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Harrys Map 3.9 Fehler bei Leipzig

Antworten im Thema: 8 » Der letzte Beitrag (31. August 2013, 19:02) ist von DanTrucker.

DanTrucker

unregistriert

1

Sonntag, 25. August 2013, 21:02

Harrys Map 3.9 Fehler bei Leipzig

Hi Leute,
ich habe also das Problem dass mein GTS auf der A9 bei Leipzig immer abstürzt.Ich spiele auf DirectX falls es hilft
Und hier natürlich die log:

Spoiler Spoiler

******** : log created on : Sunday August 25 2013 @ 20:57:36
20:57:36 : [sys] running on x86 / Windows 7 (version 6.1) / Service Pack 1
20:57:36 : [sys] DirectX version : 4.09.00.0904
20:57:36 : [cpu] GenuineIntel [Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz] at ~3200MHz.
20:57:36 : [cpu] Features utilized: fpu cmov mmx sse sse2.
20:57:36 : [sys] using QPC / unknown timer (thread affinity: 0), frequency 3125048Hz
20:57:36 : [mem] physical memory detected (4194303K/4194303K)
20:57:36 : [mem] virtual memory detected (2097024K/2024624K)
20:57:36 : [mem] Trying to allocate memory pool (819200K)
20:57:36 : [zipfs] base.scs: mounted ok, 13054 entries [0x3677e796]
20:57:36 : [ufs] registered symlink from /custom_build/de_de to /
20:57:36 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x321860e7]
20:57:36 : [ufs] Home directory: 'C:/Users/Daniel/Documents/German Truck Simulator'.
20:57:36 : Mounting extra package: C:/Users/Daniel/Documents/German Truck Simulator/mod/GTS_Echte_Firmen_Mega_Mod_SCS_Trailer_by_lkwaner.scs
20:57:36 : [zipfs] GTS_Echte_Firmen_Mega_Mod_SCS_Trailer_by_lkwaner.scs: mounted ok, 300 entries [0x402a8df9]
20:57:36 : Mounting extra package: C:/Users/Daniel/Documents/German Truck Simulator/mod/zzzZHarrysMap_defs&mats.scs
20:57:36 : [zipfs] zzzZHarrysMap_defs&mats.scs: mounted ok, 14721 entries [0xccfcd456]
20:57:36 : Mounting extra package: C:/Users/Daniel/Documents/German Truck Simulator/mod/zzzZHarrysMap_map.scs
20:57:36 : [zipfs] zzzZHarrysMap_map.scs: mounted ok, 2 entries [0x80b3ec36]
20:57:36 : Mounting extra package: C:/Users/Daniel/Documents/German Truck Simulator/mod/zzzZHarrysMap_model1.scs
20:57:36 : [zipfs] zzzZHarrysMap_model1.scs: mounted ok, 2232 entries [0xaedd3d6a]
20:57:36 : Mounting extra package: C:/Users/Daniel/Documents/German Truck Simulator/mod/zzzZHarrysMap_model2.scs
20:57:36 : [zipfs] zzzZHarrysMap_model2.scs: mounted ok, 1265 entries [0x8df6aa38]
20:57:36 : Mounting extra package: C:/Users/Daniel/Documents/German Truck Simulator/mod/zzzZHarrysMap_model3.scs
20:57:36 : [zipfs] zzzZHarrysMap_model3.scs: mounted ok, 3489 entries [0x7222f696]
20:57:36 : Mounting extra package: C:/Users/Daniel/Documents/German Truck Simulator/mod/zzzZHarrysMap_model4.scs
20:57:36 : [zipfs] zzzZHarrysMap_model4.scs: mounted ok, 924 entries [0x2369367f]
20:57:36 : Mounting extra package: C:/Users/Daniel/Documents/German Truck Simulator/mod/zzzZHarrysMap_model5.scs
20:57:36 : [zipfs] zzzZHarrysMap_model5.scs: mounted ok, 9578 entries [0xb4e39872]
20:57:36 : Mounting extra package: C:/Users/Daniel/Documents/German Truck Simulator/mod/zzzZHarrysMap_other_models.scs
20:57:36 : [zipfs] zzzZHarrysMap_other_models.scs: mounted ok, 7767 entries [0x8d0901c6]
20:57:36 : Mounting extra package: C:/Users/Daniel/Documents/German Truck Simulator/mod/zzzzMercedes Sprinter 311CDI + interior.scs
20:57:36 : [zipfs] zzzzMercedes Sprinter 311CDI + interior.scs: mounted ok, 210 entries [0x9abc5be2]
20:57:36 : exec /home/config.cfg
20:57:36 : [sys] Executing /home/config.cfg ...
20:57:36 : uset g_minicon "0"
20:57:36 : uset g_console "1"
20:57:36 : uset g_trackir "1"
20:57:36 : uset g_developer "1"
20:57:36 : uset g_cargo_sort "0"
20:57:36 : uset g_save_idx "1"
20:57:36 : uset g_mouse_control "0"
20:57:36 : uset g_steering_func_param "0.0"
20:57:36 : uset g_joy_axis_brake_dz "0.0"
20:57:36 : uset g_joy_axis_brake "7"
20:57:36 : uset g_joy_ff_gain "1.0"
20:57:36 : uset g_joy_axis_throttle_dz "0.0"
20:57:36 : uset g_joy_axis_throttle "7"
20:57:36 : uset g_joy_axis_ff "0"
20:57:36 : uset g_joy_axis_combine "0"
20:57:36 : uset g_joy_axis_steer_sens "0.6"
20:57:36 : uset g_joy_axis_steer_dz "0.0"
20:57:36 : uset g_joy_axis_steer "7"
20:57:36 : uset g_tutorial "1"
20:57:36 : uset g_mirrors "1"
20:57:36 : uset g_fatigue "1"
20:57:36 : uset g_police "0"
20:57:36 : uset g_subtitles "0"
20:57:36 : uset g_clock_24 "1"
20:57:36 : uset g_quality "-1"
20:57:36 : uset g_reflection "0"
