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[Tipp] Händlerübersicht (Deutschland)

Antworten im Thema: 16 » Der letzte Beitrag (5. September 2011, 18:43) ist von scheffi.

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Steven2012

TS24 - Freund

  • »Steven2012« ist männlich
  • »Steven2012« ist ein verifizierter Benutzer

Beiträge: 129

Danksagungen: 378

  • Nachricht senden

11

Sonntag, 4. September 2011, 20:43

Du solltest dein GTS auf 1.04 oder auf 1.32 (da ist Österreich dabei) updaten. Dort werden einige Bugs behoben und dann gibt es in Stuttgart auch Mercedes. Du kannst die Patches hier runterladen: http://www.germantrucksimulator.com/update.php
MfG, Steven

prince82

unregistriert

12

Montag, 5. September 2011, 13:36

Du solltest dein GTS auf 1.04 oder auf 1.32 (da ist Österreich dabei) updaten. Dort werden einige Bugs behoben und dann gibt es in Stuttgart auch Mercedes. Du kannst die Patches hier runterladen: http://www.germantrucksimulator.com/update.php

Danke für dein Antwort,
ich habe jetzt Gts-version 1,32. ich habe in Stuttgart die Fahne von mercedes draußen beim Händler gefunden, aber es gibt bei diesem Händler kein merceds. es sind wieder nur man,swift,runner usw. was ist denn so falsch bei mir. ich war auch in Wien und dort gibts beim Händler auch kein Mercedes

