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Map speicher Problem

Antworten im Thema: 3 » Der letzte Beitrag (5. Dezember 2013, 13:04) ist von The Babe.

rocki96

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  • »rocki96« ist der Autor dieses Themas

Beiträge: 70

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1

Sonntag, 1. Dezember 2013, 18:58

Map speicher Problem

Ich will die Map speichern und dann kommt immer das Problem.


hier ist auch die log

Spoiler Spoiler

************ : log created on : Sunday December 01 2013 @ 18:56:20
00:00:00.000 : [sys] running on x86 / Windows 7 x64 (version 6.1) / Service Pack 1
00:00:00.000 : [sys] DirectX version : 4.09.00.0904
00:00:00.000 : [sys] Command line: C:\Program Files (x86)\Steam\steamapps\common\Euro Truck Simulator 2\bin\win_x86\eurotrucks2.exe
00:00:00.000 : [cpu] CPU0: AuthenticAMD [AMD FX(tm)-4300 Quad-Core Processor ] with 2 cores (4 threads) at ~3807MHz.
00:00:00.000 : [sys] using 1 worker thread(s)
00:00:00.000 : [sys] using QPC / TSC invariant timer, frequency 3718281Hz
00:00:00.000 : [mem] physical total: 8175M
00:00:00.000 : [mem] physical avail: 5772M
00:00:00.000 : [mem] virtual total: 4095M
00:00:00.000 : [mem] virtual avail: 3965M
00:00:00.000 : [mem] Trying to allocate memory pool (409600K)
00:00:00.013 : Disabling color wrap as both color strings are empty
00:00:00.057 : [hashfs] base.scs: Mounted and validated, 45450 entries (E5A46F3B7D2C8445D557A70C280E87BC37CB189C027F952D8089FE6A78B823A)
00:00:00.059 : [hashfs] core.scs: Mounted and validated, 3 entries (E868F41954E8D4E225EFBD094CAC704E269D5E74E459A808A818A5EC00C1F21)
00:00:00.146 : [hashfs] def.scs: Mounted and validated, 4535 entries (03ACD894A30287338E5A4C6CD85F6016B3C4EBF490310EB9D5D2C2444209FAA)
00:00:00.212 : [hashfs] locale.scs: Mounted and validated, 133 entries (18BA62B29F9D490A6046774CCDF1F97AD9637C81D29D3B28BEEBEBC0A70019A)
00:00:00.214 : [hashfs] base_cfg.scs: Mounted and validated, 2 entries (32165FD0C8B4937D56F5DB35C96D35A8F9262BEC511B9D134BA7A8D9CFDCAA8)
00:00:00.214 : [ufs] Home directory: 'C:/Users/Max/Documents/Euro Truck Simulator 2'.
00:00:00.214 : exec /home/config.cfg
00:00:00.214 : [sys] Executing /home/config.cfg ...
00:00:00.215 : uset r_full_resolution_corrections "0"
00:00:00.215 : uset r_force_color_shadowmaps "0"
00:00:00.215 : uset g_hw_info "1"
00:00:00.215 : uset g_cargo_sort "0"
00:00:00.215 : uset g_tooltip_delay "0.4"
00:00:00.215 : uset g_global_force_load_selector "0"
00:00:00.215 : uset g_desktop_fadeout "60"
00:00:00.215 : uset r_multimon_border_fov_right "0"
00:00:00.215 : uset r_multimon_border_fov_left "0"
00:00:00.215 : uset r_multimon_mode "0"
00:00:00.215 : uset r_segment_cache_static_buffers "1"
00:00:00.215 : uset r_segment_cache_behavior "3"
00:00:00.215 : uset r_use_depth_bounds "1"
00:00:00.215 : uset r_show_light_pixel_coverage "0"
00:00:00.215 : uset r_deferred_debug "0"
00:00:00.215 : uset r_mirror_scale_y "1.0"
00:00:00.215 : uset r_mirror_scale_x "1.0"
00:00:00.215 : uset r_scale_y "1.25"
00:00:00.215 : uset r_scale_x "1"
00:00:00.215 : uset r_normal_maps "1"
00:00:00.215 : uset r_sunshafts "1"
00:00:00.215 : uset r_color_saturation "1.0"
00:00:00.215 : uset r_color_yellow_blue "0.0"
00:00:00.215 : uset r_color_magenta_green "0.0"
00:00:00.215 : uset r_color_cyan_red "0.0"
00:00:00.215 : uset r_color_correction "1"
00:00:00.215 : uset r_dof_filter_size "0.5"
00:00:00.215 : uset r_dof_transition "400.0"
00:00:00.215 : uset r_dof_start "200.0"
00:00:00.215 : uset r_dof "1"
00:00:00.215 : uset r_mlaa_threshold "1.0"
00:00:00.215 : uset r_mlaa "1"
00:00:00.215 : uset r_hdr "1"
00:00:00.215 : uset r_fake_shadows "2"
00:00:00.215 : uset r_sun_shadow_texture_size "4096"
00:00:00.216 : uset r_sun_shadow_quality "4"
00:00:00.216 : uset r_mirror_view_distance "160"
00:00:00.216 : uset r_deferred_mirrors "1"
00:00:00.216 : uset r_deferred "1"
00:00:00.216 : uset r_nowmi "0"
00:00:00.216 : uset r_startup_progress "0"
00:00:00.216 : uset r_setup_done "1"
00:00:00.216 : uset r_gamma "0.99"
00:00:00.216 : uset r_nv_stereo_mode "2"
00:00:00.216 : uset r_no_frame_tracking "0"
