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ets patch 1.3

Antworten im Thema: 10 » Der letzte Beitrag (2. Februar 2013, 23:13) ist von mercedes143.

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mercedes143

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1

Samstag, 2. Februar 2013, 15:15

ets patch 1.3

Spoiler Spoiler

******** : log created on : Saturday February 02 2013 @ 15:02:52
15:02:52 : [sys] running on x86 / Windows 7 (version 6.1) / Service Pack 1
15:02:52 : [sys] DirectX version : 4.09.00.0904
15:02:52 : [cpu] GenuineIntel [Celeron(R) Dual-Core CPU T3100 @ 1.90GHz] at ~1895MHz.
15:02:52 : [cpu] Features utilized: fpu cmov mmx sse sse2.
15:02:52 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 1850869Hz
15:02:52 : physical memory detected (2056812K/1331964K)
15:02:52 : virtual memory detected (2097024K/2036916K)
15:02:52 : Trying to allocate memory pool (409600K)
15:02:52 : [zipfs] base.scs: mounted ok, 9452 entries [crc_0x89e9427f]
15:02:52 : [ufs] registered symlink from /custom_build/de_de to /
15:02:52 : [zipfs] <mem-addr-file>: mounted ok, 11 entries [crc_0xe4636951]
15:02:52 : [ufs] Home directory: 'C:/Users/Martin/Documents/Euro Truck Simulator'.
15:02:52 : Mounting extra package: C:/Users/Martin/Documents/Euro Truck Simulator/mod/Actros MP2.scs
15:02:52 : [zipfs] C:/Users/Martin/Documents/Euro Truck Simulator/mod/Actros MP2.scs: mounted ok, 241 entries [crc_0xd5a4be13]
15:02:52 : Mounting extra package: C:/Users/Martin/Documents/Euro Truck Simulator/mod/ETS_1.3_Mega-Mix-Map-5.scs
15:02:52 : [zipfs] C:/Users/Martin/Documents/Euro Truck Simulator/mod/ETS_1.3_Mega-Mix-Map-5.scs: mounted ok, 24289 entries [crc_0xa6bb2c0d]
15:02:52 : Mounting extra package: C:/Users/Martin/Documents/Euro Truck Simulator/mod/real_logos.scs
15:02:52 : [zipfs] C:/Users/Martin/Documents/Euro Truck Simulator/mod/real_logos.scs: mounted ok, 43 entries [crc_0x4662be0e]
15:02:52 : exec /home/config.cfg
15:02:52 : [sys] Executing /home/config.cfg ...
15:02:52 : uset g_minicon "0"
15:02:52 : uset g_console "0"
15:02:52 : uset g_trackir "1"
15:02:52 : uset g_developer "0"
15:02:52 : uset g_save_idx "1"
15:02:52 : uset g_mouse_control "0"
15:02:52 : uset g_steering_func_param "0.0"
15:02:52 : uset g_joy_axis_brake_dz "0.0"
15:02:52 : uset g_joy_axis_brake "7"
15:02:52 : uset g_joy_ff_gain "1.0"
15:02:52 : uset g_joy_axis_throttle_dz "0.0"
15:02:52 : uset g_joy_axis_throttle "7"
15:02:52 : uset g_joy_axis_ff "0"
15:02:52 : uset g_joy_axis_combine "0"
15:02:52 : uset g_joy_axis_steer_sens "0.6"
15:02:52 : uset g_joy_axis_steer_dz "0.0"
15:02:52 : uset g_joy_axis_steer "7"
15:02:52 : uset g_tutorial "1"
15:02:52 : uset g_job_sort "0"
15:02:52 : uset g_gauges "1"
15:02:52 : uset g_mirrors "1"
15:02:52 : uset g_fatigue "0"
15:02:52 : uset g_police "1"
15:02:52 : uset g_subtitles "0"
15:02:52 : uset g_quality "1"
15:02:52 : uset g_reflection "0"
15:02:52 : uset g_atrans "1"
15:02:52 : uset g_flyspeed "100.0"
15:02:52 : uset g_lang "de_de"
15:02:52 : uset g_colbox "0"
15:02:52 : uset r_gamma "1.0"
15:02:52 : uset r_path "22"
15:02:52 : uset r_msaa "4"
15:02:52 : uset r_fullscreen "1"
15:02:52 : uset r_mode "1024x768x32x0"
15:02:52 : uset r_device "dx9"
15:02:52 : uset r_driver "dx9"
15:02:52 : uset g_texture_usage_stats "0"
15:02:52 : uset g_fps "0"
15:02:52 : uset ds8_mix_channels "2"
15:02:52 : uset ds8_mix_depth "16"
15:02:52 : uset ds8_mix_rate "44100"
15:02:52 : uset ds8_reverse_stereo "0"
15:02:52 : uset s_acceleration "0"
15:02:52 : uset s_mix_channels "2"
15:02:52 : uset s_mix_depth "16"
15:02:52 : uset s_mix_rate "44100"
15:02:52 : uset s_sfx_enabled "1"
15:02:52 : uset s_music_enabled "0"
15:02:52 : uset s_sfx_volume "1.0"
15:02:52 : uset s_music_volume "1.0"
15:02:52 : uset s_reverse_stereo "0"
15:02:52 : uset s_device "ds8"
15:02:52 : uset r_vsync "1"
15:02:52 : uset r_quirks "0"
15:02:52 : uset r_anisotropy_factor "0.2"
15:02:52 : uset r_texture_detail "0"
15:02:52 : uset i_force_gain "1.0"
15:02:52 : uset i_feedback "1"