anbei ist auch meine log-datei

Spoiler Spoiler


******** : log created on : Monday September 05 2011 @ 04:08:47
04:08:47 : [sys] running on x86 / Windows 7 (version 6.1) / Service Pack 1
04:08:47 : [sys] DirectX version : 4.09.00.0904
04:08:47 : [cpu] GenuineIntel [Genuine Intel(R) CPU T2250 @ 1.73GHz] at ~1729MHz.
04:08:47 : [cpu] Features utilized: fpu cmov mmx sse sse2.
04:08:47 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 1688505Hz
04:08:47 : [mem] physical memory detected (2097151K/2097151K)
04:08:47 : [mem] virtual memory detected (2097024K/2040712K)
04:08:47 : [mem] Trying to allocate memory pool (819200K)
04:08:53 : [zipfs] base.scs: mounted ok, 13054 entries [0x3677e796]
04:08:53 : [ufs] registered symlink from /custom_build/de_de to /
04:08:53 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x321860e7]
04:08:53 : [ufs] Home directory: 'C:/Users/Khalil/Documents/German Truck Simulator'.
04:08:53 : Mounting extra package: C:/Users/Khalil/Documents/German Truck Simulator/mod/A-MB Actros MP III 1860 Concept Space Max ST-Spezial by Casper1- Tun. by Pathfinder.scs
04:08:53 : [zipfs] A-MB Actros MP III 1860 Concept Space Max ST-Spezial by Casper1- Tun. by Pathfinder.scs: mounted ok, 86 entries [0xcfb84e8f]
04:08:53 : exec /home/config.cfg
04:08:53 : [sys] Executing /home/config.cfg ...
04:08:53 : uset g_minicon "0"
04:08:53 : uset g_console "0"
04:08:53 : uset g_trackir "1"
04:08:53 : uset g_developer "0"
04:08:53 : uset g_cargo_sort "0"
04:08:53 : uset g_save_idx "1"
04:08:53 : uset g_mouse_control "0"
04:08:53 : uset g_steering_func_param "0.0"
04:08:53 : uset g_joy_axis_brake_dz "0.0"
04:08:53 : uset g_joy_axis_brake "7"
04:08:53 : uset g_joy_ff_gain "1.0"
04:08:53 : uset g_joy_axis_throttle_dz "0.0"
04:08:53 : uset g_joy_axis_throttle "7"
04:08:53 : uset g_joy_axis_ff "0"
04:08:53 : uset g_joy_axis_combine "0"
04:08:53 : uset g_joy_axis_steer_sens "0.6"
04:08:53 : uset g_joy_axis_steer_dz "0.0"
04:08:53 : uset g_joy_axis_steer "7"
04:08:53 : uset g_tutorial "1"
04:08:53 : uset g_mirrors "1"
04:08:53 : uset g_fatigue "1"
04:08:53 : uset g_police "1"
04:08:53 : uset g_subtitles "0"
04:08:53 : uset g_clock_24 "1"
04:08:53 : uset g_quality "1"
04:08:53 : uset g_reflection "0"
04:08:53 : uset g_mph "0"
04:08:53 : uset g_atrans "1"
04:08:53 : uset g_flyspeed "100.0"
04:08:53 : uset g_lang "de_de"
04:08:53 : uset g_colbox "0"
04:08:53 : uset r_gamma "1.0"
04:08:53 : uset r_path "12"
04:08:53 : uset r_msaa "4"
04:08:53 : uset r_fullscreen "1"
04:08:53 : uset r_mode "1024x768x32x0"
04:08:53 : uset r_device "gl"
04:08:53 : uset r_driver "gl"
04:08:53 : uset g_detail_veg "2"
04:08:53 : uset g_texture_usage_stats "0"
04:08:53 : uset g_fps "0"
04:08:53 : uset g_stream_exts ".ogg;.mp3"
04:08:53 : uset ds8_mix_channels "2"
04:08:53 : uset ds8_mix_depth "16"
04:08:53 : uset ds8_mix_rate "44100"
04:08:53 : uset ds8_reverse_stereo "0"
04:08:53 : uset s_acceleration "0"
04:08:53 : uset s_mix_channels "2"
04:08:53 : uset s_mix_depth "16"
04:08:53 : uset s_mix_rate "44100"
04:08:53 : uset s_sfx_enabled "1"
04:08:53 : uset s_music_enabled "1"
04:08:53 : uset s_sfx_volume "1.0"
04:08:53 : uset s_music_volume "0.8"
04:08:53 : uset s_reverse_stereo "0"
04:08:53 : uset s_device "ds8"
04:08:53 : uset r_vsync "1"
04:08:53 : uset r_quirks "0"
04:08:53 : uset r_anisotropy_factor "0.2"
04:08:53 : uset r_texture_detail "0"
04:08:53 : uset i_force_gain "1.0"
04:08:53 : uset i_feedback "1"
04:08:53 : uset i_joystick2 "-1"
04:08:53 : uset i_joystick1 "-1"
04:08:53 : uset i_deadzone "0.0"
