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Antworten im Thema: 13 » Der letzte Beitrag (21. September 2013, 18:32) ist von MAN Marcel.

Lieber Besucher, herzlich willkommen bei: Trucksimulator24 - Die freundliche Trucksimulator Community rund um den Euro Truck Simulator 2, Euro Trucksimulator, German Truck Simulator, 18 Wheels of Steel Reihe, Extreme Trucker und den ZModeler.. Falls dies Ihr erster Besuch auf dieser Seite ist, lesen Sie sich bitte die Hilfe durch. Dort wird Ihnen die Bedienung dieser Seite näher erläutert. Darüber hinaus sollten Sie sich registrieren, um alle Funktionen dieser Seite nutzen zu können. Benutzen Sie das Registrierungsformular, um sich zu registrieren oder informieren Sie sich ausführlich über den Registrierungsvorgang. Falls Sie sich bereits zu einem früheren Zeitpunkt registriert haben, können Sie sich hier anmelden.

MAN Marcel

King of the Road

  • »MAN Marcel« ist männlich
  • »MAN Marcel« ist ein verifizierter Benutzer
  • »MAN Marcel« ist der Autor dieses Themas

Beiträge: 1 494

Wohnort: Rehau

Danksagungen: 4580

  • Nachricht senden

1

Samstag, 21. September 2013, 16:16

fehler

hi kann mir jemand helfen weiß jemand was der fehler is?

