************ : log created on : Tuesday April 29 2014 @ 20:15:09
00:00:00.000 : [sys] running on x86 / Windows XP x64 (version 5.1) / Service Pack 2
00:00:00.000 : [sys] DirectX version : 4.09.00.0904
00:00:00.000 : [sys] Command line: E:\Euro Truck Simulator 2\bin\win_x86\eurotrucks2.exe
00:00:00.000 : [cpu] CPU0: GenuineIntel [ Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz] with 4 cores (4 threads) at ~3392MHz.
00:00:00.000 : [sys] using 3 worker thread(s)
00:00:00.000 : [sys] using QPC / TSC invariant timer, frequency 3312812Hz
00:00:00.000 : [mem] physical total: 16324M
00:00:00.000 : [mem] physical avail: 13383M
00:00:00.000 : [mem] virtual total: 4095M
00:00:00.000 : [mem] virtual avail: 4000M
00:00:00.000 : [mem] Trying to allocate memory pool (409600K)
00:00:00.000 : [mem] Allocated 5 temporary loading buffer(s)
00:00:00.029 : Disabling color wrap as both color strings are empty
00:00:00.185 : [hashfs] base.scs: Mounted and validated, 47764 entries (720200D506205404FB8361E9258210F965123EEDBD80D4D7C4CBA9E76270C45)
00:00:00.211 : [hashfs] core.scs: Mounted and validated, 3 entries (6BBE64745A8E4785DBD1D71FCC22832326B1846769601000BC06149F5D51B3B)
00:00:00.290 : [hashfs] def.scs: Mounted and validated, 4835 entries (C47D41F8CF0673DFCFE3C78889A786613C438FA37FD6CE2600A1838E4439F2
00:00:00.398 : [hashfs] locale.scs: Mounted and validated, 133 entries (89F2F20A9DE9F85F7AFD0F916070D6F938DF040C9EF0DA94421632A3E17CDE9)
00:00:00.422 : [hashfs] base_cfg.scs: Mounted and validated, 2 entries (924C55A3A6DA2759FE4984CC227E3B130A6C6D7D71B397A1D47935E0E5F102
00:00:00.422 : [ufs] Home directory: 'C:/Users/Maxi/Documents/Euro Truck Simulator 2'.
00:00:00.433 : exec /home/config.cfg
00:00:00.433 : [sys] Executing /home/config.cfg ...
00:00:00.435 : uset r_full_resolution_corrections "0"
00:00:00.435 : uset r_force_color_shadowmaps "0"
00:00:00.435 : uset g_hw_info "1"
00:00:00.435 : uset g_cargo_sort "0"
00:00:00.435 : uset g_tooltip_delay "0.4"
00:00:00.435 : uset g_global_force_load_selector "0"
00:00:00.435 : uset g_desktop_fadeout "60"
00:00:00.435 : uset r_wireframe "0"
00:00:00.435 : uset r_multimon_border_fov_right "0"
00:00:00.435 : uset r_multimon_border_fov_left "0"
00:00:00.435 : uset r_multimon_mode "0"
00:00:00.435 : uset r_segment_cache_static_buffers "1"
00:00:00.435 : uset r_segment_cache_behavior "3"
00:00:00.435 : uset r_use_depth_bounds "1"
00:00:00.435 : uset r_show_light_pixel_coverage "0"
00:00:00.435 : uset r_deferred_debug "0"
00:00:00.435 : uset r_mirror_scale_y "1.0"
00:00:00.435 : uset r_mirror_scale_x "1.0"
00:00:00.435 : uset r_scale_y "1"
00:00:00.435 : uset r_scale_x "1"
00:00:00.435 : uset r_normal_maps "1"
00:00:00.435 : uset r_sunshafts "1"
00:00:00.435 : uset r_color_saturation "1.0"
00:00:00.435 : uset r_color_yellow_blue "0.0"
00:00:00.435 : uset r_color_magenta_green "0.0"
00:00:00.435 : uset r_color_cyan_red "0.0"
00:00:00.435 : uset r_color_correction "1"
00:00:00.435 : uset r_dof_filter_size "0.5"
00:00:00.435 : uset r_dof_transition "400.0"
00:00:00.435 : uset r_dof_start "200.0"
00:00:00.435 : uset r_dof "1"
00:00:00.435 : uset r_mlaa_threshold "1.0"
00:00:00.435 : uset r_mlaa "1"
00:00:00.435 : uset r_hdr "1"
00:00:00.435 : uset r_fake_shadows "2"
00:00:00.435 : uset r_sun_shadow_texture_size "4096"
00:00:00.435 : uset r_sun_shadow_quality "3"
00:00:00.436 : uset r_mirror_view_distance "160"
00:00:00.436 : uset r_deferred_mirrors "1"
00:00:00.436 : uset r_deferred "1"
00:00:00.436 : uset r_nowmi "0"
00:00:00.436 : uset r_startup_progress "0"
00:00:00.436 : uset r_setup_done "1"
00:00:00.436 : uset r_gamma "1"
00:00:00.436 : uset r_manual_stereo_buffer_scale "1.0"