04:08:53 : uset i_device "di8"
04:08:53 : uset m_invert "0"
04:08:53 : uset m_sensitivity "0.33"
04:08:53 : uset m_filter "0"
04:08:53 : German Truck Simulator init ver.1.32 (rev. 27280)
04:08:53 : [gl] ICD OpenGL driver detected.
04:08:53 : [gl] driver: GeForce Go 7600/PCI/SSE2
04:08:53 : [gl] vendor: NVIDIA Corporation
04:08:53 : [gl] version: 2.1.2
04:08:53 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
04:08:53 : [gl] GL_max_texture_size: 4096
04:08:53 : [gl] taking advantage of 'GL_multitexture'
04:08:53 : [gl] Sampler count: 4
04:08:53 : [gl] taking advantage of 'GL_ARB_fragment_program'
04:08:53 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
04:08:53 : [gl] taking advantage of 'GL_texture_border_clamp'
04:08:53 : [gl] taking advantage of 'GL_texture_compression'
04:08:53 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
04:08:53 : [gl] taking advantage of 'GL_texture_cube_map'
04:08:53 : [gl] taking advantage of 'GL_texture_env_crossbar'
04:08:53 : [gl] taking advantage of 'GL_texture_env_combine'
04:08:53 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
04:08:53 : [gl] taking advantage of 'GL_transpose_matrix'
04:08:53 : [gl] taking advantage of 'GL_vertex_buffer_object'
04:08:53 : [gl] taking advantage of 'GL_ARB_vertex_program'
04:08:53 : [gl] Vertex attribute count: 16
04:08:53 : [gl] taking advantage of 'GL_shader_objects'
04:08:53 : [gl] taking advantage of 'GL_vertex_shader'
04:08:53 : [gl] taking advantage of 'GL_fragment_shader'
04:08:53 : [gl] taking advantage of 'GL_draw_buffers'
04:08:53 : [gl] taking advantage of 'GL_blend_color'
04:08:53 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
04:08:53 : [gl] taking advantage of 'GL_draw_range_elements'
04:08:53 : [gl] taking advantage of 'GL_rescale_normal'
04:08:53 : [gl] taking advantage of 'GL_secondary_color'
04:08:53 : [gl] taking advantage of 'GL_separate_spcular_color'
04:08:53 : [gl] taking advantage of 'GL_texture3D'
04:08:53 : [gl] taking advantage of 'GL_texture_edge_clamp'
04:08:53 : [gl] taking advantage of 'GL_texture_env_add'
04:08:53 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
04:08:53 : [gl] Max anisotropy factor: 16
04:08:53 : [gl] taking advantage of 'GL_NV_register_combiners'
04:08:53 : [gl] taking advantage of 'GL_NV_register_combiners2'
04:08:53 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
04:08:53 : [gl] taking advantage of 'GL_NV_texture_shader'
04:08:53 : [gl] taking advantage of 'GL_NV_texture_shader2'
04:08:53 : [gl] taking advantage of 'GL_NV_texture_shader3'
04:08:53 : [gl] taking advantage of 'GL_NV_fragment_program'
04:08:53 : [gl] taking advantage of 'GL_NV_fragment_program_option'
04:08:53 : [gl] taking advantage of 'GL_NV_fragment_program2'
04:08:53 : [gl] taking advantage of 'GL_NV_vertex_program2'
04:08:53 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
04:08:53 : [gl] taking advantage of 'GL_NV_vertex_program3'
04:08:53 : [gl] taking advantage of 'GL_generate_mipmap'
04:08:53 : [gl] taking advantage of 'GL_EXT_framebuffer_object'
04:08:53 : [gl] taking advantage of 'WGL_ARB_extensions_string'
04:08:53 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
04:08:53 : [gl] taking advantage of 'WGL_EXT_swap_control'
04:08:53 : [gl] taking advantage of 'WGL_ARB_pixel_format'
04:08:53 : [gl] taking advantage of 'GL_ARB_multisample'
04:08:54 : [gl] Detected support for 16x anti-aliasing.
04:08:54 : [gl] Detected support for 8x anti-aliasing.
04:08:54 : [gl] Detected support for 4x anti-aliasing.