15:02:52 : uset i_joystick2 "-1"
15:02:52 : uset i_joystick1 "-1"
15:02:52 : uset i_deadzone "0.0"
15:02:52 : uset i_device "di8"
15:02:52 : uset m_invert "0"
15:02:52 : uset m_sensitivity "0.33"
15:02:52 : uset m_filter "0"
15:02:52 : uset g_view_dist "1.0"
15:02:53 : Euro Truck Simulator init ver.1.3 (rev. 24412)
15:02:53 : [r_effect] The effect name 'ui.fx' is not unique.
15:02:53 : [gl] ICD OpenGL driver detected.
15:02:53 : [gl] driver: Mobile Intel(R) 4 Series Express Chipset Family
15:02:53 : [gl] vendor: Intel
15:02:53 : [gl] version: 2.1.0 - Build 8.15.10.1892
15:02:53 : [gl] GL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_pixel_buffer_object GL_WIN_swap_hint GL_EXT_framebuffer_object GL_EXT_texture_sRGB GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_NV_conditional_render GL_EXT_texture_swizzle
15:02:53 : [gl] GL_max_texture_size: 4096
15:02:53 : [gl] taking advantage of 'GL_ARB_multitexture'
15:02:53 : [gl] Sampler count: 8
15:02:53 : [gl] taking advantage of 'GL_ARB_fragment_program'
15:02:53 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
15:02:53 : [gl] taking advantage of 'GL_ARB_texture_compression'
15:02:53 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
15:02:53 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
15:02:53 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
15:02:53 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
15:02:53 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
15:02:53 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
15:02:53 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
15:02:53 : [gl] taking advantage of 'GL_ARB_vertex_program'
15:02:53 : [gl] Vertex attribute count: 16
15:02:53 : [gl] taking advantage of 'GL_ARB_shader_objects'
15:02:53 : [gl] taking advantage of 'GL_ARB_vertex_shader'
15:02:53 : [gl] taking advantage of 'GL_ARB_fragment_shader'
15:02:53 : [gl] taking advantage of 'GL_EXT_blend_color'
15:02:53 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
15:02:53 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
15:02:53 : [gl] taking advantage of 'GL_EXT_rescale_normal'
15:02:53 : [gl] taking advantage of 'GL_EXT_secondary_color'
15:02:53 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
15:02:53 : [gl] taking advantage of 'GL_EXT_texture3D'
15:02:53 : [gl] taking advantage of 'GL_SGIS_texture_edge_clamp'
15:02:53 : [gl] taking advantage of 'GL_EXT_texture_env_add'
15:02:53 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
15:02:53 : [gl] Max anisotropy factor: 2
15:02:53 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
15:02:53 : [gl] taking advantage of 'WGL_ARB_extensions_string'
15:02:53 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_pixel_format_float
15:02:53 : [gl] taking advantage of 'WGL_EXT_swap_control'
15:02:53 : [gl] taking advantage of 'WGL_ARB_pixel_format'
15:02:53 : [gl] taking advantage of 'WGL_ARB_pbuffer'
15:02:53 : Rendering path available: GL1X
15:02:53 : Rendering path available: ARB1
15:02:53 : Rendering path available: ARB2
15:02:53 : Rendering path available: GL2X
15:02:53 : [dx9] Direct3D9Ex detected.
15:02:53 : [dx9] Number of adapters found: 1
15:02:53 : [dx9] Adapter #0: Mobile Intel(R) 4 Series Express Chipset Family (igdumdx32.dll) [driver version: 8.15.10.1892]
15:02:53 : Rendering path available: SM2X
15:02:53 : Rendering path available: SM3X
15:02:54 : [dx9] D3D9 device sucessfully created [HWVP]
15:02:54 : [gfx] Created drawable (/procedural/dashboard.tobj)
15:02:54 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
15:02:54 : [gfx] Created drawable (/procedural/generic_env.tobj)
15:02:54 : [gfx] Created drawable (/procedural/water_env.tobj)
15:02:54 : [snd] select device (ds8)
15:02:54 : [ds8] Available device : Primärer Soundtreiber ().
15:02:54 : [ds8] Available device : Speakers (Realtek High Definition Audio) ({0.0.0.00000000}.{d265a3a5-0852-490c-b1d3-9777f9269451}).
15:02:54 : [ds8] Initialization OK.
15:02:54 : g_ui_recache
15:02:54 : exit
15:02:55 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
