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Teile nach dem Export Rot

Antworten im Thema: 8 » Der letzte Beitrag (14. Juli 2013, 23:28) ist von leandro.

leandro

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Wohnort: Seershausen, nahe Gifhorn

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1

Freitag, 12. Juli 2013, 21:29

Teile nach dem Export Rot

Nabend Leute,

Ich habe das problem, dass nach dem Expotieren mit dem Zmod 2.2.2 die Chrom teile und die Lights teile Rot sind, Ich weiß aber nicht ob es an den MAT´s liegt, da ich bei den Kästchen MAT und Tobj im Zmodeler die Hacken raus geklickt habe.

Im Anhang ein Bild und die LOG



Spoiler Spoiler

******** : log created on : Friday July 12 2013 @ 21:25:08
21:25:08 : [sys] running on x86 / Windows 7 (version 6.1) / Service Pack 1
21:25:08 : [sys] DirectX version : 4.09.00.0904
21:25:08 : [cpu] GenuineIntel [Intel(R) Core(TM) i5 CPU M 480 @ 2.67GHz] at ~2660MHz.
21:25:08 : [cpu] Features utilized: fpu cmov mmx sse sse2.
21:25:08 : [sys] using QPC / unknown timer (thread affinity: 0), frequency 2598164Hz
21:25:08 : [mem] physical memory detected (4053720K/2275284K)
21:25:08 : [mem] virtual memory detected (2097024K/2016892K)
21:25:08 : [mem] Trying to allocate memory pool (819200K)
21:25:12 : [zipfs] base.scs: mounted ok, 13083 entries [0xdb904d54]
21:25:12 : [ufs] registered symlink from /custom_build/de_de to /
21:25:12 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x69da09d0]
21:25:12 : [ufs] Home directory: 'C:/Users/leander/Documents/German Truck Simulator'.
21:25:12 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/143m.scs
21:25:12 : [zipfs] 143m.scs: mounted ok, 58 entries [0x3f0b2cbc]
21:25:12 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/1984-Volvo-F10 lowroof.scs
21:25:12 : [zipfs] 1984-Volvo-F10 lowroof.scs: mounted ok, 207 entries [0x7e9e954e]
21:25:12 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/ats_gooseneck_traffic_by_roadhunter.scs
21:25:12 : [zipfs] ats_gooseneck_traffic_by_roadhunter.scs: mounted ok, 20 entries [0xc7386357]
21:25:12 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/Despos_camhack.scs
21:25:12 : [zipfs] Despos_camhack.scs: mounted ok, 4 entries [0x351d9828]
21:25:12 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/gts-ats_sommer_container_1x20.scs
21:25:12 : [zipfs] gts-ats_sommer_container_1x20.scs: mounted ok, 85 entries [0x28db97b]
21:25:12 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/InterniSerie4_by_Marcolussi.scs
21:25:12 : [zipfs] InterniSerie4_by_Marcolussi.scs: mounted ok, 163 entries [0x53ffd889]
21:25:12 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/luki_by_stalker45.scs
21:25:12 : [zipfs] luki_by_stalker45.scs: mounted ok, 42 entries [0x649bca03]
21:25:12 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/Modern_Garage.scs
21:25:12 : [zipfs] Modern_Garage.scs: mounted ok, 16 entries [0x99d52b32]
21:25:12 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/MP4 Mary Sue-Edition GTS.scs
21:25:12 : [zipfs] MP4 Mary Sue-Edition GTS.scs: mounted ok, 260 entries [0xadc8982f]
21:25:12 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/Old Volvo Intrior & Sound.scs
21:25:12 : [zipfs] Old Volvo Intrior & Sound.scs: mounted ok, 159 entries [0x5c5c2623]
21:25:12 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/stacje.zip
21:25:12 : [zipfs] stacje.zip: mounted ok, 19 entries [0x47b4c98d]
21:25:12 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/Winter_flarepack_by_Samson.scs
21:25:12 : [zipfs] Winter_flarepack_by_Samson.scs: mounted ok, 369 entries [0x8486b93a]
21:25:12 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/zzzZHarrysMap_defs&mats.scs
21:25:13 : [zipfs] zzzZHarrysMap_defs&mats.scs: mounted ok, 14824 entries [0xf2cb8391]
21:25:13 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/zzzZHarrysMap_map.scs
21:25:13 : [zipfs] zzzZHarrysMap_map.scs: mounted ok, 2 entries [0xa8050c50]