Spoiler Spoiler

******** : log created on : Saturday September 07 2013 @ 14:34:54
14:34:54 : [sys] running on x86 / Windows Vista (version 6.0) /
14:34:54 : [sys] DirectX version : 4.09.00.0904
14:34:54 : [cpu] AuthenticAMD [AMD Sempron(tm) Processor LE-1200] at ~2109MHz.
14:34:54 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
14:34:54 : [sys] using QPC / HPET timer (thread affinity: 0), frequency 25000000Hz
14:34:54 : physical memory detected (2097151K/1529688K)
14:34:54 : virtual memory detected (2097024K/2046952K)
14:34:54 : Trying to allocate memory pool (409600K)
14:34:55 : [zipfs] base.scs: mounted ok, 9452 entries [crc_0x3de36445]
14:34:55 : [ufs] registered symlink from /custom_build/en_gb to /
14:34:55 : [zipfs] <mem-addr-file>: mounted ok, 11 entries [crc_0x32159817]
14:34:55 : [ufs] Home directory: 'C:/Users/Marcel/Documents/Euro Truck Simulator'.
14:34:55 : Mounting extra package: C:/Users/Marcel/Documents/Euro Truck Simulator/mod/D-TEC flaxitrailer 1x20.scs
14:34:55 : [zipfs] C:/Users/Marcel/Documents/Euro Truck Simulator/mod/D-TEC flaxitrailer 1x20.scs: mounted ok, 75 entries [crc_0xc0eb0571]
14:34:55 : Mounting extra package: C:/Users/Marcel/Documents/Euro Truck Simulator/mod/g.scs
14:34:55 : [zipfs] C:/Users/Marcel/Documents/Euro Truck Simulator/mod/g.scs: mounted ok, 166 entries [crc_0xf15b1b9c]
14:34:55 : exec /home/config.cfg
14:34:55 : [sys] Executing /home/config.cfg ...
14:34:55 : uset g_minicon "0"
14:34:55 : uset g_console "1"
14:34:55 : uset g_trackir "1"
14:34:55 : uset g_developer "1"
14:34:55 : uset g_save_idx "2"
14:34:55 : uset g_mouse_control "0"
14:34:55 : uset g_steering_func_param "0.0"
14:34:55 : uset g_joy_axis_brake_dz "0.0"
14:34:55 : uset g_joy_axis_brake "7"
14:34:55 : uset g_joy_ff_gain "1.0"
14:34:55 : uset g_joy_axis_throttle_dz "0.0"
14:34:55 : uset g_joy_axis_throttle "7"
14:34:55 : uset g_joy_axis_ff "0"
14:34:55 : uset g_joy_axis_combine "0"
14:34:55 : uset g_joy_axis_steer_sens "0.6"
14:34:55 : uset g_joy_axis_steer_dz "0.0"
14:34:55 : uset g_joy_axis_steer "7"
14:34:55 : uset g_tutorial "0"
14:34:55 : uset g_job_sort "0"
14:34:55 : uset g_gauges "1"
14:34:55 : uset g_mirrors "0"
14:34:55 : uset g_fatigue "1"
14:34:55 : uset g_police "0"
14:34:55 : uset g_subtitles "0"
14:34:55 : uset g_quality "-1"
14:34:55 : uset g_reflection "1"
14:34:55 : uset g_atrans "1"
14:34:55 : uset g_flyspeed "3"
14:34:55 : uset g_lang "en_gb"
14:34:55 : uset g_colbox "0"
14:34:55 : uset r_gamma "2"
14:34:55 : uset r_path "12"
14:34:55 : uset r_msaa "0"
14:34:55 : uset r_fullscreen "1"
14:34:55 : uset r_mode "1440x900x32x0"
14:34:55 : uset r_device "gl"
14:34:55 : uset r_driver "gl"
14:34:55 : uset g_texture_usage_stats "0"
14:34:55 : uset g_fps "0"
14:34:55 : uset ds8_mix_channels "2"
14:34:55 : uset ds8_mix_depth "16"
14:34:55 : uset ds8_mix_rate "44100"
14:34:55 : uset ds8_reverse_stereo "0"
14:34:55 : uset s_acceleration "0"
14:34:55 : uset s_mix_channels "2"
14:34:55 : uset s_mix_depth "16"
14:34:55 : uset s_mix_rate "44100"
14:34:55 : uset s_sfx_enabled "0"
14:34:55 : uset s_music_enabled "0"
14:34:55 : uset s_sfx_volume "1.0"
14:34:55 : uset s_music_volume "1.0"
14:34:55 : uset s_reverse_stereo "0"
14:34:55 : uset s_device "ds8"
14:34:55 : uset r_vsync "1"
14:34:55 : uset r_quirks "0"
14:34:55 : uset r_anisotropy_factor "1"
14:34:55 : uset r_texture_detail "0"
14:34:55 : uset i_force_gain "1.0"
14:34:55 : uset i_feedback "1"
14:34:55 : uset i_joystick2 "-1"
14:34:55 : uset i_joystick1 "-1"
14:34:55 : uset i_deadzone "0.0"
14:34:55 : uset i_device "di8"
14:34:55 : uset m_invert "0"
14:34:55 : uset m_sensitivity "0.33"
14:34:55 : uset m_filter "0"
14:34:55 : Euro Truck Simulator init ver.1.3 (rev. 24412)
14:34:56 : [gl] ICD OpenGL driver detected.
14:34:56 : [gl] driver: GeForce 6150SE nForce 430/integrated/SSE2/3DNOW!
14:34:56 : [gl] vendor: NVIDIA Corporation
14:34:56 : [gl] version: 2.1.2
14:34:56 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
14:34:56 : [gl] GL_max_texture_size: 4096
14:34:56 : [gl] taking advantage of 'GL_ARB_multitexture'
14:34:56 : [gl] Sampler count: 4
14:34:56 : [gl] taking advantage of 'GL_ARB_fragment_program'
14:34:56 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
14:34:56 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
14:34:56 : [gl] taking advantage of 'GL_ARB_texture_compression'
14:34:56 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
14:34:56 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
14:34:56 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
14:34:56 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
14:34:56 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
14:34:56 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
14:34:56 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
14:34:56 : [gl] taking advantage of 'GL_ARB_vertex_program'
14:34:56 : [gl] Vertex attribute count: 16
14:34:56 : [gl] taking advantage of 'GL_ARB_shader_objects'
14:34:56 : [gl] taking advantage of 'GL_ARB_vertex_shader'
14:34:56 : [gl] taking advantage of 'GL_ARB_fragment_shader'
14:34:56 : [gl] taking advantage of 'GL_ATI_draw_buffers'
14:34:56 : [gl] taking advantage of 'GL_EXT_blend_color'
14:34:56 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
14:34:56 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
14:34:56 : [gl] taking advantage of 'GL_EXT_rescale_normal'
14:34:56 : [gl] taking advantage of 'GL_EXT_secondary_color'
14:34:56 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
14:34:56 : [gl] taking advantage of 'GL_EXT_texture3D'
14:34:56 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
14:34:56 : [gl] taking advantage of 'GL_EXT_texture_env_add'
14:34:56 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
14:34:56 : [gl] Max anisotropy factor: 16
14:34:56 : [gl] taking advantage of 'GL_NV_register_combiners'
14:34:56 : [gl] taking advantage of 'GL_NV_register_combiners2'
14:34:56 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
14:34:56 : [gl] taking advantage of 'GL_NV_texture_shader'
14:34:56 : [gl] taking advantage of 'GL_NV_texture_shader2'
14:34:56 : [gl] taking advantage of 'GL_NV_texture_shader3'
14:34:56 : [gl] taking advantage of 'GL_NV_fragment_program'
14:34:56 : [gl] taking advantage of 'GL_NV_fragment_program_option'
14:34:56 : [gl] taking advantage of 'GL_NV_fragment_program2'
14:34:56 : [gl] taking advantage of 'GL_NV_vertex_program'
14:34:56 : [gl] taking advantage of 'GL_NV_vertex_program2'
