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ETS2 laggt aufeinmal

Antworten im Thema: 7 » Der letzte Beitrag (5. Januar 2014, 21:33) ist von GPunkt™.

BP4N

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  • »BP4N« ist männlich
  • »BP4N« ist der Autor dieses Themas

Beiträge: 227

Wohnort: Hessen

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1

Sonntag, 5. Januar 2014, 19:20

ETS2 laggt aufeinmal

Hey Leute,

ich habe ein Problem. Mein ETS2 laggt seit 2 Tagen. Ich habe, wenn ich im Truck sitze (nicht im Menü) nur ungefähr 1-2 FPS. Dieser Fehler ist ungefähr aufgetreten nachdem ich das Spiel einmal im OpenGL gestartet habe. Hoffe ihr könnt mir helfen! :)

Gamelog:

Spoiler Spoiler

************ : log created on : Sunday January 05 2014 @ 19:02:09
00:00:00.000 : [sys] running on x86 / Windows 7 x64 (version 6.1) / Service Pack 1
00:00:00.000 : [sys] DirectX version : 4.09.00.0904
00:00:00.000 : [sys] Command line: C:\Program Files (x86)\Steam\steamapps\common\Euro Truck Simulator 2\bin\win_x86\eurotrucks2.exe
00:00:00.000 : [cpu] CPU0: AuthenticAMD [AMD FX(tm)-4100 Quad-Core Processor ] with 2 cores (4 threads) at ~3616MHz.
00:00:00.000 : [sys] using 1 worker thread(s)
00:00:00.000 : [sys] using QPC / TSC invariant timer, frequency 3531611Hz
00:00:00.001 : [mem] physical total: 8174M
00:00:00.001 : [mem] physical avail: 5788M
00:00:00.001 : [mem] virtual total: 4095M
00:00:00.001 : [mem] virtual avail: 3962M
00:00:00.001 : [mem] Trying to allocate memory pool (409600K)
00:00:00.014 : Disabling color wrap as both color strings are empty
00:00:00.065 : [hashfs] base.scs: Mounted and validated, 46485 entries (E68D7545F4EADDDAA46362E9B72BE12B4354C698D27CEF218AD30F89E585A1A)
00:00:00.068 : [hashfs] core.scs: Mounted and validated, 3 entries (B02E667EE09AEC25957BF9CC91CB9600FBD650BAA9B71B452D695D8032BB184)
00:00:00.175 : [hashfs] def.scs: Mounted and validated, 4774 entries (C41E00334F1E7AEBFE03E0D3874B26603DD5A191080874557B5DED09D2BE7F1)
00:00:00.249 : [hashfs] locale.scs: Mounted and validated, 133 entries (F39404BAA7AF2C12B16ABB137297E74B5459A8D476A4CCD29014FE248612BFC)
00:00:00.251 : [hashfs] base_cfg.scs: Mounted and validated, 2 entries (EA51DC23042D645D7906745F4E664B8A6AB94B8426C313D8AB22142F96FDCDE)
00:00:00.252 : [ufs] Home directory: 'C:/Users/Bpan/Documents/Euro Truck Simulator 2'.
00:00:00.252 : exec /home/config.cfg
00:00:00.252 : [sys] Executing /home/config.cfg ...
00:00:00.252 : uset r_full_resolution_corrections "0"
00:00:00.252 : uset r_force_color_shadowmaps "0"
00:00:00.252 : uset g_hw_info "1"
00:00:00.253 : uset g_cargo_sort "0"
00:00:00.253 : uset g_tooltip_delay "0.4"
00:00:00.253 : uset g_global_force_load_selector "0"
00:00:00.253 : uset g_desktop_fadeout "60"
00:00:00.253 : uset r_multimon_border_fov_right "0"
00:00:00.253 : uset r_multimon_border_fov_left "0"
00:00:00.253 : uset r_multimon_mode "0"
00:00:00.253 : uset r_segment_cache_static_buffers "1"
00:00:00.253 : uset r_segment_cache_behavior "3"
00:00:00.253 : uset r_use_depth_bounds "1"
00:00:00.253 : uset r_show_light_pixel_coverage "0"
00:00:00.253 : uset r_deferred_debug "0"
00:00:00.253 : uset r_mirror_scale_y "1.0"
00:00:00.253 : uset r_mirror_scale_x "1.0"
00:00:00.253 : uset r_scale_y "1.25"
00:00:00.253 : uset r_scale_x "1"
00:00:00.253 : uset r_normal_maps "1"
00:00:00.253 : uset r_sunshafts "1"
00:00:00.253 : uset r_color_saturation "1.0"
00:00:00.253 : uset r_color_yellow_blue "0.0"
00:00:00.253 : uset r_color_magenta_green "0.0"
00:00:00.253 : uset r_color_cyan_red "0.0"
00:00:00.253 : uset r_color_correction "1"
00:00:00.253 : uset r_dof_filter_size "0.5"
00:00:00.253 : uset r_dof_transition "400.0"
00:00:00.253 : uset r_dof_start "200.0"
00:00:00.253 : uset r_dof "1"
00:00:00.253 : uset r_mlaa_threshold "1.0"
00:00:00.253 : uset r_mlaa "0"
00:00:00.253 : uset r_hdr "1"
00:00:00.254 : uset r_fake_shadows "2"
00:00:00.254 : uset r_sun_shadow_texture_size "2048"
00:00:00.254 : uset r_sun_shadow_quality "3"
00:00:00.254 : uset r_mirror_view_distance "80"
00:00:00.254 : uset r_deferred_mirrors "1"
00:00:00.254 : uset r_deferred "1"
00:00:00.254 : uset r_nowmi "0"
00:00:00.254 : uset r_startup_progress "0"
00:00:00.254 : uset r_setup_done "1"
00:00:00.254 : uset r_gamma "1"
00:00:00.254 : uset r_nv_stereo_mode "2"
00:00:00.254 : uset r_no_frame_tracking "0"
00:00:00.254 : uset r_msaa "0"
00:00:00.254 : uset r_fullscreen "0"
00:00:00.254 : uset r_mode "1280x720x32x60"
00:00:00.254 : uset r_path ""
00:00:00.254 : uset r_device "gl"
00:00:00.254 : uset g_trackir "1"
00:00:00.254 : uset g_pedestrian "1"
00:00:00.254 : uset g_light_span_factor "0.5"
00:00:00.254 : uset g_light_distance_factor "0.5"
00:00:00.254 : uset g_vehicle_flare_lights "1"
00:00:00.254 : uset g_auto_traffic_headlights "1"