21:25:13 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/zzzZHarrysMap_model1.scs
21:25:16 : [zipfs] zzzZHarrysMap_model1.scs: mounted ok, 2442 entries [0x20d4dd58]
21:25:16 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/zzzZHarrysMap_model2.scs
21:25:18 : [zipfs] zzzZHarrysMap_model2.scs: mounted ok, 2163 entries [0xbc28b0cb]
21:25:18 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/zzzZHarrysMap_model3.scs
21:25:23 : [zipfs] zzzZHarrysMap_model3.scs: mounted ok, 3789 entries [0xbd5b0fef]
21:25:23 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/zzzZHarrysMap_model4.scs
21:25:25 : [zipfs] zzzZHarrysMap_model4.scs: mounted ok, 924 entries [0x57431473]
21:25:25 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/zzzZHarrysMap_model5.scs
21:25:36 : [zipfs] zzzZHarrysMap_model5.scs: mounted ok, 11014 entries [0x22a659fa]
21:25:36 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/zzzZHarrysMap_other_models.scs
21:25:45 : [zipfs] zzzZHarrysMap_other_models.scs: mounted ok, 8725 entries [0x2454447a]
21:25:45 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/zzzZzzz_vw_6_busse_ai_gts_ats.scs
21:25:45 : [zipfs] zzzZzzz_vw_6_busse_ai_gts_ats.scs: mounted ok, 171 entries [0x709e5f27]
21:25:45 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/ZZZZZZZZ_ZZ_VolanteScania.scs
21:25:45 : [zipfs] ZZZZZZZZ_ZZ_VolanteScania.scs: mounted ok, 7 entries [0xc66a8ddd]
21:25:45 : exec /home/config.cfg
21:25:45 : [sys] Executing /home/config.cfg ...
21:25:45 : uset g_minicon "0"
21:25:45 : uset g_console "1"
21:25:45 : uset g_trackir "1"
21:25:45 : uset g_developer "1"
21:25:45 : uset g_cargo_sort "0"
21:25:45 : uset g_save_idx "1"
21:25:45 : uset g_mouse_control "0"
21:25:45 : uset g_steering_func_param "0.24"
21:25:45 : uset g_joy_axis_brake_dz "0.0"
21:25:45 : uset g_joy_axis_brake "1"
21:25:45 : uset g_joy_ff_gain "1.0"
21:25:45 : uset g_joy_axis_throttle_dz "0.0"
21:25:45 : uset g_joy_axis_throttle "5"
21:25:45 : uset g_joy_axis_ff "1"
21:25:45 : uset g_joy_axis_combine "0"
21:25:45 : uset g_joy_axis_steer_sens "0.35"
21:25:45 : uset g_joy_axis_steer_dz "0.0"
21:25:45 : uset g_joy_axis_steer "0"
21:25:45 : uset g_tutorial "1"
21:25:45 : uset g_mirrors "1"
21:25:45 : uset g_fatigue "1"
21:25:45 : uset g_police "1"
21:25:45 : uset g_subtitles "0"
21:25:45 : uset g_clock_24 "1"
21:25:45 : uset g_quality "1"
21:25:45 : uset g_reflection "0"
21:25:45 : uset g_mph "0"
21:25:45 : uset g_atrans "0"
21:25:45 : uset g_flyspeed "100.0"
21:25:45 : uset g_lang "de_de"
21:25:45 : uset g_colbox "0"
21:25:45 : uset r_gamma "1.0"
21:25:45 : uset r_path "5"
21:25:45 : uset r_msaa "4"
21:25:45 : uset r_fullscreen "1"
21:25:45 : uset r_mode "1920x1080x32x0"
21:25:45 : uset r_device "gl"
21:25:45 : uset r_driver "gl"
21:25:45 : uset g_detail_veg "2"
21:25:45 : uset g_texture_usage_stats "0"
21:25:45 : uset g_fps "0"
21:25:45 : uset g_stream_exts ".ogg;.mp3"
21:25:45 : uset ds8_mix_channels "2"
21:25:45 : uset ds8_mix_depth "16"
21:25:45 : uset ds8_mix_rate "44100"
21:25:45 : uset ds8_reverse_stereo "0"
21:25:45 : uset s_acceleration "0"
21:25:45 : uset s_mix_channels "2"
21:25:45 : uset s_mix_depth "16"
21:25:45 : uset s_mix_rate "44100"
21:25:45 : uset s_sfx_enabled "1"
21:25:45 : uset s_music_enabled "1"
21:25:45 : uset s_sfx_volume "0.4"
21:25:45 : uset s_music_volume "0.8"
21:25:45 : uset s_reverse_stereo "0"
21:25:45 : uset s_device "ds8"
21:25:45 : uset r_vsync "1"
21:25:45 : uset r_quirks "0"
21:25:45 : uset r_anisotropy_factor "0.2"
21:25:45 : uset r_texture_detail "0"
21:25:45 : uset i_force_gain "1.0"
21:25:45 : uset i_feedback "1"
21:25:45 : uset i_joystick2 "-1"
21:25:45 : uset i_joystick1 "0"
21:25:45 : uset i_deadzone "0.0"
21:25:45 : uset i_device "di8"
21:25:45 : uset m_invert "0"
21:25:45 : uset m_sensitivity "0.33"
21:25:45 : uset m_filter "0"
21:25:45 : German Truck Simulator init ver.1.31 (rev. 26665)
21:25:46 : [gl] ICD OpenGL driver detected.
21:25:46 : [gl] driver: AMD Radeon HD 6370M
21:25:46 : [gl] vendor: ATI Technologies Inc.