14:34:56 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
14:34:56 : [gl] taking advantage of 'GL_NV_vertex_program3'
14:34:56 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
14:34:56 : [gl] taking advantage of 'WGL_ARB_extensions_string'
14:34:56 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
14:34:56 : [gl] taking advantage of 'WGL_EXT_swap_control'
14:34:56 : [gl] taking advantage of 'WGL_ARB_pixel_format'
14:34:56 : [gl] taking advantage of 'WGL_ARB_pbuffer'
14:34:56 : [gl] taking advantage of 'WGL_ARB_render_texture'
14:34:56 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
14:34:56 : [gl] taking advantage of 'GL_ARB_multisample'
14:34:58 : [gl] Detected support for 16x anti-aliasing.
14:34:58 : [gl] Detected support for 8x anti-aliasing.
14:34:59 : [gl] Detected support for 4x anti-aliasing.
14:34:59 : [gl] Detected support for 2x anti-aliasing.
14:34:59 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
14:34:59 : Rendering path available: GL1X
14:34:59 : Rendering path available: ARB1
14:34:59 : Rendering path available: NV1X
14:34:59 : Rendering path available: NV2X
14:34:59 : Rendering path available: NV3X
14:34:59 : Rendering path available: NV4X
14:34:59 : Rendering path available: ARB2
14:34:59 : Rendering path available: GL2X
14:34:59 : [dx9] Direct3D9Ex detected.
14:34:59 : [dx9] Number of adapters found: 1
14:34:59 : [dx9] Adapter #0: NVIDIA GeForce 6150SE nForce 430 (nvd3dum.dll) [driver version: 9.18.13.783]
14:34:59 : Rendering path available: SM2X
14:34:59 : Rendering path available: SM3X
14:34:59 : [gl] CDS init: OK
14:35:00 : [gl] SetPixelFormat: OK (7, color 32 bits, depth 24 bits).
14:35:00 : [gl] wglCreateContext: OK
14:35:00 : [gl] OpenGL framebuffer context init OK
14:35:00 : [gfx] Created drawable (/procedural/dashboard.tobj)
14:35:00 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
14:35:00 : [gfx] Created drawable (/procedural/generic_env.tobj)
14:35:00 : [gfx] Created drawable (/procedural/water_env.tobj)
14:35:00 : [snd] select device (ds8)
14:35:00 : [ds8] Available device : Primärer Soundtreiber ().
14:35:00 : [ds8] Available device : Lautsprecher (High Definition Audio-Gerät) ({0.0.0.00000000}.{3d302734-bed9-4a2b-a594-865e4f533c8d}).
14:35:00 : [ds8] Available device : Digitales Ausgabegerät (SPDIF) (High Definition Audio-Gerät) ({0.0.0.00000000}.{e03290c6-9155-4971-8bf3-928c7482b608}).
14:35:00 : [ds8] Initialization OK.
14:35:01 : g_ui_recache
14:35:01 : exit
14:35:02 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
14:35:03 : Loading city data ....
14:35:03 : Loading country data ....
14:35:03 : Loading cargo data ....
14:35:12 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/wheel/scansam/chrom.mat'.
14:35:12 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/R420/roterstoff.dif_spec.add.env_nofresnel.mat'.
14:35:12 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/R420/parts2.dif_spec.add.env_nofresnel.mat'.
14:35:12 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/R420/emblem.dif_spec.add.env_nofresnel.mat'.
14:35:12 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/R420/blincker.dif_spec.add.env_nofresnel.mat'.
14:35:12 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/R420/tex1.dif_spec.add.env_nofresnel.mat'.
14:35:12 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/R420/black.dif_spec.add.env_nofresnel.mat'.
14:36:17 : game
14:36:17 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
14:36:18 : Loading resource server data ....
14:36:18 : Loading road data ....
14:36:18 : Loading terrain data ....
14:36:18 : Loading railing data ....
14:36:18 : Loading building data ....
14:36:18 : Loading model data ....
14:36:18 : Loading prefab data ....
14:36:18 : Loading sign data ....
14:36:18 : Loading traffic lights data ....
14:36:18 : Loading vegetation data ....
14:36:18 : Loading hinges data ....
14:36:18 : Loading stamp data ....
14:36:18 : Loading movers data ....
14:36:18 : Loading animated models ....
14:36:18 : Loading ferries ....
14:36:18 : Loading city data ....
14:36:18 : Loading cargo data ....
14:36:18 : Loading company data ....
14:36:18 : Loading country data ....
14:36:58 : Map successfully loaded ....
14:36:58 : Starting the saved game (/home/save/1) ...
14:37:47 : g_mode gl gl 1440x900x32x0 1 16
14:37:47 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
14:37:47 : [gfx] Destroying drawable (/procedural/water_env.tobj)
14:37:47 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
14:37:47 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
14:37:47 : [gl] Context shutdown
14:37:48 : [gl] CDS shutdown: OK
14:37:49 : [gl] CDS init: OK
14:37:49 : [gl] SetPixelFormat: OK (55, color 32 bits, depth 24 bits).
14:37:49 : [gl] wglCreateContext: OK
14:37:50 : [gl] OpenGL framebuffer context init OK
14:37:50 : [gfx] Created drawable (/procedural/dashboard.tobj)
14:37:50 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
14:37:50 : [gfx] Created drawable (/procedural/generic_env.tobj)
14:37:50 : [gfx] Created drawable (/procedural/water_env.tobj)
14:38:40 : screenshot
14:38:46 : Screenshot written: '/screenshot/ets_00002.png'.
14:39:27 : g_mode gl gl 1440x900x32x0 1 0
14:39:27 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
14:39:27 : [gfx] Destroying drawable (/procedural/water_env.tobj)
14:39:27 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
14:39:27 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
14:39:28 : [gl] Context shutdown
14:39:29 : [gl] CDS shutdown: OK
14:39:30 : [gl] CDS init: OK
14:39:30 : [gl] SetPixelFormat: OK (7, color 32 bits, depth 24 bits).
14:39:30 : [gl] wglCreateContext: OK
14:39:31 : [gl] OpenGL framebuffer context init OK
14:39:31 : [gfx] Created drawable (/procedural/dashboard.tobj)
14:39:31 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
14:39:31 : [gfx] Created drawable (/procedural/generic_env.tobj)
14:39:31 : [gfx] Created drawable (/procedural/water_env.tobj)
14:39:39 : exit
14:39:39 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
14:39:39 : Loading city data ....
14:39:39 : Loading country data ....
14:39:39 : Loading cargo data ....
14:40:01 : quit
14:40:01 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
14:40:01 : [gfx] Destroying drawable (/procedural/water_env.tobj)
14:40:01 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
14:40:01 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
14:40:01 : [gl] Context shutdown
14:40:02 : [gl] CDS shutdown: OK
14:40:03 : [sys] process shutdown
MFG MAN Marcel