00:00:00.216 : uset r_msaa "0"
00:00:00.216 : uset r_fullscreen "0"
00:00:00.216 : uset r_mode "1280x800x32x0"
00:00:00.216 : uset r_path ""
00:00:00.216 : uset r_device "gl"
00:00:00.216 : uset g_trackir "1"
00:00:00.216 : uset g_pedestrian "1"
00:00:00.216 : uset g_light_span_factor "1"
00:00:00.216 : uset g_light_distance_factor "1"
00:00:00.216 : uset g_vehicle_flare_lights "1"
00:00:00.216 : uset g_auto_traffic_headlights "1"
00:00:00.216 : uset g_auto_traffic "1"
00:00:00.216 : uset g_kdop_preview "0"
00:00:00.216 : uset g_screenshot_on_bug "0"
00:00:00.216 : uset g_developer "1"
00:00:00.216 : uset g_wc_fps "0.0"
00:00:00.216 : uset g_wc_radius "-1.0"
00:00:00.216 : uset g_steam_screenshots "2"
00:00:00.216 : uset g_artist_id "0"
00:00:00.216 : uset g_flyspeed "100.0"
00:00:00.216 : uset g_news "0"
00:00:00.216 : uset g_colbox "0"
00:00:00.216 : uset g_radio_mode "2"
00:00:00.216 : uset g_ignore_low_fps "0"
00:00:00.216 : uset g_truck_light_quality "1"
00:00:00.217 : uset g_truck_light_specular "1"
00:00:00.217 : uset g_gfx_all_scales "0"
00:00:00.217 : uset g_gfx_advanced "1"
00:00:00.217 : uset g_gfx_quality "3"
00:00:00.217 : uset g_menu_aa_limit "8"
00:00:00.217 : uset g_additional_water_fov "20.0f"
00:00:00.217 : uset g_rain_reflect_hookups "1"
00:00:00.217 : uset g_rain_reflect_actor "1"
00:00:00.217 : uset g_rain_reflect_traffic "1"
00:00:00.217 : uset g_rain_reflect_cache "1"
00:00:00.217 : uset g_rain_reflection "3"
00:00:00.217 : uset g_reflection "3"
00:00:00.217 : uset g_grass_density "2"
00:00:00.217 : uset g_veg_detail "2"
00:00:00.217 : uset g_minicon "0"
00:00:00.217 : uset g_console "1"
00:00:00.217 : uset g_texture_usage_stats "0"
00:00:00.217 : uset g_fps "0"
00:00:00.217 : uset g_stream_exts ".ogg;.mp3"
00:00:00.217 : uset r_vsync "1"
00:00:00.217 : uset r_anisotropy_factor "1"
00:00:00.217 : uset r_texture_detail "0"
00:00:00.217 : uset t_averaging_window_length "20"
00:00:00.223 : [lang] Language autodetection: 407
00:00:00.231 : Selected language: de_de
00:00:00.231 : Euro Truck Simulator 2 init ver.1.7.1s (rev. 48352)
00:00:00.232 : [net] LOG INFO: Started
00:00:00.328 : Setting UI reference mode to: 1440x900...
00:00:00.328 : [gfx] Selected rendering device: gl
00:00:00.562 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
00:00:00.564 : [gfx] Trying to set 1280x800 32bpp (windowed)
00:00:00.593 : [gl] SetPixelFormat: OK (#10, color 32 bits, depth 24 bits).
00:00:00.594 : [gl] wglCreateContext: OK
00:00:00.598 : [gl] Max anisotropy factor: 16.000000
00:00:00.598 : [gl] driver: GeForce GTX 650/PCIe/SSE2
00:00:00.598 : [gl] vendor: NVIDIA Corporation
00:00:00.598 : [gl] version: 4.3.0
00:00:00.598 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_bindless_texture GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:00:00.598 : [gl] Using NV4X rendering path
00:00:00.598 : [gl] Setting vsync period to 1 (requested 1)
00:00:00.914 : Game viewport set to: (window aspect ratio=1.60); viewport bounds=[left=0.00 right=1280.00 bottom=0.00 top=800.00]
00:00:00.914 : UI viewport set to: viewport bounds=[left=0.00 right=1280.00 bottom=0.00 top=800.00]
00:00:00.939 : [al] device: OpenAL Soft
00:00:00.939 : [al] context extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
00:00:00.950 : [al] vendor: OpenAL Community
00:00:00.950 : [al] version: 1.1 ALSOFT 1.14
00:00:00.950 : [al] renderer: OpenAL Soft
00:00:00.950 : [al] extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points
00:00:00.951 : [snd] Started sound update thread
00:00:00.959 : [di8] Initializing device '@@keyboard@@' as 'keyboard'
00:00:00.961 : [di8] Initializing device '@@i_mouse@@' as 'mouse'
00:00:01.446 : [hashfs] dlc_east.scs: Mounted and validated, 656 entries (BAB3CA64109650B00D982748E38E8764B7DE421EA932F1D953B8F686C59F1E1)
00:00:01.472 : dispatch
00:00:01.472 : exit
00:00:01.802 : quit
00:00:01.802 : quit
00:00:01.811 : <ERROR> Current profile not set.
00:00:01.811 : <ERROR> Failed to store profile config
00:00:01.847 : [net] LOG INFO: Stopped
00:00:01.855 : [sys] process shutdown
M-A-N
Maschinen - Augsburg -Nürnberg