21:25:46 : [gl] version: 4.0.9901 Compatibility Profile Context
21:25:46 : [gl] GL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_gpu_shader5 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
21:25:46 : [gl] GL_max_texture_size: 16384
21:25:46 : [gl] taking advantage of 'GL_multitexture'
21:25:46 : [gl] Sampler count: 8
21:25:46 : [gl] taking advantage of 'GL_ARB_fragment_program'
21:25:46 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
21:25:46 : [gl] taking advantage of 'GL_texture_border_clamp'
21:25:46 : [gl] taking advantage of 'GL_texture_compression'
21:25:46 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
21:25:46 : [gl] taking advantage of 'GL_texture_cube_map'
21:25:46 : [gl] taking advantage of 'GL_texture_env_crossbar'
21:25:46 : [gl] taking advantage of 'GL_texture_env_combine'
21:25:46 : [gl] taking advantage of 'GL_texture_rectangle'
21:25:46 : [gl] taking advantage of 'GL_transpose_matrix'
21:25:46 : [gl] taking advantage of 'GL_vertex_buffer_object'
21:25:46 : [gl] taking advantage of 'GL_ARB_vertex_program'
21:25:46 : [gl] Vertex attribute count: 16
21:25:46 : [gl] taking advantage of 'GL_shader_objects'
21:25:46 : [gl] taking advantage of 'GL_vertex_shader'
21:25:46 : [gl] taking advantage of 'GL_fragment_shader'
21:25:46 : [gl] taking advantage of 'GL_ATI_fragment_shader'
21:25:46 : [gl] taking advantage of 'GL_draw_buffers'
21:25:46 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
21:25:46 : [gl] taking advantage of 'GL_blend_color'
21:25:46 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
21:25:46 : [gl] taking advantage of 'GL_draw_range_elements'
21:25:46 : [gl] taking advantage of 'GL_rescale_normal'
21:25:46 : [gl] taking advantage of 'GL_secondary_color'
21:25:46 : [gl] taking advantage of 'GL_separate_spcular_color'
21:25:46 : [gl] taking advantage of 'GL_texture3D'
21:25:46 : [gl] taking advantage of 'GL_texture_edge_clamp'
21:25:46 : [gl] taking advantage of 'GL_texture_env_add'
21:25:46 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
21:25:46 : [gl] Max anisotropy factor: 16
21:25:46 : [gl] taking advantage of 'GL_generate_mipmap'
21:25:46 : [gl] taking advantage of 'GL_framebuffer_object'
21:25:46 : [gl] taking advantage of 'WGL_ARB_extensions_string'
21:25:46 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
21:25:46 : [gl] taking advantage of 'WGL_EXT_swap_control'
21:25:46 : [gl] taking advantage of 'WGL_ARB_pixel_format'
21:25:46 : [gl] taking advantage of 'GL_ARB_multisample'
21:25:46 : [gl] Detected support for 4x anti-aliasing.
21:25:46 : [gl] Detected support for 2x anti-aliasing.
21:25:46 : [gl] Detected support for 1x anti-aliasing.
21:25:46 : Rendering path available: GL1X
21:25:46 : Rendering path available: ARB1
21:25:46 : Rendering path available: R2XX
21:25:46 : Rendering path available: ARB2
21:25:46 : Rendering path available: GL2X
21:25:46 : [dx9] Direct3D9Ex detected.
21:25:46 : [dx9] Number of adapters found: 1
21:25:46 : [dx9] Adapter #0: AMD Radeon HD 6370M (aticfx32.dll) [driver version: 8.17.10.29]
21:25:46 : Rendering path available: SM2X
21:25:46 : Rendering path available: SM3X
21:25:47 : [gl] CDS init: OK
21:25:47 : [gl] SetPixelFormat: OK (14, color 32 bits, depth 24 bits).
21:25:47 : [gl] wglCreateContext: OK
21:25:47 : [gl] OpenGL framebuffer context init OK
21:25:47 : [gfx] Created drawable (/procedural/truck0.tobj)
21:25:47 : [gfx] Created drawable (/procedural/truck1.tobj)
21:25:47 : [gfx] Created drawable (/procedural/truck2.tobj)
21:25:47 : [gfx] Created drawable (/procedural/truck3.tobj)
21:25:47 : [gfx] Created drawable (/procedural/truck4.tobj)
21:25:47 : [gfx] Created drawable (/procedural/truck5.tobj)
21:25:47 : [gfx] Created drawable (/procedural/truck6.tobj)
21:25:47 : [gfx] Created drawable (/procedural/truck7.tobj)
21:25:47 : [gfx] Created drawable (/procedural/truck8.tobj)
21:25:47 : [gfx] Created drawable (/procedural/truck9.tobj)