20:57:36 : uset g_mph "0"
20:57:36 : uset g_atrans "0"
20:57:36 : uset g_flyspeed "100.0"
20:57:36 : uset g_lang "de_de"
20:57:36 : uset g_colbox "0"
20:57:36 : uset r_gamma "1.0"
20:57:36 : uset r_path "22"
20:57:36 : uset r_msaa "4"
20:57:36 : uset r_fullscreen "1"
20:57:36 : uset r_mode "1280x800x32x0"
20:57:36 : uset r_device "dx9"
20:57:36 : uset r_driver "dx9"
20:57:36 : uset g_detail_veg "2"
20:57:36 : uset g_texture_usage_stats "0"
20:57:36 : uset g_fps "0"
20:57:36 : uset g_stream_exts ".ogg;.mp3"
20:57:36 : uset ds8_mix_channels "2"
20:57:36 : uset ds8_mix_depth "16"
20:57:36 : uset ds8_mix_rate "44100"
20:57:36 : uset ds8_reverse_stereo "0"
20:57:36 : uset s_acceleration "0"
20:57:36 : uset s_mix_channels "2"
20:57:36 : uset s_mix_depth "16"
20:57:36 : uset s_mix_rate "44100"
20:57:36 : uset s_sfx_enabled "1"
20:57:36 : uset s_music_enabled "1"
20:57:36 : uset s_sfx_volume "1.0"
20:57:36 : uset s_music_volume "0.73"
20:57:36 : uset s_reverse_stereo "0"
20:57:36 : uset s_device "ds8"
20:57:36 : uset r_vsync "0"
20:57:36 : uset r_quirks "0"
20:57:36 : uset r_anisotropy_factor "0.375"
20:57:36 : uset r_texture_detail "0"
20:57:36 : uset i_force_gain "1.0"
20:57:36 : uset i_feedback "1"
20:57:36 : uset i_joystick2 "-1"
20:57:36 : uset i_joystick1 "-1"
20:57:36 : uset i_deadzone "0.0"
20:57:36 : uset i_device "di8"
20:57:36 : uset m_invert "0"
20:57:36 : uset m_sensitivity "0.33"
20:57:36 : uset m_filter "0"
20:57:36 : German Truck Simulator init ver.1.32 (rev. 27280)
20:57:36 : [gl] ICD OpenGL driver detected.
20:57:36 : [gl] driver: Intel(R) HD Graphics 4600
20:57:36 : [gl] vendor: Intel
20:57:36 : [gl] version: 4.0.0 - Build 9.18.10.3165
20:57:36 : [gl] GL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_EXT_texture_storage GL_ARB_texture_storage GL_INTEL_map_texture GL_ARB_ES2_compatibility
20:57:36 : [gl] GL_max_texture_size: 8192
20:57:36 : [gl] taking advantage of 'GL_multitexture'
20:57:36 : [gl] Sampler count: 8
20:57:36 : [gl] taking advantage of 'GL_ARB_fragment_program'
20:57:36 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
20:57:36 : [gl] taking advantage of 'GL_texture_border_clamp'
20:57:36 : [gl] taking advantage of 'GL_texture_compression'
20:57:36 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
20:57:36 : [gl] taking advantage of 'GL_texture_cube_map'
20:57:36 : [gl] taking advantage of 'GL_texture_env_crossbar'
20:57:36 : [gl] taking advantage of 'GL_texture_env_combine'
20:57:36 : [gl] taking advantage of 'GL_texture_rectangle'
20:57:36 : [gl] taking advantage of 'GL_transpose_matrix'
20:57:36 : [gl] taking advantage of 'GL_vertex_buffer_object'
20:57:36 : [gl] taking advantage of 'GL_ARB_vertex_program'
20:57:36 : [gl] Vertex attribute count: 16
20:57:36 : [gl] taking advantage of 'GL_shader_objects'
20:57:36 : [gl] taking advantage of 'GL_vertex_shader'
20:57:36 : [gl] taking advantage of 'GL_fragment_shader'
20:57:36 : [gl] taking advantage of 'GL_draw_buffers'
20:57:36 : [gl] taking advantage of 'GL_blend_color'
20:57:36 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
20:57:36 : [gl] taking advantage of 'GL_draw_range_elements'
20:57:36 : [gl] taking advantage of 'GL_rescale_normal'
20:57:36 : [gl] taking advantage of 'GL_secondary_color'
20:57:36 : [gl] taking advantage of 'GL_separate_spcular_color'
20:57:36 : [gl] taking advantage of 'GL_texture3D'
20:57:36 : [gl] taking advantage of 'GL_texture_edge_clamp'
20:57:36 : [gl] taking advantage of 'GL_texture_env_add'
20:57:36 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
20:57:36 : [gl] Max anisotropy factor: 16
20:57:36 : [gl] taking advantage of 'GL_generate_mipmap'
20:57:36 : [gl] taking advantage of 'GL_framebuffer_object'
20:57:36 : [gl] taking advantage of 'WGL_ARB_extensions_string'
20:57:36 : [gl] WGL extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es2_profile
20:57:36 : [gl] taking advantage of 'WGL_EXT_swap_control'
20:57:36 : [gl] taking advantage of 'WGL_ARB_pixel_format'
20:57:36 : [gl] taking advantage of 'GL_ARB_multisample'
20:57:36 : [gl] Detected support for 8x anti-aliasing.
20:57:36 : [gl] Detected support for 4x anti-aliasing.
20:57:36 : Rendering path available: GL1X
20:57:36 : Rendering path available: ARB1
20:57:36 : Rendering path available: ARB2
20:57:36 : Rendering path available: GL2X
20:57:36 : [dx9] Direct3D9Ex detected.
20:57:36 : [dx9] Number of adapters found: 1