Capelle

unregistriert

2

Samstag, 21. September 2013, 16:41

14:35:12 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/wheel/scansam/chrom.mat'.
14:35:12 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/R420/roterstoff.dif_spec.add.env_nofresnel.mat'.
14:35:12 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/R420/parts2.dif_spec.add.env_nofresnel.mat'.
14:35:12 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/R420/emblem.dif_spec.add.env_nofresnel.mat'.
14:35:12 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/R420/blincker.dif_spec.add.env_nofresnel.mat'.
14:35:12 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/R420/tex1.dif_spec.add.env_nofresnel.mat'.
14:35:12 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/R420/black.dif_spec.add.env_nofresnel.mat'.


du müßtest die mats umschreiben..also in die dritte Zeile dieses einfügen:


texture[1] : "/material/environment/vehicle_reflection.tobj"

Muetze_V

Gigaline-Fahrer

  • »Muetze_V« ist männlich

Beiträge: 408

Wohnort: Dresden

OS: Win 7 (64Bit)

Game: ETS2

GV: 1.26

Danksagungen: 333

  • Nachricht senden

3

Samstag, 21. September 2013, 16:45

hi kann mir jemand helfen weiß jemand was der fehler is?

Spoiler Spoiler

******** : log created on : Saturday September 07 2013 @ 14:34:54
14:34:54 : [sys] running on x86 / Windows Vista (version 6.0) /
14:34:54 : [sys] DirectX version : 4.09.00.0904
14:34:54 : [cpu] AuthenticAMD [AMD Sempron(tm) Processor LE-1200] at ~2109MHz.
14:34:54 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
14:34:54 : [sys] using QPC / HPET timer (thread affinity: 0), frequency 25000000Hz
14:34:54 : physical memory detected (2097151K/1529688K)
14:34:54 : virtual memory detected (2097024K/2046952K)
14:34:54 : Trying to allocate memory pool (409600K)
14:34:55 : [zipfs] base.scs: mounted ok, 9452 entries [crc_0x3de36445]
14:34:55 : [ufs] registered symlink from /custom_build/en_gb to /
14:34:55 : [zipfs] <mem-addr-file>: mounted ok, 11 entries [crc_0x32159817]
14:34:55 : [ufs] Home directory: 'C:/Users/Marcel/Documents/Euro Truck Simulator'.
14:34:55 : Mounting extra package: C:/Users/Marcel/Documents/Euro Truck Simulator/mod/D-TEC flaxitrailer 1x20.scs
14:34:55 : [zipfs] C:/Users/Marcel/Documents/Euro Truck Simulator/mod/D-TEC flaxitrailer 1x20.scs: mounted ok, 75 entries [crc_0xc0eb0571]
14:34:55 : Mounting extra package: C:/Users/Marcel/Documents/Euro Truck Simulator/mod/g.scs
14:34:55 : [zipfs] C:/Users/Marcel/Documents/Euro Truck Simulator/mod/g.scs: mounted ok, 166 entries [crc_0xf15b1b9c]
14:34:55 : exec /home/config.cfg
14:34:55 : [sys] Executing /home/config.cfg ...
14:34:55 : uset g_minicon "0"
14:34:55 : uset g_console "1"
14:34:55 : uset g_trackir "1"
14:34:55 : uset g_developer "1"
14:34:55 : uset g_save_idx "2"
14:34:55 : uset g_mouse_control "0"
14:34:55 : uset g_steering_func_param "0.0"
14:34:55 : uset g_joy_axis_brake_dz "0.0"
14:34:55 : uset g_joy_axis_brake "7"
14:34:55 : uset g_joy_ff_gain "1.0"
14:34:55 : uset g_joy_axis_throttle_dz "0.0"
14:34:55 : uset g_joy_axis_throttle "7"
14:34:55 : uset g_joy_axis_ff "0"
14:34:55 : uset g_joy_axis_combine "0"
14:34:55 : uset g_joy_axis_steer_sens "0.6"
14:34:55 : uset g_joy_axis_steer_dz "0.0"
14:34:55 : uset g_joy_axis_steer "7"
14:34:55 : uset g_tutorial "0"
14:34:55 : uset g_job_sort "0"
14:34:55 : uset g_gauges "1"
14:34:55 : uset g_mirrors "0"
14:34:55 : uset g_fatigue "1"
14:34:55 : uset g_police "0"
14:34:55 : uset g_subtitles "0"
14:34:55 : uset g_quality "-1"
14:34:55 : uset g_reflection "1"
14:34:55 : uset g_atrans "1"
14:34:55 : uset g_flyspeed "3"
14:34:55 : uset g_lang "en_gb"
14:34:55 : uset g_colbox "0"
14:34:55 : uset r_gamma "2"
14:34:55 : uset r_path "12"
14:34:55 : uset r_msaa "0"
14:34:55 : uset r_fullscreen "1"
14:34:55 : uset r_mode "1440x900x32x0"
14:34:55 : uset r_device "gl"
14:34:55 : uset r_driver "gl"
14:34:55 : uset g_texture_usage_stats "0"
14:34:55 : uset g_fps "0"
14:34:55 : uset ds8_mix_channels "2"
14:34:55 : uset ds8_mix_depth "16"
14:34:55 : uset ds8_mix_rate "44100"
14:34:55 : uset ds8_reverse_stereo "0"
14:34:55 : uset s_acceleration "0"
14:34:55 : uset s_mix_channels "2"
14:34:55 : uset s_mix_depth "16"
14:34:55 : uset s_mix_rate "44100"
14:34:55 : uset s_sfx_enabled "0"
14:34:55 : uset s_music_enabled "0"
14:34:55 : uset s_sfx_volume "1.0"
14:34:55 : uset s_music_volume "1.0"
14:34:55 : uset s_reverse_stereo "0"
14:34:55 : uset s_device "ds8"
14:34:55 : uset r_vsync "1"
14:34:55 : uset r_quirks "0"
14:34:55 : uset r_anisotropy_factor "1"
14:34:55 : uset r_texture_detail "0"
14:34:55 : uset i_force_gain "1.0"
14:34:55 : uset i_feedback "1"
14:34:55 : uset i_joystick2 "-1"
14:34:55 : uset i_joystick1 "-1"
14:34:55 : uset i_deadzone "0.0"
14:34:55 : uset i_device "di8"
14:34:55 : uset m_invert "0"
14:34:55 : uset m_sensitivity "0.33"
14:34:55 : uset m_filter "0"
14:34:55 : Euro Truck Simulator init ver.1.3 (rev. 24412)
14:34:56 : [gl] ICD OpenGL driver detected.
14:34:56 : [gl] driver: GeForce 6150SE nForce 430/integrated/SSE2/3DNOW!
14:34:56 : [gl] vendor: NVIDIA Corporation
14:34:56 : [gl] version: 2.1.2
14:34:56 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
14:34:56 : [gl] GL_max_texture_size: 4096
14:34:56 : [gl] taking advantage of 'GL_ARB_multitexture'
14:34:56 : [gl] Sampler count: 4
14:34:56 : [gl] taking advantage of 'GL_ARB_fragment_program'
14:34:56 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
14:34:56 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
14:34:56 : [gl] taking advantage of 'GL_ARB_texture_compression'
14:34:56 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
14:34:56 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
14:34:56 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
14:34:56 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
14:34:56 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
14:34:56 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
14:34:56 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
14:34:56 : [gl] taking advantage of 'GL_ARB_vertex_program'
14:34:56 : [gl] Vertex attribute count: 16
14:34:56 : [gl] taking advantage of 'GL_ARB_shader_objects'
14:34:56 : [gl] taking advantage of 'GL_ARB_vertex_shader'
14:34:56 : [gl] taking advantage of 'GL_ARB_fragment_shader'
14:34:56 : [gl] taking advantage of 'GL_ATI_draw_buffers'
14:34:56 : [gl] taking advantage of 'GL_EXT_blend_color'
14:34:56 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
14:34:56 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
14:34:56 : [gl] taking advantage of 'GL_EXT_rescale_normal'
14:34:56 : [gl] taking advantage of 'GL_EXT_secondary_color'
14:34:56 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
14:34:56 : [gl] taking advantage of 'GL_EXT_texture3D'
14:34:56 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
14:34:56 : [gl] taking advantage of 'GL_EXT_texture_env_add'
14:34:56 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
14:34:56 : [gl] Max anisotropy factor: 16
14:34:56 : [gl] taking advantage of 'GL_NV_register_combiners'
14:34:56 : [gl] taking advantage of 'GL_NV_register_combiners2'
14:34:56 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
14:34:56 : [gl] taking advantage of 'GL_NV_texture_shader'
14:34:56 : [gl] taking advantage of 'GL_NV_texture_shader2'
14:34:56 : [gl] taking advantage of 'GL_NV_texture_shader3'
14:34:56 : [gl] taking advantage of 'GL_NV_fragment_program'
14:34:56 : [gl] taking advantage of 'GL_NV_fragment_program_option'
14:34:56 : [gl] taking advantage of 'GL_NV_fragment_program2'
14:34:56 : [gl] taking advantage of 'GL_NV_vertex_program'
14:34:56 : [gl] taking advantage of 'GL_NV_vertex_program2'
14:34:56 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
14:34:56 : [gl] taking advantage of 'GL_NV_vertex_program3'
14:34:56 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
14:34:56 : [gl] taking advantage of 'WGL_ARB_extensions_string'
14:34:56 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
14:34:56 : [gl] taking advantage of 'WGL_EXT_swap_control'
14:34:56 : [gl] taking advantage of 'WGL_ARB_pixel_format'
14:34:56 : [gl] taking advantage of 'WGL_ARB_pbuffer'
14:34:56 : [gl] taking advantage of 'WGL_ARB_render_texture'
14:34:56 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
14:34:56 : [gl] taking advantage of 'GL_ARB_multisample'
14:34:58 : [gl] Detected support for 16x anti-aliasing.
14:34:58 : [gl] Detected support for 8x anti-aliasing.
14:34:59 : [gl] Detected support for 4x anti-aliasing.
14:34:59 : [gl] Detected support for 2x anti-aliasing.
14:34:59 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
14:34:59 : Rendering path available: GL1X
14:34:59 : Rendering path available: ARB1
14:34:59 : Rendering path available: NV1X
14:34:59 : Rendering path available: NV2X
14:34:59 : Rendering path available: NV3X
14:34:59 : Rendering path available: NV4X
14:34:59 : Rendering path available: ARB2
14:34:59 : Rendering path available: GL2X
14:34:59 : [dx9] Direct3D9Ex detected.
14:34:59 : [dx9] Number of adapters found: 1
14:34:59 : [dx9] Adapter #0: NVIDIA GeForce 6150SE nForce 430 (nvd3dum.dll) [driver version: 9.18.13.783]
14:34:59 : Rendering path available: SM2X
14:34:59 : Rendering path available: SM3X
14:34:59 : [gl] CDS init: OK
14:35:00 : [gl] SetPixelFormat: OK (7, color 32 bits, depth 24 bits).
14:35:00 : [gl] wglCreateContext: OK
14:35:00 : [gl] OpenGL framebuffer context init OK
14:35:00 : [gfx] Created drawable (/procedural/dashboard.tobj)
14:35:00 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
14:35:00 : [gfx] Created drawable (/procedural/generic_env.tobj)
14:35:00 : [gfx] Created drawable (/procedural/water_env.tobj)
14:35:00 : [snd] select device (ds8)
14:35:00 : [ds8] Available device : Primärer Soundtreiber ().
14:35:00 : [ds8] Available device : Lautsprecher (High Definition Audio-Gerät) ({0.0.0.00000000}.{3d302734-bed9-4a2b-a594-865e4f533c8d}).
14:35:00 : [ds8] Available device : Digitales Ausgabegerät (SPDIF) (High Definition Audio-Gerät) ({0.0.0.00000000}.{e03290c6-9155-4971-8bf3-928c7482b608}).
14:35:00 : [ds8] Initialization OK.
14:35:01 : g_ui_recache
14:35:01 : exit
14:35:02 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
14:35:03 : Loading city data ....
14:35:03 : Loading country data ....
14:35:03 : Loading cargo data ....
14:35:12 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/wheel/scansam/chrom.mat'.
14:35:12 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/R420/roterstoff.dif_spec.add.env_nofresnel.mat'.
14:35:12 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/R420/parts2.dif_spec.add.env_nofresnel.mat'.
14:35:12 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/R420/emblem.dif_spec.add.env_nofresnel.mat'.
14:35:12 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/R420/blincker.dif_spec.add.env_nofresnel.mat'.
14:35:12 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/R420/tex1.dif_spec.add.env_nofresnel.mat'.
14:35:12 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/R420/black.dif_spec.add.env_nofresnel.mat'.