Bluetruck

King of the Road

  • »Bluetruck« ist männlich
  • »Bluetruck« ist ein verifizierter Benutzer

Beiträge: 1 532

Wohnort: Bayern ^^

Danksagungen: 3248

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2

Sonntag, 1. Dezember 2013, 21:43

Ich hatte das Anfangs auch mal...bin mir nicht sicher, was es war, aber kann es an den Nutzerrechten liegen? Gib mal den ETS2 Programmordner frei.

Edit: du musst im Installationsverzeichnis den ordner "base" und darin "map" erstellen. Das war der Grund (hoff ich mal ;) )


Ihr habt Fragen zum Map-editor? KLICK

rocki96

Sattelzug-Fahrer

  • »rocki96« ist der Autor dieses Themas

Beiträge: 70

Danksagungen: 1273

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3

Montag, 2. Dezember 2013, 14:34

ich hab ja alles gemacht aber es funktioniert nicht :thumbdown:
M-A-N
Maschinen - Augsburg -Nürnberg

The Babe

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Beiträge: 73

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4

Donnerstag, 5. Dezember 2013, 13:04

rechtsklick auf den ordner in dem die map gesaved werden soll, bzw wo du sie ladest, und dann auf sicherheit gehen und dort alle read/write rechte für deinen user freigeben.
The world is like a baseball

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