00:00:00.436 : uset r_manual_stereo_ui_fov_game "100"
00:00:00.436 : uset r_manual_stereo_ui_fov "80"
00:00:00.436 : uset r_manual_stereo_ui_dist_game "0.5"
00:00:00.436 : uset r_manual_stereo_ui_dist "0.8"
00:00:00.436 : uset r_manual_stereo_in_menu "1"
00:00:00.436 : uset r_nv_stereo_mode "2"
00:00:00.436 : uset r_no_frame_tracking "0"
00:00:00.436 : uset r_msaa "0"
00:00:00.436 : uset r_fullscreen "1"
00:00:00.436 : uset r_mode "1920x1080x32x60"
00:00:00.436 : uset r_path ""
00:00:00.436 : uset r_device "gl"
00:00:00.436 : uset i_virtual_cursor_speed "480"
00:00:00.436 : uset g_trackir "1"
00:00:00.436 : uset g_pedestrian "1"
00:00:00.436 : uset g_light_span_factor "1"
00:00:00.436 : uset g_light_distance_factor "1"
00:00:00.436 : uset g_vehicle_flare_lights "1"
00:00:00.436 : uset g_auto_traffic_headlights "1"
00:00:00.436 : uset g_auto_traffic "1"
00:00:00.436 : uset g_kdop_preview "0"
00:00:00.436 : uset g_screenshot_on_bug "0"
00:00:00.436 : uset g_developer "0"
00:00:00.436 : uset g_wc_fps "0.0"
00:00:00.436 : uset g_wc_radius "-1.0"
00:00:00.436 : uset g_steam_screenshots "2"
00:00:00.436 : uset g_artist_id "0"
00:00:00.436 : uset g_flyspeed "100.0"
00:00:00.436 : uset g_news "1"
00:00:00.436 : uset g_colbox "0"
00:00:00.436 : uset g_radio_mode "1"
00:00:00.436 : uset g_ignore_low_fps "0"
00:00:00.436 : uset g_truck_light_quality "1"
00:00:00.436 : uset g_truck_light_specular "1"
00:00:00.436 : uset g_gfx_all_scales "0"
00:00:00.436 : uset g_gfx_advanced "1"
00:00:00.436 : uset g_gfx_quality "3"
00:00:00.436 : uset g_menu_aa_limit "8"
00:00:00.436 : uset g_additional_water_fov "20.0f"
00:00:00.436 : uset g_rain_reflect_hookups "1"
00:00:00.436 : uset g_rain_reflect_actor "1"
00:00:00.436 : uset g_rain_reflect_traffic "1"
00:00:00.436 : uset g_rain_reflect_cache "0"
00:00:00.437 : uset g_rain_reflection "3"
00:00:00.437 : uset g_reflection "3"
00:00:00.437 : uset g_grass_density "2"
00:00:00.437 : uset g_veg_detail "2"
00:00:00.437 : uset g_minicon "0"
00:00:00.437 : uset g_console "0"
00:00:00.437 : uset g_texture_usage_stats "0"
00:00:00.437 : uset g_fps "0"
00:00:00.437 : uset g_stream_exts ".ogg;.mp3"
00:00:00.437 : uset r_vsync "0"
00:00:00.437 : uset r_anisotropy_factor "0.3125"
00:00:00.437 : uset r_texture_detail "0"
00:00:00.437 : uset t_averaging_window_length "20"
00:00:00.443 : [lang] Language autodetection: 407
00:00:00.452 : Selected language: de_de
00:00:00.452 : Euro Truck Simulator 2 init ver.1.9.22 (rev. 52066)
00:00:00.456 : [net] LOG INFO: Started
00:00:00.462 : Setting UI reference mode to: 1440x900...
00:00:00.462 : [gfx] Selected rendering device: gl
00:00:00.861 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
00:00:00.900 : [gfx] Trying to set 1920x1080 32bpp 60Hz (fullscreen)
00:00:00.900 : <ERROR> [gl] CDS init: FAIL
00:00:00.900 : <ERROR> [gfx] Could not set requested video mode.
00:00:00.961 : <WARNING> [gfx] Trying to fall back to 640x480 32bpp (fullscreen)
00:00:00.991 : [gfx] Trying to set 640x480 32bpp 60Hz (fullscreen)
00:00:00.991 : <ERROR> [gl] CDS init: FAIL
00:00:00.991 : <ERROR> [gfx] Could not set requested video mode.
00:00:00.992 : [gfx] Trying to set 1920x1080 32bpp (windowed)
00:00:00.998 : [gl] SetPixelFormat: OK (#10, color 32 bits, depth 24 bits).
00:00:00.998 : [gl] wglCreateContext: OK
00:00:01.004 : [gl] Max anisotropy factor: 16.000000
00:00:01.004 : [gl] driver: GeForce GTX 660/PCIe/SSE2
00:00:01.004 : [gl] vendor: NVIDIA Corporation
00:00:01.004 : [gl] version: 4.4.0
00:00:01.004 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_ARB_sparse_texture GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:00:01.004 : [gl] Using NV4X rendering path