00:00:00.254 : uset g_auto_traffic "1"
00:00:00.254 : uset g_kdop_preview "0"
00:00:00.254 : uset g_screenshot_on_bug "0"
00:00:00.254 : uset g_developer "1"
00:00:00.254 : uset g_wc_fps "0.0"
00:00:00.254 : uset g_wc_radius "-1.0"
00:00:00.254 : uset g_steam_screenshots "2"
00:00:00.254 : uset g_artist_id "0"
00:00:00.254 : uset g_flyspeed "100.0"
00:00:00.255 : uset g_news "1"
00:00:00.255 : uset g_colbox "0"
00:00:00.255 : uset g_radio_mode "2"
00:00:00.255 : uset g_ignore_low_fps "0"
00:00:00.255 : uset g_truck_light_quality "1"
00:00:00.255 : uset g_truck_light_specular "1"
00:00:00.255 : uset g_gfx_all_scales "0"
00:00:00.255 : uset g_gfx_advanced "1"
00:00:00.255 : uset g_gfx_quality "2"
00:00:00.255 : uset g_menu_aa_limit "8"
00:00:00.255 : uset g_additional_water_fov "20.0f"
00:00:00.255 : uset g_rain_reflect_hookups "1"
00:00:00.255 : uset g_rain_reflect_actor "1"
00:00:00.255 : uset g_rain_reflect_traffic "1"
00:00:00.255 : uset g_rain_reflect_cache "0"
00:00:00.255 : uset g_rain_reflection "3"
00:00:00.255 : uset g_reflection "1"
00:00:00.255 : uset g_grass_density "1"
00:00:00.255 : uset g_veg_detail "1"
00:00:00.255 : uset g_minicon "0"
00:00:00.255 : uset g_console "1"
00:00:00.255 : uset g_texture_usage_stats "0"
00:00:00.255 : uset g_fps "0"
00:00:00.255 : uset g_stream_exts ".ogg;.mp3"
00:00:00.255 : uset r_vsync "1"
00:00:00.255 : uset r_anisotropy_factor "0.5"
00:00:00.255 : uset r_texture_detail "0"
00:00:00.255 : uset t_averaging_window_length "20"
00:00:00.261 : [lang] Language autodetection: 407
00:00:00.272 : Selected language: de_de
00:00:00.272 : Euro Truck Simulator 2 init ver.1.8.2.5s (rev. 48930)
00:00:00.272 : [net] LOG INFO: Started
00:00:00.372 : Setting UI reference mode to: 1440x900...
00:00:00.372 : [gfx] Selected rendering device: gl
00:00:00.650 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
00:00:00.657 : [gfx] Trying to set 1280x720 32bpp (windowed)
00:00:00.689 : [gl] SetPixelFormat: OK (#10, color 32 bits, depth 24 bits).
00:00:00.690 : [gl] wglCreateContext: OK
00:00:00.693 : [gl] Max anisotropy factor: 16.000000
00:00:00.693 : [gl] driver: GeForce 9600 GT/PCIe/SSE2
00:00:00.693 : [gl] vendor: NVIDIA Corporation
00:00:00.693 : [gl] version: 3.3.0
00:00:00.693 : [gl] GL extensions: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:00:00.693 : [gl] Using NV4X rendering path
00:00:00.693 : [gl] Setting vsync period to 1 (requested 1)
00:00:01.081 : Game viewport set to: (window aspect ratio=1.78); viewport bounds=[left=0.00 right=1280.00 bottom=0.00 top=720.00]
00:00:01.081 : UI viewport set to: viewport bounds=[left=0.00 right=1280.00 bottom=0.00 top=720.00]
00:00:01.105 : [al] device: OpenAL Soft
00:00:01.105 : [al] context extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
00:00:01.117 : [al] vendor: OpenAL Community
00:00:01.118 : [al] version: 1.1 ALSOFT 1.14
00:00:01.118 : [al] renderer: OpenAL Soft
00:00:01.118 : [al] extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points
00:00:01.118 : [snd] Started sound update thread
00:00:01.126 : [di8] Initializing device '@@keyboard@@' as 'keyboard'
00:00:01.128 : [di8] Initializing device '@@i_mouse@@' as 'mouse'
00:00:01.187 : dispatch
00:00:01.187 : exit
00:00:05.240 : uset s_sfx_enabled "1"
00:00:05.241 : uset s_music_enabled "1"
00:00:05.241 : uset s_sfx_volume "1.0"
00:00:05.241 : uset s_music_volume "0.8"
00:00:05.241 : uset s_master_volume "1.0"
00:00:05.241 : uset s_reverse_stereo "0"
00:00:05.241 : uset g_force_economy_reset "0"
00:00:05.241 : uset g_force_load_selector "-1"
00:00:05.241 : uset g_input_configured "1"
00:00:05.241 : uset g_income_factor "1.0"
00:00:05.241 : uset g_currency "0"
00:00:05.241 : uset g_bad_weather_factor "0.07"
00:00:05.241 : uset g_save_idx "1"
00:00:05.241 : uset g_adviser "0"
00:00:05.241 : uset g_desktop_tutorial "1"
00:00:05.241 : uset g_tutorial "1"
00:00:05.241 : uset g_fatigue "1"
00:00:05.241 : uset g_police "1"
00:00:05.241 : uset g_subtitles "0"
00:00:05.241 : uset g_clock_24 "1"
00:00:05.241 : uset s_interior_volume "1.0"
00:00:05.241 : uset s_rumble_enabled "1"
00:00:05.241 : uset s_reverse_enabled "1"
00:00:05.241 : uset g_throttle_auto_shift "0"
00:00:05.241 : uset g_pedal_clutch_range "1.0"
00:00:05.241 : uset g_fuel_simulation "0"
00:00:05.241 : uset g_hardcore_simulation "0"
00:00:05.241 : uset g_use_speed_limiter "1"
00:00:05.241 : uset g_engine_start_auto "1"
00:00:05.241 : uset g_motor_brake_auto "0"
00:00:05.242 : uset g_retarder_auto "0"
00:00:05.242 : uset g_brake_intensity "1.0"
00:00:05.242 : uset g_steer_autocenter "1"
00:00:05.242 : uset g_gallon "0"
00:00:05.242 : uset g_fahrenheit "0"
00:00:05.242 : uset g_mph "0"
00:00:05.242 : uset g_hshifter_layout "0"
00:00:05.242 : uset g_trans "0"