14:36:17 : game
14:36:17 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
14:36:18 : Loading resource server data ....
14:36:18 : Loading road data ....
14:36:18 : Loading terrain data ....
14:36:18 : Loading railing data ....
14:36:18 : Loading building data ....
14:36:18 : Loading model data ....
14:36:18 : Loading prefab data ....
14:36:18 : Loading sign data ....
14:36:18 : Loading traffic lights data ....
14:36:18 : Loading vegetation data ....
14:36:18 : Loading hinges data ....
14:36:18 : Loading stamp data ....
14:36:18 : Loading movers data ....
14:36:18 : Loading animated models ....
14:36:18 : Loading ferries ....
14:36:18 : Loading city data ....
14:36:18 : Loading cargo data ....
14:36:18 : Loading company data ....
14:36:18 : Loading country data ....
14:36:58 : Map successfully loaded ....
14:36:58 : Starting the saved game (/home/save/1) ...
14:37:47 : g_mode gl gl 1440x900x32x0 1 16
14:37:47 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
14:37:47 : [gfx] Destroying drawable (/procedural/water_env.tobj)
14:37:47 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
14:37:47 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)

14:37:47 : [gl] Context shutdown
14:37:48 : [gl] CDS shutdown: OK
14:37:49 : [gl] CDS init: OK
14:37:49 : [gl] SetPixelFormat: OK (55, color 32 bits, depth 24 bits).
14:37:49 : [gl] wglCreateContext: OK
14:37:50 : [gl] OpenGL framebuffer context init OK
14:37:50 : [gfx] Created drawable (/procedural/dashboard.tobj)
14:37:50 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
14:37:50 : [gfx] Created drawable (/procedural/generic_env.tobj)
14:37:50 : [gfx] Created drawable (/procedural/water_env.tobj)
14:38:40 : screenshot
14:38:46 : Screenshot written: '/screenshot/ets_00002.png'.
14:39:27 : g_mode gl gl 1440x900x32x0 1 0
14:39:27 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
14:39:27 : [gfx] Destroying drawable (/procedural/water_env.tobj)
14:39:27 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
14:39:27 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)