04:08:54 : [gl] Detected support for 2x anti-aliasing.
04:08:54 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
04:08:54 : Rendering path available: GL1X
04:08:54 : Rendering path available: ARB1
04:08:54 : Rendering path available: NV1X
04:08:54 : Rendering path available: NV2X
04:08:54 : Rendering path available: NV3X
04:08:54 : Rendering path available: NV4X
04:08:54 : Rendering path available: ARB2
04:08:54 : Rendering path available: GL2X
04:08:54 : [dx9] Direct3D9Ex detected.
04:08:54 : [dx9] Number of adapters found: 1
04:08:54 : [dx9] Adapter #0: NVIDIA GeForce Go 7600 (nvd3dum.dll) [driver version: 7.15.11.7967]
04:08:54 : Rendering path available: SM2X
04:08:54 : Rendering path available: SM3X
04:08:54 : [gl] CDS init: OK
04:08:55 : [gl] SetPixelFormat: OK (31, color 32 bits, depth 24 bits).
04:08:55 : [gl] wglCreateContext: OK
04:08:55 : [gl] OpenGL framebuffer context init OK
04:08:55 : [gfx] Created drawable (/procedural/truck0.tobj)
04:08:55 : [gfx] Created drawable (/procedural/truck1.tobj)
04:08:55 : [gfx] Created drawable (/procedural/truck2.tobj)
04:08:55 : [gfx] Created drawable (/procedural/truck3.tobj)
04:08:55 : [gfx] Created drawable (/procedural/truck4.tobj)
04:08:55 : [gfx] Created drawable (/procedural/truck5.tobj)
04:08:55 : [gfx] Created drawable (/procedural/truck6.tobj)
04:08:55 : [gfx] Created drawable (/procedural/truck7.tobj)
04:08:55 : [gfx] Created drawable (/procedural/truck8.tobj)
04:08:55 : [gfx] Created drawable (/procedural/truck9.tobj)
04:08:55 : [gfx] Created drawable (/procedural/dashboard.tobj)
04:08:55 : [gfx] Created drawable (/procedural/close_mirror.tobj)
04:08:55 : [gfx] Created drawable (/procedural/far_mirror.tobj)
04:08:55 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
04:08:55 : [gfx] Created drawable (/procedural/generic_env.tobj)
04:08:55 : [gfx] Created drawable (/procedural/water_env.tobj)
04:08:55 : [gfx] Created drawable (/procedural/ocean_env.tobj)
04:08:55 : Setting UI reference mode to: 1152x864...
04:08:55 : [snd] select device (ds8)
04:08:55 : [ds8] Available device : Primärer Soundtreiber ().
04:08:55 : [ds8] Available device : Kopfhörer (High Definition Audio-Gerät) ({0.0.0.00000000}.{4f6d65ed-6095-402f-b575-5bc2778d06c0}).
04:08:55 : [ds8] Initialization OK.
04:08:55 : g_ui_recache
04:08:55 : exit
04:08:57 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
04:08:57 : Loading city data ....
04:08:57 : Loading cargo descriptions ....
04:09:01 : game
04:09:02 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
04:09:06 : Loading resource server data ....
04:09:06 : Loading road data ....
04:09:06 : Loading terrain data ....
04:09:06 : Loading railing data ....
04:09:06 : Loading building data ....
04:09:06 : Loading model data ....
04:09:06 : Loading prefab data ....
04:09:06 : Loading sign data ....
04:09:06 : Loading traffic lights data ....
04:09:06 : Loading vegetation data ....
04:09:06 : Loading hinges data ....
04:09:06 : Loading stamp data ....
04:09:06 : Loading movers data ....
04:09:06 : Loading animated models ....
04:09:06 : Loading sound item data ....
04:09:06 : Loading live stream data ....
04:09:06 : Loading cargo data ....
04:09:06 : Loading company data ....
04:09:06 : Loading city data ....
04:09:06 : Loading cargo descriptions ....
04:09:06 : Map '/map/germany.mbd' loading started ....
04:09:07 : Map successfully loaded ....
04:09:07 : Starting the saved game (/home/save/1) ...
04:09:31 : [model] Unknown variant name 'default' on model '/vehicle/truck/mercedes_actros/lod.pmd'