00:00:05.242 : uset g_lang "de_de"00:00:10.579 : Profile 'Mapbau' removed.
00:00:44.230 : Mounting extra package: C:/Users/Bpan/Documents/Euro Truck Simulator 2/mod/Bonfire_Big.scs
00:00:44.231 : [zipfs] Bonfire_Big.scs: read ok, 51 entries [0x5b66b39e]
00:00:44.231 : Mounting extra package: C:/Users/Bpan/Documents/Euro Truck Simulator 2/mod/ETS2_blinkermod.scs
00:00:44.231 : [zipfs] ETS2_blinkermod.scs: read ok, 2 entries [0x9dfe3ce9]
00:00:44.231 : Mounting extra package: C:/Users/Bpan/Documents/Euro Truck Simulator 2/mod/Gardinen&Wimpel_by_Man-Kutscher.scs
00:00:44.232 : [zipfs] Gardinen&Wimpel_by_Man-Kutscher.scs: read ok, 26 entries [0x926a2c50]
00:00:44.232 : Mounting extra package: C:/Users/Bpan/Documents/Euro Truck Simulator 2/mod/Scania V4.scs
00:00:44.233 : [zipfs] Scania V4.scs: read ok, 5 entries [0x9aac9358]
00:00:44.233 : Mounting extra package: C:/Users/Bpan/Documents/Euro Truck Simulator 2/mod/Scheibendeko by Man-Kutscher.scs
00:00:44.233 : [zipfs] Scheibendeko by Man-Kutscher.scs: read ok, 23 entries [0x70cdbf8f]
00:00:44.233 : Mounting extra package: C:/Users/Bpan/Documents/Euro Truck Simulator 2/mod/Schnellerer-Blinker.scs
00:00:44.234 : [zipfs] Schnellerer-Blinker.scs: read ok, 51 entries [0x6f25f180]
00:00:44.234 : Mounting extra package: C:/Users/Bpan/Documents/Euro Truck Simulator 2/mod/daf_engine_mx13.scs
00:00:44.234 : [zipfs] daf_engine_mx13.scs: read ok, 6 entries [0x5568906c]
00:00:44.235 : Mounting extra package: C:/Users/Bpan/Documents/Euro Truck Simulator 2/mod/green_beast_skin.scs
00:00:44.235 : [zipfs] green_beast_skin.scs: read ok, 18 entries [0x391cc662]
00:00:44.235 : Mounting extra package: C:/Users/Bpan/Documents/Euro Truck Simulator 2/mod/radio.scs
00:00:44.235 : [zipfs] radio.scs: read ok, 1 entries [0x6703e919]
00:00:44.235 : Mounting extra package: C:/Users/Bpan/Documents/Euro Truck Simulator 2/mod/zz_simones_map_4.scs
00:00:44.298 : [zipfs] zz_simones_map_4.scs: read ok, 2684 entries [0x8842566a]
00:00:44.298 : <WARNING> The '/custom/model.sii' file is now obsolete. Please check base definition file for more info.
00:00:44.298 : Mounting extra package: C:/Users/Bpan/Documents/Euro Truck Simulator 2/mod/zzblaue-lampen.scs
00:00:44.298 : [zipfs] zzblaue-lampen.scs: read ok, 5 entries [0xa1206a97]
00:00:44.298 : Mounting extra package: C:/Users/Bpan/Documents/Euro Truck Simulator 2/mod/zzz_more_AITraffic_V3.scs