14:39:28 : [gl] Context shutdown
14:39:29 : [gl] CDS shutdown: OK
14:39:30 : [gl] CDS init: OK
14:39:30 : [gl] SetPixelFormat: OK (7, color 32 bits, depth 24 bits).
14:39:30 : [gl] wglCreateContext: OK
14:39:31 : [gl] OpenGL framebuffer context init OK
14:39:31 : [gfx] Created drawable (/procedural/dashboard.tobj)
14:39:31 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
14:39:31 : [gfx] Created drawable (/procedural/generic_env.tobj)
14:39:31 : [gfx] Created drawable (/procedural/water_env.tobj)
14:39:39 : exit
14:39:39 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
14:39:39 : Loading city data ....
14:39:39 : Loading country data ....
14:39:39 : Loading cargo data ....
14:40:01 : quit
14:40:01 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
14:40:01 : [gfx] Destroying drawable (/procedural/water_env.tobj)
14:40:01 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
14:40:01 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)

14:40:01 : [gl] Context shutdown
14:40:02 : [gl] CDS shutdown: OK
14:40:03 : [sys] process shutdown


da sind gleich mehrere fehler ich hab die alle mal im spoiler rot markiert.
läuft dein spiel ohne mods einwnadfrei???
auf jeden fall weißen fast alle fehler auf fehlerhafte tobj dateien hin.
Auf der Mauer, auf der Lauer, das geht nur mit SACHSENPOWER!!!


MAN Marcel

King of the Road

  • »MAN Marcel« ist männlich
  • »MAN Marcel« ist ein verifizierter Benutzer
  • »MAN Marcel« ist der Autor dieses Themas

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Wohnort: Rehau

Danksagungen: 4580

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4

Samstag, 21. September 2013, 16:49

die texturen hab ich nichtmal drinne die sind vom alten lkw
MFG MAN Marcel



Capelle

unregistriert

5

Samstag, 21. September 2013, 16:53

irgendwo mußt du die ja haben, sonst würde er sie ja nich anmeckern, er will sie ja laden

MAN Marcel

King of the Road

  • »MAN Marcel« ist männlich
  • »MAN Marcel« ist ein verifizierter Benutzer
  • »MAN Marcel« ist der Autor dieses Themas

Beiträge: 1 494

Wohnort: Rehau

Danksagungen: 4580

  • Nachricht senden

6

Samstag, 21. September 2013, 16:58

also die tobjs sind alle richtig und ohne den lkw funzt es auch das spiel

14:35:12 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/R420/black.dif_spec.add.env_nofresnel.mat'.
14:35:12 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/wheel/scansam/chrom.mat'.
14:35:12 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/R420/roterstoff.dif_spec.add.env_nofresnel.mat'.


die drei texturen hab ich aber die anderen sind nicht da
MFG MAN Marcel



Capelle

unregistriert

7

Samstag, 21. September 2013, 17:00

dann fix mal die 3 mat Dateien

MAN Marcel

King of the Road

  • »MAN Marcel« ist männlich
  • »MAN Marcel« ist ein verifizierter Benutzer
  • »MAN Marcel« ist der Autor dieses Themas