20:57:36 : [dx9] Adapter #0: Intel(R) HD Graphics 4600 (igdumdim32.dll) [driver version: 9.18.10.3165]
20:57:36 : Rendering path available: SM2X
20:57:36 : Rendering path available: SM3X
20:57:36 : [dx9] D3D9 device sucessfully created [HWVP]
20:57:36 : [gfx] Created drawable (/procedural/truck0.tobj)
20:57:36 : [gfx] Created drawable (/procedural/truck1.tobj)
20:57:36 : [gfx] Created drawable (/procedural/truck2.tobj)
20:57:36 : [gfx] Created drawable (/procedural/truck3.tobj)
20:57:36 : [gfx] Created drawable (/procedural/truck4.tobj)
20:57:36 : [gfx] Created drawable (/procedural/truck5.tobj)
20:57:36 : [gfx] Created drawable (/procedural/truck6.tobj)
20:57:36 : [gfx] Created drawable (/procedural/truck7.tobj)
20:57:36 : [gfx] Created drawable (/procedural/truck8.tobj)
20:57:36 : [gfx] Created drawable (/procedural/truck9.tobj)
20:57:36 : [gfx] Created drawable (/procedural/dashboard.tobj)
20:57:36 : [gfx] Created drawable (/procedural/close_mirror.tobj)
20:57:36 : [gfx] Created drawable (/procedural/far_mirror.tobj)
20:57:36 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
20:57:36 : [gfx] Created drawable (/procedural/generic_env.tobj)
20:57:36 : [gfx] Created drawable (/procedural/water_env.tobj)
20:57:36 : [gfx] Created drawable (/procedural/ocean_env.tobj)
20:57:36 : Setting UI reference mode to: 1152x864...
20:57:36 : [snd] select device (ds8)
20:57:36 : [ds8] Available device : Primärer Soundtreiber ().
20:57:36 : [ds8] Available device : Lautsprecher (Realtek High Definition Audio) ({0.0.0.00000000}.{5a3b2b68-32c0-4460-9d96-aab92521e97d}).
20:57:36 : [ds8] Initialization OK.
20:57:37 : g_ui_recache
20:57:37 : exit
20:57:37 : [unit] File '/unit/hookup/truck_smoke_pipe.sii', line 3:
20:57:37 : [unit] The unit name 'truck.smoke.pipe' is already taken by an existing unit (of type 'vehicle_particle').
20:57:37 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
20:57:37 : Loading city data ....
20:57:37 : Loading cargo descriptions ....
20:57:39 : ui t console:system_02
20:57:40 : ui t console:system_02
20:57:43 : game
20:57:43 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
20:57:43 : Loading resource server data ....
20:57:43 : Loading road data ....
20:57:43 : Loading terrain data ....
20:57:43 : Loading railing data ....
20:57:43 : Loading building data ....
20:57:43 : Loading model data ....
20:57:43 : Loading prefab data ....
20:57:43 : Loading sign data ....
20:57:43 : Loading traffic lights data ....
20:57:43 : Loading vegetation data ....
20:57:43 : Loading hinges data ....
20:57:43 : Loading stamp data ....
20:57:43 : Loading movers data ....
20:57:43 : Loading animated models ....
20:57:43 : Loading sound item data ....
20:57:43 : Loading live stream data ....
20:57:43 : Loading cargo data ....
20:57:43 : Loading company data ....
20:57:43 : Loading city data ....
20:57:43 : Loading cargo descriptions ....
20:57:43 : Map '/map/germany.mbd' loading started ....
20:57:44 : Map successfully loaded ....
20:57:44 : Starting the saved game (/home/save/1) ...
20:58:04 : ui t console:system_02
20:58:04 : ui t console:system_02
20:58:07 : ui t console:system_02
20:58:08 : ui t console:system_02
20:58:09 : ui t console:system_02
20:58:10 : ui t console:system_02
20:58:12 : ui t console:system_02
20:58:16 : [fs] Unable to open file for reading. (/model/building/dock2_top.tobj)
20:58:16 : [tobj] Can not open '/model/building/dock2_top.tobj'
20:58:16 : [fs] Unable to open file for reading. (/model/building/dock2_top.tobj)
20:58:16 : [tobj] Can not open '/model/building/dock2_top.tobj'
20:58:16 : [mem] Caching of the resource '/model/building/dock2_top.tobj' failed.
20:58:16 : [fs] Unable to open file for reading. (/model/building/dock2_wall.tobj)
20:58:16 : [tobj] Can not open '/model/building/dock2_wall.tobj'
20:58:16 : [fs] Unable to open file for reading. (/model/building/dock2_wall.tobj)
20:58:16 : [tobj] Can not open '/model/building/dock2_wall.tobj'
20:58:16 : [mem] Caching of the resource '/model/building/dock2_wall.tobj' failed.
20:58:16 : [fs] Unable to open file for reading. (/model/building/dock2_wall.tobj)
20:58:16 : [tobj] Can not open '/model/building/dock2_wall.tobj'
20:58:16 : [fs] Unable to open file for reading. (/model/building/dock2_wall.tobj)
20:58:16 : [tobj] Can not open '/model/building/dock2_wall.tobj'
Und ab hier kommt dann der Absturz :hmm:

dito_bandito

Sattelzug-Fahrer

Beiträge: 58

  • Nachricht senden

2

Freitag, 30. August 2013, 20:16

welche Version von GTS hast du?

  • »Renault Magnum« ist männlich
  • »Renault Magnum« ist ein verifizierter Benutzer

Beiträge: 697

Wohnort: Erzgebirgskreis

OS: Windows 7 64-Bit

Game: ETS2

GV: 1.33.x

Danksagungen: 13377

  • Nachricht senden

3

Freitag, 30. August 2013, 20:29

Also ich fahre auch auf der Harrys Map 3.9 und meine letzte Tour ging von Emden nach Leipzig. Bin bis Magdeburg auf der A2 gefahren und bin dann ein Stücken die B184 und dann auf der B6 bis Leipzig. Bei mir ist das Spiel nicht abgestürzt. Hat mal kurz geruckelt, aber mehr auch nicht. Auf welcher Version spielst du? 1.32?

DanTrucker

unregistriert

4

Freitag, 30. August 2013, 21:04

Ich habe die Version 1.32. Ist doch die neueste oder?
@Renault Magnum:
Ich bin von Süden gekommen.Zwischen der letzten Ausfahrt von Leipzig in R. Norden
und der Ausfahrt auf die Bundesstraße(6 war das glaube ich) stürzt es ab von Norden
Richtung Süden hab ich es noch nich probiert :hmm:
EDIT:Von Norden stürzt es nicht ab,von Süden wie gewohnt immernoch

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »DanTrucker« (30. August 2013, 21:12)


  • »Renault Magnum« ist männlich
  • »Renault Magnum« ist ein verifizierter Benutzer

Beiträge: 697

Wohnort: Erzgebirgskreis

OS: Windows 7 64-Bit

Game: ETS2

GV: 1.33.x

Danksagungen: 13377

  • Nachricht senden

5

Samstag, 31. August 2013, 14:07

Also ich bin jetzt die A9 von Nürnberg nach Berlin gefahren und bei mir ist es nicht abgestürzt. Wahrscheinlich hast du einen Mod drin, der mit der Map nicht kompatibel ist. Dadurch kommt es wahrscheinlich zu dem Absturz

DanTrucker

unregistriert

6

Samstag, 31. August 2013, 17:13

Ich habe es jetzt mal nur mit der Map im Modordner getestet.Wieder der Absturz.
Aber danach habe ich es mit OpenGL getestet und es ging,jedoch stürzt jetzt das Spiel in diversen neuen Städten
der Map ab und Windows bring eine "Runtime Error" Fehlermeldung raus.
Und hier die log nach dem Absturz in Neubrandenburg:

Spoiler Spoiler

******** : log created on : Saturday August 31 2013 @ 17:11:18
17:11:18 : [sys] running on x86 / Windows 7 (version 6.1) / Service Pack 1
17:11:18 : [sys] DirectX version : 4.09.00.0904
17:11:18 : [cpu] GenuineIntel [Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz] at ~3200MHz.
17:11:18 : [cpu] Features utilized: fpu cmov mmx sse sse2.
17:11:18 : [sys] using QPC / unknown timer (thread affinity: 3), frequency 3125039Hz
17:11:18 : [mem] physical memory detected (4194303K/4194303K)
17:11:18 : [mem] virtual memory detected (2097024K/2024624K)
17:11:18 : [mem] Trying to allocate memory pool (819200K)
17:11:18 : [zipfs] base.scs: mounted ok, 13054 entries [0x3677e796]
17:11:18 : [ufs] registered symlink from /custom_build/de_de to /
17:11:18 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x321860e7]
17:11:18 : [ufs] Home directory: 'C:/Users/Daniel/Documents/German Truck Simulator'.
17:11:18 : Mounting extra package: C:/Users/Daniel/Documents/German Truck Simulator/mod/GTS_Echte_Firmen_Mega_Mod_SCS_Trailer_by_lkwaner.scs
17:11:18 : [zipfs] GTS_Echte_Firmen_Mega_Mod_SCS_Trailer_by_lkwaner.scs: mounted ok, 300 entries [0x402a8df9]
17:11:18 : Mounting extra package: C:/Users/Daniel/Documents/German Truck Simulator/mod/zzzZHarrysMap_defs&mats.scs
17:11:18 : [zipfs] zzzZHarrysMap_defs&mats.scs: mounted ok, 14721 entries [0xccfcd456]
17:11:18 : Mounting extra package: C:/Users/Daniel/Documents/German Truck Simulator/mod/zzzZHarrysMap_map.scs
17:11:18 : [zipfs] zzzZHarrysMap_map.scs: mounted ok, 2 entries [0x80b3ec36]
17:11:18 : Mounting extra package: C:/Users/Daniel/Documents/German Truck Simulator/mod/zzzZHarrysMap_model1.scs
17:11:18 : [zipfs] zzzZHarrysMap_model1.scs: mounted ok, 2232 entries [0xaedd3d6a]
17:11:18 : Mounting extra package: C:/Users/Daniel/Documents/German Truck Simulator/mod/zzzZHarrysMap_model2.scs
17:11:18 : [zipfs] zzzZHarrysMap_model2.scs: mounted ok, 1265 entries [0x8df6aa38]
17:11:18 : Mounting extra package: C:/Users/Daniel/Documents/German Truck Simulator/mod/zzzZHarrysMap_model3.scs
17:11:18 : [zipfs] zzzZHarrysMap_model3.scs: mounted ok, 3489 entries [0x7222f696]
17:11:18 : Mounting extra package: C:/Users/Daniel/Documents/German Truck Simulator/mod/zzzZHarrysMap_model4.scs
17:11:18 : [zipfs] zzzZHarrysMap_model4.scs: mounted ok, 924 entries [0x2369367f]
17:11:18 : Mounting extra package: C:/Users/Daniel/Documents/German Truck Simulator/mod/zzzZHarrysMap_model5.scs
17:11:18 : [zipfs] zzzZHarrysMap_model5.scs: mounted ok, 9578 entries [0xb4e39872]
17:11:18 : Mounting extra package: C:/Users/Daniel/Documents/German Truck Simulator/mod/zzzZHarrysMap_other_models.scs
17:11:18 : [zipfs] zzzZHarrysMap_other_models.scs: mounted ok, 7767 entries [0x8d0901c6]
17:11:18 : Mounting extra package: C:/Users/Daniel/Documents/German Truck Simulator/mod/zzzzMercedes Sprinter 311CDI + interior.scs
17:11:18 : [zipfs] zzzzMercedes Sprinter 311CDI + interior.scs: mounted ok, 210 entries [0x9abc5be2]
17:11:18 : exec /home/config.cfg
17:11:18 : [sys] Executing /home/config.cfg ...
17:11:18 : uset g_minicon "0"
17:11:18 : uset g_console "1"
17:11:18 : uset g_trackir "1"
17:11:18 : uset g_developer "1"
17:11:18 : uset g_cargo_sort "2"
17:11:18 : uset g_save_idx "1"
17:11:18 : uset g_mouse_control "0"
17:11:18 : uset g_steering_func_param "0.0"
17:11:18 : uset g_joy_axis_brake_dz "0.0"
17:11:18 : uset g_joy_axis_brake "7"
17:11:18 : uset g_joy_ff_gain "1.0"
17:11:18 : uset g_joy_axis_throttle_dz "0.0"
17:11:18 : uset g_joy_axis_throttle "7"
17:11:18 : uset g_joy_axis_ff "0"
17:11:18 : uset g_joy_axis_combine "0"
17:11:18 : uset g_joy_axis_steer_sens "0.49"
17:11:18 : uset g_joy_axis_steer_dz "0.0"
17:11:18 : uset g_joy_axis_steer "7"
17:11:18 : uset g_tutorial "1"
17:11:18 : uset g_mirrors "1"
17:11:18 : uset g_fatigue "1"
17:11:18 : uset g_police "1"
17:11:18 : uset g_subtitles "0"
17:11:18 : uset g_clock_24 "1"
17:11:18 : uset g_quality "2"
17:11:18 : uset g_reflection "1"
17:11:18 : uset g_mph "0"
17:11:18 : uset g_atrans "0"
17:11:18 : uset g_flyspeed "100.0"
17:11:18 : uset g_lang "de_de"