Werder Bremen - Borussia Dortmund 2:1

SV WERDER - Wir kommen wieder!

BP4N

Gliederzug-Fahrer

  • »BP4N« ist männlich
  • »BP4N« ist der Autor dieses Themas

Beiträge: 227

Wohnort: Hessen

Danksagungen: 611

  • Nachricht senden

2

Sonntag, 5. Januar 2014, 19:24

Teil 2 LOG:

Spoiler Spoiler

00:00:44.301 : [zipfs] zzz_more_AITraffic_V3.scs: read ok, 223 entries [0xb09ec22b]
00:00:44.301 : Mounting extra package: C:/Users/Bpan/Documents/Euro Truck Simulator 2/mod/zzzzScania_BPAN_Style.scs
00:00:44.305 : [zipfs] zzzzScania_BPAN_Style.scs: read ok, 160 entries [0xb82f1d2b]
00:00:44.305 : Mounting extra package: C:/Users/Bpan/Documents/Euro Truck Simulator 2/mod/zzzz_scania_light_tuning_v0.2.scs
00:00:44.305 : [zipfs] zzzz_scania_light_tuning_v0.2.scs: read ok, 28 entries [0x118e8e5e]
00:00:45.990 : Profile 'Jonas' created.
00:00:45.991 : uset s_sfx_enabled "1"
00:00:45.991 : uset s_music_enabled "1"
00:00:45.991 : uset s_sfx_volume "1.0"
00:00:45.991 : uset s_music_volume "0.8"
00:00:45.991 : uset s_master_volume "1.0"
00:00:45.991 : uset s_reverse_stereo "0"
00:00:45.991 : uset g_force_economy_reset "0"
00:00:45.991 : uset g_force_load_selector "0"
00:00:45.991 : uset g_input_configured "0"
00:00:45.992 : uset g_income_factor "1.0"
00:00:45.992 : uset g_currency "0"
00:00:45.992 : uset g_bad_weather_factor "0.07"
00:00:45.992 : uset g_save_idx "1"
00:00:45.992 : uset g_adviser "1"
00:00:45.992 : uset g_desktop_tutorial "1"
00:00:45.992 : uset g_tutorial "1"
00:00:45.992 : uset g_fatigue "1"
00:00:45.992 : uset g_police "1"
00:00:45.992 : uset g_subtitles "0"
00:00:45.992 : uset g_clock_24 "1"
00:00:45.992 : uset s_interior_volume "1.0"
00:00:45.992 : uset s_rumble_enabled "1"
00:00:45.992 : uset s_reverse_enabled "1"
00:00:45.992 : uset g_throttle_auto_shift "0"
00:00:45.992 : uset g_pedal_clutch_range "1.0"
00:00:45.992 : uset g_fuel_simulation "0"
00:00:45.992 : uset g_hardcore_simulation "0"
00:00:45.992 : uset g_use_speed_limiter "1"
00:00:45.992 : uset g_engine_start_auto "1"
00:00:45.992 : uset g_motor_brake_auto "0"
00:00:45.992 : uset g_retarder_auto "0"
00:00:45.992 : uset g_brake_intensity "1.0"
00:00:45.992 : uset g_steer_autocenter "1"
00:00:45.992 : uset g_gallon "0"
00:00:45.992 : uset g_fahrenheit "0"
00:00:45.992 : uset g_mph "0"
00:00:45.992 : uset g_hshifter_layout "0"
00:00:45.992 : uset g_trans "0"
00:00:45.992 : uset g_lang "de_de"
00:00:46.913 : [inp] Initial evaluation
00:00:46.914 : [inp] Classifying devices
00:00:46.915 : [inp] Applying input.clutch.default
00:00:46.915 : [inp] Applying input.look.default
00:00:46.916 : [inp] Applying input.gearbox.updown.default
00:00:46.916 : [inp] Applying input.gearbox.drive.default
00:00:46.917 : [inp] Applying input.gearbox.hshifter.default
00:00:46.917 : [inp] No steering axis found, fallback selection
00:00:46.917 : [inp] Trying to find a valid combination
00:00:46.917 : [inp] No combination found.
00:00:46.918 : [inp] Applying input.steer.default
00:00:46.919 : [inp] Applying input.pedals.default
00:00:46.919 : [inp] Applying input.clutch.default
00:00:46.919 : [inp] Applying input.look.default
00:00:46.920 : [inp] Applying input.gearbox.updown.default
00:00:46.920 : [inp] Applying input.gearbox.drive.default
00:00:46.920 : [inp] Applying input.gearbox.hshifter.default
00:00:47.764 : [inp] Applying input.steer.default
00:00:47.767 : [inp] Applying input.pedals.default
00:00:47.768 : [inp] Applying input.clutch.default
00:00:47.768 : [inp] Applying input.look.default
00:00:47.769 : [inp] Applying input.gearbox.updown.default
00:00:47.769 : [inp] Applying input.gearbox.drive.default