Beiträge: 1 494

Wohnort: Rehau

Danksagungen: 4580

  • Nachricht senden

8

Samstag, 21. September 2013, 17:13

hab ich gemacht

Spoiler Spoiler

******** : log created on : Saturday September 07 2013 @ 14:34:54
14:34:54 : [sys] running on x86 / Windows Vista (version 6.0) /
14:34:54 : [sys] DirectX version : 4.09.00.0904
14:34:54 : [cpu] AuthenticAMD [AMD Sempron(tm) Processor LE-1200] at ~2109MHz.
14:34:54 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
14:34:54 : [sys] using QPC / HPET timer (thread affinity: 0), frequency 25000000Hz
14:34:54 : physical memory detected (2097151K/1529688K)
14:34:54 : virtual memory detected (2097024K/2046952K)
14:34:54 : Trying to allocate memory pool (409600K)
14:34:55 : [zipfs] base.scs: mounted ok, 9452 entries [crc_0x3de36445]
14:34:55 : [ufs] registered symlink from /custom_build/en_gb to /
14:34:55 : [zipfs] <mem-addr-file>: mounted ok, 11 entries [crc_0x32159817]
14:34:55 : [ufs] Home directory: 'C:/Users/Marcel/Documents/Euro Truck Simulator'.
14:34:55 : Mounting extra package: C:/Users/Marcel/Documents/Euro Truck Simulator/mod/D-TEC flaxitrailer 1x20.scs
14:34:55 : [zipfs] C:/Users/Marcel/Documents/Euro Truck Simulator/mod/D-TEC flaxitrailer 1x20.scs: mounted ok, 75 entries [crc_0xc0eb0571]
14:34:55 : Mounting extra package: C:/Users/Marcel/Documents/Euro Truck Simulator/mod/g.scs
14:34:55 : [zipfs] C:/Users/Marcel/Documents/Euro Truck Simulator/mod/g.scs: mounted ok, 166 entries [crc_0xf15b1b9c]
14:34:55 : exec /home/config.cfg
14:34:55 : [sys] Executing /home/config.cfg ...
14:34:55 : uset g_minicon "0"
14:34:55 : uset g_console "1"
14:34:55 : uset g_trackir "1"
14:34:55 : uset g_developer "1"
14:34:55 : uset g_save_idx "2"
14:34:55 : uset g_mouse_control "0"
14:34:55 : uset g_steering_func_param "0.0"
14:34:55 : uset g_joy_axis_brake_dz "0.0"
14:34:55 : uset g_joy_axis_brake "7"
14:34:55 : uset g_joy_ff_gain "1.0"
14:34:55 : uset g_joy_axis_throttle_dz "0.0"
14:34:55 : uset g_joy_axis_throttle "7"
14:34:55 : uset g_joy_axis_ff "0"
14:34:55 : uset g_joy_axis_combine "0"
14:34:55 : uset g_joy_axis_steer_sens "0.6"
14:34:55 : uset g_joy_axis_steer_dz "0.0"
14:34:55 : uset g_joy_axis_steer "7"
14:34:55 : uset g_tutorial "0"
14:34:55 : uset g_job_sort "0"
14:34:55 : uset g_gauges "1"
14:34:55 : uset g_mirrors "0"
14:34:55 : uset g_fatigue "1"
14:34:55 : uset g_police "0"
14:34:55 : uset g_subtitles "0"
14:34:55 : uset g_quality "-1"
14:34:55 : uset g_reflection "1"
14:34:55 : uset g_atrans "1"
14:34:55 : uset g_flyspeed "3"
14:34:55 : uset g_lang "en_gb"
14:34:55 : uset g_colbox "0"
14:34:55 : uset r_gamma "2"
14:34:55 : uset r_path "12"
14:34:55 : uset r_msaa "0"
14:34:55 : uset r_fullscreen "1"
14:34:55 : uset r_mode "1440x900x32x0"
14:34:55 : uset r_device "gl"
14:34:55 : uset r_driver "gl"
14:34:55 : uset g_texture_usage_stats "0"
14:34:55 : uset g_fps "0"
14:34:55 : uset ds8_mix_channels "2"
14:34:55 : uset ds8_mix_depth "16"
14:34:55 : uset ds8_mix_rate "44100"
14:34:55 : uset ds8_reverse_stereo "0"
14:34:55 : uset s_acceleration "0"
14:34:55 : uset s_mix_channels "2"
14:34:55 : uset s_mix_depth "16"
14:34:55 : uset s_mix_rate "44100"
14:34:55 : uset s_sfx_enabled "0"
14:34:55 : uset s_music_enabled "0"
14:34:55 : uset s_sfx_volume "1.0"
14:34:55 : uset s_music_volume "1.0"
14:34:55 : uset s_reverse_stereo "0"
14:34:55 : uset s_device "ds8"
14:34:55 : uset r_vsync "1"
14:34:55 : uset r_quirks "0"
14:34:55 : uset r_anisotropy_factor "1"
14:34:55 : uset r_texture_detail "0"
14:34:55 : uset i_force_gain "1.0"
14:34:55 : uset i_feedback "1"
14:34:55 : uset i_joystick2 "-1"
14:34:55 : uset i_joystick1 "-1"
14:34:55 : uset i_deadzone "0.0"
14:34:55 : uset i_device "di8"
14:34:55 : uset m_invert "0"
14:34:55 : uset m_sensitivity "0.33"
14:34:55 : uset m_filter "0"
14:34:55 : Euro Truck Simulator init ver.1.3 (rev. 24412)
14:34:56 : [gl] ICD OpenGL driver detected.
14:34:56 : [gl] driver: GeForce 6150SE nForce 430/integrated/SSE2/3DNOW!
14:34:56 : [gl] vendor: NVIDIA Corporation
14:34:56 : [gl] version: 2.1.2
14:34:56 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
14:34:56 : [gl] GL_max_texture_size: 4096
14:34:56 : [gl] taking advantage of 'GL_ARB_multitexture'
14:34:56 : [gl] Sampler count: 4
14:34:56 : [gl] taking advantage of 'GL_ARB_fragment_program'
14:34:56 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
14:34:56 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
14:34:56 : [gl] taking advantage of 'GL_ARB_texture_compression'
14:34:56 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
14:34:56 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
14:34:56 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
14:34:56 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
14:34:56 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
14:34:56 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
14:34:56 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
14:34:56 : [gl] taking advantage of 'GL_ARB_vertex_program'
14:34:56 : [gl] Vertex attribute count: 16
14:34:56 : [gl] taking advantage of 'GL_ARB_shader_objects'
14:34:56 : [gl] taking advantage of 'GL_ARB_vertex_shader'
14:34:56 : [gl] taking advantage of 'GL_ARB_fragment_shader'
14:34:56 : [gl] taking advantage of 'GL_ATI_draw_buffers'
14:34:56 : [gl] taking advantage of 'GL_EXT_blend_color'
14:34:56 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
14:34:56 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
14:34:56 : [gl] taking advantage of 'GL_EXT_rescale_normal'
14:34:56 : [gl] taking advantage of 'GL_EXT_secondary_color'
14:34:56 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
14:34:56 : [gl] taking advantage of 'GL_EXT_texture3D'
14:34:56 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
14:34:56 : [gl] taking advantage of 'GL_EXT_texture_env_add'
14:34:56 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
14:34:56 : [gl] Max anisotropy factor: 16
14:34:56 : [gl] taking advantage of 'GL_NV_register_combiners'
14:34:56 : [gl] taking advantage of 'GL_NV_register_combiners2'
14:34:56 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
14:34:56 : [gl] taking advantage of 'GL_NV_texture_shader'
14:34:56 : [gl] taking advantage of 'GL_NV_texture_shader2'
14:34:56 : [gl] taking advantage of 'GL_NV_texture_shader3'
14:34:56 : [gl] taking advantage of 'GL_NV_fragment_program'
14:34:56 : [gl] taking advantage of 'GL_NV_fragment_program_option'
14:34:56 : [gl] taking advantage of 'GL_NV_fragment_program2'
14:34:56 : [gl] taking advantage of 'GL_NV_vertex_program'
14:34:56 : [gl] taking advantage of 'GL_NV_vertex_program2'
14:34:56 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
14:34:56 : [gl] taking advantage of 'GL_NV_vertex_program3'
14:34:56 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
14:34:56 : [gl] taking advantage of 'WGL_ARB_extensions_string'
14:34:56 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
14:34:56 : [gl] taking advantage of 'WGL_EXT_swap_control'
14:34:56 : [gl] taking advantage of 'WGL_ARB_pixel_format'