17:11:18 : uset g_colbox "0"
17:11:18 : uset r_gamma "1.0"
17:11:18 : uset r_path "5"
17:11:18 : uset r_msaa "4"
17:11:18 : uset r_fullscreen "1"
17:11:18 : uset r_mode "1280x800x32x75"
17:11:18 : uset r_device "gl"
17:11:18 : uset r_driver "gl"
17:11:18 : uset g_detail_veg "2"
17:11:18 : uset g_texture_usage_stats "0"
17:11:18 : uset g_fps "0"
17:11:18 : uset g_stream_exts ".ogg;.mp3"
17:11:18 : uset ds8_mix_channels "2"
17:11:18 : uset ds8_mix_depth "16"
17:11:18 : uset ds8_mix_rate "44100"
17:11:18 : uset ds8_reverse_stereo "0"
17:11:18 : uset s_acceleration "1"
17:11:18 : uset s_mix_channels "2"
17:11:18 : uset s_mix_depth "16"
17:11:18 : uset s_mix_rate "44100"
17:11:18 : uset s_sfx_enabled "1"
17:11:18 : uset s_music_enabled "1"
17:11:18 : uset s_sfx_volume "1.0"
17:11:18 : uset s_music_volume "0.69"
17:11:18 : uset s_reverse_stereo "0"
17:11:18 : uset s_device "ds8"
17:11:18 : uset r_vsync "1"
17:11:18 : uset r_quirks "0"
17:11:18 : uset r_anisotropy_factor "0.5"
17:11:18 : uset r_texture_detail "0"
17:11:18 : uset i_force_gain "1.0"
17:11:18 : uset i_feedback "1"
17:11:18 : uset i_joystick2 "-1"
17:11:18 : uset i_joystick1 "-1"
17:11:18 : uset i_deadzone "0.0"
17:11:18 : uset i_device "di8"
17:11:18 : uset m_invert "0"
17:11:18 : uset m_sensitivity "0.33"
17:11:18 : uset m_filter "0"
17:11:18 : uset g_view_dist "1.0"
17:11:18 : German Truck Simulator init ver.1.32 (rev. 27280)
17:11:19 : [gl] ICD OpenGL driver detected.
17:11:19 : [gl] driver: Intel(R) HD Graphics 4600
17:11:19 : [gl] vendor: Intel
17:11:19 : [gl] version: 4.0.0 - Build 9.18.10.3165
17:11:19 : [gl] GL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_EXT_texture_storage GL_ARB_texture_storage GL_INTEL_map_texture GL_ARB_ES2_compatibility
17:11:19 : [gl] GL_max_texture_size: 8192
17:11:19 : [gl] taking advantage of 'GL_multitexture'
17:11:19 : [gl] Sampler count: 8
17:11:19 : [gl] taking advantage of 'GL_ARB_fragment_program'
17:11:19 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
17:11:19 : [gl] taking advantage of 'GL_texture_border_clamp'
17:11:19 : [gl] taking advantage of 'GL_texture_compression'
17:11:19 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
17:11:19 : [gl] taking advantage of 'GL_texture_cube_map'
17:11:19 : [gl] taking advantage of 'GL_texture_env_crossbar'
17:11:19 : [gl] taking advantage of 'GL_texture_env_combine'
17:11:19 : [gl] taking advantage of 'GL_texture_rectangle'
17:11:19 : [gl] taking advantage of 'GL_transpose_matrix'
17:11:19 : [gl] taking advantage of 'GL_vertex_buffer_object'
17:11:19 : [gl] taking advantage of 'GL_ARB_vertex_program'
17:11:19 : [gl] Vertex attribute count: 16
17:11:19 : [gl] taking advantage of 'GL_shader_objects'
17:11:19 : [gl] taking advantage of 'GL_vertex_shader'
17:11:19 : [gl] taking advantage of 'GL_fragment_shader'
17:11:19 : [gl] taking advantage of 'GL_draw_buffers'
17:11:19 : [gl] taking advantage of 'GL_blend_color'
17:11:19 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
17:11:19 : [gl] taking advantage of 'GL_draw_range_elements'
17:11:19 : [gl] taking advantage of 'GL_rescale_normal'
17:11:19 : [gl] taking advantage of 'GL_secondary_color'
17:11:19 : [gl] taking advantage of 'GL_separate_spcular_color'
17:11:19 : [gl] taking advantage of 'GL_texture3D'
17:11:19 : [gl] taking advantage of 'GL_texture_edge_clamp'
17:11:19 : [gl] taking advantage of 'GL_texture_env_add'
17:11:19 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
17:11:19 : [gl] Max anisotropy factor: 16
17:11:19 : [gl] taking advantage of 'GL_generate_mipmap'
17:11:19 : [gl] taking advantage of 'GL_framebuffer_object'
17:11:19 : [gl] taking advantage of 'WGL_ARB_extensions_string'
17:11:19 : [gl] WGL extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es2_profile
17:11:19 : [gl] taking advantage of 'WGL_EXT_swap_control'
17:11:19 : [gl] taking advantage of 'WGL_ARB_pixel_format'
17:11:19 : [gl] taking advantage of 'GL_ARB_multisample'
17:11:19 : [gl] Detected support for 8x anti-aliasing.
17:11:19 : [gl] Detected support for 4x anti-aliasing.
17:11:19 : Rendering path available: GL1X
17:11:19 : Rendering path available: ARB1