21:25:47 : [gfx] Created drawable (/procedural/dashboard.tobj)
21:25:47 : [gfx] Created drawable (/procedural/close_mirror.tobj)
21:25:47 : [gfx] Created drawable (/procedural/far_mirror.tobj)
21:25:47 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
21:25:47 : [gfx] Created drawable (/procedural/generic_env.tobj)
21:25:47 : [gfx] Created drawable (/procedural/water_env.tobj)
21:25:47 : [gfx] Created drawable (/procedural/ocean_env.tobj)
21:25:47 : Setting UI reference mode to: 1152x864...
21:25:47 : [snd] select device (ds8)
21:25:47 : [ds8] Available device : Primärer Soundtreiber ().
21:25:47 : [ds8] Available device : Lautsprecher (Realtek High Definition Audio) ({0.0.0.00000000}.{75088757-79db-4b6c-936b-85b22a27da31}).
21:25:47 : [ds8] Initialization OK.
21:25:47 : [di8] Joystick/GamePad/Wheel device: \bRGT Force Feedback Pro
21:25:47 : g_ui_recache
21:25:47 : exit
21:25:48 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
21:25:48 : Loading city data ....
21:25:48 : Loading cargo descriptions ....
21:26:06 : game
21:26:07 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
21:26:13 : Loading resource server data ....
21:26:13 : Loading road data ....
21:26:13 : Loading terrain data ....
21:26:13 : Loading railing data ....
21:26:13 : Loading building data ....
21:26:13 : Loading model data ....
21:26:13 : Loading prefab data ....
21:26:13 : Loading sign data ....
21:26:14 : Loading traffic lights data ....
21:26:14 : Loading vegetation data ....
21:26:14 : Loading hinges data ....
21:26:14 : Loading stamp data ....
21:26:14 : Loading movers data ....
21:26:14 : Loading animated models ....
21:26:14 : Loading sound item data ....
21:26:14 : Loading live stream data ....
21:26:14 : Loading cargo data ....
21:26:14 : Loading company data ....
21:26:14 : Loading city data ....
21:26:14 : Loading cargo descriptions ....
21:26:14 : Map '/map/germany.mbd' loading started ....
21:26:14 : Map successfully loaded ....
21:26:23 : Starting the campaign ...
21:28:21 : [fs] Unable to open file for reading. (/vehicle/truck/aktros1851/chrom.dif_spec.add.env_nofresnel.mat)
21:28:21 : [material] Can not open '/vehicle/truck/aktros1851/chrom.dif_spec.add.env_nofresnel.mat'
21:28:23 : [fs] Unable to open file for reading. (/vehicle/truck/aktros1851/lights.dif_spec.mat)
21:28:23 : [material] Can not open '/vehicle/truck/aktros1851/lights.dif_spec.mat'
21:29:22 : pause
21:29:23 : pause
21:29:25 : pause
21:29:55 : pause
21:29:58 : pause
21:30:04 : screenshot
21:30:05 : Screenshot written: '/screenshot/gts_00130.png'.
21:30:08 : pause
21:30:43 : Creating save-game file (/home/save/162/game.sii) ...
21:30:45 : exit
21:30:46 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
21:30:46 : Loading city data ....
21:30:46 : Loading cargo descriptions ....
21:30:49 : quit
21:30:49 : [gfx] Destroying drawable (/procedural/truck0.tobj)
21:30:49 : [gfx] Destroying drawable (/procedural/truck1.tobj)
21:30:49 : [gfx] Destroying drawable (/procedural/truck2.tobj)
21:30:49 : [gfx] Destroying drawable (/procedural/truck3.tobj)
21:30:49 : [gfx] Destroying drawable (/procedural/truck4.tobj)
21:30:49 : [gfx] Destroying drawable (/procedural/truck5.tobj)
21:30:49 : [gfx] Destroying drawable (/procedural/truck6.tobj)
21:30:49 : [gfx] Destroying drawable (/procedural/truck7.tobj)
21:30:49 : [gfx] Destroying drawable (/procedural/truck8.tobj)
21:30:49 : [gfx] Destroying drawable (/procedural/truck9.tobj)
21:30:49 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
21:30:49 : [gfx] Destroying drawable (/procedural/close_mirror.tobj)
21:30:49 : [gfx] Destroying drawable (/procedural/far_mirror.tobj)
21:30:49 : [gfx] Destroying drawable (/procedural/water_env.tobj)
21:30:49 : [gfx] Destroying drawable (/procedural/ocean_env.tobj)
21:30:49 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
21:30:49 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
21:30:50 : [gl] Context shutdown
21:30:50 : [gl] CDS shutdown: OK
21:30:51 : [sys] process shutdown