00:00:47.770 : [inp] Applying input.gearbox.hshifter.default
00:00:47.770 : Disabling h-shifter selection, no controller
00:00:50.664 : game
00:00:51.076 : [bullet] Starting physics server: Bullet
00:00:51.516 : Loaded trailers: 75
00:00:51.521 : Loaded small traffic vehicles: 31
00:00:51.527 : Loaded truck traffic vehicles: 24
00:00:51.530 : Loaded traffic trailers: 15
00:00:51.531 : <ERROR> Missing model descriptor: /vehicle/truck/upgrade/smalllight/smalllight_07.pmd
00:00:51.531 : Loaded addon hookups: 17
00:00:51.532 : Loading resource server data ....
00:00:51.532 : Loading road data ....
00:00:51.544 : Loading terrain data ....
00:00:51.551 : Loading railing data ....
00:00:51.564 : Loading building data ....
00:00:51.580 : Loading model data ....
00:00:51.597 : Loading prefab data ....
00:00:53.332 : Loading sign data ....
00:00:53.368 : Loading traffic lights data ....
00:00:53.378 : Loading vegetation data ....
00:00:53.387 : Loading hinges data ....
00:00:53.398 : Loading stamp data ....
00:00:53.414 : Loading movers data ....
00:00:53.430 : Loading ferry data ....
00:00:53.447 : Loading country data ....
00:00:53.465 : Loading sound item data ....
00:00:53.481 : Loading live stream data ....
00:00:53.497 : Loading game condition data ....
00:00:53.514 : Loading trigger action data ....
00:00:53.530 : Loading cutscene data ....
00:00:53.568 : Loading cargo data ....
00:00:53.573 : Loading company data ....
00:00:53.631 : Loading city data ....
00:00:53.678 : Resources load time: 2637ms (12 MB)
00:00:53.678 : Map '/map/europe.mbd' loading started ....
00:00:54.609 : Map successfully loaded.
00:00:54.611 : Map load time: 933ms (47 MB)
00:00:54.626 : <ERROR> Game state load failed. Game state will be restored from the initial save.
00:00:54.704 : <ERROR> Cylinder volume of 'mx13.daf.xf.engine' engine should be higher than 6! It is set to 0.00.
00:00:54.705 : <ERROR> Missing model animation: /vehicle/truck/daf_xf/interior/generic.pma
00:00:54.705 : <ERROR> [unit] File '/def/vehicle/truck/daf.xf/interior/exclusive.sii':
00:00:54.705 : <WARNING> [unit] The pointer to '_nameless.daf.xf.pane.top' looks like dangling pointer.
00:00:54.705 : <ERROR> [unit] File '/def/vehicle/truck/daf.xf/interior/exclusive.sii':
00:00:54.705 : <ERROR> [unit] The unit 'exclusive.daf.xf.interior' of type 'accessory_interior_data' has dangling pointer (to '_nameless.daf.xf.pane.top') in the attribute named 'glass_panes'.
00:00:54.705 : <ERROR> load_unit() - Failed to load units from file (/def/vehicle/truck/daf.xf/interior/exclusive.sii)
00:00:54.705 : <ERROR> Missing model animation: /vehicle/truck/daf_xf/interior/uk/generic.pma
00:00:54.706 : <ERROR> [unit] File '/def/vehicle/truck/daf.xf/interior/exclusive_uk.sii':
00:00:54.706 : <WARNING> [unit] The pointer to '_nameless.daf.xf.pane.top' looks like dangling pointer.
00:00:54.706 : <ERROR> [unit] File '/def/vehicle/truck/daf.xf/interior/exclusive_uk.sii':
00:00:54.706 : <ERROR> [unit] The unit 'exclusive_uk.daf.xf.interior' of type 'accessory_interior_data' has dangling pointer (to '_nameless.daf.xf.pane.top') in the attribute named 'glass_panes'.
00:00:54.706 : <ERROR> load_unit() - Failed to load units from file (/def/vehicle/truck/daf.xf/interior/exclusive_uk.sii)
00:00:54.706 : <ERROR> Missing model animation: /vehicle/truck/daf_xf/interior/generic.pma
00:00:54.706 : <ERROR> [unit] File '/def/vehicle/truck/daf.xf/interior/standard.sii':
00:00:54.706 : <WARNING> [unit] The pointer to '_nameless.daf.xf.pane.top' looks like dangling pointer.
00:00:54.706 : <ERROR> [unit] File '/def/vehicle/truck/daf.xf/interior/standard.sii':