17:11:19 : Rendering path available: ARB2
17:11:19 : Rendering path available: GL2X
17:11:19 : [dx9] Direct3D9Ex detected.
17:11:19 : [dx9] Number of adapters found: 1
17:11:19 : [dx9] Adapter #0: Intel(R) HD Graphics 4600 (igdumdim32.dll) [driver version: 9.18.10.3165]
17:11:19 : Rendering path available: SM2X
17:11:19 : Rendering path available: SM3X
17:11:19 : [gl] CDS init: OK
17:11:19 : [gl] SetPixelFormat: OK (16, color 32 bits, depth 24 bits).
17:11:19 : [gl] wglCreateContext: OK
17:11:19 : [gl] OpenGL framebuffer context init OK
17:11:19 : [gfx] Created drawable (/procedural/truck0.tobj)
17:11:19 : [gfx] Created drawable (/procedural/truck1.tobj)
17:11:19 : [gfx] Created drawable (/procedural/truck2.tobj)
17:11:19 : [gfx] Created drawable (/procedural/truck3.tobj)
17:11:19 : [gfx] Created drawable (/procedural/truck4.tobj)
17:11:19 : [gfx] Created drawable (/procedural/truck5.tobj)
17:11:19 : [gfx] Created drawable (/procedural/truck6.tobj)
17:11:19 : [gfx] Created drawable (/procedural/truck7.tobj)
17:11:19 : [gfx] Created drawable (/procedural/truck8.tobj)
17:11:19 : [gfx] Created drawable (/procedural/truck9.tobj)
17:11:19 : [gfx] Created drawable (/procedural/dashboard.tobj)
17:11:19 : [gfx] Created drawable (/procedural/close_mirror.tobj)
17:11:19 : [gfx] Created drawable (/procedural/far_mirror.tobj)
17:11:19 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
17:11:19 : [gfx] Created drawable (/procedural/generic_env.tobj)
17:11:19 : [gfx] Created drawable (/procedural/water_env.tobj)
17:11:19 : [gfx] Created drawable (/procedural/ocean_env.tobj)
17:11:19 : Setting UI reference mode to: 1152x864...
17:11:19 : [snd] select device (ds8)
17:11:19 : [ds8] Available device : Primärer Soundtreiber ().
17:11:19 : [ds8] Available device : Lautsprecher (Realtek High Definition Audio) ({0.0.0.00000000}.{5a3b2b68-32c0-4460-9d96-aab92521e97d}).
17:11:19 : [ds8] Initialization OK.
17:11:19 : g_ui_recache
17:11:19 : exit
17:11:19 : [unit] File '/unit/hookup/truck_smoke_pipe.sii', line 3:
17:11:19 : [unit] The unit name 'truck.smoke.pipe' is already taken by an existing unit (of type 'vehicle_particle').
17:11:19 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
17:11:19 : Loading city data ....
17:11:19 : Loading cargo descriptions ....
17:11:24 : ui t console:system_02
17:11:24 : ui t console:system_02
17:11:27 : game
17:11:27 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
17:11:27 : Loading resource server data ....
17:11:27 : Loading road data ....
17:11:27 : Loading terrain data ....
17:11:27 : Loading railing data ....
17:11:27 : Loading building data ....
17:11:27 : Loading model data ....
17:11:27 : Loading prefab data ....
17:11:27 : Loading sign data ....
17:11:27 : Loading traffic lights data ....
17:11:27 : Loading vegetation data ....
17:11:27 : Loading hinges data ....
17:11:27 : Loading stamp data ....
17:11:27 : Loading movers data ....
17:11:27 : Loading animated models ....
17:11:27 : Loading sound item data ....
17:11:27 : Loading live stream data ....
17:11:27 : Loading cargo data ....
17:11:27 : Loading company data ....
17:11:27 : Loading city data ....
17:11:27 : Loading cargo descriptions ....
17:11:27 : Map '/map/germany.mbd' loading started ....
17:11:28 : Map successfully loaded ....
17:11:28 : Starting the saved game (/home/save/1) ...
17:12:11 : ui t console:system_02
17:12:11 : ui t console:system_02
17:12:14 : ui t console:system_02
17:12:15 : ui t console:system_02
17:12:16 : ui t console:system_02
17:12:16 : ui t console:system_02
17:12:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:442 post-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:442 post-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:20 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:20 : ui t console:system_02
17:12:20 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:20 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:20 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x505 (out_of_memory)
17:12:20 : [gl] ./gl_buffer.cpp:442 post-BufferData - error 0x505 (out_of_memory)