mfg leander


"So Others May Life"

mfg leander

Actros 4165

Gigaline-Fahrer

Beiträge: 510

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2

Freitag, 12. Juli 2013, 22:00

Hallo.

Hier dürfte sich der Fehler verstecken:

21:28:21 : [fs] Unable to open file for reading. (/vehicle/truck/aktros1851/chrom.dif_spec.add.env_nofresnel.mat)

21:28:21 : [material] Can not open '/vehicle/truck/aktros1851/chrom.dif_spec.add.env_nofresnel.mat'

21:28:23 : [fs] Unable to open file for reading. (/vehicle/truck/aktros1851/lights.dif_spec.mat)

21:28:23 : [material] Can not open '/vehicle/truck/aktros1851/lights.dif_spec.mat'

Er findet zwei Mat datein nicht ;)
Gruss Trucker98 aka. Actros4165

Ich gebe keinen technischen Support per PN! Dafür ist der entsprechende Bereich des Forums da....





Es hat sich bereits 1 registrierter Benutzer bedankt.

Benutzer, die sich für diesen Beitrag bedankt haben:

leandro

DGO

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3

Freitag, 12. Juli 2013, 22:07

Die chrom und die lights mat werden nicht geöffnet . Evtl. haben die dds nen anderen Namen als im zmod-Pfad angegeben oder die tobj Dateien verweisen nicht auf die dds .

leandro

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4

Freitag, 12. Juli 2013, 22:12

Okay, danke euch beiden. Ich werde mal die Tobj anschauen. Ich gebe dann bescheid

Tante EDIT:

Ich habe jetzt noch mal neu expotiert mit den Haken im MAT und TOBJ. die Datein Ausgetauscht, nun ist das Problem mit der Lights.MAT verschwunden, das problem mit der chrom.MAT aber noch nicht. Der pfad im Zmod ist der gleiche wie in den TOBJ datein. Ich habe auch die Chrom MAT vom original MP4 genommen und ausgetauscht, nix.


"So Others May Life"

mfg leander

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »leandro« (13. Juli 2013, 16:30)


leandro

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5

Sonntag, 14. Juli 2013, 21:24

sorry für den Doppelpost :cookie:

ich habe noch mal alles überprüft, aber ich habe nichts, rein gar nichts gefunden. deshalb.....

Zmod-pfad



MAT-datei

Spoiler Spoiler

material : "eut.dif_spec.add.env.fx" {
texture[0] : "chrom.tobj"
texture[1] : "/material/environment/vehicle_reflection.tobj"
ambient : { 1 , 1 , 1 }
diffuse : { 1 , 1 , 1 }
specular : { 0.89256 , 0.89256 , 0.89256 }
shininess : 60
tint : { 1 , 1 , 1 }
env_factor : { 0.5372 , 0.5372 , 0.5372 }
}


TOBJ-datei

Spoiler Spoiler


±p   ÿ # /vehicle/truck/aktros1851/chrom.dds


hoffentlich findet ihr das Problem.

mfg leander


"So Others May Life"

mfg leander

DGO

TS24 - Freund

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6

Sonntag, 14. Juli 2013, 22:06

Die chrom mat solte eine :

material : "eut.dif_spec.add.env_nofresnel.fx" {
texture[0] : "chrom.tobj"
texture[1] : "/material/environment/vehicle_reflection.tobj"
ambient : { 1 , 1 , 1 }
diffuse : { 1 , 1 , 1 }
specular : { 0.89256 , 0.89256 , 0.89256 }
shininess : 60
tint : { 1 , 1 , 1 }
env_factor : { 0.5372 , 0.5372 , 0.5372 }

sein . Probier die mal.

leandro

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7

Sonntag, 14. Juli 2013, 23:02

Autsch, sowas tut weh :D

Danke DGO, hat funktioniert. Und schwupp ist das nächste problem da, ein paar minuten läuft das spiel mit dem MP4 und dann stürtzt das spiel ab mit einer komischen fehlermeldung in der LOG