15:02:55 : Loading city data ....
15:02:55 : Loading country data ....
15:02:55 : Loading cargo data ....
15:03:04 : [fs] Unable to open file for reading. (/custom_build/pl_pl/material/ui/logo/topware.dds)
15:03:04 : [dds] Can not load '/custom_build/pl_pl/material/ui/logo/topware.dds'
15:03:04 : [fs] Unable to open file for reading. (/custom_build/pl_pl/material/ui/logo/topware_focus.dds)
15:03:04 : [dds] Can not load '/custom_build/pl_pl/material/ui/logo/topware_focus.dds'
15:03:11 : game
15:03:11 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
15:03:11 : [fs] Unable to open file for reading. (/vehicle/ai/fabia/parts.tobj)
15:03:11 : [tobj] Can not open '/vehicle/ai/fabia/parts.tobj'
15:03:11 : [fs] Unable to open file for reading. (/vehicle/ai/fabia/parts.tobj)
15:03:11 : [tobj] Can not open '/vehicle/ai/fabia/parts.tobj'
15:03:11 : [mem] Caching of the resource '/vehicle/ai/fabia/parts.tobj' failed.
15:03:11 : [fs] Unable to open file for reading. (/vehicle/ai/golf/parts.tobj)
15:03:11 : [tobj] Can not open '/vehicle/ai/golf/parts.tobj'
15:03:11 : [fs] Unable to open file for reading. (/vehicle/ai/golf/parts.tobj)
15:03:11 : [tobj] Can not open '/vehicle/ai/golf/parts.tobj'
15:03:11 : [mem] Caching of the resource '/vehicle/ai/golf/parts.tobj' failed.
15:03:11 : [fs] Unable to open file for reading. (/vehicle/ai/ford_transit/parts.tobj)
15:03:11 : [tobj] Can not open '/vehicle/ai/ford_transit/parts.tobj'
15:03:11 : [fs] Unable to open file for reading. (/vehicle/ai/ford_transit/parts.tobj)
15:03:11 : [tobj] Can not open '/vehicle/ai/ford_transit/parts.tobj'
15:03:11 : [mem] Caching of the resource '/vehicle/ai/ford_transit/parts.tobj' failed.
15:03:11 : [fs] Unable to open file for reading. (/vehicle/ai/a3/parts.tobj)
15:03:11 : [tobj] Can not open '/vehicle/ai/a3/parts.tobj'
15:03:11 : [fs] Unable to open file for reading. (/vehicle/ai/a3/parts.tobj)
15:03:11 : [tobj] Can not open '/vehicle/ai/a3/parts.tobj'
15:03:11 : [mem] Caching of the resource '/vehicle/ai/a3/parts.tobj' failed.
15:03:12 : Loading resource server data ....
15:03:12 : Loading road data ....
15:03:12 : Loading terrain data ....
15:03:12 : Loading railing data ....
15:03:12 : Loading building data ....
15:03:12 : Loading model data ....
15:03:12 : [fs] Unable to open file for reading. (/model/marha/marha.pmd)
15:03:12 : [ld] failed to open /model/marha/marha.pmd
15:03:12 : [fs] Unable to open file for reading. (/model/lovak/lovak.pmd)
15:03:12 : [ld] failed to open /model/lovak/lovak.pmd
15:03:12 : Loading prefab data ....
15:03:12 : [model] Model descriptor '/prefab/customs/big_road9.pdd' has incorrect file version 15 - expected version 4
15:03:12 : [model] Prefab descriptor '/prefab/customs/big_road9.pmd' has incorrect file version 4 - expected version 15
15:03:12 : Loading sign data ....
15:03:12 : Loading traffic lights data ....
15:03:12 : Loading vegetation data ....
15:03:13 : Vegetation schema 'mixed forest - 1 m from the road' has wrap_size (450) smaller than the generation span (642).
15:03:13 : Vegetation schema 'mixed forest - 101 m from the road' has wrap_size (450) smaller than the generation span (549).
15:03:13 : Vegetation schema 'maple and poplar tree1 - avenue' has wrap_size (500) smaller than the generation span (640).
15:03:13 : Loading hinges data ....
15:03:13 : Loading stamp data ....
15:03:13 : Loading movers data ....
15:03:13 : Loading animated models ....
15:03:13 : Loading ferries ....
15:03:13 : Loading city data ....
15:03:13 : Loading cargo data ....
15:03:13 : Loading company data ....
15:03:13 : Loading country data ....
15:03:43 : Map successfully loaded ....
15:03:43 : Starting the campaign ...
15:04:48 : No suitable curve found...
15:04:57 : [fs] Unable to open file for reading. (/vehicle/ai/a3/parts.tobj)
15:04:57 : [tobj] Can not open '/vehicle/ai/a3/parts.tobj'
15:04:57 : [fs] Unable to open file for reading. (/vehicle/ai/a3/parts.tobj)
15:04:57 : [tobj] Can not open '/vehicle/ai/a3/parts.tobj'