  • »Renault Magnum« ist männlich
  • »Renault Magnum« ist ein verifizierter Benutzer

Beiträge: 697

Wohnort: Erzgebirgskreis

OS: Windows 7 64-Bit

Game: ETS2

GV: 1.33.x

Danksagungen: 13377

  • Nachricht senden

7

Samstag, 31. August 2013, 17:57

Dann weiß ich leider auch nicht weiter. Mit der Log bin ich noch nicht so vertraut

leandro

King of the Road

  • »leandro« ist männlich
  • »leandro« ist ein verifizierter Benutzer

Beiträge: 1 461

Wohnort: Seershausen, nahe Gifhorn

Danksagungen: 20031

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8

Samstag, 31. August 2013, 18:44

Die LOG sagt, dass du einen Firmen Mod drinne hast, pack den mal raus und probiere das mal, kann sein, das sich diser firmen mod nicht mit der map verträgt.


"So Others May Life"

mfg leander

DanTrucker

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9

Samstag, 31. August 2013, 19:02

Hey leandro,
ne das hat auch nich geklappt.Ich hab den firmenmod rausgetan und der absturz kam wieder.
Hätte mich auch gewundert,da sich harrys map sonst immer mit Firmenmods vertragen hat...
Naja,liegts vllt. daran,dass meine Graka im Prozessor integriert is? :hmm: ?(

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