Spoiler Spoiler

******** : log created on : Sunday July 14 2013 @ 22:56:02
22:56:02 : [sys] running on x86 / Windows 7 (version 6.1) / Service Pack 1
22:56:02 : [sys] DirectX version : 4.09.00.0904
22:56:02 : [cpu] GenuineIntel [Intel(R) Core(TM) i5 CPU M 480 @ 2.67GHz] at ~2660MHz.
22:56:02 : [cpu] Features utilized: fpu cmov mmx sse sse2.
22:56:02 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 2598154Hz
22:56:02 : [mem] physical memory detected (4053720K/2598696K)
22:56:02 : [mem] virtual memory detected (2097024K/2020744K)
22:56:02 : [mem] Trying to allocate memory pool (819200K)
22:56:02 : [zipfs] base.scs: mounted ok, 13083 entries [0xdb904d54]
22:56:02 : [ufs] registered symlink from /custom_build/de_de to /
22:56:02 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x69da09d0]
22:56:02 : [ufs] Home directory: 'C:/Users/leander/Documents/German Truck Simulator'.
22:56:02 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/143m.scs
22:56:02 : [zipfs] 143m.scs: mounted ok, 58 entries [0x3f0b2cbc]
22:56:02 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/1984-Volvo-F10 lowroof.scs
22:56:02 : [zipfs] 1984-Volvo-F10 lowroof.scs: mounted ok, 207 entries [0x7e9e954e]
22:56:02 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/ats_gooseneck_traffic_by_roadhunter.scs
22:56:02 : [zipfs] ats_gooseneck_traffic_by_roadhunter.scs: mounted ok, 20 entries [0xc7386357]
22:56:02 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/Despos_camhack.scs
22:56:02 : [zipfs] Despos_camhack.scs: mounted ok, 4 entries [0x351d9828]
22:56:02 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/gts-ats_sommer_container_1x20.scs
22:56:02 : [zipfs] gts-ats_sommer_container_1x20.scs: mounted ok, 85 entries [0x28db97b]
22:56:02 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/InterniSerie4_by_Marcolussi.scs
22:56:03 : [zipfs] InterniSerie4_by_Marcolussi.scs: mounted ok, 163 entries [0x53ffd889]
22:56:03 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/luki_by_stalker45.scs
22:56:03 : [zipfs] luki_by_stalker45.scs: mounted ok, 42 entries [0x649bca03]
22:56:03 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/Modern_Garage.scs
22:56:03 : [zipfs] Modern_Garage.scs: mounted ok, 16 entries [0x99d52b32]
22:56:03 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/MP4 Mary Sue-Edition GTS.scs
22:56:03 : [zipfs] MP4 Mary Sue-Edition GTS.scs: mounted ok, 264 entries [0x8ca5fc2]
22:56:03 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/Old Volvo Intrior & Sound.scs
22:56:03 : [zipfs] Old Volvo Intrior & Sound.scs: mounted ok, 159 entries [0x5c5c2623]
22:56:03 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/stacje.zip
22:56:03 : [zipfs] stacje.zip: mounted ok, 19 entries [0x47b4c98d]
22:56:03 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/Winter_flarepack_by_Samson.scs
22:56:03 : [zipfs] Winter_flarepack_by_Samson.scs: mounted ok, 369 entries [0x8486b93a]
22:56:03 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/zzzZHarrysMap_defs&mats.scs
22:56:03 : [zipfs] zzzZHarrysMap_defs&mats.scs: mounted ok, 14824 entries [0xf2cb8391]
22:56:03 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/zzzZHarrysMap_map.scs
22:56:03 : [zipfs] zzzZHarrysMap_map.scs: mounted ok, 2 entries [0xa8050c50]
22:56:03 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/zzzZHarrysMap_model1.scs
22:56:03 : [zipfs] zzzZHarrysMap_model1.scs: mounted ok, 2442 entries [0x20d4dd58]
22:56:03 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/zzzZHarrysMap_model2.scs
22:56:03 : [zipfs] zzzZHarrysMap_model2.scs: mounted ok, 2163 entries [0xbc28b0cb]
22:56:03 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/zzzZHarrysMap_model3.scs
22:56:03 : [zipfs] zzzZHarrysMap_model3.scs: mounted ok, 3789 entries [0xbd5b0fef]
22:56:03 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/zzzZHarrysMap_model4.scs
22:56:04 : [zipfs] zzzZHarrysMap_model4.scs: mounted ok, 924 entries [0x57431473]
22:56:04 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/zzzZHarrysMap_model5.scs
