 : [sys] Executing /home/config.cfg ...
00:00:00.164 : uset r_full_resolution_corrections "0"
00:00:00.164 : uset r_force_color_shadowmaps "0"
00:00:00.164 : uset g_hw_info "1"
00:00:00.164 : uset g_cargo_sort "0"
00:00:00.164 : uset g_tooltip_delay "0.4"
00:00:00.164 : uset g_desktop_fadeout "60"
00:00:00.164 : uset r_segment_cache_static_buffers "1"
00:00:00.164 : uset r_segment_cache_behavior "3"
00:00:00.164 : uset r_use_depth_bounds "1"
00:00:00.164 : uset r_show_light_pixel_coverage "0"
00:00:00.164 : uset r_mirror_scale_y "1"
00:00:00.164 : uset r_mirror_scale_x "1"
00:00:00.164 : uset r_scale_y "1"
00:00:00.164 : uset r_scale_x "1"
00:00:00.164 : uset r_sunshafts "1"
00:00:00.164 : uset r_color_saturation "1.0"
00:00:00.164 : uset r_color_yellow_blue "0.0"
00:00:00.164 : uset r_color_magenta_green "0.0"
00:00:00.164 : uset r_color_cyan_red "0.0"
00:00:00.164 : uset r_color_correction "0"
00:00:00.164 : uset r_dof_filter_size "0.5"
00:00:00.164 : uset r_dof_transition "400.0"
00:00:00.164 : uset r_dof_start "200.0"
00:00:00.164 : uset r_dof "0"
00:00:00.164 : uset r_mlaa_threshold "1.0"
00:00:00.164 : uset r_mlaa "1"
00:00:00.164 : uset r_hdr "1"
00:00:00.164 : uset r_fake_shadows "2"
00:00:00.164 : uset r_sun_shadow_texture_size "2048"
00:00:00.165 : uset r_sun_shadow_quality "2"
00:00:00.165 : uset r_mirror_view_distance "160"
00:00:00.165 : uset r_deferred_mirrors "0"
00:00:00.165 : uset r_deferred "1"
00:00:00.165 : uset r_startup_progress "0"
00:00:00.165 : uset r_setup_done "1"
00:00:00.165 : uset r_gamma "1"
00:00:00.165 : uset r_nv_stereo_mode "2"
00:00:00.165 : uset r_no_frame_tracking "0"
00:00:00.165 : uset r_msaa "0"
00:00:00.165 : uset r_fullscreen "1"
00:00:00.165 : uset r_mode "1920x1080x32x60"
00:00:00.165 : uset r_path ""
00:00:00.165 : uset r_device "gl"
00:00:00.165 : uset g_pedestrian "0"
00:00:00.165 : uset g_light_span_factor "0"
00:00:00.165 : uset g_light_distance_factor "0"
00:00:00.165 : uset g_vehicle_flare_lights "1"
00:00:00.165 : uset g_auto_traffic_headlights "0"
00:00:00.165 : uset g_auto_traffic "1"
00:00:00.165 : uset g_kdop_preview "0"
00:00:00.165 : uset g_screenshot_on_bug "0"
00:00:00.165 : uset g_developer "1"
00:00:00.165 : uset g_wc_fps "0.0"
00:00:00.165 : uset g_wc_radius "-1.0"
00:00:00.165 : uset g_flyspeed "15.0"
00:00:00.165 : uset g_news "1"
00:00:00.165 : uset g_colbox "0"
00:00:00.165 : uset g_radio_mode "1"
00:00:00.165 : uset g_ignore_low_fps "0"
00:00:00.165 : uset g_truck_light_quality "1"
00:00:00.165 : uset g_truck_light_specular "1"
00:00:00.165 : uset g_gfx_all_scales "0"
00:00:00.165 : uset g_gfx_advanced "1"
00:00:00.165 : uset g_gfx_quality "-1"
00:00:00.165 : uset g_menu_aa_limit "8"
00:00:00.165 : uset g_additional_water_fov "20.0f"
00:00:00.165 : uset g_rain_reflect_hookups "0"
00:00:00.165 : uset g_rain_reflect_actor "0"
00:00:00.165 : uset g_rain_reflect_traffic "0"
00:00:00.165 : uset g_rain_reflect_cache "0"
00:00:00.165 : uset g_rain_reflection "0"
00:00:00.165 : uset g_reflection "0"
00:00:00.165 : uset g_grass_density "0"
00:00:00.165 : uset g_veg_detail "0"
00:00:00.165 : uset g_minicon "0"
00:00:00.165 : uset g_console "1"
00:00:00.166 : uset g_texture_usage_stats "0"
00:00:00.166 : uset g_fps "0"
00:00:00.166 : uset g_stream_exts ".ogg;.mp3"
00:00:00.166 : uset r_vsync "0"
00:00:00.166 : uset r_anisotropy_factor "0"
00:00:00.166 : uset r_texture_detail "0"
00:00:00.166 : uset t_averaging_window_length "20"
00:00:00.170 : [lang] Language autodetection: 407
00:00:00.178 : Selected language: de_de
00:00:00.178 : Euro Truck Simulator 2 init ver.1.2.5 (rev. 42233)
00:00:00.178 : [net] LOG INFO: Started
00:00:00.189 : Setting UI reference mode to: 1440x900...
00:00:00.189 : [gfx] Selected rendering device: gl