00:00:54.706 : <ERROR> [unit] The unit 'standard.daf.xf.interior' of type 'accessory_interior_data' has dangling pointer (to '_nameless.daf.xf.pane.top') in the attribute named 'glass_panes'.
00:00:54.706 : <ERROR> load_unit() - Failed to load units from file (/def/vehicle/truck/daf.xf/interior/standard.sii)
00:00:54.707 : <ERROR> Missing model animation: /vehicle/truck/daf_xf/interior/uk/generic.pma
00:00:54.707 : <ERROR> [unit] File '/def/vehicle/truck/daf.xf/interior/standard_uk.sii':
00:00:54.707 : <WARNING> [unit] The pointer to '_nameless.daf.xf.pane.top' looks like dangling pointer.
00:00:54.707 : <ERROR> [unit] File '/def/vehicle/truck/daf.xf/interior/standard_uk.sii':
00:00:54.707 : <ERROR> [unit] The unit 'standard_uk.daf.xf.interior' of type 'accessory_interior_data' has dangling pointer (to '_nameless.daf.xf.pane.top') in the attribute named 'glass_panes'.
00:00:54.707 : <ERROR> load_unit() - Failed to load units from file (/def/vehicle/truck/daf.xf/interior/standard_uk.sii)
00:00:54.789 : <ERROR> load_unit() - Expected exactly one top-level unit in file (/def/vehicle/truck/mercedes.actros/interior/exclusive.sii), got 2
00:00:54.789 : <ERROR> load_unit() - Expected exactly one top-level unit in file (/def/vehicle/truck/mercedes.actros/interior/exclusive_uk.sii), got 2
00:00:54.790 : <ERROR> load_unit() - Expected exactly one top-level unit in file (/def/vehicle/truck/mercedes.actros/interior/standard.sii), got 2
00:00:54.791 : <ERROR> load_unit() - Expected exactly one top-level unit in file (/def/vehicle/truck/mercedes.actros/interior/standard_uk.sii), got 2
00:00:54.862 : <ERROR> [unit] File '/def/vehicle/truck/volvo.fh16/interior/exclusive.sii':
00:00:54.862 : <WARNING> [unit] The pointer to '_nameless.volvo.fh16.pane.top' looks like dangling pointer.
00:00:54.862 : <ERROR> [unit] File '/def/vehicle/truck/volvo.fh16/interior/exclusive.sii':
00:00:54.862 : <ERROR> [unit] The unit 'exclusive.volvo.fh16.interior' of type 'accessory_interior_data' has dangling pointer (to '_nameless.volvo.fh16.pane.top') in the attribute named 'glass_panes'.
00:00:54.862 : <ERROR> load_unit() - Failed to load units from file (/def/vehicle/truck/volvo.fh16/interior/exclusive.sii)
00:00:54.863 : <ERROR> [unit] File '/def/vehicle/truck/volvo.fh16/interior/exclusive_uk.sii':
00:00:54.863 : <WARNING> [unit] The pointer to '_nameless.volvo.fh16.pane.top' looks like dangling pointer.
00:00:54.863 : <ERROR> [unit] File '/def/vehicle/truck/volvo.fh16/interior/exclusive_uk.sii':
00:00:54.863 : <ERROR> [unit] The unit 'exclusive_uk.volvo.fh16.interior' of type 'accessory_interior_data' has dangling pointer (to '_nameless.volvo.fh16.pane.top') in the attribute named 'glass_panes'.
00:00:54.863 : <ERROR> load_unit() - Failed to load units from file (/def/vehicle/truck/volvo.fh16/interior/exclusive_uk.sii)
00:00:54.864 : <ERROR> [unit] File '/def/vehicle/truck/volvo.fh16/interior/standard.sii':
00:00:54.864 : <WARNING> [unit] The pointer to '_nameless.volvo.fh16.pane.top' looks like dangling pointer.
00:00:54.864 : <ERROR> [unit] File '/def/vehicle/truck/volvo.fh16/interior/standard.sii':
00:00:54.864 : <ERROR> [unit] The unit 'standard.volvo.fh16.interior' of type 'accessory_interior_data' has dangling pointer (to '_nameless.volvo.fh16.pane.top') in the attribute named 'glass_panes'.
00:00:54.864 : <ERROR> load_unit() - Failed to load units from file (/def/vehicle/truck/volvo.fh16/interior/standard.sii)
00:00:54.865 : <ERROR> [unit] File '/def/vehicle/truck/volvo.fh16/interior/standard_uk.sii':
00:00:54.865 : <WARNING> [unit] The pointer to '_nameless.volvo.fh16.pane.top' looks like dangling pointer.