22:56:04 : [zipfs] zzzZHarrysMap_model5.scs: mounted ok, 11014 entries [0x22a659fa]
22:56:04 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/zzzZHarrysMap_other_models.scs
22:56:07 : [zipfs] zzzZHarrysMap_other_models.scs: mounted ok, 8725 entries [0x2454447a]
22:56:07 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/zzzZzzz_vw_6_busse_ai_gts_ats.scs
22:56:07 : [zipfs] zzzZzzz_vw_6_busse_ai_gts_ats.scs: mounted ok, 171 entries [0x709e5f27]
22:56:07 : Mounting extra package: C:/Users/leander/Documents/German Truck Simulator/mod/ZZZZZZZZ_ZZ_VolanteScania.scs
22:56:07 : [zipfs] ZZZZZZZZ_ZZ_VolanteScania.scs: mounted ok, 7 entries [0xc66a8ddd]
22:56:07 : exec /home/config.cfg
22:56:07 : [sys] Executing /home/config.cfg ...
22:56:07 : uset g_view_dist "1.0"
22:56:07 : uset g_reflection "0"
22:56:07 : uset g_quality "1"
22:56:07 : uset r_texture_detail "0"
22:56:07 : uset r_anisotropy_factor "0.2"
22:56:07 : uset r_device "dx9"
22:56:07 : uset r_driver "dx9"
22:56:07 : uset r_path "22"
22:56:07 : uset r_mode "1366x768x32x60"
22:56:07 : uset r_fullscreen "1"
22:56:07 : uset s_device "ds8"
22:56:07 : uset s_acceleration "0"
22:56:07 : uset s_mix_rate "44100"
22:56:07 : uset g_lang "de_de"
22:56:07 : German Truck Simulator init ver.1.31 (rev. 26665)
22:56:07 : [gl] ICD OpenGL driver detected.
22:56:07 : [gl] driver: AMD Radeon HD 6370M
22:56:07 : [gl] vendor: ATI Technologies Inc.
22:56:07 : [gl] version: 4.0.9901 Compatibility Profile Context
22:56:07 : [gl] GL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_gpu_shader5 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
22:56:07 : [gl] GL_max_texture_size: 16384
22:56:07 : [gl] taking advantage of 'GL_multitexture'
22:56:07 : [gl] Sampler count: 8
22:56:07 : [gl] taking advantage of 'GL_ARB_fragment_program'
22:56:07 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
22:56:07 : [gl] taking advantage of 'GL_texture_border_clamp'
22:56:07 : [gl] taking advantage of 'GL_texture_compression'
22:56:07 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
22:56:07 : [gl] taking advantage of 'GL_texture_cube_map'
22:56:07 : [gl] taking advantage of 'GL_texture_env_crossbar'
22:56:07 : [gl] taking advantage of 'GL_texture_env_combine'
22:56:07 : [gl] taking advantage of 'GL_texture_rectangle'
22:56:07 : [gl] taking advantage of 'GL_transpose_matrix'
22:56:07 : [gl] taking advantage of 'GL_vertex_buffer_object'
22:56:07 : [gl] taking advantage of 'GL_ARB_vertex_program'
22:56:07 : [gl] Vertex attribute count: 16
22:56:07 : [gl] taking advantage of 'GL_shader_objects'
22:56:07 : [gl] taking advantage of 'GL_vertex_shader'
22:56:07 : [gl] taking advantage of 'GL_fragment_shader'
22:56:07 : [gl] taking advantage of 'GL_ATI_fragment_shader'
22:56:07 : [gl] taking advantage of 'GL_draw_buffers'
22:56:07 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
22:56:07 : [gl] taking advantage of 'GL_blend_color'
22:56:07 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
22:56:07 : [gl] taking advantage of 'GL_draw_range_elements'
22:56:07 : [gl] taking advantage of 'GL_rescale_normal'
22:56:07 : [gl] taking advantage of 'GL_secondary_color'
22:56:07 : [gl] taking advantage of 'GL_separate_spcular_color'
22:56:07 : [gl] taking advantage of 'GL_texture3D'
22:56:07 : [gl] taking advantage of 'GL_texture_edge_clamp'
22:56:07 : [gl] taking advantage of 'GL_texture_env_add'
22:56:07 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
22:56:07 : [gl] Max anisotropy factor: 16
22:56:07 : [gl] taking advantage of 'GL_generate_mipmap'
22:56:07 : [gl] taking advantage of 'GL_framebuffer_object'
22:56:07 : [gl] taking advantage of 'WGL_ARB_extensions_string'
22:56:07 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
22:56:07 : [gl] taking advantage of 'WGL_EXT_swap_control'
22:56:07 : [gl] taking advantage of 'WGL_ARB_pixel_format'
22:56:07 : [gl] taking advantage of 'GL_ARB_multisample'
22:56:07 : [gl] Detected support for 4x anti-aliasing.