00:00:00.460 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
00:00:00.515 : [gfx] Trying to set 1920x1080 32bpp 60Hz (fullscreen)
00:00:00.870 : [gl] CDS init: OK
00:00:00.884 : [gl] SetPixelFormat: OK (#2, color 32 bits, depth 24 bits).
00:00:01.092 : [gl] wglCreateContext: OK
00:00:01.133 : [gl] Max anisotropy factor: 16.000000
00:00:01.133 : [gl] driver: AMD Radeon HD 6700 Series
00:00:01.133 : [gl] vendor: ATI Technologies Inc.
00:00:01.133 : [gl] version: 4.2.11554 Compatibility Profile Context
00:00:01.133 : [gl] GL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
00:00:01.133 : [gl] Using ARB3 rendering path
00:00:01.134 : [gl] Setting vsync period to 0 (requested 0)
00:00:01.301 : Game viewport set to: (window aspect ratio=1.78); viewport bounds=[left=0.00 right=1920.00 bottom=0.00 top=1080.00]
00:00:01.338 : [al] device: OpenAL Soft
00:00:01.338 : [al] context extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
00:00:01.356 : [al] vendor: OpenAL Community
00:00:01.356 : [al] version: 1.1 ALSOFT 1.14
00:00:01.356 : [al] renderer: OpenAL Soft
00:00:01.356 : [al] extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points
00:00:01.358 : [snd] Started sound update thread
00:00:01.366 : [di8] Initializing device '@@keyboard@@' as 'keyboard'
00:00:01.368 : [di8] Initializing device '@@mouse@@' as 'mouse'
00:00:01.434 : [di8] Initializing device 'Logitech Driving Force GT USB' as '{8AB33050-7BE2-11E1-8001-444553540000}|{C29A046D-0000-0000-0000-504944564944}'
00:00:01.443 : [di8] FF Constant force supported
00:00:01.443 : [di8] FF Ramp force supported
00:00:01.443 : [di8] FF Square force supported
00:00:01.443 : [di8] FF Sine force supported
00:00:01.443 : [di8] FF Triangle force supported
00:00:01.443 : [di8] FF SawtoothUp force supported
00:00:01.443 : [di8] FF SawtoothDown force supported
00:00:01.443 : [di8] FF Spring force supported
00:00:01.443 : [di8] FF Damper force supported
00:00:01.443 : [di8] FF Inertia force supported
00:00:01.443 : [di8] FF Friction force supported
00:00:01.443 : [di8] FF Axis 'x' 'Wheel axis' reports force 10N
00:00:01.444 : [di8] Initializing device 'USB Game Controllers' as '{15E59390-A8F0-11E1-8001-444553540000}|{031707B5-0000-0000-0000-504944564944}'
00:00:01.915 : [gl] CDS shutdown: OK
00:00:05.350 : [gfx] Trying to set 1920x1080 32bpp 60Hz (fullscreen)
00:00:05.726 : [gl] CDS init: OK
00:00:05.726 : [gl] SetPixelFormat: Reused OK (#2).
00:00:05.988 : [gl] wglCreateContext: OK
00:00:05.993 : [gl] Max anisotropy factor: 16.000000
00:00:05.993 : [gl] driver: AMD Radeon HD 6700 Series
00:00:05.993 : [gl] vendor: ATI Technologies Inc.
00:00:05.993 : [gl] version: 4.2.11554 Compatibility Profile Context
00:00:05.993 : [gl] GL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
00:00:05.993 : [gl] Using ARB3 rendering path
00:00:05.993 : [gl] Setting vsync period to 0 (requested 0)
00:00:06.003 : dispatch
00:00:06.308 : exit
00:00:07.843 : uset s_sfx_enabled "1"
00:00:07.843 : uset s_music_enabled "1"
00:00:07.843 : uset s_sfx_volume "1.0"
00:00:07.843 : uset s_music_volume "0"
00:00:07.843 : uset s_master_volume "1"
00:00:07.843 : uset s_reverse_stereo "1"
00:00:07.843 : uset g_input_configured "1"
00:00:07.843 : uset g_bad_weather_factor "0.07f"
00:00:07.843 : uset g_save_idx "1"
00:00:07.843 : uset g_adviser "0"
00:00:07.843 : uset g_desktop_tutorial "0"
00:00:07.843 : uset g_tutorial "0"
00:00:07.843 : uset g_fatigue "1"
00:00:07.843 : uset g_police "1"
00:00:07.843 : uset g_subtitles "0"
00:00:07.843 : uset g_clock_24 "1"
00:00:07.843 : uset g_trackir "1"
00:00:07.843 : uset g_brake_intensity "1.0f"
00:00:07.843 : uset g_steer_autocenter "1"
00:00:07.843 : uset g_mph "0"
00:00:07.843 : uset g_hshifter_layout "0"
00:00:07.843 : uset g_trans "1"