Steven2012

TS24 - Freund

  • »Steven2012« ist männlich
  • »Steven2012« ist ein verifizierter Benutzer

Beiträge: 129

Danksagungen: 378

  • Nachricht senden

13

Montag, 5. September 2011, 16:54

Das liegt an dem Truck in deinem Modordner. Nimm den mal raus und versuche es nochmal.
MfG, Steven

prince82

unregistriert

14

Montag, 5. September 2011, 17:27

Das liegt an dem Truck in deinem Modordner. Nimm den mal raus und versuche es nochmal.
ich hab das Spiel neu installiert und gepatcht und es funktioniert immer noch nicht :-(
ich habe in wien beim händler majistik-lkw oder so sie haben so wie ein m als zeichen

hier ist die neue log-datei:

Spoiler Spoiler


******** : log created on : Monday September 05 2011 @ 17:19:24
17:19:24 : [sys] running on x86 / Windows 7 (version 6.1) / Service Pack 1
17:19:24 : [sys] DirectX version : 4.09.00.0904
17:19:24 : [cpu] GenuineIntel [Genuine Intel(R) CPU T2250 @ 1.73GHz] at ~1729MHz.
17:19:24 : [cpu] Features utilized: fpu cmov mmx sse sse2.
17:19:24 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 1688515Hz
17:19:24 : [mem] physical memory detected (2097151K/2097151K)
17:19:24 : [mem] virtual memory detected (2097024K/2040712K)
17:19:24 : [mem] Trying to allocate memory pool (819200K)
17:19:31 : [zipfs] base.scs: mounted ok, 13054 entries [0x3677e796]
17:19:31 : [ufs] registered symlink from /custom_build/de_de to /
17:19:31 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x321860e7]
17:19:31 : [ufs] Home directory: 'C:/Users/Khalil/Documents/German Truck Simulator'.
17:19:31 : exec /home/config.cfg
17:19:31 : [sys] Executing /home/config.cfg ...
17:19:31 : uset g_view_dist "1.0"
17:19:31 : uset g_reflection "0"
17:19:31 : uset g_quality "1"
17:19:31 : uset r_texture_detail "0"
17:19:31 : uset r_anisotropy_factor "0.2"
17:19:31 : uset r_device "gl"
17:19:31 : uset r_driver "gl"
17:19:31 : uset r_path "12"
17:19:31 : uset r_mode "1024x768x32x0"
17:19:31 : uset r_fullscreen "1"
17:19:31 : uset s_device "ds8"
17:19:31 : uset s_acceleration "0"
17:19:31 : uset s_mix_rate "44100"
17:19:31 : uset g_lang "de_de"
17:19:31 : German Truck Simulator init ver.1.32 (rev. 27280)
17:19:32 : [gl] ICD OpenGL driver detected.
17:19:32 : [gl] driver: GeForce Go 7600/PCI/SSE2
17:19:32 : [gl] vendor: NVIDIA Corporation
17:19:32 : [gl] version: 2.1.2
17:19:32 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
17:19:32 : [gl] GL_max_texture_size: 4096
17:19:32 : [gl] taking advantage of 'GL_multitexture'
17:19:32 : [gl] Sampler count: 4
17:19:32 : [gl] taking advantage of 'GL_ARB_fragment_program'
17:19:32 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
17:19:32 : [gl] taking advantage of 'GL_texture_border_clamp'
17:19:32 : [gl] taking advantage of 'GL_texture_compression'
17:19:32 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
17:19:32 : [gl] taking advantage of 'GL_texture_cube_map'
17:19:32 : [gl] taking advantage of 'GL_texture_env_crossbar'
17:19:32 : [gl] taking advantage of 'GL_texture_env_combine'
17:19:32 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
17:19:32 : [gl] taking advantage of 'GL_transpose_matrix'
17:19:32 : [gl] taking advantage of 'GL_vertex_buffer_object'
17:19:32 : [gl] taking advantage of 'GL_ARB_vertex_program'
17:19:32 : [gl] Vertex attribute count: 16
17:19:32 : [gl] taking advantage of 'GL_shader_objects'
17:19:32 : [gl] taking advantage of 'GL_vertex_shader'
17:19:32 : [gl] taking advantage of 'GL_fragment_shader'
17:19:32 : [gl] taking advantage of 'GL_draw_buffers'
17:19:32 : [gl] taking advantage of 'GL_blend_color'
17:19:32 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
17:19:32 : [gl] taking advantage of 'GL_draw_range_elements'
17:19:32 : [gl] taking advantage of 'GL_rescale_normal'
17:19:32 : [gl] taking advantage of 'GL_secondary_color'