22:56:07 : [gl] Detected support for 2x anti-aliasing.
22:56:07 : [gl] Detected support for 1x anti-aliasing.
22:56:07 : Rendering path available: GL1X
22:56:07 : Rendering path available: ARB1
22:56:07 : Rendering path available: R2XX
22:56:07 : Rendering path available: ARB2
22:56:07 : Rendering path available: GL2X
22:56:07 : [dx9] Direct3D9Ex detected.
22:56:07 : [dx9] Number of adapters found: 1
22:56:07 : [dx9] Adapter #0: AMD Radeon HD 6370M (aticfx32.dll) [driver version: 8.17.10.29]
22:56:07 : Rendering path available: SM2X
22:56:07 : Rendering path available: SM3X
22:56:07 : [dx9] D3D9 device sucessfully created [HWVP]
22:56:07 : [gfx] Created drawable (/procedural/truck0.tobj)
22:56:07 : [gfx] Created drawable (/procedural/truck1.tobj)
22:56:07 : [gfx] Created drawable (/procedural/truck2.tobj)
22:56:07 : [gfx] Created drawable (/procedural/truck3.tobj)
22:56:07 : [gfx] Created drawable (/procedural/truck4.tobj)
22:56:07 : [gfx] Created drawable (/procedural/truck5.tobj)
22:56:07 : [gfx] Created drawable (/procedural/truck6.tobj)
22:56:07 : [gfx] Created drawable (/procedural/truck7.tobj)
22:56:07 : [gfx] Created drawable (/procedural/truck8.tobj)
22:56:07 : [gfx] Created drawable (/procedural/truck9.tobj)
22:56:07 : [gfx] Created drawable (/procedural/dashboard.tobj)
22:56:07 : [gfx] Created drawable (/procedural/close_mirror.tobj)
22:56:07 : [gfx] Created drawable (/procedural/far_mirror.tobj)
22:56:07 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
22:56:07 : [gfx] Created drawable (/procedural/generic_env.tobj)
22:56:07 : [gfx] Created drawable (/procedural/water_env.tobj)
22:56:07 : [gfx] Created drawable (/procedural/ocean_env.tobj)
22:56:07 : Setting UI reference mode to: 1152x864...
22:56:07 : [snd] select device (ds8)
22:56:07 : [ds8] Available device : Primärer Soundtreiber ().
22:56:07 : [ds8] Available device : Lautsprecher (Realtek High Definition Audio) ({0.0.0.00000000}.{75088757-79db-4b6c-936b-85b22a27da31}).
22:56:07 : [ds8] Initialization OK.
22:56:07 : g_ui_recache
22:56:07 : exit
22:56:07 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
22:56:07 : Loading city data ....
22:56:07 : Loading cargo descriptions ....
22:56:15 : game
22:56:15 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
22:56:18 : Loading resource server data ....
22:56:18 : Loading road data ....
22:56:18 : Loading terrain data ....
22:56:18 : Loading railing data ....
22:56:18 : Loading building data ....
22:56:18 : Loading model data ....
22:56:18 : Loading prefab data ....
22:56:18 : Loading sign data ....
22:56:18 : Loading traffic lights data ....
22:56:18 : Loading vegetation data ....
22:56:18 : Loading hinges data ....
22:56:18 : Loading stamp data ....
22:56:18 : Loading movers data ....
22:56:18 : Loading animated models ....
22:56:18 : Loading sound item data ....
22:56:18 : Loading live stream data ....
22:56:18 : Loading cargo data ....
22:56:18 : Loading company data ....
22:56:18 : Loading city data ....
22:56:18 : Loading cargo descriptions ....
22:56:18 : Map '/map/germany.mbd' loading started ....
22:56:18 : Map successfully loaded ....
22:56:18 : Starting the saved game (/home/save/162) ...
22:56:45 : [dx9] Failed to allocate vertex buffer of 2266272 bytes (pool: default). [0x8007000e]
22:56:45 : .\dx9_buffer.cpp(114): ??0vertex_buffer_t@dx9@prism@@QAE@IQAVr_buffer_t@2@QAVdevice_t@12@@Z: Failed to allocate vertex buffer


"So Others May Life"

mfg leander

DGO

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8

Sonntag, 14. Juli 2013, 23:12

Da bin ich mit meinem Latein auch am Ende . Irgend nen Vertex-Fehler , aber frag mich mal wat dat sein könnte ?( ?( ?(

leandro

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9

Sonntag, 14. Juli 2013, 23:28

kein Problem, habe den fehler gefunden. Ich hatte auf DirectX statt OpenGL ausgewählt. trotzdem danke, also von meiner seite kann der thread hier zu gemacht werden.

mfg leander


"So Others May Life"

mfg leander

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