00:00:07.843 : uset g_lang "de_de"
00:00:11.472 : uset s_sfx_enabled "1"
00:00:11.472 : uset s_music_enabled "1"
00:00:11.472 : uset s_sfx_volume "1.0"
00:00:11.472 : uset s_music_volume "0"
00:00:11.472 : uset s_master_volume "1"
00:00:11.472 : uset s_reverse_stereo "1"
00:00:11.472 : uset g_input_configured "1"
00:00:11.472 : uset g_bad_weather_factor "0.07f"
00:00:11.472 : uset g_save_idx "1"
00:00:11.472 : uset g_adviser "0"
00:00:11.472 : uset g_desktop_tutorial "0"
00:00:11.472 : uset g_tutorial "0"
00:00:11.472 : uset g_fatigue "1"
00:00:11.472 : uset g_police "1"
00:00:11.472 : uset g_subtitles "0"
00:00:11.472 : uset g_clock_24 "1"
00:00:11.472 : uset g_trackir "1"
00:00:11.472 : uset g_brake_intensity "1.0f"
00:00:11.472 : uset g_steer_autocenter "1"
00:00:11.472 : uset g_mph "0"
00:00:11.472 : uset g_hshifter_layout "0"
00:00:11.472 : uset g_trans "1"
00:00:11.472 : uset g_lang "de_de"
00:00:11.481 : New profile selected: 'seb'
00:00:11.879 : game
00:00:12.160 : [bullet] Starting physics server: Bullet
00:00:12.237 : Loaded trailers: 75
00:00:12.240 : Loaded small traffic vehicles: 26
00:00:12.242 : Loaded truck traffic vehicles: 8
00:00:12.243 : Loaded traffic trailers: 15
00:00:12.244 : Loaded addon hookups: 16
00:00:12.247 : Loading resource server data ....
00:00:12.247 : Loading road data ....
00:00:12.251 : Loading terrain data ....
00:00:12.257 : Loading railing data ....
00:00:12.260 : Loading building data ....
00:00:12.266 : Loading model data ....
00:00:12.277 : Loading prefab data ....
00:00:12.287 : Loading sign data ....
00:00:12.309 : Loading traffic lights data ....
00:00:12.314 : Loading vegetation data ....
00:00:12.322 : Loading hinges data ....
00:00:12.324 : Loading stamp data ....
00:00:12.329 : Loading movers data ....
00:00:12.336 : Loading ferry data ....
00:00:12.338 : Loading country data ....
00:00:12.342 : Loading sound item data ....
00:00:12.345 : Loading live stream data ....
00:00:12.347 : Loading trigger action data ....
00:00:12.349 : Loading cutscene data ....
00:00:12.351 : Loading cargo data ....
00:00:12.357 : Loading company data ....
00:00:12.363 : Loading city data ....
00:00:12.383 : Map '/map/europe.mbd' loading started ....
00:00:12.780 : Map successfully loaded.
00:00:12.814 : Map initialization started ....
00:00:12.910 : Map initialization finished.
00:00:12.910 : Map load time: 526ms (54 MB)
00:00:13.824 : Detail vegetation database is ready.
00:00:22.865 : [startup] spawned 21 vehicles
00:01:10.214 : [map] A vehicle tried to enter a road item with NO_TRAFFIC flag! (Position: [22792 -3 -8996])
00:01:10.902 : [map] A vehicle tried to enter a road item with NO_TRAFFIC flag! (Position: [22792 -3 -8996])
00:01:12.374 : [map] A vehicle tried to enter a road item with NO_TRAFFIC flag! (Position: [22792 -3 -8996])
00:01:26.740 : [map] A vehicle tried to enter a road item with NO_TRAFFIC flag! (Position: [22792 -3 -8996])
00:01:37.978 : [map] A vehicle tried to enter a road item with NO_TRAFFIC flag! (Position: [22792 -3 -8996])
00:01:41.658 : [map] A vehicle tried to enter a road item with NO_TRAFFIC flag! (Position: [22792 -3 -8996])
00:01:45.084 : [map] A vehicle tried to enter a road item with NO_TRAFFIC flag! (Position: [22792 -3 -8995])
00:02:15.822 : Creating save-game file (/home/profile/736562/save/1/game.sii) ...
00:02:36.673 : [map] A vehicle tried to enter a road item with NO_TRAFFIC flag! (Position: [22792 -3 -8996])
00:02:45.562 : quit
00:02:45.563 : Creating save-game file (/home/profile/736562/save/autosave/game.sii) ...
00:02:45.652 : Game has been auto-saved.
00:02:46.537 : [gl] CDS shutdown: OK
00:02:46.699 : [net] LOG INFO: Stopped
00:02:46.854 : [sys] process shutdown
Drei Tage ohne LKW´s und der Kühlschrank ist genauso leer wie die Autobahn.