17:19:32 : [gl] taking advantage of 'GL_separate_spcular_color'
17:19:32 : [gl] taking advantage of 'GL_texture3D'
17:19:32 : [gl] taking advantage of 'GL_texture_edge_clamp'
17:19:32 : [gl] taking advantage of 'GL_texture_env_add'
17:19:32 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
17:19:32 : [gl] Max anisotropy factor: 16
17:19:32 : [gl] taking advantage of 'GL_NV_register_combiners'
17:19:32 : [gl] taking advantage of 'GL_NV_register_combiners2'
17:19:32 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
17:19:32 : [gl] taking advantage of 'GL_NV_texture_shader'
17:19:32 : [gl] taking advantage of 'GL_NV_texture_shader2'
17:19:32 : [gl] taking advantage of 'GL_NV_texture_shader3'
17:19:32 : [gl] taking advantage of 'GL_NV_fragment_program'
17:19:32 : [gl] taking advantage of 'GL_NV_fragment_program_option'
17:19:32 : [gl] taking advantage of 'GL_NV_fragment_program2'
17:19:32 : [gl] taking advantage of 'GL_NV_vertex_program2'
17:19:32 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
17:19:32 : [gl] taking advantage of 'GL_NV_vertex_program3'
17:19:32 : [gl] taking advantage of 'GL_generate_mipmap'
17:19:32 : [gl] taking advantage of 'GL_EXT_framebuffer_object'
17:19:32 : [gl] taking advantage of 'WGL_ARB_extensions_string'
17:19:32 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
17:19:32 : [gl] taking advantage of 'WGL_EXT_swap_control'
17:19:32 : [gl] taking advantage of 'WGL_ARB_pixel_format'
17:19:32 : [gl] taking advantage of 'GL_ARB_multisample'
17:19:32 : [gl] Detected support for 16x anti-aliasing.
17:19:32 : [gl] Detected support for 8x anti-aliasing.
17:19:32 : [gl] Detected support for 4x anti-aliasing.
17:19:32 : [gl] Detected support for 2x anti-aliasing.
17:19:32 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
17:19:32 : Rendering path available: GL1X
17:19:32 : Rendering path available: ARB1
17:19:32 : Rendering path available: NV1X
17:19:32 : Rendering path available: NV2X
17:19:32 : Rendering path available: NV3X
17:19:32 : Rendering path available: NV4X
17:19:32 : Rendering path available: ARB2
17:19:32 : Rendering path available: GL2X
17:19:32 : [dx9] Direct3D9Ex detected.
17:19:32 : [dx9] Number of adapters found: 1
17:19:32 : [dx9] Adapter #0: NVIDIA GeForce Go 7600 (nvd3dum.dll) [driver version: 7.15.11.7967]
17:19:32 : Rendering path available: SM2X
17:19:32 : Rendering path available: SM3X
17:19:32 : [gl] CDS init: OK
17:19:33 : [gl] SetPixelFormat: OK (31, color 32 bits, depth 24 bits).
17:19:33 : [gl] wglCreateContext: OK
17:19:33 : [gl] OpenGL framebuffer context init OK
17:19:33 : [gfx] Created drawable (/procedural/truck0.tobj)
17:19:33 : [gfx] Created drawable (/procedural/truck1.tobj)
17:19:33 : [gfx] Created drawable (/procedural/truck2.tobj)
17:19:33 : [gfx] Created drawable (/procedural/truck3.tobj)
17:19:33 : [gfx] Created drawable (/procedural/truck4.tobj)
17:19:33 : [gfx] Created drawable (/procedural/truck5.tobj)
17:19:33 : [gfx] Created drawable (/procedural/truck6.tobj)
17:19:33 : [gfx] Created drawable (/procedural/truck7.tobj)
17:19:33 : [gfx] Created drawable (/procedural/truck8.tobj)
17:19:33 : [gfx] Created drawable (/procedural/truck9.tobj)
17:19:33 : [gfx] Created drawable (/procedural/dashboard.tobj)
17:19:33 : [gfx] Created drawable (/procedural/close_mirror.tobj)
17:19:33 : [gfx] Created drawable (/procedural/far_mirror.tobj)
17:19:33 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
17:19:33 : [gfx] Created drawable (/procedural/generic_env.tobj)
17:19:33 : [gfx] Created drawable (/procedural/water_env.tobj)
17:19:33 : [gfx] Created drawable (/procedural/ocean_env.tobj)
17:19:33 : Setting UI reference mode to: 1152x864...
17:19:33 : [snd] select device (ds8)
17:19:33 : [ds8] Available device : Primärer Soundtreiber ().