14:34:56 : [gl] taking advantage of 'WGL_ARB_pbuffer'
14:34:56 : [gl] taking advantage of 'WGL_ARB_render_texture'
14:34:56 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
14:34:56 : [gl] taking advantage of 'GL_ARB_multisample'
14:34:58 : [gl] Detected support for 16x anti-aliasing.
14:34:58 : [gl] Detected support for 8x anti-aliasing.
14:34:59 : [gl] Detected support for 4x anti-aliasing.
14:34:59 : [gl] Detected support for 2x anti-aliasing.
14:34:59 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
14:34:59 : Rendering path available: GL1X
14:34:59 : Rendering path available: ARB1
14:34:59 : Rendering path available: NV1X
14:34:59 : Rendering path available: NV2X
14:34:59 : Rendering path available: NV3X
14:34:59 : Rendering path available: NV4X
14:34:59 : Rendering path available: ARB2
14:34:59 : Rendering path available: GL2X
14:34:59 : [dx9] Direct3D9Ex detected.
14:34:59 : [dx9] Number of adapters found: 1
14:34:59 : [dx9] Adapter #0: NVIDIA GeForce 6150SE nForce 430 (nvd3dum.dll) [driver version: 9.18.13.783]
14:34:59 : Rendering path available: SM2X
14:34:59 : Rendering path available: SM3X
14:34:59 : [gl] CDS init: OK
14:35:00 : [gl] SetPixelFormat: OK (7, color 32 bits, depth 24 bits).
14:35:00 : [gl] wglCreateContext: OK
14:35:00 : [gl] OpenGL framebuffer context init OK
14:35:00 : [gfx] Created drawable (/procedural/dashboard.tobj)
14:35:00 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
14:35:00 : [gfx] Created drawable (/procedural/generic_env.tobj)
14:35:00 : [gfx] Created drawable (/procedural/water_env.tobj)
14:35:00 : [snd] select device (ds8)
14:35:00 : [ds8] Available device : Primärer Soundtreiber ().
14:35:00 : [ds8] Available device : Lautsprecher (High Definition Audio-Gerät) ({0.0.0.00000000}.{3d302734-bed9-4a2b-a594-865e4f533c8d}).
14:35:00 : [ds8] Available device : Digitales Ausgabegerät (SPDIF) (High Definition Audio-Gerät) ({0.0.0.00000000}.{e03290c6-9155-4971-8bf3-928c7482b608}).
14:35:00 : [ds8] Initialization OK.
14:35:01 : g_ui_recache
14:35:01 : exit
14:35:02 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
14:35:03 : Loading city data ....
14:35:03 : Loading country data ....
14:35:03 : Loading cargo data ....
14:35:12 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/wheel/scansam/chrom.mat'.
14:35:12 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/R420/roterstoff.dif_spec.add.env_nofresnel.mat'.
14:35:12 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/R420/parts2.dif_spec.add.env_nofresnel.mat'.
14:35:12 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/R420/emblem.dif_spec.add.env_nofresnel.mat'.
14:35:12 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/R420/blincker.dif_spec.add.env_nofresnel.mat'.
14:35:12 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/R420/tex1.dif_spec.add.env_nofresnel.mat'.
14:35:12 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/R420/black.dif_spec.add.env_nofresnel.mat'.
14:36:17 : game
14:36:17 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
14:36:18 : Loading resource server data ....
14:36:18 : Loading road data ....
14:36:18 : Loading terrain data ....
14:36:18 : Loading railing data ....
14:36:18 : Loading building data ....
14:36:18 : Loading model data ....
14:36:18 : Loading prefab data ....
14:36:18 : Loading sign data ....
14:36:18 : Loading traffic lights data ....
14:36:18 : Loading vegetation data ....
14:36:18 : Loading hinges data ....
14:36:18 : Loading stamp data ....
14:36:18 : Loading movers data ....
14:36:18 : Loading animated models ....
14:36:18 : Loading ferries ....
14:36:18 : Loading city data ....
14:36:18 : Loading cargo data ....
14:36:18 : Loading company data ....
14:36:18 : Loading country data ....
14:36:58 : Map successfully loaded ....
14:36:58 : Starting the saved game (/home/save/1) ...
14:37:47 : g_mode gl gl 1440x900x32x0 1 16
14:37:47 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
14:37:47 : [gfx] Destroying drawable (/procedural/water_env.tobj)
14:37:47 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
14:37:47 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
14:37:47 : [gl] Context shutdown
14:37:48 : [gl] CDS shutdown: OK
14:37:49 : [gl] CDS init: OK
14:37:49 : [gl] SetPixelFormat: OK (55, color 32 bits, depth 24 bits).
14:37:49 : [gl] wglCreateContext: OK
14:37:50 : [gl] OpenGL framebuffer context init OK
14:37:50 : [gfx] Created drawable (/procedural/dashboard.tobj)
14:37:50 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
14:37:50 : [gfx] Created drawable (/procedural/generic_env.tobj)
14:37:50 : [gfx] Created drawable (/procedural/water_env.tobj)
14:38:40 : screenshot
14:38:46 : Screenshot written: '/screenshot/ets_00002.png'.
14:39:27 : g_mode gl gl 1440x900x32x0 1 0
14:39:27 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
14:39:27 : [gfx] Destroying drawable (/procedural/water_env.tobj)
14:39:27 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
14:39:27 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
14:39:28 : [gl] Context shutdown
14:39:29 : [gl] CDS shutdown: OK
14:39:30 : [gl] CDS init: OK
14:39:30 : [gl] SetPixelFormat: OK (7, color 32 bits, depth 24 bits).
14:39:30 : [gl] wglCreateContext: OK
14:39:31 : [gl] OpenGL framebuffer context init OK
14:39:31 : [gfx] Created drawable (/procedural/dashboard.tobj)
14:39:31 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
14:39:31 : [gfx] Created drawable (/procedural/generic_env.tobj)
14:39:31 : [gfx] Created drawable (/procedural/water_env.tobj)
14:39:39 : exit
14:39:39 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
14:39:39 : Loading city data ....
14:39:39 : Loading country data ....
14:39:39 : Loading cargo data ....
14:40:01 : quit
14:40:01 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
14:40:01 : [gfx] Destroying drawable (/procedural/water_env.tobj)
14:40:01 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
14:40:01 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
14:40:01 : [gl] Context shutdown
14:40:02 : [gl] CDS shutdown: OK
14:40:03 : [sys] process shutdown
MFG MAN Marcel



Capelle

unregistriert

9

Samstag, 21. September 2013, 17:16

Er meckert immer noch 5 mats von einem 420 an......... und die chrom von den Rädern

wie sehen deine mats denn jetzt aus?

MAN Marcel

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10

Samstag, 21. September 2013, 17:23

der pfad passt ja der is im lkw genauso das mit dem R420 reifen hab ich auch andere drauf und hab mir grade die log angeguckt und da is der letzte eintrag um 14:40 der schreibt garkeine log mehr



und sehen die mats aus
material : "eut.dif_spec.add.env_nofresnel.fx" {
texture[0] : "black.tobj"
texture[1] : "/material/environment/vehicle_reflection.tobj"
ambient : { 0.400000 , 0.400000 , 0.400000 }
diffuse : { 0.400000 , 0.400000 , 0.400000 }
specular : { 0.003922 , 0.003922 , 0.003922 }
tint : { 1.000000 , 1.000000 , 1.000000 }
shininess : 100
}
MFG MAN Marcel



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