00:00:54.865 : <ERROR> [unit] File '/def/vehicle/truck/volvo.fh16/interior/standard_uk.sii':
00:00:54.865 : <ERROR> [unit] The unit 'standard_uk.volvo.fh16.interior' of type 'accessory_interior_data' has dangling pointer (to '_nameless.volvo.fh16.pane.top') in the attribute named 'glass_panes'.
00:00:54.865 : <ERROR> load_unit() - Failed to load units from file (/def/vehicle/truck/volvo.fh16/interior/standard_uk.sii)
00:00:55.014 : Road network navigation caching started.
00:00:58.281 : Road network navigation caching finished.
00:00:58.404 : Creating save-game file (/home/profiles/4A6F6E6173/save/autosave/game.sii) ...
00:00:58.428 : Game has been auto-saved.
00:00:58.437 : Economy load time: 7396ms (18 MB)
00:00:58.508 : Game init finished. (78 MB)
00:00:58.513 : <WARNING> [di8] Input buffer overflow for device 'mouse' (error code: 0x1).
00:01:18.990 : Creating save-game file (/home/profiles/4A6F6E6173/save/autosave/game.sii) ...
00:01:19.060 : Game has been auto-saved.
00:01:19.438 : Creating save-game file (/home/profiles/4A6F6E6173/save/autosave_job/game.sii) ...
00:01:19.498 : Game has been auto-saved.
00:01:31.325 : [startup] spawned 13 vehicles
00:01:32.272 : [startup] spawned 11 vehicles
00:01:33.236 : [startup] spawned 7 vehicles
00:01:34.200 : [startup] spawned 20 vehicles
00:01:35.250 : [startup] spawned 11 vehicles
00:01:36.334 : [startup] spawned 1 vehicles
00:01:58.655 : Incompatible save game loaded.
00:02:54.476 : g_mode gl 1920x1080x32x60 1 0
00:02:54.609 : [gfx] Selected rendering device: gl
00:02:54.664 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
00:02:54.713 : [gfx] Trying to set 1920x1080 32bpp 60Hz (fullscreen)
00:02:55.231 : [gl] CDS init: OK
00:02:55.723 : [gl] SetPixelFormat: OK (#10, color 32 bits, depth 24 bits).
00:02:55.724 : [gl] wglCreateContext: OK
00:02:55.731 : [gl] Max anisotropy factor: 16.000000
00:02:55.731 : [gl] driver: GeForce 9600 GT/PCIe/SSE2
00:02:55.731 : [gl] vendor: NVIDIA Corporation
00:02:55.731 : [gl] version: 3.3.0
00:02:55.731 : [gl] GL extensions: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:02:55.731 : [gl] Using NV4X rendering path
00:02:55.731 : [gl] Setting vsync period to 1 (requested 1)
00:02:56.140 : [di8] Initializing device '@@keyboard@@' as 'keyboard'
00:02:56.141 : [di8] Initializing device '@@i_mouse@@' as 'mouse'
00:04:27.238 : g_mode gl 1920x1080x32x0 1 0
00:04:27.849 : [gl] CDS shutdown: OK
00:04:28.171 : [gfx] Selected rendering device: gl
00:04:28.442 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
00:04:28.553 : [gfx] Trying to set 1920x1080 32bpp 60Hz (fullscreen)
00:04:28.964 : [gl] CDS init: OK
00:04:29.341 : [gl] SetPixelFormat: OK (#10, color 32 bits, depth 24 bits).
00:04:29.342 : [gl] wglCreateContext: OK
00:04:29.383 : [gl] Max anisotropy factor: 16.000000
00:04:29.383 : [gl] driver: GeForce 9600 GT/PCIe/SSE2
00:04:29.383 : [gl] vendor: NVIDIA Corporation
00:04:29.383 : [gl] version: 3.3.0
00:04:29.383 : [gl] GL extensions: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:04:29.383 : [gl] Using NV4X rendering path
00:04:29.384 : [gl] Setting vsync period to 1 (requested 1)
00:04:29.743 : [di8] Initializing device '@@keyboard@@' as 'keyboard'
00:04:29.745 : [di8] Initializing device '@@i_mouse@@' as 'mouse'
00:05:16.933 : quit
00:05:16.934 : Creating save-game file (/home/profiles/4A6F6E6173/save/autosave/game.sii) ...
00:05:17.020 : Game has been auto-saved.
00:05:17.082 : quit
00:05:17.880 : [gl] CDS shutdown: OK
00:05:18.195 : [net] LOG INFO: Stopped
00:05:18.448 : [sys] process shutdown