17:19:33 : [ds8] Available device : Kopfhörer (High Definition Audio-Gerät) ({0.0.0.00000000}.{4f6d65ed-6095-402f-b575-5bc2778d06c0}).
17:19:33 : [ds8] Initialization OK.
17:19:33 : g_ui_recache
17:19:33 : exit
17:19:37 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
17:19:37 : Loading city data ....
17:19:37 : Loading cargo descriptions ....
17:20:08 : game
17:20:09 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
17:20:12 : Loading resource server data ....
17:20:12 : Loading road data ....
17:20:12 : Loading terrain data ....
17:20:12 : Loading railing data ....
17:20:12 : Loading building data ....
17:20:12 : Loading model data ....
17:20:12 : Loading prefab data ....
17:20:12 : Loading sign data ....
17:20:12 : Loading traffic lights data ....
17:20:12 : Loading vegetation data ....
17:20:12 : Loading hinges data ....
17:20:12 : Loading stamp data ....
17:20:12 : Loading movers data ....
17:20:12 : Loading animated models ....
17:20:12 : Loading sound item data ....
17:20:12 : Loading live stream data ....
17:20:12 : Loading cargo data ....
17:20:12 : Loading company data ....
17:20:12 : Loading city data ....
17:20:12 : Loading cargo descriptions ....
17:20:12 : Map '/map/germany.mbd' loading started ....
17:20:13 : Map successfully loaded ....
17:20:14 : Starting the campaign ...
17:23:22 : Creating save-game file (/home/save/1/game.sii) ...
17:23:25 : exit
17:23:26 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
17:23:26 : Loading city data ....
17:23:26 : Loading cargo descriptions ....
17:23:29 : quit
17:23:29 : [gfx] Destroying drawable (/procedural/truck0.tobj)
17:23:29 : [gfx] Destroying drawable (/procedural/truck1.tobj)
17:23:29 : [gfx] Destroying drawable (/procedural/truck2.tobj)
17:23:29 : [gfx] Destroying drawable (/procedural/truck3.tobj)
17:23:29 : [gfx] Destroying drawable (/procedural/truck4.tobj)
17:23:29 : [gfx] Destroying drawable (/procedural/truck5.tobj)
17:23:29 : [gfx] Destroying drawable (/procedural/truck6.tobj)
17:23:29 : [gfx] Destroying drawable (/procedural/truck7.tobj)
17:23:29 : [gfx] Destroying drawable (/procedural/truck8.tobj)
17:23:29 : [gfx] Destroying drawable (/procedural/truck9.tobj)
17:23:29 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
17:23:29 : [gfx] Destroying drawable (/procedural/close_mirror.tobj)
17:23:29 : [gfx] Destroying drawable (/procedural/far_mirror.tobj)
17:23:29 : [gfx] Destroying drawable (/procedural/water_env.tobj)
17:23:29 : [gfx] Destroying drawable (/procedural/ocean_env.tobj)
17:23:29 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
17:23:29 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
17:23:30 : [gl] Context shutdown
17:23:30 : [gl] CDS shutdown: OK
17:23:31 : [sys] process shutdown


Harry Piel

unregistriert

15

Montag, 5. September 2011, 17:38

In der Original-Version von GTS gibt es nur für den MAN die originale Bezeichnung. Dies hängt mit den erteilten Lizenzen der Truckhersteller zusammen. Für die anderen Marken gibt es abgewandelte Bezeichnungen:

Majestic = Mercedes
DAV = DAF
Swift = Scania
Runner = Renault
Valiant = Volvo
Ivedo = Iveco

prince82

unregistriert

16

Montag, 5. September 2011, 17:40

In der Original-Version von GTS gibt es nur für den MAN die originale Bezeichnung. Dies hängt mit den erteilten Lizenzen der Truckhersteller zusammen. Für die anderen Marken gibt es abgewandelte Bezeichnungen:

Majestic = Mercedes
DAV = DAF
Swift = Scania
Runner = Renault
Valiant = Volvo
Ivedo = Iveco

achso das wusste ich nicht
ich danke dir für deine mühe

scheffi

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17

Montag, 5. September 2011, 18:43

Es gibt aber Mods dafür , die die dann in reale Fahrzeugnamen umändern. Mußt mal im Downloadbereich GTS Mod schauen .

Zurzeit ist neben Ihnen 1 Benutzer in diesem Thema unterwegs:

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