Edit by scheffi.:hab das mal in den Spoiler gepackt

GPunkt™

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2

Samstag, 2. Februar 2013, 15:16

Versuche es mal ohne Real-Logo-Mod!

mercedes143

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3

Samstag, 2. Februar 2013, 15:23

patch

hab ich ja fracht angenommen dann absturzt

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4

Samstag, 2. Februar 2013, 16:29

Wie und Wo hast Du denn den Patch ausgeführt?


Simones Map Mapperin :) ETS2 + ATS


mercedes143

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5

Samstag, 2. Februar 2013, 16:31

patch

eurotrucksimulator.com vor ne stunde

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6

Samstag, 2. Februar 2013, 16:34

eurotrucksimulator.com vor ne stunde

Ja von dort hast den Patch her.

Aber wie hast Du ihn istalliert?
Bei ETS 1 muß der Patch im Programmverzeichnis installiert werden.
Das findest Du unter
C/Programme/Eurotucksimulator1

Dort rein kopierst den Patch und startest.
Hast das so gemacht oder nicht?


Simones Map Mapperin :) ETS2 + ATS


mercedes143

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7

Samstag, 2. Februar 2013, 16:43

patch

ja unter programm files ets1

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8

Samstag, 2. Februar 2013, 16:54

Du hast doch die ETS_1.3_Mega-Mix-Map-5.scs drinnen.
Hast da ein neues Game begonnen?


Simones Map Mapperin :) ETS2 + ATS


mercedes143

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9

Samstag, 2. Februar 2013, 16:56

patch

hab neue karriere aber stürzt immer wieder ab

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10

Samstag, 2. Februar 2013, 17:42

Der Patch wurde ordnungsgemäß installiert und eine neue Karriere wurde auch gestartet. Das lässt sich beides aus der Log heraus lesen.

Quellcode

1
15:02:53 : Euro Truck Simulator init ver.1.3 (rev. 24412)

Quellcode

1
15:03:43 : Starting the campaign ...


Ich hatte ja gesagt, daß er den Real-Logo-Mod entfernen soll und das Ganze nochmal testen soll aber irgendwie scheint er das nicht verstanden zu haben. Also nochmal: Real-Logo-Mod raus und erneut testen! Bei erneutem Spielabsturz die aktuelle Log posten!

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