Werder Bremen - Borussia Dortmund 2:1

SV WERDER - Wir kommen wieder!

DanTrucker

unregistriert

3

Sonntag, 5. Januar 2014, 19:31

Ich bin zwar kein Experte in sachen Loglesen,aber ich glaube dass du noch OpenGL drin hast.Versuch mal das Spiel auf DirectX umzuschalten,wenn es so ist

BP4N

Gliederzug-Fahrer

  • »BP4N« ist männlich
  • »BP4N« ist der Autor dieses Themas

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4

Sonntag, 5. Januar 2014, 20:19

Wo kann ich das umstellen ohne den PC neuzustarten?

Werder Bremen - Borussia Dortmund 2:1

SV WERDER - Wir kommen wieder!

DanTrucker

unregistriert

5

Sonntag, 5. Januar 2014, 20:39

Du musst im Startmenü auf Alle Programme gehen,dann in den Ordner Euro Truck Simulator 2 gehen,dan in den Unterordner Fehlersuche und in diesem
Ordner "Fehlersuche - DirectX" anwählen.Dann startet dass Spiel in DirectX.

kabelaffe007

Gigaline-Fahrer

  • »kabelaffe007« ist männlich

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Wohnort: Frankfurt/Main

OS: Windows 10 64 Bit

Game: ETS2

GV: 1.24

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6

Sonntag, 5. Januar 2014, 21:10

Servus,

Was ist denn genau der Unterschied zwischen DirectX und OpenGL?

LG kabelaffe007

Liebe Grüße kabelaffe007

BP4N

Gliederzug-Fahrer

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  • »BP4N« ist der Autor dieses Themas

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7

Sonntag, 5. Januar 2014, 21:18

Du musst im Startmenü auf Alle Programme gehen,dann in den Ordner Euro Truck Simulator 2 gehen,dan in den Unterordner Fehlersuche und in diesem
Ordner "Fehlersuche - DirectX" anwählen.Dann startet dass Spiel in DirectX.
Danke, hat geklappt :)
Servus,

Was ist denn genau der Unterschied zwischen DirectX und OpenGL?

LG kabelaffe007
Keine Ahnung, mir wurde gesagt, dass man, wenn man den Map-Editor benutzt, in OpenGL starten soll. Das lasse ich aber nun lieber :D

Werder Bremen - Borussia Dortmund 2:1

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GPunkt™

TS24 - Freund

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8

Sonntag, 5. Januar 2014, 21:33

Danke, hat geklappt
Na dann kann ich ja schließen.

@kabelaffe: Sorry aber die Frage gibts schon soooo oft. Sogar Google kennt die Antwort.

:sclosed:

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