King Gokkel

King of the Road

  • »King Gokkel« ist männlich

Beiträge: 1 901

Wohnort: Stadecken-Elsheim

OS: Win 7/64bit

Game: ATS

GV: 1.0

Danksagungen: 28432

  • Nachricht senden

14

Sonntag, 27. Januar 2013, 13:54

Du hast auch dieses mal keinen Skin-Mod drinnen ;)
Falls du den hier meinst ETS2 Skin Firmen Pack v1.0.scs


Der ist nur für Reale Firmen und nicht für Trucks :)
Kontor Top Of The Clubs // Kontor House Of House // Kontor Summer Jam



Source

Sprinter-Fahrer

  • »Source« ist der Autor dieses Themas

Beiträge: 27

  • Nachricht senden

15

Sonntag, 27. Januar 2013, 15:46

Du hast auch dieses mal keinen Skin-Mod drinnen ;)
Falls du den hier meinst ETS2 Skin Firmen Pack v1.0.scs

Der ist nur für Reale Firmen und nicht für Trucks :)
Doch ! ich habe einen Skinn mit dem Namen "TL_Scania_Interliner_4096" im Mod-Ornder !

Ich konnte ihn auch ingame anwenden bzw. "auflackieren" - nur war mein LKW danach trotzdem grau mit Pixel-fehlern, und diese Pixel-fehler habe ich nur wenn ich einen Mod-Skinn drinn habe und ihn auch "auflackiert" habe.
Drei Tage ohne LKW´s und der Kühlschrank ist genauso leer wie die Autobahn.

King Gokkel

King of the Road

  • »King Gokkel« ist männlich

Beiträge: 1 901

Wohnort: Stadecken-Elsheim

OS: Win 7/64bit

Game: ATS

GV: 1.0

Danksagungen: 28432

  • Nachricht senden

16

Sonntag, 27. Januar 2013, 15:48

oh ok den Mod kannte ich nicht sorry ;)
Schreibe doch mal ein paar zzz vor den Mod das der als letztes geladen wird
Kontor Top Of The Clubs // Kontor House Of House // Kontor Summer Jam



Source

Sprinter-Fahrer

  • »Source« ist der Autor dieses Themas

Beiträge: 27

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17

Sonntag, 27. Januar 2013, 16:54

oh ok den Mod kannte ich nicht sorry ;)
Schreibe doch mal ein paar zzz vor den Mod das der als letztes geladen wird
Nein, hat leider auch nichts geholfen :(
Drei Tage ohne LKW´s und der Kühlschrank ist genauso leer wie die Autobahn.

King Gokkel

King of the Road

  • »King Gokkel« ist männlich

Beiträge: 1 901

Wohnort: Stadecken-Elsheim

OS: Win 7/64bit

Game: ATS

GV: 1.0

Danksagungen: 28432

  • Nachricht senden

18

Sonntag, 27. Januar 2013, 16:56

Ist nur ne Vermutung aber vielleicht verträgt sich der Skin-Mod nicht mit den Seitenteilen-Mod oder dem Lichttuning??? ?( :D
Sonst wüsste ich leider auch nichts mehr sry :)
Kontor Top Of The Clubs // Kontor House Of House // Kontor Summer Jam



Source

Sprinter-Fahrer

  • »Source« ist der Autor dieses Themas

Beiträge: 27

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19

Sonntag, 27. Januar 2013, 18:11

Ich hab es schon ohne Mods Probiert, also nur der Skinn Mod und die Trucksim map, hat auch nichts geholfen.
Drei Tage ohne LKW´s und der Kühlschrank ist genauso leer wie die Autobahn.

King Gokkel

King of the Road

  • »King Gokkel« ist männlich

Beiträge: 1 901

Wohnort: Stadecken-Elsheim

OS: Win 7/64bit

Game: ATS

GV: 1.0

Danksagungen: 28432

  • Nachricht senden

20

Sonntag, 27. Januar 2013, 18:12

Dann weiß ich auch nicht weiter
Vielleicht weiß ein anderer noch um Rat :)
Kontor Top Of The Clubs // Kontor House Of House // Kontor Summer Jam



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